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	<title>RipTen Videogame Blog &#187; gdc &#8217;09</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
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		<title>Mass Effect 2 to feature at GDC &#8217;09</title>
		<link>http://www.ripten.com/2009/01/08/mass-effect-2-to-feature-at-gdc-09/</link>
		<comments>http://www.ripten.com/2009/01/08/mass-effect-2-to-feature-at-gdc-09/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 15:51:52 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc '09]]></category>
		<category><![CDATA[mass effect 2]]></category>
		<category><![CDATA[Mass-Effect]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9082</guid>
		<description><![CDATA[Bioware are set to be delivering a lecture at the 2009 Game Developer&#8217;s Conference in San Francisco about the level design process of Mass Effect 2. A detailed description of the level design process is to be shown, and &#8220;graphical examples of a level&#8221; will be used to back this up. Of course, this mean [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2009/01/mass-effect.jpg" alt="" title="Yo dawg I heard you like Mass Effect" class="aligncenter size-full wp-image-9083" /></p>
<p>Bioware are set to be delivering a <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=8854">lecture</a> at the 2009 Game Developer&#8217;s Conference in San Francisco about the level design process of Mass Effect 2. A detailed description of the level design process is to be shown, and &#8220;graphical examples of a level&#8221; will be used to back this up. Of course, this mean we&#8217;ll be getting new Mass Effect 2 info along with it once everyone pours out of the conference hall. Hit the jump for the full details, but don&#8217;t expect anything necessarily interesting unless you&#8217;re into game design.</p>
<p><span id="more-9082"></span></p>
<blockquote><p>The Iterative Level Design Process of Bioware&#8217;s MASS EFFECT 2<br />
Speaker: Corey Andruko (Project Manager, BioWare), Dusty Everman (Lead Technical Designer, BioWare)<br />
Date/Time: TBD<br />
Track: Production<br />
Secondary Track: Game Design<br />
Format: 60-minute Lecture<br />
Experience Level: All</p>
<p>Session Description<br />
This session examines the BioWare Mass Effect team’s new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost. This approach to building levels strives to integrate the Design, Art, and Production teams such that the highest-risk level-creation issues are addressed early in the development cycle. Lessons learned from Mass Effect lead to a detailed description of the new level-creation process, and graphical examples of a level illustrate its progression through the necessary phases. The discussion also examines how BioWare is currently implementing this process using elements of Scrum and Lean Development.</p>
<p>Takeaway<br />
Attendees will: &#8211; Gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare; &#8211; Get a detailed look at the Mass Effect team’s new approach to creating levels while avoiding these issues; &#8211; Find out how this new process is working for the Mass Effect team; &#8211; Learn about new pitfalls the team discovered that can potentially be avoided on future game projects.</p>
<p>Intended Audience and Prerequisites<br />
This lecture is intended for producers, designers, or any game developer involved in planning, specification, or content creation for game levels. An understanding of modern video game development workflows is recommended.</p></blockquote>
<p>Via the ever-lovely <a href="http://www.gamezine.co.uk/news/formats/xbox360/mass-effect-2-will-feature-at-gdc-2009-$1259325.htm">GameZine</a>.</p>
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<li><a href="http://www.ripten.com/2011/02/01/ripten-review-mass-effect-2-ps3/" title="Ripten Review: Mass Effect 2 (PS3)">Ripten Review: Mass Effect 2 (PS3)</a></li>
<li><a href="http://www.ripten.com/2011/01/05/bioware-offering-free-preview-of-mass-effect-evolution-comic-mauler/" title="BioWare Offering Free Preview of Mass Effect: Evolution Comic">BioWare Offering Free Preview of Mass Effect: Evolution Comic</a></li>
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</ul>
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