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	<title>Ripten Video Game Blog &#187; jaggies</title>
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		<category>Video Games</category>
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		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
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		<title>MGO Resolution 665p Equivalent and 30fps</title>
		<link>http://www.ripten.com/2008/04/25/mgo-resolution-665p-equivalent-and-30fps/</link>
		<comments>http://www.ripten.com/2008/04/25/mgo-resolution-665p-equivalent-and-30fps/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 13:17:43 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[expereince]]></category>
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		<category><![CDATA[hd]]></category>
		<category><![CDATA[jaggies]]></category>
		<category><![CDATA[metal_gear_solid_4]]></category>
		<category><![CDATA[mgo]]></category>
		<category><![CDATA[MGS4]]></category>
		<category><![CDATA[native_resolution]]></category>
		<category><![CDATA[negligable]]></category>
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		<description><![CDATA[
Pixel counters at the ready!  There&#8217;s been some debate over the final rendering resolution of Metal Gear Solid 4.  Screenshot pixel counting has been hazy, so the first sign of a possible resolution is found in the launch of the Metal Gear Online Beta.  The Beta has now begun in Europe (yes it&#8217;s up, go [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2008/04/metal-gear-online-starter-pack-20070920025324252-copy.jpg" alt="metal-gear-online-starter-pack-20070920025324252-copy.jpg" /></p>
<p>Pixel counters at the ready!  There&#8217;s been some debate over the final rendering resolution of Metal Gear Solid 4.  Screenshot pixel counting has been hazy, so the first sign of a possible resolution is found in the launch of the Metal Gear Online Beta.  The Beta has now begun in Europe (yes it&#8217;s up, go and play!) and the results are in.<span id="more-4481"></span></p>
<p>Over at <a href="http://forum.beyond3d.com/showpost.php?p=1152765&amp;postcount=454" target="_blank">Beyond3d technical forums</a>, resident video game investigator Quaz51 (who also happens to be Eurogamer&#8217;s source in their <a href="http://www.eurogamer.net/article.php?article_id=134315" target="_blank">console face-offs</a>), has now proved his suspicions right.  MGO renders natively at 1024by768.</p>
<p>This resolution is not 768p as you might suspect, since 1024by768 is not a 16/9 isomorphic resolution.  Instead, it&#8217;s equivalent resolution (contains the same number of pixels) is 1182by665 &#8211; or 665p.  It is thus accurate to say MGO renders natively at 665p.</p>
<p>Why this resolution? Rendering at this resolution can aid in post-processing effects, help with tiling through the RSX graphics chip, and also has the advantage of natively supporting 4/3 Standard Definition TV&#8217;s.  In addition, MGO has been confirmed to run at 30 frames per second. <!-- adman --></p>
<p>There have been many &#8220;sub-HD&#8221; games this generation, from Halo 3 to Call of Duty 4.  To most the differences will be negligible and won&#8217;t detract from the gameplay experience.  Moreover, with MGO offering a higher resolution than the above two games along with 2xAA (gets rid of <em>teh jaggies</em>), you&#8217;ll be hard pressed to tell the difference.</p>
<p>It&#8217;s still uncertain whether this will be the final native resolution of MGS4. For now, go and enjoy the Beta!</p>
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