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	<title>RipTen Videogame Blog &#187; exclusivity</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<title>RipTen Videogame Blog &#187; exclusivity</title>
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		<title>It&#8217;s Heating Up! Wii &#8220;Exclusive&#8221; NBA Jam Rated for 360, PS3</title>
		<link>http://www.ripten.com/2010/07/07/its-heating-up-wii-exclusive-nba-jam-rated-for-360-ps3-lbd416/</link>
		<comments>http://www.ripten.com/2010/07/07/its-heating-up-wii-exclusive-nba-jam-rated-for-360-ps3-lbd416/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 23:55:15 +0000</pubDate>
		<dc:creator>David Oxford</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[EA-Sports]]></category>
		<category><![CDATA[exclusivity]]></category>
		<category><![CDATA[NBA Jam]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=27891</guid>
		<description><![CDATA[The stars and hype for EA Sports' upcoming <em>NBA Jam</em> title may not be the only thing that's heating up; it appears that whatever contracts that placed it as a Wii-exclusive title may also be going up in smoke.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-27895" title="blurb_nbajam_20100707" src="http://cdn.ripten.com/wp-content/uploads/2010/07/blurb_nbajam_20100707.jpg" alt="" width="610" height="376" /></p>
<p style="text-align: justify;">The stars and hype for EA Sports&#8217; upcoming <em>NBA Jam</em> title may not be the only thing that&#8217;s heating up; it appears that whatever contracts that placed it as a Wii-exclusive title may also be going up in smoke.</p>
<p>At least, that&#8217;s how it may appear on the outset.  <a href="http://www.gamerbytes.com/2010/07/nba_jam_coming_to_xbox_360.php" target="_new">Numerous</a> <a href="http://www.siliconera.com/2010/07/07/nba-jam-is-heating-up-for-xbox-360/" target="_new">outlets</a> are <a href="http://www.1up.com/do/newsStory?cId=3180286" target="_new">reporting</a> that despite being touted as a title exclusive to the Wii, rumors from earlier this year look as though they may be true.  </p>
<p>Germany&#8217;s USK rating board has <a href="http://usk.de/cont3.php?title=nba+jam&#038;publisher=&#038;genre=0&#038;system=0&#038;freigabe=0&#038;s=search&#038;s.x=0&#038;s.y=0&#038;s=search" target="_new">posted</a> ratings for both Xbox 360 and PlayStation 3 versions of the game, but curiously enough, there is no Wii version shown.</p>
<p>Nothing else is said of the game, and as we all know, EA has kept things under wraps, so it may be best to simply take this with a grain of salt for the time being.</p>
<p>Of course, the most likely scenario could be that the game <em>is</em> a Wii exclusive&#8230; a timed exclusive, that is.  It might be considered a shrewd move, as it is possible that a simultaneous release across all three consoles could potentially harm sales of the Wii version.</p>
<p>Or, perhaps there is nothing announced for the PlayStation 3 and Xbox 360 due to the fact Kinect and Move aren&#8217;t out yet.  That&#8217;s something to ponder, too.</p>
<ul>
<li><a href="http://www.ripten.com/2010/11/02/nba-elite-11-officially-canned-dylan4422/" title="NBA Elite 11 Officially Canned ">NBA Elite 11 Officially Canned </a></li>
<li><a href="http://www.ripten.com/2010/10/05/ripten-review-nba-jam-wii-range-85/" title="RipTen Review: NBA Jam (Wii) ">RipTen Review: NBA Jam (Wii) </a></li>
<li><a href="http://www.ripten.com/2010/09/21/nba-elite-11-demo-now-available-range-85/" title="NBA Elite 11 Demo Now Available ">NBA Elite 11 Demo Now Available </a></li>
<li><a href="http://www.ripten.com/2010/09/08/no-online-multiplayer-for-nba-jam-on-wii-range-85/" title="No Online Multiplayer for NBA Jam on Wii">No Online Multiplayer for NBA Jam on Wii</a></li>
