New Call of Duty: Modern Warfare 2 Trailer Will Severely Dislocate Your Jaw
by Demi Adejuyigbe on October 4, 2009 at 10:07 pmWe here at Ripten enjoy games quite a bit. (Well, some of us. The jury’s still out on that shifty Naylor character.) In fact, one of our highest-rated games of 2007 was Call of Duty: Modern Warfare. All things considered, you can see why we’re really excited for Infinity Ward & Activision’s latest foray into the Call of Duty series, Modern Warfare 2, and this trailer does nothing to satiate our hunger.
The trailer, titled Infamy, is the newest trailer for Modern Warfare 2, and it’s amazing. No spoilers, but there’s a rather large reveal at the end of the trailer, and I have no doubt that it’s making a lot of people excited. Maybe this is just me, but does this trailer make anyone else wish that there was a Call of Duty movie? Yes?
Battlefield 1943 Soldier Stats Reset
by Dylan Duarte on July 12, 2009 at 1:19 am
DICE is currently performing maintenance on the soldier profiles in the recently released Battlefield 1943, so you may have noticed that your stats have been reset. Not to worry, my friends, as this is temporary. Read more…
Battlefield Heroes Open Beta is Go
by Dylan Duarte on June 25, 2009 at 12:09 pm
Battlefield Heroes, EA’s new browser-based cartoony MMOFPS, has made the transition from closed beta to open beta. Read more…
Sega’s FPS “The Conduit” Kicks Alien Ass on the Nintendo Wii
by Chad Lakkis on June 22, 2009 at 1:18 pm
As a kid that grew up owning a Sega Master System, I have always had a special spot in my heart for Sega. It’s nice to see that they are not only alive and kicking these days as a publisher, but working on several new titles that add value to the gaming industry. Read more…
Valve Puts The Crossing on Hold
by Demi Adejuyigbe on May 16, 2009 at 8:16 am
Some of you might remember an FPS Valve announced a while ago called The Crossing. Valve said it mixed single player and multi-player experiences, and while I don’t know how that would work, with Valve behind it, I’m sure it would’ve worked out just fine- would’ve being the operative word there.
Today Valve & Arkane Studios announced that The Crossing was being put on hold, citing unexpected financial issues, which was supposedly a result of the series of layoffs at Electronic Arts, since EA had been providing support for Arkane’s development. Although I would’ve loved to see this game get off of the ground, I wish the best for Arkane Studios, as the last thing we need is another development studio shutting down.
Source: Destructoid
Preview: Section 8 Solves Three of Your Favorite FPS’s Problems
by Jonathan Zungre on April 24, 2009 at 5:48 pm
They’re not calling themselves a “Halo Killer” but it seems that many of the main features in Section 8 were created in response to what annoyed them, and probably annoy you, about established FPS franchises like Halo and Battlefield.
Let’s go through 3 problems even the best first person shooters have and the ways Section 8 provides a solution. Read more…
Halo Did It Once, It Can Do It Again
by John Landis on February 27, 2009 at 12:20 pm
I’ve never been a RTS fan, especially when the genre tries to break into the console market. At best there is a distinct sense of a lack of control in the game, and at worst it’s unplayable. Obviously, any excitement for Halo Wars was lost on me. Recently, however, I got to reminiscing about the entire Halo franchise and how substantially things have changed over the course of it’s history, many of them in part due to the franchise’s own innovations.
Part of what got me to thinking about all of this was that it’s pretty much the same way I felt about first-person shooters on consoles before I played Halo. A controller would never hold a candle to a mouse and keyboard. There is more accuracy with a mouse than a game pad and getting weapons and items would always be quicker on a keyboard when you can just press one button for whatever weapon you needed. Hell, at that time I was very much not an Xbox fan. Read more…
Dead Space Wii details and trailer
by Sam Naylor on February 18, 2009 at 10:12 am
EA today announced Dead Space Extraction, the Wii edition of 2008’s acclaimed Dead Space. The game is set before the events of the other versions and will incorporate the Wii controls in an On-rails first-person shooter style. The game will also feature co-op multiplayer. See the trailer after the jump.
Read more…
Bioshock Team’s Next Project Is A Multiplayer FPS
by Demi Adejuyigbe on January 31, 2009 at 9:30 pm
Bioshock was one of 2007’s best games and best in my opinion, but the only thing it lacked was an online multiplayer of any kind, unlike Shaun White Snowboarding: Road Trip. But 2K Boston’s next game won’t have this pitfall, as it seems that the project 2K Boston is currently working on is a multiplayer first-person shooter.
