Post Tagged with: "fun"

RipTen Radio Down Under – Episode 12

Another episode of your favorite podcast about video games and weird accents. We’re going old school, as we record a strictly Oceanic podcast with no American oppressors!

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RipTen Radio Down Under – Episode 10

We finally hit the double digits as RipTen Radio finally hits it’s tenth episode. As usual the terrific threesome consisting of Aaron Alexander, Bryce Wilson and the monotonous silk that is Shaun Hammond, spit talk about the latest in games news…

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RipTen Radio Down Under – Episode 9

Get ready for a train-full of podcast based adrenaline and excitement! RRDU is fresh out of the recording studio and ready to blast the pleasure centers in your earholes!

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RipTen Radio Down Under – Episode 8

Everyones favorite podcast is back after a festive season break. Fresh off the momentum of Episode 7, Episode 8 is the first show of 2011 and it’s full of fair dinkum Aussie chit chat.

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Katamari Creator: Video Games Need a New Name

Katamari and Noby Noby Boy creator Keita Takahashi, speaking at a conference exploring the “role of the video game in adult life,” has said that he feels the moniker “video game” is too cliquey, and needs to be changed…

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RipTen Review: Super Mario Galaxy 2 (Wii)

I’m here to tell you how Nintendo’s iconic plumber is back with a very important message for gamers — and that is, having fun is the key to a great game …

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Batman Comic Writer Says Videogame Violence Not Real Enough, Questions What Gamers Really Want

Landry Walker, a writer who has worked on DC Comic’s “Batman: The Brave and the Bold” as well as “The Incredibles”, published an interesting article on the web sharing his views on videogame violence and what he thinks gamers really want versus what they say they want. He claims to have come to this realization [...]

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Fun vs Reality: How Real Do You Want It?

The trend in gaming as of late has been a push towards “reality”. Games like COD, Battlefield, and SOCOM all boast military advisors on staff, with a focus on making the game experience as “realistic” as possible. The obsession with reality doesn’t end there, and its relation to a game’s overall fun factor, got me [...]

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