<li><a href="http://www.ripten.com/2010/08/03/nba-jam-gets-bundled-with-360-ps3-copies-of-nba-elite-11-range-85/" title="NBA Jam gets Bundled with 360, PS3 Copies of NBA Elite 11">NBA Jam gets Bundled with 360, PS3 Copies of NBA Elite 11</a></li>
<li><a href="http://www.ripten.com/2010/07/26/esrb-lists-nba-jam-for-xbox-360-and-ps3-range-85/" title="ESRB Lists NBA Jam for Xbox 360 and PS3">ESRB Lists NBA Jam for Xbox 360 and PS3</a></li>
</ul>
]]></content:encoded>
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		<title>Why is GoldenEye Exclusive to Wii? Activision Explains</title>
		<link>http://www.ripten.com/2010/06/24/why-is-goldeneye-exclusive-to-wii-activision-explains-lbd416/</link>
		<comments>http://www.ripten.com/2010/06/24/why-is-goldeneye-exclusive-to-wii-activision-explains-lbd416/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 01:18:42 +0000</pubDate>
		<dc:creator>David Oxford</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[DSi LL]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[exclusivity]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[James-Bond]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=24780</guid>
		<description><![CDATA[For years, fans had waited, pleaded, begged, and so on, all for the return of the perennial console first-person shooter of their youth: <em>GoldenEye</em>.  And with Microsoft having bought Rare, many thought that if it were to surface, it would likely be on Microsoft's Xbox 360.  However, there was one thing which stood in the way of that dream...

Nintendo.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-24782" title="blurb_goldeneyewii_20100624" src="http://cdn.ripten.com/wp-content/uploads/2010/06/blurb_goldeneyewii_20100624.jpg" alt="" width="610" height="448" /></p>
<p style="text-align: justify;">For years, fans had waited, pleaded, begged, and so on, all for the return of the perennial console first-person shooter of their youth: <em>GoldenEye</em>.  And with Microsoft having bought Rare, many thought that if it were to surface, it would likely be on Microsoft&#8217;s Xbox 360.  However, there was one thing which stood in the way of that dream&#8230;</p>
<p>Nintendo.</p>
<p>Of course, it only stands to reason; after all, Nintendo owned a heavy stake in Rare at the time of <em>GoldenEye</em>&#8216;s development for the Nintendo 64.  So at the very least, it seems that a Wii release would happen, if a re-release were to happen at all.</p>
<p>But when the (<a href="http://www.ripten.com/2010/06/04/rumor-activision-remaking-goldeneye-for-the-wii/">sort of</a>) surprise announcement that a <strong>new</strong> <em>GoldenEye</em> was coming to the Wii, some people were left scratching their heads as they learned that, despite being developed by third-party and <em>Bond</em> license-holder Activision, the game would once more be exclusive to Nintendo&#8217;s platforms.</p>
<p>But why?<br />
<blockquote>&#8220;There are a number of different reasons for that,&#8221; explained Senior Producer Brian Pass. &#8220;One&#8217;s we have a partnership with Nintendo. It&#8217;s a great opportunity. This game was originally on the N64, so there&#8217;s the nostalgia factor for people that are Nintendo fans. So we wanted to partner with Nintendo for this.</p>
<p>&#8220;There&#8217;s opportunity. So, the opportunity on the Nintendo Wii platform is huge. There&#8217;s roughly 12 million Wiis in North America. But it&#8217;s not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter, that&#8217;s unique and exclusive to that console.&#8221;</p></blockquote>
<p>Of course, there <em>are</em> a few shooters on the Wii, but why aren&#8217;t more gamers embracing them?  &#8220;I don&#8217;t know,&#8221; Pass admitted. One possibility he considers is that it could have something to do with the interface:<br />