In a resume posting for Lead Designers and Lead Engineers for 2K Boston, they detailed a few key points of their next project, which you can find after the jump. While it’s not completely out of the question that this listing is for Bioshock 2: Sea of Dreams, I’m thinking it’s not likely. However, we do know that the FPS in question runs on the Unreal 3.0 Engine, and will most likely be released on the PS3, PC, and Xbox 360… whenever it appears. Read more…
360/PS3 Review: Legendary
by Andrew Podolsky on November 21, 2008 at 8:56 pm
Legendary is a first person shooter with a strong concept but a weak execution. The mystic Pandora’s Box at the center of the plot unleashes hellish versions of mythological creatures like werewolves and griffons– a cool idea, but there’s not a decent game to back it up. I feel that Legendary’s horrendous one-track level design deserves much of the blame. Read more…
Activision Turns Gamers into Secret Service Agents with New Tactical FPS
by Sam Naylor on October 10, 2008 at 2:10 pm
Activision has announced Secret Service; a brand new tactical first-person shooter, for release on XBox 360, PS2, and PC. Secret Service puts players in the role of– guess what?– a Secret Service agent, tasked with protecting the President of the United States at all costs, in all manner of world famous locations.
It is interesting to note that Daniel Arey, who has worked on Uncharted, the Jak series, and Crash Bandicoot, has contributed to both story and level design. As a huge fan of everything Naughty Dog has produced, it is exciting for me to see Arey working on a new project outside of these main franchises.
In terms of gameplay ideas, this is shaping up to be worth keeping an eye on. See the full release and screens after the jump. Read more…
C.O.R.E Preview
by John Kershaw on October 6, 2008 at 9:44 am
Good first person shooters are a rare find on the DS. C.O.R.E promises “old school” action tied to a “Gripping sci-fi storyline, with a fully interactive world”. I got my hands on an early build of the game last week, so hit the jump to get my impressions. Read more…
Moon Trailer: Like Dementium, But In Space
by Andrew Podolsky on August 17, 2008 at 10:18 pm
A year ago we previewed and reviewed Dementium: The Ward, a dark and spooky FPS for the DS that ended up being, well, not so great.
Developer Renegade Kid is giving it another shot this year with The Moon, which looks like it not only grafts a sci-fi raygun onto the action, but also lets you get behind the wheel of a Moon Buggy. Sweet!
Let’s just hope they expand the color scheme– Dementium relied a bit too much on black fog, and from the trailer we expect there to be lots of shades of gray. Check out that trailer, right after you click on “read more”. Read more…
More C.O.R.E Info Released – NoWay!
by John Kershaw on August 13, 2008 at 2:27 pm
NoWay Studio have released fresh new info in their DS exclusive FPS, C.O.R.E. Boasting an impressive 15 single player levels and 10 multiplayer maps, could this be the Halo of the DS? Hit the jump for all the info. Read more…
New Wolfenstein Game Revealed At Quake Con
by Andrew Podolsky on August 1, 2008 at 2:13 pm
This week at Quake Con, id Software unveiled their new Wolfenstein shooter for the PC, PS3, and 360, simply titled “Wolfenstein”. We have the first released screenshots and trailer, for your Nazi-smiting pleasure, after the jump. Read more…
Stalker: Clear Sky Box Art Revealed
by Andrew Podolsky on July 4, 2008 at 10:57 pm
The original Stalker didn’t shake the earth too much, but we have high hopes for Stalker’s prequel, Clear Sky. An open-ended FPS sounds much more interesting than the average corridor-crawler, even if high radiation levels will keep you mostly on track. Now that we’ve got the box art, you know what to look for on shelves starting August 29. Check out the full-sized image after the jump. Read more…
Conflict: Denied Ops Demo Impressions (Xbox 360)
by Dan Landis on February 6, 2008 at 6:39 am
Maybe I’m spoiled. Maybe my expectations are too high. Whatever the reason, the most positive thing I can say about Conflict: Denied Ops is that I was not physically injured by how horrible it was. Read more…
US and European Playstation Store Update: 01/31/08
by Patrick Steen on January 31, 2008 at 6:40 pm
It may be cold outside, but there’s no excuse for not turning on your PS3 and downloading some digital goodness. Europe gets a Devil May Cry 4 demo, the US gets a Conflict: Denied Ops demo and we all live happily ever after. Read more…
Unreal Tournament 3’s Modding Rocks the Playstation 3
by Kevin Maven on January 15, 2008 at 12:48 pm
Unreal Tournament 3 is Epic’s latest entry in their long running FPS franchise. Not many people have made the effort to pick this game up for the PC, but if you haven’t paid up for the PS3 version, then you are missing out on a revolution for console gaming. Read more…
Tiberium, the Command & Conquer FPS, Officially Announced by EA
by John Kershaw on December 18, 2007 at 1:14 pm
Electronic Arts have now officially announced Tiberium, a first person shooter set within the Command & Conquer universe. Read more…











