Don’t Play Big Budget Titles, Lest Mega64 Punches You In The Face
by Demi Adejuyigbe on April 3, 2009
With the popularization of indie titles over the past couple of years, many people have taken a stance of elitism regarding indie games. With both feet in their mouth, they’ll say that independently developed games are nonpareil to others, and pretty much say “If you’re not indie, f*ck you.” Mega64 took note of this- and turned it into yet another hilarious video.
Mega64 was hired to make two promos for the Independent Games Festival Awards at GDC, and the video you see above was one of them. The Mega64 crew went around punching those dumb Halo lovers, and stupid Madden fans. Ugh- they make me sick! Everyone knows that you’re supposed to only play indie games! If I see you with a laptop playing anything other than World of Goo, I WILL END YOU!
New Trailer for Ratchet & Clank: A Crack in Time
by Demi Adejuyigbe on March 28, 2009
For those of you that played and completed Ratchet and Clank: Quest for Booty, you probably remember the sly message after the credits, saying “The Quest Continues Fall 2009.” Insomniac Games made good on their promise, announcing Ratchet and Clank: A Crack In Time, the last of the PS3 trilogy, at GDC this past week. At the time, all we received was a short description, a title, and a logo. As of now, we haven’t even seen any gameplay for it- but we do have this brand new teaser trailer, courtesy of GameTrailers.
The trailer, as you see above, has a mysterious voiceover explaining the concept of time, and the people that seek to control it, one of them probably being Dr. Nefarious from Quest for Booty. As you near the end of the monologue, a Lombax is revealed as the mysterious voice, which probably hints to their possibly pivotal part of A Crack in Time. This trailer also gives an official time frame for the game, so you can look forward to it hitting the Playstation Network in fall of this year.
Virtual Console to support arcade titles
by Sam Naylor on March 25, 2009

If I was at GDC, then I could say that I was at the Nintendo keynote, but instead, I’ll just report some news that I found as if I was. The Wii’s Virtual Console service will soon include arcade games as well as the myriad of other retro platforms it supports. The four available now are:
* Gaplus (Namco Bandai): 600 Wii Points
* Mappy (Namco Bandai): 500 Wii Points
* The Tower Of Druaga (Namco Bandai): 500 Wii Points
* Starforce (Tecmo): 500 Wii Points
Space Harrier and Solvalou are on the way as well. Although British arcades when I was wee didn’t have obscure games like this (at least not the ones near me), I have hope that the addition of arcade games will allow the Virtual Console to be even more comprehensive.
What In The World Is GOW2: Dark Corners?
by Demi Adejuyigbe on March 24, 2009

The image you see above comes straight from the Asian Xbox Live Marketplace site, where intrepid net-surfers found a product page for the upcoming Gears of War 2 DLC, titled Dark Corners. You remember Dark Corners, right? The DLC that gives you.. stuff.. with the, uh…darker…
Yeah, no, I’ve never heard of it either.
According to Kotaku, the advent of said GOW2 DLC at GDC is right in line with GameTrailers TV’s Geoff Keighley Twitter, where he said that we could expect some new GOW announcements at GDC. As Kotaku also points out, the GOW2 Snowblind DLC is being released at the end of March, so it wouldn’t make sense for Dark Corners to be another set of maps. It’s likely that GDC will herald an extension of the Gears campaign instead. I guess we’ll find out soon, when either Microsoft or Epic makes the announcement at GDC. And make it as garish as possible, guys- anything less than pyrotechnics, and I’ll be disappointed.
Mass Effect 2 to feature at GDC ‘09
by Sam Naylor on January 8, 2009

Bioware are set to be delivering a lecture at the 2009 Game Developer’s Conference in San Francisco about the level design process of Mass Effect 2. A detailed description of the level design process is to be shown, and “graphical examples of a level” will be used to back this up. Of course, this mean we’ll be getting new Mass Effect 2 info along with it once everyone pours out of the conference hall. Hit the jump for the full details, but don’t expect anything necessarily interesting unless you’re into game design.
Indepedent Games Festival 2009 Open for Submissions
by Emily Balistrieri on July 1, 2008
Fez was one of this year’s notable IGF standouts.
The 11th IGF kicks off submissions today, giving you until November to tweak your sweet indie game into something we’ll be talking about for months after you win that $20,000 Seumas McNally Grand Prize.
Finalists will be announced January 5 and playable on GDC show floor. Prizes in a variety of categories will be awarded on March 25 in a ceremony paired with the Game Developers Choice Awards. Check out this year’s winners here.
New Indie MMO Game, SAGA, Now Playable
by Dan Landis on February 29, 2008

