<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>RipTen Videogame Blog &#187; Fl0W</title>
	<atom:link href="http://www.ripten.com/tag/fl0w/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com</link>
	<description>Real Independent Press To Every Nerd</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:30:37 +0000</lastBuildDate>
	<language>en-us</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
<!-- podcast_generator="Blubrry PowerPress/2.0.3" -->
	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.ripten.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
	<image>
		<title>RipTen Videogame Blog &#187; Fl0W</title>
		<url>http://www.ripten.com/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://www.ripten.com</link>
	</image>
		<item>
		<title>Take a Nice Relaxing Journey Later This Year</title>
		<link>http://www.ripten.com/2012/02/06/take-a-nice-relaxing-journey-later-this-year/</link>
		<comments>http://www.ripten.com/2012/02/06/take-a-nice-relaxing-journey-later-this-year/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 05:00:24 +0000</pubDate>
		<dc:creator>Michael Futter</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Fl0W]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Jenova Chen]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[thatgamecompany]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=109208</guid>
		<description><![CDATA[Thatgamecompany's Journey is now complete. Now we're just waiting on Sony to tell us when we can finally play it.]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2012/02/JourneyBelievin.jpg" alt="" title="JourneyBelievin" width="610" height="340" class="aligncenter size-full wp-image-109221" /></p>
<p><a href="http://www.ripten.com/tag/playstation-3">Playstation 3</a> owners have been anxiously awaiting news of <a href="http://www.ripten.com/tag/thatgamecompany">thatgamecompany&#8217;s</a> third game, <a href="http://www.ripten.com/tag/journey"><em>Journey</em></a>. Following the success of both <a href="http://www.ripten.com/tag/fl0w"><em>flOw</em> and <a href="http://www.ripten.com/tag/flower"><em>Flower</em></a>, both relaxing games with lilting, lovely music and artistic visuals, much has been made of <em>Journey&#8217;s</em> mysterious motif. <strong>Jenova Chen</strong>, head of the development studio, has confirmed that, after three years, the game is finally complete. <a href="http://www.ripten.com/tag/sony">Sony</a> has not yet disclosed a release date, though, but it would make sense to see it headline a big summer promotion.</p>
<p>In the game, your character, who is not expressly defined as man or woman, simply walks through a desert toward landmarks. Similar to the style of thatgamecompany&#8217;s first two endeavors, the beauty of <em>Journey</em> is in the discovery and exploration. There is a multiplayer component, but with no communication or specific identification, your nomadic character can simply choose to join fellow travelers or go his or her own way.</p>
<p>We&#8217;ll have more on <em>Journey</em> when we finally get a release date.</p>
<ul>
<li><a href="http://www.ripten.com/2011/05/28/strange-sony-teaser-features-man-walking-through-the-desert/" title="Strange Sony Game Teaser Features Man Walking Through the Desert">Strange Sony Game Teaser Features Man Walking Through the Desert</a></li>
<li><a href="http://www.ripten.com/2010/11/26/top-10-games-that-should-be-compatible-with-move-matronedea/" title="Ten Games We Wish Used Playstation Move">Ten Games We Wish Used Playstation Move</a></li>
<li><a href="http://www.ripten.com/2012/02/09/david-jaffe-sweet-tooths-truck-100000-full-metal-jacket-bullets-you-twisted-fun/" title="David Jaffe + Sweet Tooth&#8217;s Truck + 100,000 Full Metal Jacket Bullets + You = Twisted Fun">David Jaffe + Sweet Tooth&#8217;s Truck + 100,000 Full Metal Jacket Bullets + You = Twisted Fun</a></li>
<li><a href="http://www.ripten.com/2012/02/05/sony-rebranding-the-way-we-talk-about-the-way-we-talk/" title="Sony: Re-branding the Way We Talk About the Way We Talk">Sony: Re-branding the Way We Talk About the Way We Talk</a></li>
<li><a href="http://www.ripten.com/2012/02/04/total-ps3-sales-close-to-xbox-360-but-gap-may-widen/" title="Total PS3 Sales Close to Xbox 360 But Gap May Widen">Total PS3 Sales Close to Xbox 360 But Gap May Widen</a></li>
<li><a href="http://www.ripten.com/2011/11/19/ripten-review-burgertime-world-tour/" title="RipTen Review: BurgerTime World Tour (XBLA)">RipTen Review: BurgerTime World Tour (XBLA)</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2012/02/06/take-a-nice-relaxing-journey-later-this-year/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PSN Review: PixelJunk Eden</title>
		<link>http://www.ripten.com/2008/08/11/psn-review-pixeljunk-eden/</link>
		<comments>http://www.ripten.com/2008/08/11/psn-review-pixeljunk-eden/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 21:23:08 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Eden]]></category>
		<category><![CDATA[Fl0W]]></category>
		<category><![CDATA[pixeljunk]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Rez]]></category>
		<category><![CDATA[trippy]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6606</guid>
