Post Tagged with: "gdc-08"

GDC 08: Final Fantasy Tech Talk Highlights – Crystal Tools Revealed

No photos allowed — so use your imagination… Taku Murata, the general manager of Square Enix’s R&D division took the stage at GDC and made it very clear that his English was not very good. The packed house didn’t seem to mind one bit — of course those unable to understand Japanese were equipped with [...]

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GDC 08: Prototype – Open World, Open Wounds

Prototype is what Crackdown would be if you were a bad-ass instead of a superhero. Crunching cars beneath your feet, running up buildings, literally smashing peoples’ heads into the ground, and absorbing dead bodies into your own — just some of the things you will be doing as Prototype’s main anti-hero, Alex Mercer.

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GDC 08: Street Fighter IV Journalist Tournament – Recap & Gameplay Video

The tenth floor of the St. Regis hotel offered up a Street Fighter IV journalist-only tournament, complete with an open bar and enough pizza to satisfy the great E-Honda. Upon entering the hotel room you are greeted by a loop of Street Fighter II playing on a large wall mounted plasma, two linked arcade units, [...]

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GDC 08: Ripten’s Pictrospective

Now that the Game Developers Conference 2008 has come and gone, we here at Ripten are taking a look back on the past week using the magical art of photography. Hippity-hop to check out the gallery.

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Ripten Radio: GDC 08 Wrap Up

Our very first installment of Ripten Radio sums up the high (and sometimes low) points from this years Game Developers Conference. This particular edition features the following Ripten super studs: Dan “90%” Landis, Jon “as seen on Ripten TV” Zungre, Emily “like a banshee” Balistrieri, and myself — for the purpose of this event known [...]

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GDC 08: First Look At WiiWare From Square Enix

Work began on Final Fantasy Crystal Chronicles: My Life as a King back in 2006, before details on WiiWare had even been confirmed. Fumiaki Shiraishi, the lead programmer of the project, was itching to try a game on a smaller scale, and pitched the concept to Toshiro Tsuchida, who decided to produce the project. They [...]

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GDC 08: Smash Bros. Designer Talks Brawl Roster

“Sorry about that. I’m a bit nervous so I just broke out into song,” joked Masahiro Sakurai, the designer of the Smash Bros. series, after regaling us with a few bars of the chanting trailer soundtrack. He gave an in-depth and very articulate look at the process of developing the latest installment’s character roster. The [...]

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GDC 08: Star Wars: The Force Unleashed Impressions (Video)

Our second installment of Ripten TV highlights the Star Wars Force Unleashed GDC session hosted by Haden Blackman. The presentation outlined many aspects of the teams growth as well as the struggles and successes during the development of the game. Have at our impressions after the jump.

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GDC 08: FFXIII Art Behind Closed Doors: Bungie Interviews Square Enix

Yesterday Steve Theodore of Bungie Studios sat down with Isamu Kamikokuryo to discuss how he got into the videogame art business and where his inspirations lie. Unfortunately, we weren’t allowed to take pictures of the new FFXIII trailer and concept art he had to show us, but we can point out some of the highlights.

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GDC 08: Crackdown Developer Talks New MMO

Dave Jones Roxxorz our Soxxorz with APB Well, I have to admit that I’m a little high off of that presentation. Dave Jones is a breath of fresh air for MMO design and it tastes good. He had a lot to say, and said it with strong belief. To find out what Dave (from the [...]

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GDC 08: Sony Shows Off Patapon, God of War PSP, and Echochrome

Sony had a rather comfy-looking booth on the GDC show floor, with large 1080p screens and leather couches, perfect for sitting around and playing Devil May Cry 4 or Echochrome. Behind these were rows of PSPs with God of War: Chains of Olympus, and the charming surprise Patapon.

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GDC 08: Return of the Ripten

As you may have noticed, Day Three exploits are going up a little later than usual. Unfortunately, we had a run-in with the Blaznatz chewing up our bandwidth, so we were unable to get a good connection. Damn him and his chainsaw bayonet… We’ve decided to combine our day three info with day four, which [...]

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Miyamoto’s “Health Pack” Realized: The Evolution of Wii Fit

Takao Sawano, who works at Nintendo with Shigeru Miyamoto, gave a great lecture on how Wii Fit came to be– it turns out it was “in the center of Miyamoto’s brain as a concept even before the console was released.”

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GDC 08: Havok Officially Reveals 2 New Physics Engines

I heart Havok’s ragdoll physics and now they’re even better. Check out a video of their new tech after the jump.

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Wii Fit Hand’s On: Getting Fit with Nintendo

When the North expo hall opened at 10 am today, I was the second person to hop on a balance board and get my feet on Wii Fit.

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