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Lair Controls Patch Experienced at GDC 08

by Patrick Steen on February 21, 2008

lair1-controlgdccopy.jpg

One of Lair’s biggest criticisms was that it’s motion controls were compulsory. The rumour of a patch adding analog stick control caused a sigh of relief among Playstation 3 gamers.

Now one fellow has claimed that he’s experienced the patch at GDC and that it will be released in the coming months. Read more…

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Lair Price Drops, A Lot

by Patrick Steen on December 8, 2007

lair-reviewers-guide-713651-copy.jpg We reviewed L.A.I.R (that’s how the name looks on the box, though I don’t think the initials stand for anything) and like many others we weren’t overly impressed. Then again we might be tempted if it wasn’t full price, so hey, perhaps this is good news! Read more…

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LAIR Review

by Rob Way on September 2, 2007

lair_review.jpg
“Crash and Burn”

As I begin playing LAIR for the first time on thing immediately pops into my head, “why the hell can’t I turn off the Six Axis?” I’m not a big fan of the six axis controllers, in fact I thought it wasn’t a good idea when they released it for the PS One, so having Factor 5 cram it down my throat wasn’t a pleasant experience. And if that wasn’t bad enough their controls sucked! It took me three tries to do a 180, after I had been playing it for an hour. I would assume if you’re going to make a game with only one control scheme you’d make it work. Read more…

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