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	<title>RipTen Videogame Blog &#187; guerrilla_games</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
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		<title>Killzone 3 HD Developer Diary &#8211; Controls, Gameplay, and Brutal Melee</title>
		<link>http://www.ripten.com/2011/01/31/killzone-3-hd-developer-diary-controls-mauler/</link>
		<comments>http://www.ripten.com/2011/01/31/killzone-3-hd-developer-diary-controls-mauler/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 18:59:20 +0000</pubDate>
		<dc:creator>Garrett Hartman</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[brutal melee]]></category>
		<category><![CDATA[conrols]]></category>
		<category><![CDATA[dev diary]]></category>
		<category><![CDATA[Developer Diary]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[guerrilla_games]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[Melee]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=57727</guid>
		<description><![CDATA[With Killzone 3 just over three weeks away, excitement is starting to hit fever pitch. For a series known for its incredible graphics, the developers explain how they have fine tweaked the contols.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2011/01/killmelee-e1296508673947.jpg" alt="" title="killmelee" width="600" height="331" class="aligncenter size-full wp-image-57741" /></p>
<p>With Killzone 3 just over three weeks away, excitement is starting to hit fever pitch.  For a series known for its incredible graphics, the developers explain how they have fine tweaked the contols.</p>
<p>Oh, and the video also has incredible gameplay scenes including graphic melee attacks!</p>
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]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Killzone 3: Behind The Scenes Sneak Peek</title>
		<link>http://www.ripten.com/2011/01/28/killzone-bts-mauler/</link>
		<comments>http://www.ripten.com/2011/01/28/killzone-bts-mauler/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 18:24:23 +0000</pubDate>
		<dc:creator>Garrett Hartman</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Behind The Scenes]]></category>
		<category><![CDATA[guerrilla_games]]></category>
		<category><![CDATA[Helghast Edition]]></category>
		<category><![CDATA[killzone 3]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=57375</guid>
		<description><![CDATA[Today, Sony and Guerrilla games is giving us a sneak peek at the Killzone 3: Behind the scenes featurette, which will come included in the Killzone 3: Helghast Edition.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-57376" title="killzone31" src="http://cdn.ripten.com/wp-content/uploads/2011/01/killzone31-e1296238616601.jpg" alt="" width="600" height="320" /><br />
The hype machine for Killzone 3 is starting to get into gear as the release date for Sony&#8217;s exclusive highly held sequel is less than a month away.  Today, Sony and Guerrilla games is giving us a sneak peek at the Killzone 3: Behind the scenes featurette, which will come included in the Killzone 3: Helghast Edition.</p>
<p>Video and quotes come courtesy of the <a href="http://blog.us.playstation.com/2011/01/28/killzone-3-behind-the-scenes/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+PSBlog+(PlayStation.Blog)">US PlayStation Blog</a>.</p>
<p>Guerrilla explains &#8220;how real-life actors were transformed into virtual characters.”</p>
<blockquote><p>Using state-of-the-art motion capture techniques, the actors’ performances were captured using reflective tracking markers worn on the face and body. Many of the props and characters they were acting off only existed inside the computer, however.</p>
<p>Actor Ray Winstone (Admiral Orlock), who cut his teeth on full-body performance capture in the 2007 movie adaptation of Beowulf, was undaunted by that prospect. ”It’s like going back to school in a way,” he said. “You play the scene, and you start to get your imagination back, you know?”</p>
<p>Co-star Malcolm McDowell (Chairman Stahl), whose video game appearances stretch back to the early nineties, was quite satisfied with the technology. “When I’m 85, I can be doing video games, because they can put a young man’s face over mine,” he joked. “And as long as I don’t do a gravelly voice, I’ll be alright!”</p></blockquote>
<p>Now here&#8217;s the video:<br />
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]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Guerrilla Speaks: Killzone 2 Should Meet Target Movie</title>
		<link>http://www.ripten.com/2008/01/29/killzone-2-dev-speaks-should-meet-target-movie/</link>
		<comments>http://www.ripten.com/2008/01/29/killzone-2-dev-speaks-should-meet-target-movie/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 15:26:56 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[60million]]></category>
		<category><![CDATA[dutch_history]]></category>
		<category><![CDATA[guerrilla_games]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone_2]]></category>
		<category><![CDATA[studio_cambridge]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/01/29/killzone-2-dev-speaks-should-meet-target-movie/</guid>
		<description><![CDATA[The Killzone forums have awakened and a Guerrilla developer answers questions where he can. Killzone 2 should get very close to their target movie and in some ways will exceed it. The rumour merchant Surfer Girl lets it slip that Killzone 2 won&#8217;t just be the &#8220;biggest multimedia project in Dutch history&#8220;, but will be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/01/killzone2developerms-copy.jpg" alt="killzone2developerms-copy.jpg" /></p>
<p>The Killzone forums have awakened and a Guerrilla developer answers questions where he can. Killzone 2 should get very close to their target movie and in some ways will exceed it. <span id="more-3177"></span></p>
<p>The rumour merchant <a href="http://softrockhallelujah.blogspot.com/2008/01/disaster-you-guerrillas-have-created.html" target="_blank">Surfer Girl</a> lets it slip that Killzone 2 won&#8217;t just be the &#8220;biggest multimedia project in <a href="http://www.joystiq.com/2006/11/28/killzone-returns-biggest-multimedia-project-in-dutch-history/" target="_blank">Dutch history</a>&#8220;, but will be the most expensive videogame at a whopping $60 million.  This figure hardly seems worth it.  A very dubitable rumour.</p>
<p>Surfer Girl continues to muse:</p>
<blockquote><p>A nice portion of the team at studio Cambridge is assisting in development. To top this off the game may be pretty but it&#8217;s barely mediocre and past the point of no return.</p>
<p>The September release date floating around will without doubt be missed if Guerrilla sticks to their intention of not releasing the game until its done which will be early next year.</p></blockquote>
<p>It&#8217;s not surprising that Guerrilla should be having, since they&#8217;ve set their sights so high.  Will they meet September without jeopardising the quality of the title? This is a dilemma all developers face. <!-- adman --></p>
<p>Nonetheless, Surfer Girl isn&#8217;t the only one speaking up. Guerrilla developer EON speaks to the fans:</p>
<blockquote><p>I think there are certain things in the 2005 target movie that are easy to do in a movie but rather harder to do in a game.</p>
<p>In general I&#8217;d say that we exceeded it in certain areas and either met or came damn close to meeting the rest of it.</p></blockquote>
<p>This should restore some faith, especially when the cooperation with other Sony studios is so high:</p>
<blockquote><p>Suffice it to say that there is a definite spirit of cooperation between studios within the Sony family. We help each other out to achieve our goals and to get the very best out of the PS3&#8242;s architecture.</p></blockquote>
<blockquote><p>I could give you a long spiel about Corporate strategy and our position within the Sony Family, but it&#8217;s easiest to say that we are lucky enough to work with both SCEE and SCEA closely. We have cordial relations with SCEJ too.</p></blockquote>
<p>Whatever the state of the game, I&#8217;m sure we&#8217;ll find out more about it at this year&#8217;s GDC.</p>
<p>Source: <a href="http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&amp;view=by_date_ascending&amp;message.id=21966#M21966" target="_blank">Killzone 2 Forums </a>
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