Making Babies in the Vault and Making Corpses Outside: Fallout 3 Interview with Pete Hines
by Jonathan Zungre on July 29, 2008

I don’t think it showed, but I was completely flustered when I conducted this interview. That’s not an excuse, that’s testament to how absolutely blown away I was when Andrew and I finished our thirty minutes with the game. I’m just glad that every question wasn’t, “Hey, remember when that was awesome, like 30 minutes ago, and… tell me about that awesome.”
Click the jump for Pete Hines’ take on Fallout 3’s Achievements, violence, and why Fallout was better than Fallout 2. Read more…
Interview: Jumpgate Evolution Producer Hermann Peterscheck
by John Kershaw on May 17, 2008

To find out what’s going on with NetDevil’s upcoming MMO Jumpgate Evolution, we had a quick Q and A with the game’s producer, Hermann Peterscheck. To read the full interview and see a couple of exclusive new screenshots, read on.
Read more…
Anthony Putson Interview: Freelance Videogame Composer Tells All
by Patrick Steen on February 5, 2008

Ripten is lucky enough to be joined by Anthony Putson, a freelance video game composer who is part of a company with over 30 years of experience in producing game audio, amalgamating into one of the largest portfolios in gaming history. Their output includes Driver 1 and 2, Rollercoaster Tycoon 2, the Duel Masters trilogy, Micro Machines, Xaolin Showdown, Clive Barker’s Jericho and many more.
We discuss every part of creating video game music, from how a freelance composer makes his way in the industry, to how you can get your work noticed. Join us after the link. Read more…
Richard Diamant Interview Part 3: “We Want Melee Objects In The Second Version”
by Patrick Steen on January 23, 2008

And so we come to the final entry in our three part interview with Naughty Dog’s Lead Character Artist, Richard Diamant. It’s been a interesting journey of exchanges, from the advantages of Blu-ray, all the way to the meticulous creation of Uncharted’s characters.
The final part of our interview explores Uncharted’s animation system, filmic inspirations, the possibility of new melee capabilities in the next project, along with Naughty Dog’s current relationship with Insomniac. Read more…
Richard Diamant Interview Part 2: Art Style, Water, and the Advantages of Blu-ray
by Patrick Steen on January 21, 2008
The second part of our interview with Richard Diamant, Naughty Dog’s Lead Character Artist, is upon us. In this part Richard talks about Uncharted’s art style, lighting, water, the advantages of Blu-ray, and the possibility of swimming underwater or crouching in the next game. Read more…
Ripten’s Uncharted Interview Tease: “Ingame and Cutscene Models the Same”
by Patrick Steen on January 16, 2008
We are very lucky at Ripten to be joined by Naughty Dog’s Lead Character Artist, Richard Diamant, for an exclusive interview about his work on Uncharted: Drake’s Fortune.
Richard also divulges on the game’s art style, animation, and technical details never revealed before. After his views on improvements for Naughty Dog’s next game, we wander onto the advantages of Blu-ray and their relationship with Insomniac. Enjoy this preview of our three part interview. Read more…
A New Kind of Game Store: Interview with Games On Proprietor Andrew Urbanek
by Cavin Smith on December 4, 2007
Gaming retail, as we know it, is a wretched thing — advertising overload, cluttered shelves, bitter employees, and mucus-encrusted kiosks that we wouldn’t touch even if they worked properly. Andrew Urbanek aims to shift the paradigm with a more mature kind of establishment called Games On. Read on for more information on this daring project and a lengthy chat with Urbanek, himself. Read more…






