Post Tagged with: "interview"

Killzone 3 Interview Gives First Glimpse of “Over-the-Couch” Gameplay Footage

We’ve all heard of the term “over-the-shoulder” as a gameplay perspective. Well, in the Sony PlayStation Blog interview below, the Killzone 3 footage you’ll be seeing comes courtesy of a camera positioned behind two sets of shoulders …

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G4 Talks Zombie Evolution With George A. Romero, Sets The Mood With Left 4 Dead 2 Gameplay Footage

Leave it to the folks over at G4TV to turn an interview with legendary horror film director, George A. Romero, into a Left 4 Dead 2 multitasking session …

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Ripten Interview: Founders of BioWare Talk Mass Effect 2, Story in Games and Psycho Mantis

Ray Muzyka and Greg Zeschuk Emily Balistrieri and I had the rare opportunity to interview the founders of BioWare, Ray Muzyka and Greg Zeschuk, the minds behind Baldur’s Gate, Star Wars: Knights of the Old Republic, Jade Empire and Mass Effect about BioWare’s upcoming titles, as well as experience the almost tangible passion and curiosity [...]

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NHL 2K9 Developer Interview (Audio)

Which beard has what it takes to win the cup? I had the privilege of participating in a conference call yesterday where the producers of NHL 2K9 fielded questions submitted by the gaming media. The whole thing has been recorded for your listening pleasure, with the exception of about 20 seconds in the middle where [...]

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Making Babies in the Vault and Making Corpses Outside: Fallout 3 Interview with Pete Hines

I don’t think it showed, but I was completely flustered when I conducted this interview. That’s not an excuse, that’s testament to how absolutely blown away I was when Andrew and I finished our thirty minutes with the game. I’m just glad that every question wasn’t, “Hey, remember when that was awesome, like 30 minutes [...]

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Interview: Jumpgate Evolution Producer Hermann Peterscheck

To find out what’s going on with NetDevil’s upcoming MMO Jumpgate Evolution, we had a quick Q and A with the game’s producer, Hermann Peterscheck. To read the full interview and see a couple of exclusive new screenshots, read on.

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Anthony Putson Interview: Freelance Videogame Composer Tells All

Ripten is lucky enough to be joined by Anthony Putson, a freelance video game composer who is part of a company with over 30 years of experience in producing game audio, amalgamating into one of the largest portfolios in gaming history. Their output includes Driver 1 and 2, Rollercoaster Tycoon 2, the Duel Masters trilogy, [...]

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Richard Diamant Interview Part 3: “We Want Melee Objects In The Second Version”

And so we come to the final entry in our three part interview with Naughty Dog’s Lead Character Artist, Richard Diamant. It’s been a interesting journey of exchanges, from the advantages of Blu-ray, all the way to the meticulous creation of Uncharted’s characters. The final part of our interview explores Uncharted’s animation system, filmic inspirations, [...]

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Richard Diamant Interview Part 2: Art Style, Water, and the Advantages of Blu-ray

The second part of our interview with Richard Diamant, Naughty Dog’s Lead Character Artist, is upon us. In this part Richard talks about Uncharted’s art style, lighting, water, the advantages of Blu-ray, and the possibility of swimming underwater or crouching in the next game.

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Ripten’s Uncharted Interview Tease: “Ingame and Cutscene Models the Same”

We are very lucky at Ripten to be joined by Naughty Dog’s Lead Character Artist, Richard Diamant, for an exclusive interview about his work on Uncharted: Drake’s Fortune. Richard also divulges on the game’s art style, animation, and technical details never revealed before. After his views on improvements for Naughty Dog’s next game, we wander [...]

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A New Kind of Game Store: Interview with Games On Proprietor Andrew Urbanek

Gaming retail, as we know it, is a wretched thing — advertising overload, cluttered shelves, bitter employees, and mucus-encrusted kiosks that we wouldn’t touch even if they worked properly. Andrew Urbanek aims to shift the paradigm with a more mature kind of establishment called Games On. Read on for more information on this daring project [...]

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