<blockquote>&#8220;Maybe it&#8217;s because people don&#8217;t like using the Wii Remote and the Nunchuk. They don&#8217;t like using the pointing device. Now they&#8217;ve got the Classic Pro Controller. This is dual analogue stick. It&#8217;s got the exact same layout you find on PS3 or 360.&#8221;</p>
<p>&#8220;You put this in a shooter fan&#8217;s hands and they instantly know how to play. We feel that the opportunity and the time is right. And partnering with Nintendo is a huge opportunity for us. We really want to tap in to the nostalgia for Nintendo fans, and take advantage of the opportunity presented by the platform.&#8221;</p></blockquote>
<p>But surely, at some point in the future, Activision would share the love with the other platforms, right?  After all, it&#8217;s like money in the bank, isn&#8217;t it?</p>
<p>Pass said he could not comment on that; however, primary Producer Dawn Pinkney of Eurocom would offer that &#8220;it belongs to the platform that it should be on, which is Nintendo.&#8221;</p>
<p><strong>Source:</strong> <a href="http://www.videogamer.com/news/activision_explains_goldeneye_nintendo_exclusivity.html" target="_new">VideoGamer.com</a> (via <a href="http://gonintendo.com/viewstory.php?id=128134" target="_new">GoNintendo</a></p>
<ul>
<li><a href="http://www.ripten.com/2011/11/03/nintendo-bringing-game-demos-to-north-american-malls-for-the-holidays/" title="Nintendo Bringing Game Demos To North American Malls For The Holidays">Nintendo Bringing Game Demos To North American Malls For The Holidays</a></li>
<li><a href="http://www.ripten.com/2011/10/05/nintendo-announces-new-york-comic-con-lineup/" title="Nintendo Announces New York Comic Con Lineup ">Nintendo Announces New York Comic Con Lineup </a></li>
<li><a href="http://www.ripten.com/2010/07/17/more-goldeneye-wii-info-boris-not-included-sam-n/" title="More GoldenEye Wii Info: Boris Not Included">More GoldenEye Wii Info: Boris Not Included</a></li>
<li><a href="http://www.ripten.com/2010/06/04/rumor-activision-remaking-goldeneye-for-the-wii/" title="Rumor: Activision Remaking GoldenEye for the Wii ">Rumor: Activision Remaking GoldenEye for the Wii </a></li>
<li><a href="http://www.ripten.com/2012/01/26/rumor-nintendo-condsidering-name-change-for-wii-u-sam-n/" title="Rumor: Nintendo Condsidering Name Change for Wii U">Rumor: Nintendo Condsidering Name Change for Wii U</a></li>
<li><a href="http://www.ripten.com/2012/01/03/you-lot-have-bought-over-4-million-nintendo-3ds-units-sam-n/" title="You Lot Have Bought Over 4 Million Nintendo 3DS Units">You Lot Have Bought Over 4 Million Nintendo 3DS Units</a></li>
</ul>
]]></content:encoded>
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		<title>HAZE: Final Words on PS3 Exclusivity</title>
		<link>http://www.ripten.com/2008/04/07/haze-final-words-on-ps3-exclusivity/</link>
		<comments>http://www.ripten.com/2008/04/07/haze-final-words-on-ps3-exclusivity/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 23:17:59 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[buy_a_playstation_3]]></category>
		<category><![CDATA[creed]]></category>
		<category><![CDATA[exclusivity]]></category>
		<category><![CDATA[Haze]]></category>
		<category><![CDATA[independent_studio]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[playstation_3]]></category>
		<category><![CDATA[script_writer]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/04/07/haze-final-words-on-ps3-exclusivity/</guid>
		<description><![CDATA[HAZE Script Writer Rob Yescombe It&#8217;s hard to put exclusivity disputes to rest. What&#8217;s worrying is that there are disputes &#8211; anger and seriousness over the possibility of losing a game to the &#8220;competition.&#8221; There&#8217;s been buzz around Metal Gear Solid 4, Bioshock, and most certainly HAZE. Free Radical&#8217;s script writer, Rob Yescombe, attempts to [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2008/04/rob-yescombe-copy.jpg" alt="rob-yescombe-copy.jpg" /><em> HAZE Script Writer Rob Yescombe </em></p>
