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	<title>Ripten Video Game Blog &#187; half_life</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
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			<title>Ripten Video Game Blog</title>
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		<title>Valve: “We’re Not PS3 Developers”</title>
		<link>http://www.ripten.com/2008/05/08/valve-%e2%80%9cwe%e2%80%99re-not-ps3-developers%e2%80%9d/</link>
		<comments>http://www.ripten.com/2008/05/08/valve-%e2%80%9cwe%e2%80%99re-not-ps3-developers%e2%80%9d/#comments</comments>
		<pubDate>Thu, 08 May 2008 16:38:46 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[doug_lombardi]]></category>
		<category><![CDATA[financial_risk]]></category>
		<category><![CDATA[franchise]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[half_life]]></category>
		<category><![CDATA[investment_and_risk]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[orange_box]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sequel]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[vp]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox_360]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/05/08/valve-%e2%80%9cwe%e2%80%99re-not-ps3-developers%e2%80%9d/</guid>
		<description><![CDATA[
In a recent showing of their popular PC and Xbox 360 zombie shooter, Left 4 Dead, Valve’s Marketing VP Doug Lombardi let the world know that they weren’t developing a PS3 version of the game. However, he did leave hope that the game could be ported to the PS3.  
When asked if EA would be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/05/img_3442_left4dead_450xtitleimage360-copy.jpg" alt="img_3442_left4dead_450xtitleimage360-copy.jpg" /></p>
<p>In a recent showing of their popular PC and Xbox 360 zombie shooter, Left 4 Dead, Valve’s Marketing VP Doug Lombardi let the world know that they weren’t developing a PS3 version of the game. However, he did leave hope that the game could be ported to the PS3.  <span id="more-4590"></span></p>
<p>When asked if EA would be porting the game over to the PS3, much like they did with The Orange Box, Lombardi replied,</p>
<blockquote><p>Left 4 Dead doesn&#8217;t have that guaranteed appeal yet &#8211; it&#8217;s a new IP. If you mention a new Half-Life, people want to make as many versions of it as possible. If Left 4 Dead is big, then we may see a PS3 version later, or if and when we do a sequel, people may be more interested in that.</p></blockquote>
<p>Lombardi went on to say,</p>
<blockquote><p>We&#8217;re only 150 people, so there&#8217;s only so many things we can do. But it&#8217;s one of those things with partners, wanting to take on that investment and risk. I think until L4D is proven, you&#8217;ll probably just see what we make in that franchise.</p></blockquote>
<p>It seems as though much of the concern with developing a PS3 version is the financial risk and Valve doesn’t want to have any part of it. Hopefully, Left 4 Dead does well on the PC and Xbox 360 to allow the possibility for a PS3 port. <!-- adman --></p>
<p>Sources: <a href="http://computerandvideogames.com/article.php?id=188227" target="_blank">CVG.com </a>and <a href="http://www.ps3fanboy.com/2008/05/05/valve-were-not-ps3-developers-but-left-4-dead-might-be-on-ps3/" target="_blank">PS3fanboy.com</a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Gaming Trends Part 1: Narrative in Games</title>
		<link>http://www.ripten.com/2008/02/26/gaming-trends-part-1-narrative-in-games/</link>
		<comments>http://www.ripten.com/2008/02/26/gaming-trends-part-1-narrative-in-games/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 05:09:29 +0000</pubDate>
		<dc:creator>Roly Reyes</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[conclusion]]></category>
		<category><![CDATA[cutscene]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[half_life]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/26/gaming-trends-part-1-narrative-in-games/</guid>
		<description><![CDATA[
Over the past few weeks, I&#8217;ve been noticing quite a few themes that have been making their way through the industry. Throughout last week at GDC, many of these took center stage in a variety of forms. First, we examine narrative in games. 
