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	<title>RipTen Videogame Blog &#187; interview</title>
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	<description>Real Independent Press To Every Nerd</description>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.ripten.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
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		<title>RipTen Videogame Blog &#187; interview</title>
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		<title>Obsidian Confirms 5th South Park RPG Class is &#8220;The Jew&#8221;</title>
		<link>http://www.ripten.com/2011/12/13/obsidian-confirms-5th-south-park-rpg-class-is-the-jew/</link>
		<comments>http://www.ripten.com/2011/12/13/obsidian-confirms-5th-south-park-rpg-class-is-the-jew/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 01:00:33 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[5th Class]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Game Informer]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jew]]></category>
		<category><![CDATA[Jew Class]]></category>
		<category><![CDATA[obsidian]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[South-Park]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=101924</guid>
		<description><![CDATA[As a Jew who loves South Park, role playing games and Obsidian Entertainment.  I must say...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-101925" title="JEW" src="http://cdn.ripten.com/wp-content/uploads/2011/12/JEW-600x307.png" alt="" width="600" height="307" /></p>
<p>As a Jew who loves <em>South Park</em>, role playing games and <a href="http://www.ripten.com/tag/obsidian">Obsidian Entertainment</a>.  I must say that I am outraged&#8230; that this wasn&#8217;t revealed sooner.  I think I speak for Jewish Paladins everywhere when I say Mazel Tov!</p>
<p>In a recent interview with Game Informer, lead designer Matt McLean gave them the Jewdown on this mysterious class and also the game&#8217;s combat.</p>
<p>They say the Jew is a Paladin/Monk hybrid class that is &#8220;high risk / high reward.&#8221;  The closer he is to death, the more powerful he becomes &#8211; Judah Maccabee style.</p>
<p>For the full video interview all about the combat in the game, be sure to <a href="http://www.gameinformer.com/b/features/archive/2011/12/12/good-times-with-weapons-the-combat-of-south-park-the-game.aspx">head on over to Game Informer</a>.
<ul>
<li><a href="http://www.ripten.com/2011/12/03/awesome-new-south-park-rpg-details-surface/" title="Awesome New South Park RPG Details Surface">Awesome New South Park RPG Details Surface</a></li>
<li><a href="http://www.ripten.com/2011/12/01/south-park-the-game-will-be-a-full-scale-rpg-sam-n/" title="South Park: The Game Will be a &#8220;Full-Scale&#8221; RPG">South Park: The Game Will be a &#8220;Full-Scale&#8221; RPG</a></li>
<li><a href="http://www.ripten.com/2012/01/06/new-south-park-rpg-screenshots-and-character-art/" title="New South Park RPG Screenshots and Character Art">New South Park RPG Screenshots and Character Art</a></li>
<li><a href="http://www.ripten.com/2011/12/13/obsidian-wants-to-go-all-digital-to-stab-the-used-game-market-in-the-heart/" title="Obsidian Wants To Go All Digital&#8230; To &#8220;Stab the Used Game Market in The Heart&#8221; ">Obsidian Wants To Go All Digital&#8230; To &#8220;Stab the Used Game Market in The Heart&#8221; </a></li>
<li><a href="http://www.ripten.com/2011/10/31/obsidian-adapting-big-name-cartoon-franchise-to-video-games/" title="Obsidian Adapting Big Name Cartoon Franchise to Video Games">Obsidian Adapting Big Name Cartoon Franchise to Video Games</a></li>
<li><a href="http://www.ripten.com/2011/07/02/still-not-sold-on-dungeon-siege-iii-check-out-some-of-our-hd-pc-gameplay/" title="Still Not Sold on Dungeon Siege III? Check Out Some of Our HD PC Gameplay">Still Not Sold on Dungeon Siege III? Check Out Some of Our HD PC Gameplay</a></li>
</ul>
]]></content:encoded>
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		<title>Hideo Kojima Says He Would Have Made Metal Gear Rising Slower and More &#8220;Bushido&#8221;</title>
		<link>http://www.ripten.com/2011/12/13/hideo-kojima-says-he-would-have-made-metal-gear-rising-slower-and-more-bushido/</link>
		<comments>http://www.ripten.com/2011/12/13/hideo-kojima-says-he-would-have-made-metal-gear-rising-slower-and-more-bushido/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 00:00:10 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[hideo-kojima]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Kojima-San]]></category>
		<category><![CDATA[metal gear rising]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[metal-gear-solid]]></category>
		<category><![CDATA[mgs]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[raiden]]></category>
		<category><![CDATA[rising]]></category>
		<category><![CDATA[vga]]></category>
		<category><![CDATA[Video-Game-Awards]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=101826</guid>
		<description><![CDATA[Not much was known about Metal Gear Rising: Revengeance until now.  ]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-101894" title="kojima" src="http://cdn.ripten.com/wp-content/uploads/2011/12/kojima-600x346.jpg" alt="" width="600" height="346" /></p>
<p>Not much was known about <em>Metal Gear Solid: Rising</em> (now <em>Metal Gear Rising: Revengeance</em>) until now.</p>
<p>The fast paced 3rd person action title being developed by <strong>Platinum Games</strong> (of <em><a href="http://www.ripten.com/tag/bayonetta">Bayonetta</a></em> fame) is a far cry from what Metal Gear fans are used to.</p>
<p>When I had the chance to speak with famed series creator Hideo Kojima before the 2011 Spike TV Video Game Awards on Saturday, I asked him how he felt about what the team at Platinum had done with Rising, without him leading the way.  His replies were interesting, but I wouldn&#8217;t truly see why until after the world premeire trailer later that night:</p>
<p><iframe src="http://player.vimeo.com/video/33579993?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="601" height="338"></iframe></p>
<p>As you can see, Kojima-san said that if he had made Rising, the outcome of  the game wouldn&#8217;t be as speedy as the game they are making now, and in fact it would be a lot more Bushido-esque.</p>
<p>For reference, let&#8217;s take a look at the trailer for Rising:</p>
<p><iframe src="http://www.youtube.com/embed/5SNo8h-KfAU?hd=1" frameborder="0" width="600" height="335"></iframe></p>
<p>That is certainly not slow, and certainly not <em>Bushido</em>.</p>
<p>Now, for those of you not familiar with the term <em>Bushido, </em>you should know that is it the code or <em>way</em> of the samurai.</p>
<p>If we look to <em>Bushido, the Soul of Japan</em>, by Inazo Nitobe (written in 1905) it is defined in part as:</p>
<blockquote><p>The sense of honour, implying a vivid consciousness of personal dignity and worth, which could not fail to characterise the samurai, born and bred to value the duties and privileges of their profession.</p>
<p>The discipline of fortitude on the one hand, endurance without a groan, and the teaching of politeness on the other, requiring us not to mar the pleasure or serenity of another by expressions of our own sorrow or pain, combined to engender a stoical turn of mind, and eventually to confirm it into a national trait of apparent stoicism.</p></blockquote>
<p>Perhaps what Kojima-san envisions is a game where a lot more attention is paid to not only the stoic and honorable sword wielder, but the sword itself, and the long and bloody relationship between the two.</p>
<p>In that respect, Nitobe writes:</p>
<blockquote><p>So precious an object cannot long escape the notice and the skill of artists nor the vanity of its owner, especially in times of peace.</p>
<p>Too often did the blade flash forth from its peaceful sheath. The abuse sometimes went so far as to try the acquired steel on some harmless creature&#8217;s neck.</p>
<p>The question that concerns us most is, however,&#8211;Did Bushido justify the promiscuous use of the weapon?</p>
<p>A dastard or a braggart was he who brandished his weapon on undeserved occasions. A self-possessed man knows the right time to use it, and such times come but rarely.</p></blockquote>
<p>Perhaps we would see a game that pays much more attention to why and how Raiden kills, and see his swordfighting movements in a much more traditional samurai-esque and even a &#8220;romantic&#8221; way.  I would certainly need a lot more time with Kojima-san to know for sure.</p>
<p>So, are you satisfied with how the fast paced Rising is turning out?  Or would you have preferred a slower, more Bushido-esque swordfighting game helmed by Kojima-san?</p>
<p>Regardless of what you think of the direction <em>Metal Gear Rising: Revengeance</em> is taking, the man himself stated that, &#8220;The team made something very different from what I do, and I like it&#8221;</p>
<p>If anything, I would add:</p>
<blockquote><p><em>Wherever man struggles to raise himself above himself, there we see the immortal discipline of Hideo Kojima at work.</em></p></blockquote>
<p><em>Photo Credit [<a href="http://media.officialplaystationmagazine.co.uk/files/2011/11/Hideo-Kojima-thoughtful-1024x681.jpg">OPM</a>]</em>
<ul>
<li><a href="http://www.ripten.com/2011/11/17/hideo-kojima-talks-metal-gear-solid-5-in-upcoming-interview/" title="Hideo Kojima Talks Metal Gear Solid 5 in Upcoming Interview">Hideo Kojima Talks Metal Gear Solid 5 in Upcoming Interview</a></li>
<li><a href="http://www.ripten.com/2011/05/30/kojima-san-will-not-be-at-e3-commence-teh-sadness/" title="Kojima-San Will Not Be At E3 &#8211; Commence Teh Sadness">Kojima-San Will Not Be At E3 &#8211; Commence Teh Sadness</a></li>
<li><a href="http://www.ripten.com/2011/12/12/the-full-list-of-vga-2011-winners/" title="The Full List of VGA 2011 Winners">The Full List of VGA 2011 Winners</a></li>
<li><a href="http://www.ripten.com/2011/11/02/watch-this-awesome-gunslinger-spin-his-revolvers-like-ocelot-in-real-life/" title="Watch This Awesome Gunslinger Spin His Revolvers Like Ocelot">Watch This Awesome Gunslinger Spin His Revolvers Like Ocelot</a></li>
<li><a href="http://www.ripten.com/2010/09/15/ps3-metal-gear-solid-rising-in-3d-watch-tgs-trailer-mauler/" title="Metal Gear Solid: Rising Coming in 3D &#8211; Watch the New TGS Demonstration">Metal Gear Solid: Rising Coming in 3D &#8211; Watch the New TGS Demonstration</a></li>
<li><a href="http://www.ripten.com/2010/06/28/metal-gear-solid-rising-could-be-the-start-of-a-new-series-sam-n/" title="Metal Gear Solid RISING Could be the Start of a New Series">Metal Gear Solid RISING Could be the Start of a New Series</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Rockstar Says Bully 2 May Come After Max Payne 3</title>
		<link>http://www.ripten.com/2011/11/20/bully-2-may-come-after-max-payne-3/</link>
		<comments>http://www.ripten.com/2011/11/20/bully-2-may-come-after-max-payne-3/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 21:13:06 +0000</pubDate>
		<dc:creator>Justin Carter</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[dan houser]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[max payne 3]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Rockstar Vancouver]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=99563</guid>
		<description><![CDATA[Before you get a chance to play with Jimmy and the others at Bullworth Academy, you'll have to do some bullet time with Max in Brazil.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ripten.com/2009/11/11/video-game-composer-leaks-existence-of-bully-2/bully-2-rumor/" rel="attachment wp-att-12911"><img class="size-full wp-image-12911 aligncenter" title="bully-2-rumor" src="http://cdn.ripten.com/wp-content/uploads/2009/11/bully-2-rumor-e1321715319474.jpg" alt="" width="600" height="364" /></a></p>
<p>Back in 2006, <a href="http://ripten.com/tag/rockstar"><strong>Rockstar</strong></a> released a little game called <em><a href="www.ripten.com/tag/bully">Bully</a>. </em>A lot of people liked<em> Bully</em> , and for the past few years, demands for a sequel have been high. Recently, Rockstar VP Dan Houser talked to Gamasutra about Rockstar&#8217;s method for working on sequels, and the possibility of a <em>Bully 2</em>.</p>
<blockquote><p><em>&#8220;Contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for </em><br />
<em>the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game,&#8221; Houser said. &#8220;So we knew that we didn&#8217;t want to start doing the Bully sequel instantly at that second with those guys &#8212; even though it is a property that, like Max, we adore </em><br />
<em>and might come back to in the future. There was just no impetus to do that then.&#8221;</em></p>
<p><em>&#8220;So we said, &#8216;You can do Max, and then we will see what we can do with Bully.&#8217; So it was really waiting for the slot to open up and the group to open up to at least start work on it.&#8221;</em></p></blockquote>
<p>There you have it folks. Before you get a chance to play with Jimmy and the others at Bullworth Academy, you&#8217;ll have to do some bullet time with Max in Brazil.</p>
<p>Source: [<a href="http://www.gamasutra.com/view/feature/6550/dan_houser_on_how_rockstar_does_it.php?page=2">Gamasutra</a>] via [<a href="http://www.gameinformer.com/b/news/archive/2011/11/18/we-may-get-bully-2-after-max-payne-3-ships.aspx">Game Informer</a>]
<ul>
<li><a href="http://www.ripten.com/2009/03/23/rockstar-announces-max-payne-3/" title="Rockstar announces Max Payne 3">Rockstar announces Max Payne 3</a></li>
<li><a href="http://www.ripten.com/2012/02/07/san-diego-rockstar-hiring-for-new-open-world-game-development/" title="San Diego Rockstar Hiring for New Open World Game Development">San Diego Rockstar Hiring for New Open World Game Development</a></li>
<li><a href="http://www.ripten.com/2012/02/02/max-payne-3-out-on-may-15-for-consoles-may-29-for-pc/" title="Max Payne 3 Out on May 15 for Consoles, May 29 for PC">Max Payne 3 Out on May 15 for Consoles, May 29 for PC</a></li>
<li><a href="http://www.ripten.com/2012/01/17/rockstar-max-payne-3-coming-this-may-sam-n/" title="Rockstar Delays Max Payne 3, Now Coming This May">Rockstar Delays Max Payne 3, Now Coming This May</a></li>
<li><a href="http://www.ripten.com/2012/01/04/new-max-payne-3-screens-feature-stylized-ass-kicking-multiplayer-action/" title="New Max Payne 3 Screens Feature Stylized Ass-Kicking Multiplayer Action">New Max Payne 3 Screens Feature Stylized Ass-Kicking Multiplayer Action</a></li>
<li><a href="http://www.ripten.com/2011/12/17/follow-rockstar-on-twitter-for-a-chance-to-be-made-into-a-max-payne-3-multiplayer-character/" title="Follow Rockstar on Twitter For a Chance To Be in Max Payne 3">Follow Rockstar on Twitter For a Chance To Be in Max Payne 3</a></li>
</ul>
]]></content:encoded>
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		<title>Sledgehammer Says CoD Multiplayer Wasn&#8217;t Broken, They&#8217;ve Just Made It Better</title>
		<link>http://www.ripten.com/2011/11/04/sledgehammer-says-cod-multiplayer-wasnt-broken-they-just-wanted-to-make-it-better/</link>
		<comments>http://www.ripten.com/2011/11/04/sledgehammer-says-cod-multiplayer-wasnt-broken-they-just-wanted-to-make-it-better/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 18:30:38 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Balancing]]></category>
		<category><![CDATA[COD]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[Michael Condrey]]></category>
		<category><![CDATA[Modern Warefare 3]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[mw3]]></category>
		<category><![CDATA[sledgehammer]]></category>
		<category><![CDATA[Sledgehammer Games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=96206</guid>
		<description><![CDATA[As you probably know by know, there's some pretty big changes coming to the multiplayer in Modern Warfare 3.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-97615" title="Condrey" src="http://cdn.ripten.com/wp-content/uploads/2011/11/Condrey.jpg" alt="" width="600" height="307" /></p>
<p>As you probably know by know, <a href="http://www.ripten.com/2011/09/02/these-are-the-big-changes-being-made-to-modern-warfare-3s-multiplayer/">there&#8217;s some pretty big changes coming to the multiplayer in Modern Warfare 3</a>.</p>
<p>However, legions of die hard <a href="http://www.ripten.com/tag/cod">CoD</a> fans will say that besides the well known issues, there really wasn&#8217;t anything <em>wrong</em> with Modern Warfare 2&#8242;s multiplayer&#8230; so why change it?  If it ain&#8217;t broke, don&#8217;t fix it, right?</p>
<p>Well, I recently sat down with <strong>Sledgehammer Games</strong> VP and COO <a href="http://www.sledgehammergames.com/studio/biography/michael-condrey">Michael Condrey</a> (not to be confused with award winning film director Michel Gondry) and asked him amongst other things, why all the changes?</p>
<p><iframe src="http://player.vimeo.com/video/31612044?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="610" height="347"></iframe></p>
<p>So there you have it.  <a href="http://www.ripten.com/tag/sledgehammer">Sledgehammer</a> and <a href="http://www.ripten.com/tag/infinity-ward">Infinity Ward</a> are committed to listening to the armies of Call of Duty fans worldwide in order to bring the best possible experience to all of them.  Whether or not these changes will be welcomed by the community remains to be seen, but we&#8217;ll all have a pretty good idea in less than a week.</p>
<p>For more on <em>Call of Duty: Modern Warfare 3</em> check out the latest info <a href="http://www.ripten.com/tag/modern-warfare-3">HERE</a> and be sure to stay tuned for the RipTen Review.