<p>It&#8217;s hard to put exclusivity disputes to rest.  What&#8217;s worrying is that there <em>are</em> disputes &#8211; anger and seriousness over the possibility of losing a game to the &#8220;competition.&#8221;  There&#8217;s been buzz around Metal Gear Solid 4, Bioshock, and most certainly HAZE.</p>
<p>Free Radical&#8217;s script writer, Rob Yescombe, attempts to put the bickering to rest in this interview we held at Sony&#8217;s Playstation 3 Rooms. <span id="more-4232"></span></p>
<p>What makes HAZE (and to a lesser extent Bioshock) more complicated than MGS4 and Final Fantasy XIII, is that it was originally announced for three platforms. Moreover, the game&#8217;s producer turned a presumed Playstation 3 exclusive, Assassin&#8217;s Creed, into a multiplatform game.  Ubisoft don&#8217;t appear to be the exclusive type.</p>
<p>This begs the question, why did Free Radical choose Ubisoft as their producer this time around rather than Sony, or the previous Codemasters?  Rob Yescombe had this to say of their decision:</p>
<blockquote><p>Well their pedigree for shooters is pretty good. I mean, they&#8217;ve got a good gambit of things under their belt.  And part of the pleasure of being an independent studio is you don&#8217;t have to work with the same guy every time.</p>
<p>It&#8217;s not that we&#8217;ve had problems with any other publishers, it&#8217;s just that in order for us to remain&#8230;er&#8230;vigilant in the market that we occupy, it&#8217;s important to know what it&#8217;s like working with various people.  Ubisoft have been bloody great, I mean they&#8217;ve put us here [Playstation 3 Rooms, London.] This is nice.</p></blockquote>
<p>Still, as a result of Ubisoft&#8217;s indecisiveness over console exclusives, there has been a continuous cycle of reports saying Haze is <a href="http://www.ripten.com/2007/05/23/haze-no-longer-being-reported-as-ps3-exclusive/">no longer exclusive</a>, to it being a timed exclusive, and then <a href="http://www.ripten.com/2008/03/15/haze-never-coming-out-on-xbox-360/">to exclusive again.</a> So what is the truth of the matter?  I asked Rob whether HAZE really is Playstation 3 exclusive?</p>
<blockquote><p>Why does everybody keep asking that? It&#8217;s a Playstation 3 exclusive.  Buy a Playstation 3 and play it. I want it to be the reason people buy a Playstation 3.</p></blockquote>
<p>That&#8217;s all well and good, but will this really put the rumours to rest?  Couldn&#8217;t it just come out on another platform further down the line?</p>
<blockquote><p>We&#8217;re a Playstation 3 exclusive.  If by some magical wave of the wand that happens, I won&#8217;t be complaining.  But we&#8217;re a Playstation 3 exclusive.</p></blockquote>
<p>Rob has certainly put things into perspective.  Like any good business decision, I presume it&#8217;ll all depend on the game&#8217;s sales on the Playstation 3.  Still, as obvious as this sounds, people will still be talking about whether HAZE really <em>is</em> Playstation 3 exclusive.  In reply to the sentiment that everyone is talking about HAZE&#8217;s exclusivity, Rob muses:</p>
<blockquote><p>I find it so confusing that some people are so offended at the idea that it will be format exclusive.  But it&#8217;s like people get angry about it.  What are you angry about?</p></blockquote>
<p>Indeed, what are people angry about?  I expect most are annoyed by the conflicting reports from both news sites and Ubisoft/Free Radical themselves.  It would help to know who&#8217;s decided on the gam&#8217;es exclusivity.  Perhaps it wasn&#8217;t Ubisoft&#8217;s decision, but Free Radical&#8217;s choice to concentrate on one platform?</p>