It&#8217;s no secret that I&#8217;m a total 1UP fanboy, and while listening [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/02/trends-1-narrative-in-games.jpg" alt="trends-1-narrative-in-games.jpg" /></p>
<p>Over the past few weeks, I&#8217;ve been noticing quite a few themes that have been making their way through the industry. Throughout last week at GDC, many of these took center stage in a variety of forms. First, we examine narrative in games. <span id="more-3736"></span></p>
<p>It&#8217;s no secret that I&#8217;m a total 1UP fanboy, and while listening to a recent 1UP Yours podcast, Shawn Elliott prompted a discussion about the way stories unravel in games. Shawn said, in reference to Yakuza and its approach to storytelling, &#8220;I was saying &#8216;God, how did I miss this?&#8217; because I&#8217;m a fan of games with good narrative but then when you said it was cutscenes it was immediately irrelevant to me because the cutscenes are just like &#8212; they may as well not be part of the game.&#8221;</p>
<p>This got me to thinking about narrative in games, and I came to the conclusion that there are two opposing kinds of people with polar reactions when they are presented story sequences while gaming.</p>
<p>There are those that are content with putting the controller down at the end of an epic battle to watch a cutscene analogous to something that may be seen in film. Then there are those that are annoyed and angered when they&#8217;re taken out of the experience and feel they are forced to watch something that is aped from another entertainment medium&#8211; film.<!-- adman --></p>
<p>Let me preface the rest of this one-man rant by stating that regardless of which side of the fence you&#8217;re on, more power to you. Nobody can criticize you for what you enjoy.</p>
<p>Now, although watching cutscenes doesn&#8217;t particularly tempt me to drive off a cliff, I do think that gaming is a unique form of entertainment with a unique opportunity to take storytelling to the next level by telling a story with someone, as opposed to at them.</p>
<p>For the most part, this has been a missed opportunity. The closest I feel gaming has gotten to taking advantage of our unique abilities as a medium is with the Half-Life series, by never taking control out of the players hand and forcing players to interact with the environment. However, as great as Half-Life 1, 2, and the episodes have been, they still leave a lot to be desired.</p>
<p>To continue to use Half-Life as an example, although it comes so close in terms of getting everything right, it falls short at the same time by virtue of the main protagonist being a virtual nobody. He doesn&#8217;t speak, he doesn&#8217;t have a personality, and his interaction with those around him never goes past sight or sound. As far as I&#8217;m concerned there is no main protagonist, there is no Gordon Freeman.</p>
<p>That&#8217;s no knock against Half-Life, it&#8217;s definitely among my favorite games of all time. I&#8217;m aware the guys over at Valve made him a blank canvas consciously, to serve the purpose of engrossing you in the experience &#8212; but for me, it does just the opposite. And in spite of that, they&#8217;ve still delivered the most intense and emotional experience I&#8217;ve ever had in a game through the ending of Episode 2; if you played it, I&#8217;m sure you&#8217;re right there with me.</p>
<p>To step away from Half-Life, 2K Boston&#8217;s head honcho Ken Levine made us aware of where he stood during his GDC &#8216;08 session &#8216;Ken Levine Speaks: Empowering Player to Care About Your Stupid Story&#8217; by rhetorically asking &#8220;What&#8217;s the purpose of a cutscene?&#8221;, then continuing, &#8220;It&#8217;s to push information at the player. It&#8217;s the same as linear media &#8212; it&#8217;s not our advantage, it&#8217;s not our strength.&#8221;</p>
<p>The point that I&#8217;m trying to make is: if you&#8217;re a developer, I challenge you to think outside the box and make your game something unique that can&#8217;t ever be emulated by films or novels. And if you&#8217;re just a gamer like me, I encourage you to continue to challenge developers just as I have.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Valve: “There Will Be More Portal”</title>
		<link>http://www.ripten.com/2008/01/31/valve-%e2%80%9cthere-will-be-more-portal%e2%80%9d/</link>
		<comments>http://www.ripten.com/2008/01/31/valve-%e2%80%9cthere-will-be-more-portal%e2%80%9d/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 18:03:55 +0000</pubDate>
		<dc:creator>Kev Lochun</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[doug_lombardi]]></category>
		<category><![CDATA[gordon_freeman]]></category>
		<category><![CDATA[half_life]]></category>
		<category><![CDATA[half_life_episode_3]]></category>
		<category><![CDATA[Portal]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/01/31/valve-%e2%80%9cthere-will-be-more-portal%e2%80%9d/</guid>
		<description><![CDATA[
No rumour, this one’s straight from the horse’s mouth. Valve has confirmed that there will be a sequel to Portal.