<ul>
<li><a href="http://www.ripten.com/2011/10/08/new-modern-warfare-3-trailer-is-full-of-awesome-and-explosions/" title="New Modern Warfare 3 Trailer Is Full of Awesome (and Explosions)">New Modern Warfare 3 Trailer Is Full of Awesome (and Explosions)</a></li>
<li><a href="http://www.ripten.com/2011/09/02/these-are-the-big-changes-being-made-to-modern-warfare-3s-multiplayer/" title="These Are The Big Changes Being Made To Modern Warfare 3&#8242;s Multiplayer">These Are The Big Changes Being Made To Modern Warfare 3&#8242;s Multiplayer</a></li>
<li><a href="http://www.ripten.com/2011/06/23/sledgehammers-cod-spin-off-title-hasnt-been-forgotten/" title="Sledgehammer&#8217;s COD Spin-off Title Hasn&#8217;t Been Forgotten ">Sledgehammer&#8217;s COD Spin-off Title Hasn&#8217;t Been Forgotten </a></li>
<li><a href="http://www.ripten.com/2011/05/31/sign-up-for-the-call-of-duty-elite-beta/" title="Sign Up For The Call of Duty Elite Beta!">Sign Up For The Call of Duty Elite Beta!</a></li>
<li><a href="http://www.ripten.com/2011/05/30/pay-to-play-call-of-duty-elite-is-coming/" title="Pay to Play &#8220;Call of Duty Elite&#8221; Is Coming (Details / Trailer)">Pay to Play &#8220;Call of Duty Elite&#8221; Is Coming (Details / Trailer)</a></li>
<li><a href="http://www.ripten.com/2011/11/14/ripten-review-call-of-duty-modern-warfare-3/" title="RipTen Review: Call of Duty Modern Warfare 3">RipTen Review: Call of Duty Modern Warfare 3</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>How Bohemia&#8217;s Take On Helicopters Will Take on The World</title>
		<link>http://www.ripten.com/2011/10/28/ripten-interview-take-on-helicopters/</link>
		<comments>http://www.ripten.com/2011/10/28/ripten-interview-take-on-helicopters/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 23:00:07 +0000</pubDate>
		<dc:creator>Murray Hibble</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[arma]]></category>
		<category><![CDATA[ArmA 2]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[Choppers]]></category>
		<category><![CDATA[flight-simulator]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[simulator]]></category>
		<category><![CDATA[Take On Helicopters]]></category>
		<category><![CDATA[TKOH]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=96249</guid>
		<description><![CDATA[ Take On Helicopters is a new sim from Bohemia Interactive; the guys behind the excellent ArmA series.]]></description>
			<content:encoded><![CDATA[<h3><img class="aligncenter size-full wp-image-96716" title="Hipster Copter 2" src="http://cdn.ripten.com/wp-content/uploads/2011/10/Hipster-Copter-2.jpg" alt="" width="600" height="339" /></h3>
<p><em>Released just this week, <a title="RipTen tags" href="http://www.ripten.com/tag/take-on-helicopters/" target="_blank">Take On Helicopters</a> is a civilian-helicopter sim from <a title="RipTen tags - BI" href="http://www.ripten.com/tag/bohemia-interactive/" target="_blank">Bohemia Interactive</a>; you know, the guys behind the excellent <a title="RipTen tags - ArmA 2" href="http://www.ripten.com/tag/arma-2/" target="_blank">ArmA</a> series. Last week we sat down with Joris-Jan van&#8217;t Land, Take On&#8217;s Project Lead and Jay Crowe the Creative Lead to ask a few questions from a Simthusiast perspective.</em></p>
<p><strong>RipTen:</strong> <strong>Okay guys, the question of the day is&#8230; why now and why a civilian helicopter sim?</strong></p>
<p><strong>Joris:</strong> Some of the people on the team had already been talking about the idea for a while having seen how cool helicopter flight in our previous titles was. After the PMC DLC for Operation Arrowhead we finally had the opportunity to take it from concept to a real game.</p>
<p><strong>Jay:</strong> Focusing on delivering the experience of (non-lethal!) helicopter gameplay has been a refreshing (and quite challenging) change for us as developers and, we hope too, for our players!</p>
<p><strong>Joris:</strong> One of the more interesting opportunities our engine allows us is to have gameplay outside of the helicopters as well. Even when looking at the currently available helicopter experiences on the market, this is something they do not offer. It completes the package.</p>
<p><strong>Jay:</strong> There&#8217;s definitely a place for a civil helicopter game like Take On. We&#8217;ve presented at both gaming-media events like E3 and GC, and also at simulation expos, such as Paris. The feedback has been very encouraging.</p>
<p><strong>RipTen: What has the experience of marketing TKOH been like? Have you had any resistance or incredulity (like my opening question)? In a scene that is now dominated by hardcore flight-sims, who in particular are you looking at to buy TKOH from release day?</strong></p>
<p><strong>Jay:</strong> ArmA has a strong reputation in combined arms warfare, but hardcore flight-simmers have often remarked that the flight model is too simple for their taste. By extension, we&#8217;ve encountered some of the same perceptions, so it&#8217;s been up to us to show players that Take On is a new experience.</p>
<p><strong>Joris:</strong> It has been hard, and still is hard, to make people who know our games understand this is a new Intellectual Property, a new brand. We have both positive and negative traits associated with our past releases and even when we change in these areas, some people are blind to the changes.</p>
<p><strong>Jay:</strong> However, some players and reviewers have really &#8216;got&#8217; what it is that Take On is all about, putting their pitch-forks and burning torches aside for a moment, and have enjoyed the different challenges and experiences, and recognised the potential that this game tries to offer.</p>
<p><object width="600" height="335" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Gf4kbuOhwgM?version=3&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="600" height="335" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Gf4kbuOhwgM?version=3&amp;hl=en_GB&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><strong>RipTen: You guys have proven to be capable of delivering highly moddable sandbox experiences, how strong are the tools players will have to create their own scenarios in TKOH? And just how complicated can people make them?</strong></p>
<p><strong>Joris:</strong> This is what we&#8217;re really excited about. The possibilities are endless. Think Arma 2 plus all the new technologies, script commands and features. Even just our team still has a never-ending stream of ideas of what to do with civilian helicopters. Add combat to that and you open yet more options. Use the engine&#8217;s capabilities of doing non-helicopter gameplay and pretty much anything becomes possible.</p>
<p><strong>Jay:</strong> Documenting the new features is on-going, and finding ways of presenting and teaching them to new players is what we&#8217;ll be actively working on post-release. One way we&#8217;ll do that for sure is with the community wiki (<a title="http://j.mp/TakeOnBiki" href="http://j.mp/TakeOnBiki">http://j.mp/TakeOnBiki</a>), another is with support on our official forums (<a title="http://j.mp/TakeOnEditing" href="http://j.mp/TakeOnEditing">http://j.mp/TakeOnEditing</a>).</p>
<p><strong>Joris:</strong> We&#8217;ve already seen some custom scenarios during the Community Preview and Pre-Order Beta and are really curious whether the first real add-on will be a helicopter, or something completely unrelated!</p>
<p><strong>RipTen: What sized team do you have working on TKOH? Has it taken any resources away from delivering ArmA 3?</strong></p>
<p><strong>Joris:</strong> We are a different team than the one working on Arma 3 in Brno, so no, it&#8217;s not like everyone at Bohemia Interactive is just working on one active project anymore. Of course there is cross-over, when we share technology or a particular skill-set. We&#8217;ve had about 20 active developers on the team, but there&#8217;s a lot of support staff like marketing, distribution, legal, consultants, etc.</p>
<p><strong>Jay:</strong> Since January, it&#8217;s been a pretty solid core of developers, with numerous other people contributing with their skills or expertise at various stages of the project.</p>
<p><strong>Joris:</strong> Also, quite some of the new tech will be redeployed in A3, so in fact it&#8217;s been beneficial to that game.</p>
<p><strong>RipTen: Is this a mere side project or an attempt at a lasting franchise?</strong></p>
<p><strong>Joris:</strong> We can&#8217;t predict the future, but as the name implies we see the potential for taking on other themes.</p>
<p><strong>Jay:</strong> The new technology alone attests to our investment in the project, with the integration of completely new flight dynamics and new engine features, which, while deployable across our studios, have their heart in this game.</p>
<ul>
<li><a href="http://www.ripten.com/2011/11/11/ripten-review-take-on-helicopters/" title="RipTen Review: Take On Helicopters">RipTen Review: Take On Helicopters</a></li>
<li><a href="http://www.ripten.com/2011/06/25/bohemia-interactives-take-on-helicopters-takes-shape/" title="Bohemia Interactive&#8217;s &#8216;Take On Helicopters&#8217; Is The Most Realistic Heli Sim Yet">Bohemia Interactive&#8217;s &#8216;Take On Helicopters&#8217; Is The Most Realistic Heli Sim Yet</a></li>
<li><a href="http://www.ripten.com/2012/02/08/carrier-command-competition-win-arma-series-take-on-helicopters-mhib/" title="Carrier Command Competition, Win ArmA Series And Take On Helicopters">Carrier Command Competition, Win ArmA Series And Take On Helicopters</a></li>
<li><a href="http://www.ripten.com/2011/06/15/e3-2011-arma-iii-all-other-simulators-need-not-apply-brycew/" title="E3 2011: ArmA III &#8211; All Other Military Simulators Need Not Apply">E3 2011: ArmA III &#8211; All Other Military Simulators Need Not Apply</a></li>
<li><a href="http://www.ripten.com/2010/06/25/arma-2-patch-1-07-is-live-brycew/" title="ArmA 2 Patch 1.07 is Live">ArmA 2 Patch 1.07 is Live</a></li>
<li><a href="http://www.ripten.com/2012/01/27/eagle-dynamics-announce-first-in-flying-legends-dcs-series-the-p-51d-mustang/" title="Eagle Dynamics Announce First In &#8216;Flying Legends&#8217; DCS Series &#8211; The P-51D Mustang">Eagle Dynamics Announce First In &#8216;Flying Legends&#8217; DCS Series &#8211; The P-51D Mustang</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Todd Hollenshead Loves &#8220;Console Scum&#8221; and id&#8217;s Future as a Multiplat Dev</title>
		<link>http://www.ripten.com/2011/09/19/todd-hollenshead-talks-console-scum-and-ids-future-as-a-multiplat-developer/</link>
		<comments>http://www.ripten.com/2011/09/19/todd-hollenshead-talks-console-scum-and-ids-future-as-a-multiplat-developer/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 01:00:53 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[BYOC]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id-Software]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[kevin cloud]]></category>
		<category><![CDATA[Quake Con]]></category>
		<category><![CDATA[quake con 2011]]></category>
		<category><![CDATA[sexy hair]]></category>
		<category><![CDATA[tim willits]]></category>
		<category><![CDATA[todd hollenshead]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=88966</guid>
		<description><![CDATA[Once upon a time there was a little company called id Software.  They made PC games, for PC gamers.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-90956" title="RAGE2" src="http://cdn.ripten.com/wp-content/uploads/2011/09/RAGE2-600x337.png" alt="" width="600" height="337" /></p>
<p>Once upon a time there was a little company called <a href="http://www.ripten.com/tag/id-software">id Software</a>.  They made PC games, for PC gamers.  They knew their fans, and their fans knew them.</p>
<p>However, times have changed.</p>
<p>With their newest IP, <a href="http://www.ripten.com/tag/rage"><em>RAGE</em></a>, id is opening themselves up to a very different &#8216;fanscape&#8217; by releasing the game simultaneously on PC, PS3 and Xbox 360.</p>
<p>That being said, during the <a href="http://youtu.be/qEyxxpNQFIk">20 Years of id panel</a> at <a href="http://www.ripten.com/tag/quake-con-2011">Quake Con</a> last month, <a href="http://www.youtube.com/watch?v=qEyxxpNQFIk&amp;feature=player_detailpage#t=2773s">I stood up and jokingly asked various id &#8216;legends&#8217; what they thought of the, &#8220;Console scum that are ruining hardcore gaming!&#8221;</a></p>
<p>The crowd (made up of roughly 99% PC gamers) cheered and laughed (as did the guys on stage) but all kidding aside, the guys on stage knew the pitfalls of abandoning your hardcore fanbase all too well &#8211; and a lengthy discussion followed.</p>
<p>id technical director and resident rocket scientist, <strong>John Carmack</strong> notably remarked:</p>
<blockquote><p>You would not be able to have the games that are developed today without the broader reach of the console market.</p></blockquote>
<p>So, the next day I caught up with one of the panelists, id&#8217;s CEO <strong>Todd Hollenshead</strong>, to ask what he really does think of the, &#8220;console scum&#8221; and what it&#8217;s like for <strong>id</strong> looking toward the future as a true multiplatform developer:</p>
<p><object width="600" height="339" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=29026354&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed width="600" height="339" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=29026354&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>As you can tell, while Todd and the guys are looking toward their future as a multiplatform developer with promise, they clearly have not forgotten who their hardcore fans are.  Sure, if <em>RAGE</em> was purely a PC game, they would have done some things differently, but rest assured, <em>RAGE</em> on PC is a vastly different experience.  Hell, if the BYOC at Quake Con 2011 was any indication, id fans aren&#8217;t going anywhere anytime soon.</p>
<p>The company wants to make sure they&#8217;re not just appealing to their hardcore PC audience, but their new console audience as well.  As Todd says, if <em>RAGE</em> can satisfy the hardcore PC gamers, it&#8217;ll be an easy sell on the consoles too.</p>
<p>Is it daunting when you&#8217;re about to release your first new IP in over a decade to a completely new audience?  Of course it is!  But if anyone can do it, <strong>id</strong> can.  Especially with the <strong>Bethesda</strong> marketing machine behind them 100%.</p>
<p>Stay tuned to RipTen for continued coverage of <em>RAGE</em> and all things<strong> id Software</strong>.