<blockquote><p>No, it&#8217;s not our decision.. It&#8217;s a publisher decision.  And it&#8217;s not like this bizarre practice of gamers kind of demonising publishers like they&#8217;re some evil guy.  Ubisoft have helped us out a lot on this game, in terms of being very supportive to the decisions that we wanted to make and to approve it.</p>
<p>They allowed us to delay it.  You know people are so furious “Oh god, I pre-ordered this game and it&#8217;s delayed.” The fact of the matter is, what we want for people to do is not just to have a knee jerk buy at Christmas.  You know, we want people to feel like they spent $50 and it was worth that money.  You know, that&#8217;s what that delay was about.</p></blockquote>
<p>In addition to delaying the game, changing focus from three platforms to just the Playstation 3 must have helped the game&#8217;s quality also:</p>
<blockquote><p>Originally it [development] was kind of open ended.  The fact of the matter is our pedigree at Free Radicial, when we were doing Timesplitters, all of that started out on Sony hardware. And so those guys have a lot of experience working in that realm.</p>
<p>Starting on any new hardware has its quirks, and Playstation 3 is no different, but it meant that we were able to hit the ground running maybe a little bit faster than some of the other developers that found it a bit tricky.</p></blockquote>
<p>Hopefully such focus would enable Free Radical to concentrate more on the Playstation 3&#8242;s quirks, such as the Cell Processor:</p>
<blockquote><p>Well, I mean, it&#8217;s something that those guys, the technical guys, are very capable of doing.</p></blockquote>
<p>Even then, Sony&#8217;s technical wizards have been relied upon by some developers, especially before the arrival of improved Playstation 3 tools. So have Free Radical had any support from Sony&#8217;s techies?</p>
<blockquote><p>Well to be honest with you, we haven&#8217;t really needed that kind of tech support.  I mean, they&#8217;re willing and able to provide it, but we just haven&#8217;t run into that problem.</p></blockquote>
<p>Which is pleasing to hear, since this is one game where the framerate won&#8217;t falter.  Expect a locked 30fps on release.  We all hope that this little interview has put HAZE&#8217;s exclusivity into context and will potentially put the bickering to rest.  Then again, we&#8217;ll only be able to guess at why Ubisoft made this decision. <!-- adman --></p>
<p><em>For more information on Haze please follow <a href="http://www.ripten.com/2008/04/03/haze-blow-out-information-and-pictures-on-characters-vehicles-and-weapons/" target="_blank">this link</a>, or have a <a href="http://www.ripten.com/2008/04/03/haze-new-screenshots/">gander of our gallery. </a> </em>Stand by for our incoming hands-on preview.
<ul>
<li><a href="http://www.ripten.com/2008/05/18/free-radical-confirms-final-haze-resolution/" title="Free Radical Confirms Final Haze Resolution">Free Radical Confirms Final Haze Resolution</a></li>
<li><a href="http://www.ripten.com/2008/01/03/far-cry-2-officially-announced-for-ps3-and-xbox-360/" title="Far Cry 2 Officially Announced for PS3 and Xbox 360">Far Cry 2 Officially Announced for PS3 and Xbox 360</a></li>
<li><a href="http://www.ripten.com/2007/12/21/haze-uk-release-date-set-only-28-days/" title="Haze UK Release Date Set, Only 28 Days? ">Haze UK Release Date Set, Only 28 Days? </a></li>
<li><a href="http://www.ripten.com/2007/12/19/uk-market-research-too-high-risk-to-stock-ps3-titles/" title="UK Market Research: Too High Risk to Stock PS3 Titles">UK Market Research: Too High Risk to Stock PS3 Titles</a></li>
<li><a href="http://www.ripten.com/2008/06/09/rumour-metal-gear-solid-coming-to-xbla/" title="Rumour: Metal Gear Solid Coming to XBLA">Rumour: Metal Gear Solid Coming to XBLA</a></li>
<li><a href="http://www.ripten.com/2008/05/12/skate-2-confirmed/" title="SKATE 2 Confirmed">SKATE 2 Confirmed</a></li>
</ul>
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