Valve’s marketing director Doug Lombardi assured gamers that a sequel will make an appearance, but true to form there’s no timescale on it whatsoever. 
&#8220;There&#8217;ll be more Portal, for sure. But the details of that, to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/01/portal-for-more.jpg" alt="portal-for-more.jpg" /></p>
<p>No rumour, this one’s straight from the horse’s mouth. Valve has confirmed that there will be a sequel to Portal.</p>
<p>Valve’s marketing director Doug Lombardi assured gamers that a sequel will make an appearance, but true to form there’s no timescale on it whatsoever. <span id="more-3206"></span></p>
<p>&#8220;There&#8217;ll be more Portal, for sure. But the details of that, to be honest, we&#8217;re still working out,&#8221; he says. &#8220;The only smart thing we did for Portal was to hire those seven kids and give them the support they needed to make the game.&#8221;<!-- adman --></p>
<p>In fact the only detail we have is a promise that they’ll be adding significantly more than “just a bunch of new puzzles.” Don’t expect any more just yet though; over at Valve Gordon Freeman and Half-Life Episode 3 are currently getting all the love. Just r easy in the knowledge it’s out there, somewhere.</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>More Hints At Orange Box PS3 Patch</title>
		<link>http://www.ripten.com/2008/01/02/more-valve-hints-at-orange-box-ps3-patch/</link>
		<comments>http://www.ripten.com/2008/01/02/more-valve-hints-at-orange-box-ps3-patch/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 14:42:28 +0000</pubDate>
		<dc:creator>Kev Lochun</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[barrage]]></category>
		<category><![CDATA[cable_support]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[frustration]]></category>
		<category><![CDATA[half_life]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[new_year]]></category>
		<category><![CDATA[optical_cable]]></category>
		<category><![CDATA[orange_box]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[playstation_3]]></category>
		<category><![CDATA[prelude]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[team_fortress_2]]></category>
		<category><![CDATA[vitriol]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/01/02/more-valve-hints-at-orange-box-ps3-patch/</guid>
		<description><![CDATA[ Yep, Valve has finally broken its silence over the reportedly glitch-ridden Orange Box port to the Playstation 3, which has seen some of the most serene gamers embed their pad in the nearest wall in frustration.  
In response to a barrage of vitriol from one less than happy chap on the Steam forums, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/01/ps3orangebox-copy.jpg" alt="ps3orangebox-copy.jpg" /> Yep, Valve has finally broken its silence over the reportedly glitch-ridden Orange Box port to the Playstation 3, which has seen some of the most serene gamers embed their pad in the nearest wall in frustration.  <span id="more-2565"></span></p>
<p>In response to a barrage of vitriol from one less than happy chap on the Steam forums, a Valve rep had this to say:</p>
<blockquote><p>I am sorry that you are unsatisfied with your game. I hope that we will be able to correct any major issues in the future.</p></blockquote>
<p>A prelude to Valve forcing EA London – who were responsible for developing the PS3 port – to pull their finger out and release a patch perhaps? It looks more likely when, in another thread over on Steam about The Orange Box&#8217;s poor audio, a second Valve rep weighs in with:</p>
<blockquote><p>We&#8217;re working on getting the optical cable support into an update. I&#8217;ll post when I have details.</p></blockquote>
<p>No details as to what ‘an update’ means as yet, but improving those Half Life framerates and actually letting us into the Team Fortress 2 lobby, certainly would be a good way to enter the New Year. <!-- adman --></p>
<p>Check out <a href="http://forums.steampowered.com/forums/showthread.php?t=638580" target="_blank">the rant</a> and the <a href="http://forums.steampowered.com/forums/showthread.php?t=634132" target="_blank">other thread.</a></p>
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