<ul>
<li><a href="http://www.ripten.com/2011/08/10/20-years-of-id-video-from-quake-con-features-an-epic-question-from-yours-truly/" title="This 20 Years of id Panel From Quake Con Features An Epic Question From RipTen">This 20 Years of id Panel From Quake Con Features An Epic Question From RipTen</a></li>
<li><a href="http://www.ripten.com/2011/08/10/id-isnt-telling-us-a-damn-thing-about-doom-4-until-rage-ships/" title="id Isn&#8217;t Telling Us a Damn Thing About DooM 4 Until RAGE Ships">id Isn&#8217;t Telling Us a Damn Thing About DooM 4 Until RAGE Ships</a></li>
<li><a href="http://www.ripten.com/2011/08/14/john-carmack-thinks-the-ps3-is-the-second-best-console-ever-made/" title="Why John Carmack Thinks The PS3 Is The &#8220;Second Best Console Ever Made&#8221;">Why John Carmack Thinks The PS3 Is The &#8220;Second Best Console Ever Made&#8221;</a></li>
<li><a href="http://www.ripten.com/2011/06/30/id-says-rage-is-arguably-the-best-looking-game-on-consoles-and-runs-at-twice-the-fps/" title="Id Says RAGE Is Arguably The Best Looking Game on Consoles and Runs at Twice the FPS">Id Says RAGE Is Arguably The Best Looking Game on Consoles and Runs at Twice the FPS</a></li>
<li><a href="http://www.ripten.com/2011/08/07/rage-multiplayer-doesnt-have-any-tdm-or-ctf-sorry-bruh-hands-on/" title="RAGE Multiplayer Doesn&#8217;t Have Any TDM or CTF, Sorry Bruh. (Hands On)">RAGE Multiplayer Doesn&#8217;t Have Any TDM or CTF, Sorry Bruh. (Hands On)</a></li>
<li><a href="http://www.ripten.com/2011/08/07/check-out-this-id-cake-5-running-at-60fps-right-to-your-mouth/" title="Check Out This id Cake 5, Running at 60fps Right to Your Mouth">Check Out This id Cake 5, Running at 60fps Right to Your Mouth</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
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		<title>Why John Carmack Thinks The PS3 Is The &#8220;Second Best Console Ever Made&#8221;</title>
		<link>http://www.ripten.com/2011/08/14/john-carmack-thinks-the-ps3-is-the-second-best-console-ever-made/</link>
		<comments>http://www.ripten.com/2011/08/14/john-carmack-thinks-the-ps3-is-the-second-best-console-ever-made/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 02:45:17 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id-Software]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[john carmack interview]]></category>
		<category><![CDATA[Quake Con]]></category>
		<category><![CDATA[quake con 2011]]></category>
		<category><![CDATA[Rage]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=83878</guid>
		<description><![CDATA[John says it's not so much the power of the PS3 as it is the dev tools, which he says simply aren't as good...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-84853" title="Carmack-ps3" src="http://cdn.ripten.com/wp-content/uploads/2011/08/Carmack-ps3-600x337.png" alt="" width="600" height="337" /></p>
<p>When I was down at <a href="http://www.ripten.com/tag/quake-con-2011">Quake Con</a> last week, I got to hear <a href="http://www.ripten.com/tag/id-software">id Software</a>&#8216;s legendary technical director <a href="http://www.ripten.com/tag/john-carmack">John Carmack</a> speak about all sorts of things.  <a href="http://www.ripten.com/2011/08/06/behold-john-carmacks-entire-1-5-hour-quake-con-2011-keynote/">His keynote</a> lasted more than 90 minutes and throughout, you could clearly tell that John had become a fan of Microsoft&#8217;s Xbox 360 console, and far less a fan of Sony&#8217;s Playstation 3.  As a PC gamer myself, which console John prefers developing for means little to me (although it is interesting to hear him discuss it) but I know a lot of our readers are console gamers and they definitely want to know what a development icon like John really thinks about their favorite gaming machines.</p>
<p>Luckily enough, John walked into the press room as I was eating lunch one fine day and I had the opportunity to ask him all about what it&#8217;s like being a multi-platform developer in today&#8217;s gaming world.</p>
<div id="attachment_84849" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-84849" title="Carmack" src="http://cdn.ripten.com/wp-content/uploads/2011/08/Carmack2.jpg" alt="" width="600" height="358" /><p class="wp-caption-text">&quot;Swizzle Your Gigatexels Dave, Trust me&quot;</p></div>
<p>John and I spoke for roughly 20 minutes about various topics, including the aforementioned multi-platform development.  While I can&#8217;t recall all of what we spoke about, there was one comment I remember extremely well.  That came when I asked him, &#8220;So, what do you really think about the PS3?&#8221;</p>
<p>His response?</p>
<blockquote><p>&#8220;Well, it&#8217;s the second best console ever made&#8221;</p></blockquote>
<p><em>He smiled and I laughed.</em></p>
<p>&#8220;What&#8217;s the first?&#8221; I replied</p>
<blockquote><p>&#8220;The 360&#8243;</p></blockquote>
<p>Shame, I was hoping he&#8217;d say the Sega Dreamcast.  ^__^</p>
<p>John says it&#8217;s not so much the <em>power</em> of the PS3 as it is the <em>dev tools</em>, which he says simply aren&#8217;t as good.</p>
<p>However, he did also say that there are places in RAGE where the PS3 works and performs better because the cells have more total processing power.</p>
<p>One thing is for sure.  Even if John thinks that the PS3 is a bigger pain in the ass to develop on, both versions of <a href="http://www.ripten.com/tag/rage">RAGE</a> look damn near equal. (I&#8217;ve played them both) This is simply a testament to the team at id, and the genius of John Carmack.</p>
<p>Stay tuned to RipTen for continued coverage of RAGE and all things id.
<ul>
<li><a href="http://www.ripten.com/2011/09/19/todd-hollenshead-talks-console-scum-and-ids-future-as-a-multiplat-developer/" title="Todd Hollenshead Loves &#8220;Console Scum&#8221; and id&#8217;s Future as a Multiplat Dev">Todd Hollenshead Loves &#8220;Console Scum&#8221; and id&#8217;s Future as a Multiplat Dev</a></li>
<li><a href="http://www.ripten.com/2011/08/10/id-isnt-telling-us-a-damn-thing-about-doom-4-until-rage-ships/" title="id Isn&#8217;t Telling Us a Damn Thing About DooM 4 Until RAGE Ships">id Isn&#8217;t Telling Us a Damn Thing About DooM 4 Until RAGE Ships</a></li>
<li><a href="http://www.ripten.com/2011/08/07/rage-multiplayer-doesnt-have-any-tdm-or-ctf-sorry-bruh-hands-on/" title="RAGE Multiplayer Doesn&#8217;t Have Any TDM or CTF, Sorry Bruh. (Hands On)">RAGE Multiplayer Doesn&#8217;t Have Any TDM or CTF, Sorry Bruh. (Hands On)</a></li>
<li><a href="http://www.ripten.com/2011/08/06/behold-john-carmacks-entire-1-5-hour-quake-con-2011-keynote/" title="Behold John Carmack&#8217;s Entire 1.5 Hour Quake Con 2011 Keynote">Behold John Carmack&#8217;s Entire 1.5 Hour Quake Con 2011 Keynote</a></li>
<li><a href="http://www.ripten.com/2011/07/03/id-explains-why-rage-looks-so-damn-good-on-consoles/" title="id Explains Why RAGE Looks So Damn Good On Consoles">id Explains Why RAGE Looks So Damn Good On Consoles</a></li>
<li><a href="http://www.ripten.com/2011/06/30/id-says-rage-is-arguably-the-best-looking-game-on-consoles-and-runs-at-twice-the-fps/" title="Id Says RAGE Is Arguably The Best Looking Game on Consoles and Runs at Twice the FPS">Id Says RAGE Is Arguably The Best Looking Game on Consoles and Runs at Twice the FPS</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/08/14/john-carmack-thinks-the-ps3-is-the-second-best-console-ever-made/feed/</wfw:commentRss>
		<slash:comments>166</slash:comments>
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		<item>
		<title>Dungeon Masters Rejoice! Roleplaying in Mass Effect 3 Is Deeper Than Ever</title>
		<link>http://www.ripten.com/2011/08/14/dungeon-masters-rejoice-the-roleplaying-in-mass-effect-3-is-deeper-than-ever/</link>
		<comments>http://www.ripten.com/2011/08/14/dungeon-masters-rejoice-the-roleplaying-in-mass-effect-3-is-deeper-than-ever/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 02:00:48 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Casey Hudson]]></category>
		<category><![CDATA[customization]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[ME3]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=84830</guid>
		<description><![CDATA[Roleplayers felt that the role playing elements from the original Mass Effect had been stripped down...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-84838" title="Casey-Hudson-Interview" src="http://cdn.ripten.com/wp-content/uploads/2011/08/Casey-Hudson-Interview-600x337.jpg" alt="" width="600" height="337" /></p>
<p>The <a href="http://www.ripten.com/tag/mass-effect">Mass Effect</a> series has seen a constant evolution in terms of story, graphics and gameplay.  While many would agree that the gameplay in Mass Effect 2 was superior to it&#8217;s predecessor, many roleplayers like myself felt that the role playing elements from the original game had been stripped down.</p>
<p>Well, recently I got hands on with <a href="http://www.ripten.com/tag/mass-effect-3">Mass Effect 3</a> and was pleasantly surprised to see things like increased weapon customization and deeper and more varied skill trees within the game.  Better yet, I was able to grab series executive producer <a href="http://www.ripten.com/tag/casey-hudson">Casey Hudson</a> to talk about it:</p>
<p><object width="600" height="338" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=27703863&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed width="600" height="338" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=27703863&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>As Casey said, in Mass Effect 3 you literally lay your weapon out in front of you to customize it, often times in the heat of battle, and can do things like add scopes, mods, barrels, different ammo types and so on.  The way in which it&#8217;s done is entirely new to the series and also entirely one of the cooler new parts of the game.</p>
<div id="attachment_84836" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-84836" title="Mass-Effect-3-weapon-bench" src="http://cdn.ripten.com/wp-content/uploads/2011/08/Mass-Effect-3-weapon-bench-600x324.jpg" alt="" width="600" height="324" /><p class="wp-caption-text">This Is How You Will See Your Weapon Laid Out In Mass Effect 3</p></div>
<p>As you also may have heard Casey say, the game&#8217;s economy has been expanded to facilitate this.  More good news considering how us roleplayers love to run around to every shop in the galaxy buying and selling rifle parts.</p>
<p>Likewise, the skill trees  are now deeper and more involved than ever before.  Sure, you can still set Shepard and his crew to &#8220;auto-level&#8221; but why would you when you have all new levels of custmization that really allow you to get lost in the &#8220;choices&#8221; that make the <em>Mass Effect</em> series so much fun for fans of shooters and RPGs alike.</p>
<div id="attachment_84840" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-84840" title="Mass-Effect-3-Skill-tree" src="http://cdn.ripten.com/wp-content/uploads/2011/08/Mass-Effect-3-Skill-tree-600x338.png" alt="" width="600" height="338" /><p class="wp-caption-text">It&#39;s Deeper, Baby</p></div>
<p>Stay tuned to RipTen for continued coverage of <em>Mass Effect 3</em> and all things <a href="http://www.ripten.com/tag/bioware">BioWare</a></p>
<p>Oh, and don&#8217;t forget <a href="http://youtu.be/3zFNXH_-QKg">whose cosplay is Casey&#8217;s favorite</a> ^__^
<ul>
<li><a href="http://www.ripten.com/2011/10/27/hands-on-mass-effect-3-co-op-why-its-a-good-thing/" title="Hands on Mass Effect 3 Co-Op, Why it&#8217;s a Good Thing">Hands on Mass Effect 3 Co-Op, Why it&#8217;s a Good Thing</a></li>
<li><a href="http://www.ripten.com/2011/11/17/mass-effect-3s-n7-edition-contains-art-book-robot-dog/" title="Mass Effect 3&#8242;s N7 Edition Contains Art Book, Robot Dog">Mass Effect 3&#8242;s N7 Edition Contains Art Book, Robot Dog</a></li>
<li><a href="http://www.ripten.com/2011/11/11/mass-effect-3-co-op-will-have-dlc-no-splitscreen/" title="Mass Effect 3 Co-Op Will Have DLC, No Splitscreen">Mass Effect 3 Co-Op Will Have DLC, No Splitscreen</a></li>
<li><a href="http://www.ripten.com/2011/11/05/mass-effect-3-beta-leaks-onto-xbl-bioware-responds/" title="Mass Effect 3 Beta Leaks Onto XBL, Bioware Responds">Mass Effect 3 Beta Leaks Onto XBL, Bioware Responds</a></li>
