On Saturday, I made a whirlwind trip from my home in New Jersey to the Jacob Javits Center, home of the New York ComicCon. I more…
The first time I ever saw a press release about Skylanders, I chuckled to myself. “Nice try, Activision,” I said. “You’re more…
Let’s be honest, everyone knew that Obsidian Entertainment would be dancing the Kickstarter tango. It was only days after more…
Above the thumping bass at the Infusion Lounge and over the excited cheers of IPL’s I’m a Fighter Dead or Alive 5 finals, it more…
In their series of Retrospective Interviews focusing on the history of computer role playing games, RPG Codex more…
For fans of the Halo series (and those looking forward to the release of Halo 4 in general), IGN has a surprise: an interview more…
Over the past two weeks, I was given the pleasure of being able to sit down and do an interview with Vincent Diamante, the more…
In 2008, the gaming industry lost a great studio in Iron Lore Entertainment. Action RPG fans were desperate for a follow-up more…
A new trailer for a new game. Who cares, right? Wrong. This is something truly intriguing. Give this video, the first trailer more…
Way back in February, I had the opportunity to spend a short amount of time with five different Tecmo Koei games. Among the more…
Do we really need an introduction here? This is friggin’ Borderlands 2 we’re talking about. The sequel to that game no one more…
So far in the RipTen Dojo series, I’ve been mainly discussing the player side of the experience: how to begin the training more…
Bohemia Interactive, makers of 2001′s seminal mil-sim classic Operation Flashpoint: Cold War Crisis and the modern day ArmA more…
BioWare’s Mac Walters had some big shoes to fill when he was promoted from a simple member of the Mass Effect writing team more…
Managing Editor’s note: The piece below was written in response to Ben Kuchera’s interview with Gabe Newell of Valve for the more…




