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	<title>RipTen Videogame Blog &#187; John Moore</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
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		<title>Max Payne Movie Will &#8220;Make You Feel Like You ARE Max Payne&#8221;</title>
		<link>http://www.ripten.com/2008/07/29/max-payne-movie-will-make-you-feel-like-you-are-max-payne/</link>
		<comments>http://www.ripten.com/2008/07/29/max-payne-movie-will-make-you-feel-like-you-are-max-payne/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 23:49:20 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Film and TV]]></category>
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		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Comic-Con]]></category>
		<category><![CDATA[John Moore]]></category>
		<category><![CDATA[Mark Wahlberg]]></category>
		<category><![CDATA[Marky Mark]]></category>
		<category><![CDATA[max-payne]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[SDCC]]></category>

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		<description><![CDATA[The cast and director of the upcoming game-to-film adaptation of Max Payne gave a little Q&#38;A at the San Diego Comic-Con this past weekend.  Marky Mark discussed how he was really looking to kick ass again, and the director, John Moore, expressed how he intended to break the mold of videogame movies and make sure [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6318" title="dan-payne1-1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/dan-payne1-1.jpg" alt="" /></p>
<p style="text-align: justify;">The cast and director of the upcoming game-to-film adaptation of Max Payne gave a little Q&amp;A at the San Diego Comic-Con this past weekend.  Marky Mark discussed how he was really looking to kick ass again, and the director, John Moore, expressed how he intended to break the mold of videogame movies and make sure Max Payne doesn&#8217;t suck. <span id="more-6316"></span></p>
<p style="text-align: justify;">John Moore had the following to say in regards to making gamers happy:</p>
<blockquote style="text-align: justify;"><p>&#8220;Here’s the funny thing about video games and movies — the minute you take that controller out of the player’s hands, you better deliver something of equal value. Ya gotta give them something so exciting and kick-ass and we thought the way to do that is to be highly subjective and make you feel like you are Max Payne.&#8221;</p></blockquote>
<p style="text-align: justify;">I&#8217;m not entirely sure how he intends to do <em>that</em> &#8212; is the movie shot from 3 feet behind Marky Mark except during cutscenes? As <a href="http://www.ripten.com/2008/07/10/max-payne-movie-trailer-made-me-geekgasm-in-slo-mo/" target="_blank">I said before</a>, however, the trailer does have me excited for the movie.  Of course, I&#8217;m a Marky Mark fan, so maybe I&#8217;m just biased.  Speaking of Marky Mark, here&#8217;s what the actor said regarding his role as the titular Max Payne:</p>
<blockquote style="text-align: justify;"><p>&#8220;I read the script &#8212; after Invincible and The Happening and Lovely Bones, I wanted to kick some ass again and I got an opportunity to do it in a way where I think I did more than I did in The Departed: movies like Four Brothers and Fear.&#8221;</p></blockquote>
<p style="text-align: justify;">They also apparently talked about a new camera the used called &#8220;The Phantom&#8221; that takes up to 1,000 frames per second (which is almost as fast as Crysis runs on my killer gaming PC).  Bullet-time was a huge part of what made Max Payne (the game) what it is, but the difficulty they faced was doing slo-mo in a way that didn&#8217;t just look like The Matrix or a John Woo flick.</p>
<p style="text-align: justify;">Wish I could be at Comic-Con myself, but at least the lucky bastards at <a href="http://geeksofdoom.com/2008/07/28/sdcc-08-max-payne-panel/" target="_blank">Geeks of Doom</a> keep me (and thus, you) informed.<br />
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