<li><a href="http://www.ripten.com/2011/10/12/casey-hudson-explains-mass-effect-3-multiplayer-in-new-trailer/" title="Casey Hudson Explains Mass Effect 3 Multiplayer In New Trailer ">Casey Hudson Explains Mass Effect 3 Multiplayer In New Trailer </a></li>
<li><a href="http://www.ripten.com/2011/07/24/mass-effect-3-will-allow-you-to-tweak-imported-me2-character/" title="Mass Effect 3 Will Allow You to &#8220;Tweak&#8221; Your Imported ME2 Character">Mass Effect 3 Will Allow You to &#8220;Tweak&#8221; Your Imported ME2 Character</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/08/14/dungeon-masters-rejoice-the-roleplaying-in-mass-effect-3-is-deeper-than-ever/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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		<title>Treyarch Explains How They Build and Balance Multiplayer Maps</title>
		<link>http://www.ripten.com/2011/08/03/treyarch-explains-how-they-build-and-balance-multiplayer-maps/</link>
		<comments>http://www.ripten.com/2011/08/03/treyarch-explains-how-they-build-and-balance-multiplayer-maps/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 22:00:01 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Activison]]></category>
		<category><![CDATA[annihilation]]></category>
		<category><![CDATA[Black Ops]]></category>
		<category><![CDATA[blops]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[CoD: Blops]]></category>
		<category><![CDATA[david vonderhaar]]></category>
		<category><![CDATA[escalation]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[map packs]]></category>
		<category><![CDATA[treyarch]]></category>
		<category><![CDATA[von]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=83246</guid>
		<description><![CDATA[Creating multiplayer maps is hard.  It's even harder when you have to do it for the biggest game in the world...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-83344" title="VonTheMon" src="http://cdn.ripten.com/wp-content/uploads/2011/08/VonTheMon-600x337.png" alt="" width="600" height="337" /></p>
<p>Building and balancing multiplayer maps is hard.  It&#8217;s even harder when you have to do it for the biggest video game franchise in the world and are expected to pump out high quality map packs after release.</p>
<p>So, just how does <a href="http://www.ripten.com/tag/treyarch">Treyarch</a> manage to get it done with a game as big as <a href="http://www.ripten.com/tag/black-ops">Call of Duty: Black Ops</a>?</p>
<p>We sat down with design director <a href="http://twitter.com/#!/DavidVonderhaar">David &#8220;Von&#8221; Vonderhaar</a> to find out:</p>
<p><object width="600" height="338" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=27233003&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed width="600" height="338" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=27233003&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>So, there you have it.  Start with an idea, build around that idea, balance around those ideas and then&#8230; pass the controller.</p>
<p>Von told me that it takes months to get maps from start to finish, and that tons of maps have been left on the cutting room floor.</p>
<p>It&#8217;s a never ending struggle to please every CoD gamer out there, but it&#8217;s a challenge that Von and his team are up to.
<ul>
<li><a href="http://www.ripten.com/2011/05/03/call-of-duty-black-ops-escalation-map-pack-now-available-on-xbox-live/" title="Call of Duty: Black Ops &#8220;Escalation&#8221; Map Pack Now Available on Xbox Live">Call of Duty: Black Ops &#8220;Escalation&#8221; Map Pack Now Available on Xbox Live</a></li>
<li><a href="http://www.ripten.com/2011/04/05/cod-black-ops-escalation-map-pack-revealed-and-dated-brycew/" title="Call of Duty: Black Ops &#8216;Escalation&#8217; Map Pack Revealed and Dated">Call of Duty: Black Ops &#8216;Escalation&#8217; Map Pack Revealed and Dated</a></li>
<li><a href="http://www.ripten.com/2011/08/18/call-of-duty-black-ops-rezurrection-zombie-authority-trailer/" title="Call of Duty: Black Ops Rezurrection &#8211; Zombie Authority Trailer">Call of Duty: Black Ops Rezurrection &#8211; Zombie Authority Trailer</a></li>
<li><a href="http://www.ripten.com/2011/08/11/call-of-duty-black-ops-rezurrection-behind-the-scenes-preview-video/" title="Call of Duty: Black Ops Rezurrection Behind-the-Scenes Preview Video">Call of Duty: Black Ops Rezurrection Behind-the-Scenes Preview Video</a></li>
<li><a href="http://www.ripten.com/2011/06/25/welcome-to-the-jungle-in-new-black-ops-annihilation-zombie-trailer/" title="Welcome to The Jungle in New Black Ops Annihilation Zombie Trailer">Welcome to The Jungle in New Black Ops Annihilation Zombie Trailer</a></li>
<li><a href="http://www.ripten.com/2011/05/02/new-cod-black-ops-call-of-the-dead-developer-diary-brycew/" title="New Black Ops &#8216;Call of the Dead&#8217; Developer Diary Shows More Gameplay">New Black Ops &#8216;Call of the Dead&#8217; Developer Diary Shows More Gameplay</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/08/03/treyarch-explains-how-they-build-and-balance-multiplayer-maps/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Rocksteady is &#8220;Amazed&#8221; by How Arkham City Looks On Current Gen Consoles</title>
		<link>http://www.ripten.com/2011/07/26/rocksteady-is-amazed-by-how-arkham-city-looks-on-current-gen-consoles/</link>
		<comments>http://www.ripten.com/2011/07/26/rocksteady-is-amazed-by-how-arkham-city-looks-on-current-gen-consoles/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 10:00:25 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[arkham city]]></category>
		<category><![CDATA[arkham city graphics]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[Comic-Con]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Paul Crocker]]></category>
		<category><![CDATA[Rocksteady]]></category>
		<category><![CDATA[sdcc11]]></category>
		<category><![CDATA[sdcc2011]]></category>
		<category><![CDATA[visuals]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=81931</guid>
		<description><![CDATA[We had the chance to sit down with the designers of Batman: Arkham City.  Things are looking "amazing" indeed.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-81957" title="BatmanInterview" src="http://cdn.ripten.com/wp-content/uploads/2011/07/BatmanInterview-600x337.png" alt="" width="600" height="337" /><em></em></p>
<p><em><a href="http://www.ripten.com/tag/arkham-city">Batman: Arkham City</a></em> is shaping up to be bigger and better than <a href="http://www.ripten.com/tag/arkham-asylum">it&#8217;s predecessor</a> in every way.  That means story, gameplay, and of course&#8230; graphics.</p>
<p>This week I had the chance to sit down with Paul Crocker, the lead narrative designer for both <em>Arkham Asylum</em> and<em> Arkham City</em>.  Low and behold, he had some great things to say about what he and the team at <a href="http://www.ripten.com/tag/rocksteady">Rocksteady</a> are working so hard on.</p>
<p>First off, when asked about Catwoman &#8211; Paul said that she was nearly first on their list of characters they wanted to have playable, it was just a matter of &#8216;if&#8217; they could pull it off.  They really wanted to push themselves to deliver a different experience from the first game, and having the two characters playable with an intertwining storyline really helped them to achieve that goal.</p>
<p><img class="aligncenter size-medium wp-image-81940" title="catwoman" src="http://cdn.ripten.com/wp-content/uploads/2011/07/catwoman-600x298.jpg" alt="" width="600" height="298" /></p>
<p>I pressed Paul for details about hopefully seeing Robin playable in more than just the challenge missions (<a href="http://cdn.ripten.com/wp-content/uploads/2011/06/Robin_FullBodyRender_PR-copy-600x852.jpg">since he&#8217;s so badass now</a>) but alas, he replied that they have no plans to bring Robin into the game in a greater playable capacity at the moment.</p>
<p>However, when I asked if there would be any BIG surprises in store for players in the game, he replied, &#8220;Oh, yes&#8221;</p>
<p>He went on to say that since people know and love just about every character in the Batman universe, keeping things a secret and letting the player be surprised is that much more important to them.  The team at Rocksteady knows it&#8217;s infuriating for players who want to know every detail of the game before it hits stores, but they believe that the payoff is worth the frustration:</p>
<blockquote><p>&#8220;You have no idea how hard we worked to keep Scarecrow under wraps the first time&#8230; it was insane.  Yet, I think everyone who got to experience the game, was thankful for that moment&#8221;</p></blockquote>
<p><img class="aligncenter size-medium wp-image-81944" title="Scarecrow" src="http://cdn.ripten.com/wp-content/uploads/2011/07/Scarecrow-600x337.jpg" alt="" width="600" height="337" /></p>
<p>When I grilled him about how amazing Arkham City looks on PC thanks to their partnership with <a href="http://www.ripten.com/tag/nvidia">Nvidia</a>, he said that it was obviously brilliant since they develop on PC, but that Rocksteady&#8217;s goal was to make the game look as good as possible on all platforms.</p>
<p>I then asked, &#8220;Why do you go that extra step, when so many other developers don&#8217;t?&#8221;</p>
<blockquote><p>&#8220;What&#8217;s brilliant for us, and also terrible for us, is that we&#8217;ll make this thing look amazing on the PC, and then have to find a way to keep the quality of the visuals on consoles.&#8221;</p></blockquote>
<p>A rough task indeed, given how capable PC&#8217;s are of pumping out <em>next gen</em> graphics and how far ahead of consoles they are at this point in this gaming generation.  However, when I asked if he thought it was time for new consoles yet, he had this to say:</p>
<blockquote><p>&#8220;I would buy a new console if it came out tomorrow, but I don&#8217;t know if it really is time.  Arkham City looks great on the current gen, so I can hold onto that money for a bit longer.&#8221;</p>
<p>&#8220;Our goal is to make all versions of the game look as absolutely stunning as we can&#8221;</p></blockquote>
<p><img class="aligncenter size-medium wp-image-81949" title="BatCat" src="http://cdn.ripten.com/wp-content/uploads/2011/07/BatCat-600x354.jpg" alt="" width="600" height="354" /></p>
<p>And indeed it does.  Both Paul and myself admittedly have had to do double takes when checking out <em>Arkham City</em>.  Only upon close inspection did we realize <em>it wasn&#8217;t the PC version</em>, but in fact the Xbox 360 version that was being shown.  Paul went on to say:</p>
<blockquote><p><strong>&#8220;I&#8217;ve walked into rooms and gone, &#8220;Is that the PC version?&#8221;  and been &#8220;Amazed&#8221; that it was the Xbox version&#8221;</strong></p></blockquote>
<p>So, by all accounts, it looks as if Rocksteady will prove once again that they are a developer who can go toe to toe with the best of them and deliver a gaming experience in the current generation that is second to none.</p>
<blockquote><p>&#8220;Honestly, we just want to make the best Batman game we can&#8221;</p></blockquote>
<p>Stay tuned to RipTen for continued coverage of <em>Arkham City</em> and all things Rocksteady.</p>
<p><img class="aligncenter size-medium wp-image-81938" title="Arkham City Two Face" src="http://cdn.ripten.com/wp-content/uploads/2011/07/Arkham-City-Two-Face-600x337.jpg" alt="" width="600" height="337" /></p>
<p><em> Editor&#8217;s Note:  I know you guys are used to me doing video interviews, and I do indeed have this entire conversation on video.  However, it was far too noisy in the press room for me to publish it as such.  </em></p>
<p><em>Deal with it ^__^<br />
</em>
<ul>
<li><a href="http://www.ripten.com/2011/07/21/the-penguin-gets-his-own-batman-arkham-city-trailer/" title="The Penguin Gets His Own Batman: Arkham City Trailer ">The Penguin Gets His Own Batman: Arkham City Trailer </a></li>
<li><a href="http://www.ripten.com/2011/10/26/watch-nightwing-kick-ass-in-his-arkham-city-trailer/" title="Watch Nightwing Kick Ass In His Arkham City Trailer">Watch Nightwing Kick Ass In His Arkham City Trailer</a></li>
<li><a href="http://www.ripten.com/2011/10/11/batman-arkham-city-nightwing-robin-dlc-packs-dated-and-detailed/" title="Batman: Arkham City &#8211; Nightwing &#038; Robin DLC Packs Dated and Detailed">Batman: Arkham City &#8211; Nightwing &#038; Robin DLC Packs Dated and Detailed</a></li>
<li><a href="http://www.ripten.com/2011/08/31/arkham-city-will-have-new-game-plus/" title="Arkham City Will Have New Game Plus+">Arkham City Will Have New Game Plus+</a></li>
