How Diablo II Helped One Person Get Through 9/11
by Keane Ng on November 16, 2008

At and around the time of 9/11, I was a Counter-Strike addict. It sometimes struck me as odd while I’d played the game, but it never felt wrong. Should it have? It was a game, it was a whole mess of fun, and it didn’t matter much to me how topical the game inadvertently was. I was a teenager. I wasn’t smart enough to see that yet.
During 9/11, Naomi Alderman wasn’t playing terrorists vs. counter-terrorists on de_dust. She was playing Paladins and Sorcerers vs. Mephisto and Duriel in the Durance of Hate. She was playing Diablo II, for 30 hours a week. It was her way of dealing with the tragedy surrounding her in the streets of Manhattan. And, looking back, she sees absolutely nothing wrong with that. Read more…
Sony Ceases Production on Eight Days and The Getaway
by Patrick Steen on June 6, 2008

After reporting on the survival of Eight Days and The Getaway not long ago, we weren’t expecting to bring you news that both games had been suspended indefinitely, and perhaps even permanently. Read more…