Indie developer Silverlode Interactive accosted me outside the press room at GDC to show me their new MMORTS (Massively Multiplayer Online Real-Time Strategy) game, SAGA. The game looks interesting enough, and given the fact that it’s essentially free, it very well may be worth your time. I checked out the beta yesterday, and I have to say that I have no idea what I’m doing. There seemed to be plenty of people who did, however, so maybe I just missed something.
Either way, SAGA has just entered open beta for the public, so you can give the game a shot for yourself. Full press release after you click the link at the end of this sentence… wait for it… okay, now! Read more…
Hands-On with Dark Sector Multiplayer (Bonus Official Screenshot Gallery!)
by Dan Landis on February 26, 2008
During GDC, the Ripten crew was privy to an exclusive invite-only shindig presented by the good people at D3Publishing. What did we do? Well, we sat down in front of some system-linked Xbox 360s and proceeded to tear the shit out of each other in a few rounds of Digital Extremes’ new game, Dark Sector. Read more…
Phil Harrison Resigns From Sony
by Geoff Haugan on February 25, 2008

Sony has surprisingly announced that Phil Harrison, President of Sony Computer Entertainment Worldwide Studios, will be resigning from his position this week on February 29, 2008. Read more…
GDC 08: Street Fighter IV Journalist Tournament – Recap & Gameplay Video
by Chad Lakkis on February 24, 2008

The tenth floor of the St. Regis hotel offered up a Street Fighter IV journalist-only tournament, complete with an open bar and enough pizza to satisfy the great E-Honda.
Upon entering the hotel room you are greeted by a loop of Street Fighter II playing on a large wall mounted plasma, two linked arcade units, and plenty of journalists trying to cram in as much practice as they can before the tournament officially kicked off. Read more…
GDC 08: Ripten’s Pictrospective
by Dan Landis on February 24, 2008

Now that the Game Developers Conference 2008 has come and gone, we here at Ripten are taking a look back on the past week using the magical art of photography. Hippity-hop to check out the gallery. Read more…
Ripten Radio: GDC 08 Wrap Up
by Chad Lakkis on February 24, 2008

Our very first installment of Ripten Radio sums up the high (and sometimes low) points from this years Game Developers Conference.
This particular edition features the following Ripten super studs: Dan “90%” Landis, Jon “as seen on Ripten TV” Zungre, Emily “like a banshee” Balistrieri, and myself — for the purpose of this event known as: Chad “my feet still hurt” Lakkis. Enjoy it after the jump. Read more…
GDC 08: Smash Bros. Designer Talks Brawl Roster
by Emily Balistrieri on February 23, 2008

“Sorry about that. I’m a bit nervous so I just broke out into song,” joked Masahiro Sakurai, the designer of the Smash Bros. series, after regaling us with a few bars of the chanting trailer soundtrack. He gave an in-depth and very articulate look at the process of developing the latest installment’s character roster.
The line-up was pretty well finalized as early as 2005, with the exception of Sonic, who was added just last year. Characters were selected for their individuality, unique abilities, and balance of both the fighting and game series representation. Read more…
GDC 08: Star Wars: The Force Unleashed Impressions (Video)
by Jonathan Zungre on February 23, 2008

Our second installment of Ripten TV highlights the Star Wars Force Unleashed GDC session hosted by Haden Blackman. The presentation outlined many aspects of the teams growth as well as the struggles and successes during the development of the game. Have at our impressions after the jump. Read more…
GDC 08: Crackdown Developer Talks New MMO
by Emily Balistrieri on February 22, 2008

Dave Jones Roxxorz our Soxxorz with APB
Well, I have to admit that I’m a little high off of that presentation. Dave Jones is a breath of fresh air for MMO design and it tastes good. He had a lot to say, and said it with strong belief. To find out what Dave (from the developer of Crackdown) had to talk about and his next game, the All Points Bulletin MMO, follow the jump. Read more…
GDC 08: Return of the Ripten
by Dan Landis on February 22, 2008

As you may have noticed, Day Three exploits are going up a little later than usual. Unfortunately, we had a run-in with the Blaznatz chewing up our bandwidth, so we were unable to get a good connection. Damn him and his chainsaw bayonet…
We’ve decided to combine our day three info with day four, which would officially make this Ripten’s GDC 08 Coverage: Day Seven. Read on for all the goodness. Read more…
Miyamoto’s “Health Pack” Realized: The Evolution of Wii Fit
by Emily Balistrieri on February 22, 2008

Takao Sawano, who works at Nintendo with Shigeru Miyamoto, gave a great lecture on how Wii Fit came to be– it turns out it was “in the center of Miyamoto’s brain as a concept even before the console was released.” Read more…
GDC 08: Havok Officially Reveals 2 New Physics Engines
by Jonathan Zungre on February 21, 2008

I heart Havok’s ragdoll physics and now they’re even better. Check out a video of their new tech after the jump. Read more…
IGF Awards: Crayon Physics Deluxe Wins Grand Prize
by Emily Balistrieri on February 21, 2008

Host Andy Schatz said of the indie game development scene, “The weather here is just fine,” and added that being an indie developer is not (always) just another stop on the road to the big time.
To prove it, he presented awards for the finest indie games of last year as selected by a jury of game industry greats. Check out the full list of winners after the jump! Read more…
Gears of War 2 to be Released November 2008?
by Dylan Duarte on February 20, 2008

The View From the Front Row
Chad just phoned me from the front row of the Microsoft keynote at GDC 08 where the word seems to be that Gears of War 2 will be officially announced at the end of the keynote. Read more…