<li><a href="http://www.ripten.com/2011/08/16/batman-arkham-city-to-feature-3d-gameplay-on-xbox-360/" title="Batman Arkham City to Feature 3D Gameplay on Xbox 360">Batman Arkham City to Feature 3D Gameplay on Xbox 360</a></li>
<li><a href="http://www.ripten.com/2011/07/22/halo-combat-evolved-anniversary-comic-con-gameplay-trailer/" title="Halo: Combat Evolved Anniversary &#8211; Comic Con Gameplay Trailer">Halo: Combat Evolved Anniversary &#8211; Comic Con Gameplay Trailer</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>If Gears 3 Sells Well, Cliff Bleszinski Says Another Game is, &#8220;Business 101&#8243;</title>
		<link>http://www.ripten.com/2011/07/18/if-gears-3-sells-well-cliff-bleszinski-says-another-game-is-just-business-101/</link>
		<comments>http://www.ripten.com/2011/07/18/if-gears-3-sells-well-cliff-bleszinski-says-another-game-is-just-business-101/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 13:00:31 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Blaznats]]></category>
		<category><![CDATA[Chad Lakkis]]></category>
		<category><![CDATA[Cliff Bleszinski]]></category>
		<category><![CDATA[Cliff-o-rama]]></category>
		<category><![CDATA[Cliffy-B]]></category>
		<category><![CDATA[Dicktits]]></category>
		<category><![CDATA[Epic-Games]]></category>
		<category><![CDATA[Gears 3]]></category>
		<category><![CDATA[Gears 4]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Gears of War 4]]></category>
		<category><![CDATA[gow3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[retro-lancer]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=80561</guid>
		<description><![CDATA[What happens when Chad gets locked in a room with Gears of War 3 and Cliffy B? Epic happens.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-80733" title="SrsGears" src="http://cdn.ripten.com/wp-content/uploads/2011/07/SrsGears-600x337.png" alt="" width="600" height="337" /></p>
<p>RipTen founder Chad Lakkis is a well known <a href="http://www.ripten.com/tag/gears-of-war">Gears of War</a> fanatic.  <a href="http://kotaku.com/5065666/would-you-drive-six-hours-for-a-game?comment=8421759">He famously drove over six hours to get himself the original Gears of War</a> and his fandom has only grown since then.  As an artist, he&#8217;s been responsible for things like the <a href="http://cdn.ripten.com/wp-content/uploads/2008/10/gears-movie-poster2.jpg">Gears of War movie poster</a> and the <a href="http://cdn.ripten.com/wp-content/uploads/2010/11/gears-of-canada.jpg">Maple Leaf of War</a>, but it&#8217;s always <a href="http://www.ripten.com/2008/11/11/gears-of-war-2-review/">the games themselves</a> that he&#8217;s looked forward to messing around with the most.</p>
<p>Recently, <a href="http://www.ripten.com/tag/microsoft">Microsoft</a> gave Chad the chance to test out <a href="http://www.ripten.com/tag/gears-of-war-3">Gears of War 3</a> &#8211; what they didn&#8217;t tell him was that he&#8217;d be locked in a room with <a href="http://www.ripten.com/tag/cliffy-B">Epic Games</a> design director, <a href="http://www.ripten.com/tag/cliffy-b">Cliff Bleszinski</a>.</p>
<p>RipTen has spoken with Cliff on several occasions and we can usually be found bothering him on <a href="http://twitter.com/#!/therealcliffyb">twitter</a>, but this was the first time Chad had the chance to sit down and spend some quality time with the one and only <em>Cliffy B</em>.</p>
<p>After being so impressed with the game that <a href="http://www.ripten.com/2011/06/17/riptens-best-of-e3-2011-awards/">we gave it two Best of E3 awards</a> &#8211; Chad had a few questions that Cliff was happy to answer:</p>
<p><img class="aligncenter size-medium wp-image-80568" title="Best 360 Game" src="http://cdn.ripten.com/wp-content/uploads/2011/07/Best-360-Game-600x263.png" alt="" width="600" height="263" /><strong></strong></p>
<p><strong>RipTen:</strong> I liked the variety in Gears 2 overall.</p>
<p><strong>Cliff B: </strong>Yeah. Variety is key.</p>
<p><strong>RipTen: </strong>How does the variety in Gears 3 stack up?</p>
<p><strong>Cliff B:</strong> Basically it gets back to crunchy combat bowls. There was an image that went around on the internet a while back that showed a FPS map design from 1993 of DOOM E1M1. It showed this really cool kind of porous environment that you could kind of explore around a bit, and then it showed 2010 and it was like &#8216;line, cut scene, line cut scene, line, cutscene, line, cutscene.&#8217; And I feel like, you know, not to slag our old work, because we&#8217;re still proud of it, but there were sections of Gears 2 were a little more of the latter image and less of the prior image.</p>
<div id="attachment_80562" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-80562" title="leveldesignclassic" src="http://cdn.ripten.com/wp-content/uploads/2011/07/leveldesignclassic-600x479.jpg" alt="" width="600" height="479" /><p class="wp-caption-text">This is The Picture He Mentioned - Sad But True</p></div>
<p><strong>Cliff B:</strong> Gears works when it&#8217;s the fountain fight in Gears 1, or the East Baracade Academy first fight where you go in and &#8216;ok what&#8217;s my strategy? I&#8217;m gonna go to the right. I found a Long Shot. I&#8217;m going to try sniping. Okay, that didn&#8217;t work. I died. Respawn, go to the left. Oh, I found a Torque Bow in the closet and I&#8217;m going to use that&#8230; and then I killed the Boomer and I got his Boomshot for the next wave of enemies.  It&#8217;s kind of a free-form crunchy combat bowl and we&#8217;re going to get back to that a lot.</p>
<p>So environmentally, I assure you that if you were to map out the color tone of the entire campaign across the board, you&#8217;re going to see quite a bit of variety in there, from the different types of villages you can go to.  You saw in the War Pigs Trailer, there&#8217;s actually a level that&#8217;s under water as well. So there&#8217;s lots of really cool variety in there.</p>
<p><strong>RipTen: </strong>Now, when you design the weapons for Gears &#8211; what&#8217;s the thought process that goes into your weapon design? You&#8217;ve always had unique weapons implementation.<br />
<strong><br />
Cliff B: </strong>Well, I think the pendulum goes back and forth between just regular ol&#8217; guns and unique weapons. I mean, I&#8217;ve wanted to see a Digger type launcher weapon for a while right? We&#8217;re not the first company to do that also, but I think our implementation is great.  The mentality for Gears 3 is to just add more regular guns, right? That&#8217;s where the Pendulum Lancer came from. I mean, you know &#8211; different recoil rate, a different clip size, different damage, different stopping power &#8211; these are things that gun nuts just cream over.</p>
<div id="attachment_80564" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-80564" title="retro-lancer_1306189959" src="http://cdn.ripten.com/wp-content/uploads/2011/07/retro-lancer_1306189959-600x456.jpg" alt="" width="600" height="456" /><p class="wp-caption-text">The Pendulum or &quot;Retro&quot; Lancer</p></div>
<p>So, sometimes it&#8217;s okay to just have more interesting rifles that are just guns, because we have plenty of unique kind of goofy things that go on, as far as the different weapons.</p>
<p><strong>RipTen: </strong>You guys are talking about this being the end of a trilogy, the last of three parts. If the fan interest is still there, considering the impact of the characters you have developed and the following they have, are you open to continuing the brand in some way?</p>
<p><strong>Cliff B: </strong>Well, there&#8217;s always the Peter Jackson route, right? Do The Hobbit or something like that. I mean, we&#8217;re business people. Gears 1 and 2 sold about 6 million copies, so if this game comes out and, God willing, sells 8 or 10 million it would be completely dumb to not do another one, right? <strong>It&#8217;s just business 101.</strong>  So, I mean, the key is figuring out what&#8217;s appropriate. What makes sense for this connected world that we&#8217;re moving into?  So, that remains to be seen. That&#8217;s the million dollar question&#8230;</p>
<p>-</p>
<p>Stay tuned to RipTen for more on Gears of War 3 and Cliffy B.</p>
<p><object width="600" height="371" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SpaBfnu49wY?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="600" height="371" type="application/x-shockwave-flash" src="http://www.youtube.com/v/SpaBfnu49wY?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object>
<ul>
<li><a href="http://www.ripten.com/2011/12/06/cliffy-b-hints-at-new-epic-games-ip-in-vga-teaser/" title="Cliffy B Will Reveal a New Epic Games IP at the VGAs">Cliffy B Will Reveal a New Epic Games IP at the VGAs</a></li>
<li><a href="http://www.ripten.com/2011/09/29/gears-of-war-3s-first-week-sales-hit-three-million-units-sam-n/" title="Gears of War 3 First Week Sales Hit Three Million Units">Gears of War 3 First Week Sales Hit Three Million Units</a></li>
<li><a href="http://www.ripten.com/2011/09/20/ripten-review-gears-of-war-3-xbox-360/" title="RipTen Review: Gears of War 3 (Xbox 360)">RipTen Review: Gears of War 3 (Xbox 360)</a></li>
<li><a href="http://www.ripten.com/2011/07/26/old-spice-guy-spoils-the-ending-of-gears-of-war-3/" title="Old Spice Guy Spoils The Ending of Gears of War 3">Old Spice Guy Spoils The Ending of Gears of War 3</a></li>
<li><a href="http://www.ripten.com/2011/07/03/epic-releases-official-statement-concerning-the-gears-of-war-3-leak/" title="Epic Releases Official Statement Concerning The Gears of War 3 Leak ">Epic Releases Official Statement Concerning The Gears of War 3 Leak </a></li>
<li><a href="http://www.ripten.com/2011/07/03/gears-of-war-3-epic-media-blowout-videos-gameplay-and-much-more/" title="Gears of War 3 Epic Media Blowout &#8211; Videos, Gameplay and Much More">Gears of War 3 Epic Media Blowout &#8211; Videos, Gameplay and Much More</a></li>
</ul>
]]></content:encoded>
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		<title>The Inspirations of Starhawk &#8211; An Interview With Dylan Jobe</title>
		<link>http://www.ripten.com/2011/07/10/the-inspirations-of-starhawk-an-interview-with-dylan-jobe/</link>
		<comments>http://www.ripten.com/2011/07/10/the-inspirations-of-starhawk-an-interview-with-dylan-jobe/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 16:00:47 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[battlezone]]></category>
		<category><![CDATA[build and battle]]></category>
		<category><![CDATA[dylan jobe interview]]></category>
		<category><![CDATA[dylan-jobe]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Lightbox Interactive]]></category>
		<category><![CDATA[pixel-junk-monsters]]></category>
		<category><![CDATA[plants vs zombies]]></category>
		<category><![CDATA[Starhawk]]></category>
		<category><![CDATA[starhawk interview]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=75062</guid>
		<description><![CDATA[We spoke with Lightbox CEO Dylan Jobe to get to low down on just what inspired their latest creation and how.]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-79293 aligncenter" title="Dylan-Jobe-Interview" src="http://cdn.ripten.com/wp-content/uploads/2011/06/Dylan-Jobe-Interview-600x337.png" alt="" width="600" height="337" /></p>
<p>You may be surprised by some of the titles of the games pictured above.  Yet, as surprising as they may seem, it&#8217;s not surprising at all really.  At it&#8217;s core, <a href="http://www.ripten.com/tag/starhawk">Starhawk</a> is a tower defense game with more similarities to games like <em>Plants vs. Zombies</em> than you may think.  But don&#8217;t take my word for it &#8211; I spoke with <a href="http://www.ripten.com/tag/lightbox-interactive">Lightbox Interactive</a> CEO <a href="http://www.ripten.com/tag/dylan-jobe">Dylan Jobe</a> to get to low down on just what inspired their latest creation and how.</p>
<p>DJ:  I remember the day I was flying back from LA and playing Plants vs. Zombies on my iPad.  It was still pretty early yet on Starhawk. Well, early is a relative term because we really spent a loooong time in pre-production. We knew we needed to be different with Starhawk but it did take us quite awhile to find our sweet spot.  We wish we could have done it faster but, ya know how it goes. Anyhow, yeah so playing PvZ I was really intrigued by a few very simple things they did like showing the player the zombie types that would be attacking with that initial camera pan. Or the simple joy and cadence of tapping the suns as they are plopped out on to the game board.  I also really liked the fact that I had more plants than I could use in my &#8220;seed inventory&#8221; which helped to stimulate some really interesting player choices.</p>