		<description><![CDATA[Giving stoners sufficient entertainment isn&#8217;t too hard—just throw some lava lamp visuals on the screen and set appropriate mood music churning away in the background. It&#8217;s much more difficult for the temporarily impaired to actually play a game that requires precise timing and coordination, so PixelJunk Eden may not be best choice if you&#8217;re too [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6106" title="pixeljunk_eden_wip_0001-copy" src="http://cdn.ripten.com/wp-content/uploads/2008/07/pixeljunk_eden_wip_0001-copy.jpg" alt="" /></p>
<p>Giving stoners sufficient entertainment isn&#8217;t too hard—just throw some lava lamp visuals on the screen and set appropriate mood music churning away in the background. It&#8217;s much more difficult for the temporarily impaired to actually <em>play</em> a game that requires precise timing and coordination, so PixelJunk Eden may not be best choice if you&#8217;re too fucked up to concentrate. <span id="more-6606"></span></p>
<p>In the fine tradition of trippy games like Rez, Lumines, and fl0w, Eden has a soothing aesthetic, with gorgeous fine-line drawings of leaves, roots, and shoots that spring out of every point on the map. Your sticky little figure can leap between blades of grass like an aphid, or suspend himself from the environment on delicate strands of silk, like a spider.</p>
<p>Although you can&#8217;t actually fire out your grappling line, which would have drastically altered the gameplay, all you need to do is stand sturdily on any piece of terrain to plot your next jump. Later in the game, when solid ground becomes scarce and environmental traps like continually shifting gravity take over the simple mechanics, Eden becomes a truly devious challenge that should sober up any serious player. <!-- adman --></p>
<p>With ten gardens total, there is enough variety in the locations to choose from, but ultimately you are urged to replay each garden five times to collect each &#8220;spectra&#8221; and unlock new areas. Having to replay the same sections so often was a bit irritating (something we didn&#8217;t know about when we <a href="http://www.ripten.com/2008/07/17/e3-08-hands-on-preview-pixel-junk-eden/">played the game at E3</a>), but it may not be such a problem for those suffering from short-term memory loss.</p>
<p>A comparison that comes to mind for me is Super Mario Bros— if after beating level 1-1, you had to replay 1-1 to play level 1-2, and then repeat 1-1 and 1-2 to play 1-3, and so on, then you would essentially be going down the same forced replayability road as Eden.</p>
<p>Sure, the Eden gardens are much more open than a typical platformer&#8217;s level. But in replaying a level five times, you&#8217;re forced to collect each spectra multiple times. This, plus the repetitive background tunes make certain sections of Pixeljunk Eden feel like a drag.</p>
<p>Still, the uniqueness of the game and surprising depth of its swing-and-release gameplay make this title worth checking out. I don&#8217;t know that it would rank as high as the classic stoner games Rez and Lumines, but it&#8217;s quite a bit more fun than fl0w. If you&#8217;re in that kind of mood for a game, and don&#8217;t mind grinding through the same levels multiple times, PixelJunk Eden is a very relaxing way to pass a few slow weekends.</p>
<p style="text-align: justify;"><img src="http://www.ripten.com/scores/ripten_score_8.2.jpg" alt="" /></p>
<p style="text-align: justify;">What does this score mean? Check out our <a href="http://www.ripten.com/ripten-1-10-review-score-breakdown/">review scoring breakdown</a>.</p>
<p>Also, check out our <a href="http://www.ripten.com/2008/07/24/dylan-cuthbert-talks-pixeljunk-eden-and-more/">interview</a> with Dylan Cuthbert from Q Games.</p>

<ul>
<li><a href="http://www.ripten.com/2011/07/13/sony-investing-20-million-in-psn-exclusives/" title="Sony Investing $20 Million In PSN Exclusives ">Sony Investing $20 Million In PSN Exclusives </a></li>
<li><a href="http://www.ripten.com/2011/02/10/pixeljunk-shooter-2march-aaronalex/" title="PixelJunk Shooter 2 Coming March 1st">PixelJunk Shooter 2 Coming March 1st</a></li>
<li><a href="http://www.ripten.com/2008/07/24/dylan-cuthbert-talks-pixeljunk-eden-and-more/" title="Dylan Cuthbert Talks PixelJunk Eden and More">Dylan Cuthbert Talks PixelJunk Eden and More</a></li>
<li><a href="http://www.ripten.com/2012/02/09/double-fines-new-adventure-game-breaks-kickstarter-record-exceeds-fundraising-goal-first-day/" title="Double Fine&#8217;s New Adventure Game Breaks Kickstarter Record, Exceeds Fundraising Goal First Day">Double Fine&#8217;s New Adventure Game Breaks Kickstarter Record, Exceeds Fundraising Goal First Day</a></li>
<li><a href="http://www.ripten.com/2012/02/06/take-a-nice-relaxing-journey-later-this-year/" title="Take a Nice Relaxing Journey Later This Year">Take a Nice Relaxing Journey Later This Year</a></li>
<li><a href="http://www.ripten.com/2012/02/05/sony-rebranding-the-way-we-talk-about-the-way-we-talk/" title="Sony: Re-branding the Way We Talk About the Way We Talk">Sony: Re-branding the Way We Talk About the Way We Talk</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/08/11/psn-review-pixeljunk-eden/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Content Delivery Network via cdn.ripten.com

Served from: www.ripten.com @ 2012-02-10 08:33:57 -->