<div id="attachment_79295" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-79295" title="Plants-vs-zombies" src="http://cdn.ripten.com/wp-content/uploads/2011/07/Plants-vs-zombies-600x387.jpg" alt="" width="600" height="387" /><p class="wp-caption-text">This Image Screams AAA PS3 Exclusive Build and Battle Third Person Action</p></div>
<p>DO:  So how did that impact <em>Starhawk</em>?</p>
<p>DJ:  Well, it was the simple yet fun esthetics of collecting and spending sun which got us thinking about our very simple economy &#8212; <em>killing to build and building to kill</em>.  The idea that shooting buildings, enemies, and vehicles would yield the currency for our Build&amp;Battle system and how it had to be gratifying to &#8220;get paid&#8221;. And really Dave, to an even larger degree, <em>PixelJunk Monsters</em> really inspired us for how way we handle our Build &amp; Battle currency. In PJM, the player uses his towers to destroy enemies and then they poof into coins that the player then collects and uses to build more towers.</p>
<p>DO:  Ok, now how does that sort of a system translate into a game like <em>Starhawk</em>?</p>
<p>DJ:  Well, in <em>Starhawk</em>, there are more structures than the player can hold in his inventory at any one time. Now we don&#8217;t have a &#8220;pick your seeds&#8221; phase, but the way the player gains access to Build &amp; Battle structures in the solo-campaign occurs by 2 methods. The first one, is the very straightforward way via Cutter, your gearman up in the dropship. He provides you with the critical path structures that you will need for a mission. However, that was not enough for us. We really liked the variability that we saw players get from PvZ but we chose not to do a &#8220;seed select&#8221; phase due to a variety of technical and design reasons. So what we ended up doing was pretty slick in the end, and that is to hide/place non-critical-path Build &amp; Battle parts in each mission that players can &#8220;salvage&#8221;.  The salvage pick-ups are the ones you may have seen in the videos or in our demo solo-mission &#8212; they&#8217;re the ones that have the glowing yellow boxes around them. And in the demo we didn&#8217;t really *hide* them so please don&#8217;t think that&#8217;s our best attempt at hidden pick-ups :-p</p>
<p><img class="size-medium wp-image-79297 aligncenter" title="build and battle" src="http://cdn.ripten.com/wp-content/uploads/2011/07/build-and-battle-600x336.jpg" alt="" width="600" height="336" /></p>
<p>DJ:  The cool thing about this system of salvage pick-ups is that it helps to seed interesting player choices in the gamed: does a player build up some defenses and then go out and explore a bit to see if he can find new parts? Does the player tweet his friends to see if they know the location of any hidden parts? Or, after completing the mission, does the player see that in the end-mission rewards screen, there was a +4000xp bonus award for using only Flak-Turrets to defeat the Hawks&#8230; thus informing him that, &#8220;Hey, there are Flak-Turrets hidden somewhere in the level!&#8221;.  So, he may want to replay that mission with a different strat, look for the Flak-Turrets and then farm the mission for 4000K xp.</p>
<p>Wow, this is kind of a ramble. Sorry about that!!!</p>
<ul>
<li><a href="http://www.ripten.com/2011/07/15/new-starhawk-behind-the-scenes-video-talks-backstory/" title="New Starhawk Behind The Scenes Video Talks Backstory">New Starhawk Behind The Scenes Video Talks Backstory</a></li>
<li><a href="http://www.ripten.com/2011/05/20/a-starhawk-beta-coming-aaronalex/" title="A Starhawk Beta Is Definitely Coming">A Starhawk Beta Is Definitely Coming</a></li>
<li><a href="http://www.ripten.com/2011/05/12/ps3-exclusive-starhawk-officially-announced-screens/" title="PS3 Exclusive &#8216;Starhawk&#8217; Officially Announced (Video/Screens)">PS3 Exclusive &#8216;Starhawk&#8217; Officially Announced (Video/Screens)</a></li>
<li><a href="http://www.ripten.com/2012/01/13/starhawk-public-beta-begins-january-17th-for-playstation-plus-members/" title="Starhawk Public Beta Begins January 17th for PlayStation Plus Members">Starhawk Public Beta Begins January 17th for PlayStation Plus Members</a></li>
<li><a href="http://www.ripten.com/2011/09/15/new-starhawk-trailer-shows-off-space-combat/" title="New Starhawk Trailer Shows Off Space Combat">New Starhawk Trailer Shows Off Space Combat</a></li>
<li><a href="http://www.ripten.com/2012/02/08/starhawk-takes-to-the-stars-with-a-limited-edition/" title="Starhawk Takes to the Stars with a Limited Edition">Starhawk Takes to the Stars with a Limited Edition</a></li>
</ul>
]]></content:encoded>
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		<title>id Explains Why RAGE Looks So Damn Good On Consoles</title>
		<link>http://www.ripten.com/2011/07/03/id-explains-why-rage-looks-so-damn-good-on-consoles/</link>
		<comments>http://www.ripten.com/2011/07/03/id-explains-why-rage-looks-so-damn-good-on-consoles/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 19:00:11 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[e3 2011]]></category>
		<category><![CDATA[E311]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id tech 5]]></category>
		<category><![CDATA[id-Software]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[rage on consoles]]></category>
		<category><![CDATA[tim willits]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=78553</guid>
		<description><![CDATA[RipTen had a chance to speak with id's creative director Tim Willits, and he answered all of our questions...]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-78575 aligncenter" title="RageLooksGood" src="http://cdn.ripten.com/wp-content/uploads/2011/07/RageLooksGood-600x337.jpg" alt="" width="600" height="337" /></p>
<p>In <a href="http://www.ripten.com/2011/06/30/rage-the-legacy-of-id-video-shows-awesome-tech-and-tradition/">their latest developer diary</a>, <a href="http://www.ripten.com/2011/06/30/id-says-rage-is-arguably-the-best-looking-game-on-consoles-and-runs-at-twice-the-fps/">id Software said that RAGE was arguably the best looking game on consoles</a>.  As can be expected, <a href="http://n4g.com/news/797558/id-says-rage-is-arguably-the-best-looking-game-on-consoles-and-runs-at-twice-the-fps/com">gamer reactions were decidedly mixed</a> about such a statement.</p>
<p>However, it just so happens that RipTen had a chance to speak with id&#8217;s creative director <a href="http://www.ripten.com/tag/tim-willits">Tim Willits</a> recently, and he answered our questions about how they got <a href="http://www.ripten.com/tag/RAGE">RAGE</a> to look so damn good on consoles:</p>
<p><object width="600" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=25925720&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=25925720&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>So, there you have it.  The answer to every question about RAGE and id Software is&#8230; <a href="http://www.ripten.com/tag/john-carmack">John Carmack</a>.</p>
<p>Actually, the answer is the awesome technology behind the new <a href="http://www.ripten.com/tag/id-tech-5">id Tech 5</a> engine&#8230; but you probably already knew that.</p>
<p>Stay tuned to RipTen for continued coverage of RAGE and all things <strong>id</strong>.
<ul>
<li><a href="http://www.ripten.com/2011/06/30/id-says-rage-is-arguably-the-best-looking-game-on-consoles-and-runs-at-twice-the-fps/" title="Id Says RAGE Is Arguably The Best Looking Game on Consoles and Runs at Twice the FPS">Id Says RAGE Is Arguably The Best Looking Game on Consoles and Runs at Twice the FPS</a></li>
<li><a href="http://www.ripten.com/2011/09/19/todd-hollenshead-talks-console-scum-and-ids-future-as-a-multiplat-developer/" title="Todd Hollenshead Loves &#8220;Console Scum&#8221; and id&#8217;s Future as a Multiplat Dev">Todd Hollenshead Loves &#8220;Console Scum&#8221; and id&#8217;s Future as a Multiplat Dev</a></li>
<li><a href="http://www.ripten.com/2011/08/14/john-carmack-thinks-the-ps3-is-the-second-best-console-ever-made/" title="Why John Carmack Thinks The PS3 Is The &#8220;Second Best Console Ever Made&#8221;">Why John Carmack Thinks The PS3 Is The &#8220;Second Best Console Ever Made&#8221;</a></li>
<li><a href="http://www.ripten.com/2011/11/08/this-is-what-it-would-look-like-if-doom-and-quake-were-made-today/" title="This Is What It Would Look Like If DooM and Quake Were Made Today">This Is What It Would Look Like If DooM and Quake Were Made Today</a></li>
<li><a href="http://www.ripten.com/2011/10/03/ripten-review-rage-xbox-360/" title="RipTen Review: RAGE (Xbox 360) ">RipTen Review: RAGE (Xbox 360) </a></li>
<li><a href="http://www.ripten.com/2011/08/10/20-years-of-id-video-from-quake-con-features-an-epic-question-from-yours-truly/" title="This 20 Years of id Panel From Quake Con Features An Epic Question From RipTen">This 20 Years of id Panel From Quake Con Features An Epic Question From RipTen</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>42</slash:comments>
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		<title>New Assassin&#8217;s Creed: Revelations Multiplayer Details</title>
		<link>http://www.ripten.com/2011/05/09/new-assassins-creed-revelations-multiplayer-details/</link>
		<comments>http://www.ripten.com/2011/05/09/new-assassins-creed-revelations-multiplayer-details/#comments</comments>
		<pubDate>Tue, 10 May 2011 01:47:06 +0000</pubDate>
		<dc:creator>Danielle Cantrell</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Abstergo]]></category>
		<category><![CDATA[ACR]]></category>
		<category><![CDATA[andreane meunier]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[Assassins-Creed]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=69874</guid>
		<description><![CDATA[Some fresh new details have been discussed regarding the online components of the game.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-69899" title="new-assassins-creed-revelations-details-revealed" src="http://cdn.ripten.com/wp-content/uploads/2011/05/new-assassins-creed-revelations-details-revealed.jpg" alt="" width="600" height="337" /></p>
<p>In an interview with Andreane Meunier, the Live Team Producer of <a href="http://www.ripten.com/tag/assassins-creed-revelations">Assassin&#8217;s Creed: Revelations</a>, some new details were discussed regarding the online components of the game.</p>
<p>Not only will the new Assassin&#8217;s Creed contain the multiplayer modes from <a href="http://www.ripten.com/tag/assassins-creed-brotherhood">Assassin&#8217;s Creed: Brotherhood</a>, but several additions to make the experience more customizable and story-driven.  Along with maps being centered around Constantinople, Abstergo will have much more to do with multiplayer than it did before, with players taking the place of an employee who&#8217;s working their way up in the company. This will allow access to information regarding how and why Abstergo does what it does.</p>
<p>Small details can be changed to personalize characters to make them represent the player moreso than in the last game, so there won&#8217;t just be duplicates of the same character running around like in Brotherhood. Ubisoft decided to do this because every time they mentioned releasing new characters, fans became more active on Ubisoft forums and elsewhere. It&#8217;s more of a fanservice than anything, which I certainly don&#8217;t mind.</p>
<p>It will also be possible to specifically choose which maps or modes to play with the use of playlists, guild customizations, and additional features that access the community. This means that inviting friends and managing what sort of games you want to play will be easier than in Brotherhood, with a more polished system and less time wasted waiting for matches to start up.</p>
<p>While Assassin&#8217;s Creed: Brotherhood had an awesome first attempt at multiplayer, Revelations looks like it will definitely be an improvement on its predecessor. Let me know what you think in the comments below or on twitter: <a href="http://www.twitter.com/matronedea">@matronedea</a>.
<ul>
<li><a href="http://www.ripten.com/2011/09/26/assassins-creed-revelations-extended-story-trailer-impresses/" title="Assassin&#8217;s Creed: Revelations Extended Story Trailer Impresses">Assassin&#8217;s Creed: Revelations Extended Story Trailer Impresses</a></li>
<li><a href="http://www.ripten.com/2011/09/19/ac-revelations-on-ps3-to-include-the-original-as-a-bonus/" title="AC: Revelations on PS3 Will Include the Original AC as a Bonus">AC: Revelations on PS3 Will Include the Original AC as a Bonus</a></li>
<li><a href="http://www.ripten.com/2011/08/17/assassins-creed-revelations-official-gamescom-trailer-is-awesome/" title="The Assassin&#8217;s Creed Revelations Official Gamescom Trailer is Awesome">The Assassin&#8217;s Creed Revelations Official Gamescom Trailer is Awesome</a></li>
<li><a href="http://www.ripten.com/2011/08/10/ps3-gets-timed-exclusive-assassins-creed-revelations-mp-beta/" title="PS3 To Get &#8220;Exclusive&#8221; Assassin&#8217;s Creed Revelations Multiplayer Beta ">PS3 To Get &#8220;Exclusive&#8221; Assassin&#8217;s Creed Revelations Multiplayer Beta </a></li>
<li><a href="http://www.ripten.com/2011/07/25/slick-animated-film-about-ezio-coming-with-assassins-creed-revelations/" title="Slick Animated Film Coming With Assassin&#8217;s Creed Revelations">Slick Animated Film Coming With Assassin&#8217;s Creed Revelations</a></li>
<li><a href="http://www.ripten.com/2011/06/15/assassins-creed-revelations-directors-walkthrough-released/" title="Assassin&#8217;s Creed: Revelations Director&#8217;s Walkthrough is Epic">Assassin&#8217;s Creed: Revelations Director&#8217;s Walkthrough is Epic</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/05/09/new-assassins-creed-revelations-multiplayer-details/feed/</wfw:commentRss>
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		<title>Marc Silvestri Plays The Darkness II, Calls It &#8220;Insane&#8221; and &#8220;Bad Ass&#8221;</title>
		<link>http://www.ripten.com/2011/05/09/marc-silvestri-plays-the-darkness-ii-calls-it-insane-and-bad-ass/</link>
		<comments>http://www.ripten.com/2011/05/09/marc-silvestri-plays-the-darkness-ii-calls-it-insane-and-bad-ass/#comments</comments>
		<pubDate>Mon, 09 May 2011 23:23:41 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[2K-Games]]></category>
		<category><![CDATA[Darkness]]></category>
		<category><![CDATA[digital-extremes]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Marc-Silvestri]]></category>
		<category><![CDATA[Seth Olshfski]]></category>
		<category><![CDATA[The Darkness 2]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[The-Darkness]]></category>
		<category><![CDATA[Top Cow Productions]]></category>
		<category><![CDATA[Top-Cow]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=69780</guid>
		<description><![CDATA[RipTen has had the pleasure of sitting down with the the creator of The Darkness once again.]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-69855 aligncenter" title="marc with eyes" src="http://cdn.ripten.com/wp-content/uploads/2011/05/marc-with-eyes-600x318.jpg" alt="" width="600" height="318" /></p>
<p>I couldn&#8217;t have put it better myself.</p>
<p><strong>Marc Silvestri</strong> is one bad motherfucker.  In fact, standing damn near seven feet tall, he&#8217;s one <strong>BIG </strong>bad motherfucker.  Back in 2007, <a href="http://www.ripten.com/2007/06/06/the-darkness-game-ripten-sits-down-with-creator-marc-silvestri/">RipTen first interviewed this renowned illustrator and creator of The Darkness</a> prior to the release of the <a href="http://www.ripten.com/tag/the-darkness">original game</a> inspired by his work.</p>
<p>Now, four years later, we&#8217;ve had the pleasure of sitting down with the CEO of <a href="http://www.topcow.com/"><strong>Top Cow Productions</strong></a> once again &#8211; this time right after he&#8217;d gotten his hands on <a href="http://www.ripten.com/tag/the-darkness-II"><strong>The Darkness II</strong></a> for the very first time.</p>
<p>Better yet, we brought in <strong><a href="http://www.ripten.com/tag/2k">2K Games</a></strong> producer <strong>Seth Olshfski</strong> to talk with Marc as he gave us his impressions.</p>
<p>Seth&#8217;s reactions are priceless and you can tell that both he and Marc are extremely proud of what has been created with <strong>The Darkness II</strong>:</p>
<p><object width="600" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=23474361&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=23474361&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The Darkness II comes to life on October 4th.  <strong>Can you handle the bad ass insanity?</strong>
<ul>
<li><a href="http://www.ripten.com/2011/09/26/what-is-the-darkness-this-new-trailer-for-the-darkness-ii-helps-explain/" title="What is The Darkness?  This New Trailer for &#8216;The Darkness II&#8217; Helps Explain">What is The Darkness?  This New Trailer for &#8216;The Darkness II&#8217; Helps Explain</a></li>
<li><a href="http://www.ripten.com/2011/07/19/the-darkness-ii-pushed-back-to-2012/" title="The Darkness II Pushed Back to 2012">The Darkness II Pushed Back to 2012</a></li>
<li><a href="http://www.ripten.com/2011/03/09/gdc11-interview-the-darkness-ii-if-you-can-think-it-you-can-do-it/" title="The Darkness II: If You Can Think It, You Can Do It">The Darkness II: If You Can Think It, You Can Do It</a></li>
<li><a href="http://www.ripten.com/2011/10/04/the-darkness-ii-limited-edition-pre-order-bonuses-detailed/" title="The Darkness II Limited Edition Pre-Order Bonuses Detailed">The Darkness II Limited Edition Pre-Order Bonuses Detailed</a></li>
<li><a href="http://www.ripten.com/2011/05/04/the-darkness-ii-release-date-and-box-art-revealed-trailerscreens/" title="The Darkness II Release Date and Box Art Revealed (Trailer/Screens)">The Darkness II Release Date and Box Art Revealed (Trailer/Screens)</a></li>
<li><a href="http://www.ripten.com/2011/03/09/the-sickest-game-i-saw-at-the-gdc-will-be-playable-at-pax-east/" title="The Sickest Game I Saw At The GDC Will Be Playable at PAX East!!">The Sickest Game I Saw At The GDC Will Be Playable at PAX East!!</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Valve Definitely Not Done With Single Player Gaming</title>
		<link>http://www.ripten.com/2011/05/07/valve-definitely-not-done-with-single-player-gaming-brycew/</link>
		<comments>http://www.ripten.com/2011/05/07/valve-definitely-not-done-with-single-player-gaming-brycew/#comments</comments>
		<pubDate>Sat, 07 May 2011 08:19:28 +0000</pubDate>
		<dc:creator>Bryce Wilson</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[Gabe Newell Interview]]></category>
		<category><![CDATA[gaben]]></category>
		<category><![CDATA[Half Life 3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=69136</guid>
		<description><![CDATA[Just over a week ago RipTen reported on a supposed rumor that Valve was parting ways with singleplayer gaming elements after the release of...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-69137" title="valve" src="http://cdn.ripten.com/wp-content/uploads/2011/05/valve.jpg" alt="" width="610" height="347" /></p>
<p>Just over a week ago <a href="http://www.ripten.com/2011/04/26/portal-2-rumored-to-be-valves-final-single-player-game-brycew/" target="_blank">RipTen reported on a supposed rumor</a> that <a href="http://www.ripten.com/tag/valve" target="_blank">Valve</a> was parting ways with singleplayer gaming elements after the release of <a href="http://www.ripten.com/tag/portal-2" target="_blank">Portal 2</a>.</p>
<p>Well, <a href="http://www.youtube.com/watch?v=DMgfPU9y3yo" target="_blank">During a recent interview</a>, Gabe Newell spoke out on the rumor saying:</p>
<blockquote><p>&#8220;I think what we&#8217;re trying to talk about is the fact that, not that we&#8217;re not doing single player games. Portal 2 was a pretty good example of what we&#8217;ve learned over the years in terms of how to create those experiences. It&#8217;s more that we think we have to work harder in the future, that entertainment is inherently increased in value by having it be social, by letting you play with your friends, by recognizing that you&#8217;re connected with other people.&#8221;</p></blockquote>
<p>That wasn&#8217;t the end however, with Valve&#8217;s big boss and pioneer of numerous well known titles continuing with:</p>
<blockquote><p>&#8220;That&#8217;s the thing that we&#8217;re trying to say, is that, single player is great but we also have to recognize that you have friends, and we wanna have that connected as well. So, it&#8217;s not about giving up on single player at all, it&#8217;s like saying, we actually think that there&#8217;s a bunch of features and capabilities that we need to add into our single player games to recognize the socially connected gamer.&#8221;</p></blockquote>
<p>Sounds to me like Valve is truly intent on pioneering the mainstream AAA social gaming experience.</p>
<p>Good on ya <a href="http://www.ripten.com/tag/gabe-newell">Gaben</a>.</p>
<p>Sure, games like Farmville or Zynga Poker allow you to chat with your friends, but how many allow you to trap your friends in an infinite portal loop whilst you brag to them via text and voice messaging?
<ul>
<li><a href="http://www.ripten.com/2011/08/25/valve-says-microsoft-needs-to-be-comfortable-in-opening-up-xbl/" title="Valve Says Microsoft Needs To Be More &#8220;Comfortable&#8221; In Opening Up XBL  ">Valve Says Microsoft Needs To Be More &#8220;Comfortable&#8221; In Opening Up XBL  </a></li>
<li><a href="http://www.ripten.com/2011/05/18/valve-not-showing-any-titles-at-e3-2011/" title="Valve Not Showing Any Titles At E3 2011">Valve Not Showing Any Titles At E3 2011</a></li>
<li><a href="http://www.ripten.com/2011/04/26/portal-2-rumored-to-be-valves-final-single-player-game-brycew/" title="Is Portal 2 Valve&#8217;s Final Single Player Game?">Is Portal 2 Valve&#8217;s Final Single Player Game?</a></li>
<li><a href="http://www.ripten.com/2011/08/11/protesters-picket-for-half-life-3-and-lunch-with-gabe-newell/" title="Protesters Picket for Half-Life 3 and Lunch with Gabe Newell">Protesters Picket for Half-Life 3 and Lunch with Gabe Newell</a></li>
<li><a href="http://www.ripten.com/2011/07/29/whats-happened-to-the-once-glorious-steam-sale/" title="What&#8217;s Happened To The Once &#8220;Glorious&#8221; Steam Sale?">What&#8217;s Happened To The Once &#8220;Glorious&#8221; Steam Sale?</a></li>
<li><a href="http://www.ripten.com/2011/06/23/team-fortress-2-is-going-free-to-play/" title="Team Fortress 2 Is Now Free To Play!">Team Fortress 2 Is Now Free To Play!</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>S2 Games and Heroes of Newerth Are Not Worried About Valve and DotA 2</title>
		<link>http://www.ripten.com/2011/04/28/s2-games-and-heroes-of-newerth-are-not-worried-about-valve-and-dota-2/</link>
		<comments>http://www.ripten.com/2011/04/28/s2-games-and-heroes-of-newerth-are-not-worried-about-valve-and-dota-2/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 13:00:46 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[defense of the ancients]]></category>
		<category><![CDATA[dota]]></category>
		<category><![CDATA[dota 2]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[heroes of newerth]]></category>
		<category><![CDATA[HoN]]></category>
		<category><![CDATA[IceFrog]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[James Fielding]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[Pu Liu]]></category>
		<category><![CDATA[riot games]]></category>
		<category><![CDATA[S2 Games]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=68180</guid>
		<description><![CDATA[I jumped at the chance to sit down with the guys at S2 games to talk about the elephant in their arena.]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-68240 aligncenter" title="Gaben" src="http://cdn.ripten.com/wp-content/uploads/2011/04/Gaben-600x336.jpg" alt="" width="600" height="336" /></p>
<p>Once upon a time, there was a game called Defense of the Ancients (<a href="http://www.ripten.com/tag/dota">DotA</a>) Well, actually it&#8217;s still around, but that&#8217;s besides the point.  What started as a <a href="http://www.ripten.com/tag/warcraft">Warcraft III</a> mod soon became it&#8217;s own genre, and once the allure of DotA began to fade, worthy successors (clones if you will) popped up in the forms of the hardcore (<a href="http://www.ripten.com/tag/hon">Heroes of Newerth</a>) and the not-so-hardcore (<a href="http://www.ripten.com/tag/league-of-legends">League of Legends</a>)</p>
<p>Both HoN by <a href="http://www.ripten.com/tag/s2">S2 Games</a> and LoL by <a href="http://www.ripten.com/tag/riot">Riot Games</a> are supported by rabid fans and have been quite successful.  However, being an experienced (albeit mediocre) HoN player myself, I jumped at the chance to sit down with the guys at S2 games to talk to them about the elephant in their arena.  What elephant, you ask?  Valve&#8217;s <strong>DotA 2</strong>.</p>
<p>I wanted to know if S2 was worried about an industry giant such as <a href="http://www.ripten.com/tag/valve">Valve</a> teaming up with the man who has carried DotA since 2005 (<a href="http://icefrogtruth.blogspot.com/">IceFrog</a>) to create an actual sequel to the game that itself inspired HoN.  Many people think DotA 2 will kill games like LoL and HoN, but S2 -<em> they ain&#8217;t scared, not one bit</em>.</p>
<p>So, I sat down with S2 Games Design Director James Fielding and Senior Designer Pu Liu to find out just why they aren&#8217;t afraid of the mighty <a href="http://www.ripten.com/tag/gabe-newell">Gaben</a>:</p>
<p><object width="600" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=22982548&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=22982548&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>I was surprised by S2&#8242;s confidence, even if I did think that deep down inside they were a bit nervous about what Valve&#8217;s game could do to their market share.</p>
<p>However, I got a real kick out of hearing James say things like &#8220;We&#8217;re interested to see how DotA 2 lives up to the bar we&#8217;ve set&#8221; and, &#8220;If I were in Valve&#8217;s shoes, I&#8217;d be a little afraid of having to follow up our act&#8221;</p>
<p>Yet, quite frankly, S2 has set the bar quite high.</p>
<p>HoN is an extremely well polished and well balanced game.  It&#8217;s got everything a DotA fan could want and S2 supports the game feverishly.  So, as Pu said, &#8220;The announcement of DotA 2 is only more motivation for us to set the bar even higher&#8221;</p>
<p>Should S2 be worried about Valve and DotA 2?  Only time will tell.
<ul>
<li><a href="http://www.ripten.com/2011/07/30/heroes-of-newerth-hon-is-now-free-to-play/" title="Heroes of Newerth (HoN) Is Now Free to Play">Heroes of Newerth (HoN) Is Now Free to Play</a></li>
<li><a href="http://www.ripten.com/2011/02/18/s2-games-says-come-get-some-valve-hires-jon-st-john-for-hon/" title="S2 Games Says, &#8220;Come Get Some&#8221; Valve &#8211; Hires Jon St. John for HoN">S2 Games Says, &#8220;Come Get Some&#8221; Valve &#8211; Hires Jon St. John for HoN</a></li>
<li><a href="http://www.ripten.com/2010/10/13/valve-announces-dota-2-dylan4422/" title="Valve Announces DotA 2">Valve Announces DotA 2</a></li>
<li><a href="http://www.ripten.com/2010/08/08/duke-nukem-confirms-getsome/" title="Duke Nukem Confirms That Valve is Making DotA">Duke Nukem Confirms That Valve is Making DotA</a></li>
<li><a href="http://www.ripten.com/2011/08/15/stay-in-your-lane-and-watch-the-dota-2-gamescom-trailer/" title="Stay in Your Lane and Watch The DotA 2 Gamescom Trailer">Stay in Your Lane and Watch The DotA 2 Gamescom Trailer</a></li>
<li><a href="http://www.ripten.com/2011/05/18/valve-not-showing-any-titles-at-e3-2011/" title="Valve Not Showing Any Titles At E3 2011">Valve Not Showing Any Titles At E3 2011</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<title>Single White Female Goes Back Behind The Scenes Of Section 8: Prejudice</title>
		<link>http://www.ripten.com/2011/04/06/single-white-female-goes-behind-the-scenes-to-get-the-story-of-section-8-prejudiece/</link>
		<comments>http://www.ripten.com/2011/04/06/single-white-female-goes-behind-the-scenes-to-get-the-story-of-section-8-prejudiece/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 21:17:38 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Developer Diary]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[prejudice]]></category>
		<category><![CDATA[Release-Date]]></category>
		<category><![CDATA[Section-8]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=65740</guid>
		<description><![CDATA[Joy is at it again, interviewing developers about the story and pushing up her saggin' old fun bags...]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-65742 aligncenter" title="DERPY" src="http://cdn.ripten.com/wp-content/uploads/2011/04/DERPY-600x333.png" alt="" width="600" height="333" /></p>
<p>When we <a href="http://www.ripten.com/2011/03/21/single-white-female-goes-behind-the-scenes-of-section-8-prejudice/">last left our derpy heroine</a>, she was berating the staff of Time Gate Studios about Section 8: Prejudice</p>
<p>Well, shes at it again, interviewing developers about the story and pushing up her saggin&#8217; old fun bags for another round of herpidy derp de derp.</p>
<p><object width="600" height="368"><param name="movie" value="http://www.youtube.com/v/RNGdLvLI_vI?fs=1&amp;hl=en_US&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="600" height="368" src="http://www.youtube.com/v/RNGdLvLI_vI?fs=1&amp;hl=en_US&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>&nbsp;</p>
<p>Seriously, would someone just nail this broad already so we can see more Prejudice gameplay?</p>
<p>If you want to see some serious prejudice gameplay &#8211; <a href="http://www.ripten.com/2011/02/03/hands-on-with-section-8-prejudice-looks-like-halo-plays-like-tribes-for-15-its-a-day-one-buy/">check out our hands on preview chock full of direct feed gameplay</a> because I&#8217;ve had a preview build of the game for months</p>
<p>Luckily, you won&#8217;t have to wait much longer to get your hands on Section 8 Prejudice &#8211; as <a href="http://www.ripten.com/2011/04/05/section-8-prejudice-dated-finally/">we now know the release dates!!</a></p>
<p><em>Stay tuned to RipTen for continued coverage of all things Prejudice&#8230; and Joy the derpy slore.</em>
<ul>
<li><a href="http://www.ripten.com/2011/03/21/single-white-female-goes-behind-the-scenes-of-section-8-prejudice/" title="Single White Female Goes Behind The Scenes of Section 8: Prejudice">Single White Female Goes Behind The Scenes of Section 8: Prejudice</a></li>
<li><a href="http://www.ripten.com/2011/04/20/ripten-review-section-8-prejudice-xbox-360-brycew/" title="RipTen Review: Section 8: Prejudice (XBLA)">RipTen Review: Section 8: Prejudice (XBLA)</a></li>
<li><a href="http://www.ripten.com/2012/01/30/new-resident-evil-6-dev-diary-shows-breathtaking-gameplay/" title="New Resident Evil 6 Dev Diary Shows Breathtaking Gameplay">New Resident Evil 6 Dev Diary Shows Breathtaking Gameplay</a></li>
<li><a href="http://www.ripten.com/2012/01/19/shank-2-releases-february-8th-watch-uncut-gameplay-trailer/" title="Shank 2 Releases February 7th &#8211; Watch Uncut Gameplay Video">Shank 2 Releases February 7th &#8211; Watch Uncut Gameplay Video</a></li>
<li><a href="http://www.ripten.com/2011/12/21/finally-some-new-spec-ops-the-line-gameplay/" title="Finally, Some New Spec Ops: The Line Gameplay">Finally, Some New Spec Ops: The Line Gameplay</a></li>
<li><a href="http://www.ripten.com/2011/12/15/new-syndicate-trailer-shows-off-your-agents-tech/" title="New Syndicate Trailer Shows Off Your Agent&#8217;s Tech">New Syndicate Trailer Shows Off Your Agent&#8217;s Tech</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/04/06/single-white-female-goes-behind-the-scenes-to-get-the-story-of-section-8-prejudiece/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pitchford Says That the Duke Nukem Forever Delay &#8216;Wasn&#8217;t a Trick&#8217;</title>
		<link>http://www.ripten.com/2011/03/25/pitchford-says-that-the-duke-nukem-forever-delay-wasnt-a-trick/</link>
		<comments>http://www.ripten.com/2011/03/25/pitchford-says-that-the-duke-nukem-forever-delay-wasnt-a-trick/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 04:29:53 +0000</pubDate>
		<dc:creator>Matthew Sims</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K-Games]]></category>
		<category><![CDATA[delayed]]></category>
		<category><![CDATA[DNF]]></category>
		<category><![CDATA[Duke-Nukem-Forever]]></category>
		<category><![CDATA[Explanation]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[June 10th]]></category>
		<category><![CDATA[June 14th]]></category>
		<category><![CDATA[randy pitchford]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=64429</guid>
		<description><![CDATA[In the wake of the latest Duke Nukem Forever delay, many within the gaming community have questioned...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-64433" title="pitchfordpissed" src="http://cdn.ripten.com/wp-content/uploads/2011/03/pitchfordpissed-600x338.jpg" alt="" width="610" height="334" /></p>
<p>In the aftermath of the latest <a href="http://www.ripten.com/2011/03/24/duke-nukem-forever-delayed-again-seriously/">Duke Nukem Forever delay</a>, many within the gaming community have questioned whether this was a cheap attempt by Gearbox to hype up the Duke brand one last time before release.  According to an interview Pitchford gave to <a href="http://www.eurogamer.net/articles/2011-03-24-gearbox-boss-explains-duke-nukem-delay">Eurogamer</a>, this wasn&#8217;t an ironic final push for some free publicity but that the Gearbox team needs time to really polish the title.</p>
<p><em>&#8220;No trick &#8211; we believed May when we announced it. There is always uncertainty and we use  experience and trends to help us be predictive. We are not perfect when  it comes to predicting uncertain outcomes, but we are perfect at being  committed to our goals and working relentlessly towards them.</em></p>
<p><em>&#8220;I think we may have been able to force May, but we think that would&#8217;ve  introduced risks that would not have served gamers who have waited as  long as we have to finally play Duke Nukem Forever. We are driven by fans who are as anxious  for the game to finally be released as we are. The  continued support of our fans does miracles for our morale and that  drives quality and performance. It&#8217;s for the fans that I am confident  this slight schedule adjustment is the right thing to do.&#8221;</em></p>
<p>Well there you go, the Duke is expected to hit June 14th here in the States and June 10th everywhere else; at least for now. <em><br />
</em>
<ul>
<li><a href="http://www.ripten.com/2011/04/16/duke-nukem-forever-pichford-interview-mixed-with-new-game-footage/" title="Duke Nukem Forever: Pitchford Interview Mixed with New Game Footage">Duke Nukem Forever: Pitchford Interview Mixed with New Game Footage</a></li>
<li><a href="http://www.ripten.com/2011/06/18/gearbox-rewards-extremely-patient-duke-nukem-fan/" title="Gearbox Rewards Extremely Patient Duke Nukem Fan">Gearbox Rewards Extremely Patient Duke Nukem Fan</a></li>
<li><a href="http://www.ripten.com/2011/06/17/nvidia-mod-dnf-aaronalex/" title="Nvidia Builds Bad Ass Duke Nukem PC Mod For DNF Launch">Nvidia Builds Bad Ass Duke Nukem PC Mod For DNF Launch</a></li>
<li><a href="http://www.ripten.com/2011/06/15/ripten-review-duke-nukem-forever-ps3-aaronalex/" title="RipTen Review: Duke Nukem Forever (PS3)">RipTen Review: Duke Nukem Forever (PS3)</a></li>
<li><a href="http://www.ripten.com/2011/06/02/duke-nukem-forever-launch-trailer-come-get-some/" title="Duke Nukem Forever Launch Trailer &#8211; COME GET SOME!!">Duke Nukem Forever Launch Trailer &#8211; COME GET SOME!!</a></li>
<li><a href="http://www.ripten.com/2011/05/24/duke-nukem-forever-goes-gold-fans-sht-their-pants/" title="Duke Nukem Forever Goes Gold, Fans Sh!t Their Pants">Duke Nukem Forever Goes Gold, Fans Sh!t Their Pants</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>RipTen Radio Down Under &#8211; Episode 17</title>
		<link>http://www.ripten.com/2011/03/17/ripten-radio-down-under-episode-17-brycew/</link>
		<comments>http://www.ripten.com/2011/03/17/ripten-radio-down-under-episode-17-brycew/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 12:37:10 +0000</pubDate>
		<dc:creator>Bryce Wilson</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[croton]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[down under]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ripten radio down under]]></category>
		<category><![CDATA[RRDU]]></category>
		<category><![CDATA[ryan]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=63356</guid>
		<description><![CDATA[Bryce Wilson, Aaron Alexander and Shaun Hammond return for the latest entry into Australia's pride and joy; RipTen Radio Down Under...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-63359" title="ripten-radio-downunder-600x408211" src="http://cdn.ripten.com/wp-content/uploads/2011/03/ripten-radio-downunder-600x4082111.jpg" alt="" width="610" height="347" /></p>
<p>Bryce Wilson, Aaron Alexander and Shaun Hammond return for the latest entry into Australias pride and joy; RipTen Radio Down Under.</p>
<p>This week sees us joined by my long time buddy and old Drjft Gaming podcast co-host; Ryan &#8220;PR0JECT XIII&#8221; Croton.</p>
<p>Thanks a lot to him for coming on the show and offering some insight into what he thinks about some of the latest gaming news including the announcement of Prey 2 and Dragon Age II&#8217;s composer stating that his job was rushed, plus much much more.</p>
<p>Don&#8217;t forget to join in on our weekly question. We read all answers out live on the following episode. This weeks is; &#8220;Will you pirate Mortal Kombat?&#8221; &#8211; this of course being in light of the Australian authorities stating any import copies of Mortal Kombat would be seized and the purchaser fined.</p>
<p>As with Episode 16, our podcast player is still having issues so please download Episode 17 and listen to it through your media playing programs.</p>
<p><strong>Meet the Crew:</strong></p>
<p>Bryce Wilson: <a href="http://www.facebook.com/drjftgaming" target="_blank">Facebook</a> – Twitter: <a href="http://www.twitter.com/DrjftGaming" target="_blank">@DrjftGaming.</a><br />
Aaron Alexander: <a href="http://www.facebook.com/aaronjamesalexander">Facebook</a> – Twitter: <a href="http://www.twitter.com/iamaaronalex">@iamaaronalex.</a><br />
Shaun Hammond: <a href="http://www.facebook.com/profile.php?id=100000402758380">Facebook</a> – Twitter: <a href="http://www.twitter.com/iisshaunhammond" target="_blank">@iisshaunhammond.</a></p>
<p><strong>RipTen Radio Down Under – Episode 17<br />
38 Minutes – 34MB</strong></p>
<p><strong><br />
</strong>
<ul>
<li><a href="http://www.ripten.com/2011/02/25/ripten-radio-down-under-episode15-brycew/" title="RipTen Radio Down Under &#8211; Episode 15">RipTen Radio Down Under &#8211; Episode 15</a></li>
<li><a href="http://www.ripten.com/2011/01/14/ripten-radio-down-under-aaronalex/" title="RipTen Radio Down Under &#8211; Episode 9">RipTen Radio Down Under &#8211; Episode 9</a></li>
<li><a href="http://www.ripten.com/2011/03/09/ripten-radio-down-under-episode-16-brycew/" title="RipTen Radio Down Under &#8211; Episode 16">RipTen Radio Down Under &#8211; Episode 16</a></li>
<li><a href="http://www.ripten.com/2011/03/26/ripten-radio-down-under-episode-18-brycew/" title="RipTen Radio Down Under &#8211; Episode 18">RipTen Radio Down Under &#8211; Episode 18</a></li>
<li><a href="http://www.ripten.com/2011/02/15/ripten-radio-down-under-episode-14-brycew/" title="RipTen Radio Down Under &#8211; Episode 14">RipTen Radio Down Under &#8211; Episode 14</a></li>
<li><a href="http://www.ripten.com/2011/01/05/ripten-radio-down-under-episode-8-brycew/" title="RipTen Radio Down Under &#8211; Episode 8">RipTen Radio Down Under &#8211; Episode 8</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/03/17/ripten-radio-down-under-episode-17-brycew/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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			<itunes:keywords>croton,discussion,down under,gaming,interview,News,podcast,ripten radio down under,RRDU,ryan</itunes:keywords>
		<itunes:subtitle>Bryce Wilson, Aaron Alexander and Shaun Hammond return for the latest entry into Australia&#039;s pride and joy; RipTen Radio Down Under...</itunes:subtitle>
		<itunes:summary>Bryce Wilson, Aaron Alexander and Shaun Hammond return for the latest entry into Australia&#039;s pride and joy; RipTen Radio Down Under...</itunes:summary>
		<itunes:author>RipTen Videogame Blog</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>38:02</itunes:duration>
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