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	<title>RipTen Videogame Blog &#187; Leipzig</title>
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	<link>http://www.ripten.com</link>
	<description>Real Independent Press To Every Nerd</description>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
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		<title>RipTen Videogame Blog &#187; Leipzig</title>
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		<title>Taito Denounces 9/11 Space Invaders Art, Cites Misuse and Threatens Legal Action</title>
		<link>http://www.ripten.com/2008/08/22/taito-denounces-911-invaders-threatens-legal-action-infringer/</link>
		<comments>http://www.ripten.com/2008/08/22/taito-denounces-911-invaders-threatens-legal-action-infringer/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 00:10:40 +0000</pubDate>
		<dc:creator>Kev Lochun</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[games art]]></category>
		<category><![CDATA[GC08]]></category>
		<category><![CDATA[leave it to the French]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[Leipzig GC]]></category>
		<category><![CDATA[poor taste]]></category>
		<category><![CDATA[space invaders]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[World Trade Center]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6974</guid>
		<description><![CDATA[The conversation I envisaged at Taito about this tribute, celebrating 30 years of Space Invaders, never happened it seems – parent company Square Enix has come out of the flutter, claiming the exhibit at Leipzig was planned without Taito’s knowledge or consent. But they didn’t pass comment on the art’s message. According to their press [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6911" title="space-invaders-blowup-wts-french-artist" src="http://cdn.ripten.com/wp-content/uploads/2008/08/space-invaders-blowup-wts-french-artist.jpg" alt="" /></p>
<p>The conversation I envisaged at Taito about <a href="http://www.ripten.com/2008/08/20/gc-08-space-invaders-takes-on-911-aliens-blow-up-world-trade-center/">this tribute</a>, celebrating 30 years of Space Invaders, never happened it seems – parent company Square Enix has come out of the flutter, claiming the exhibit at Leipzig was planned without Taito’s knowledge or consent.</p>
<p>But they didn’t pass comment on the art’s message. According to their press release:</p>
<blockquote><p>&#8220;Taito is seriously considering all available options&#8211;including legal actions against the infringer and, if necessary, the Games Convention exhibitor involved&#8211;in order to end this unauthorized and impermissible misuse of the Space Invaders content and to protect Taito’s intellectual properties.&#8221;</p></blockquote>
<p>It’s since come to light that the Computer Game Museum in Berlin, which is running the exhibit, didn’t see fit to get sign off for the project. From their <a href="http://www.computerspielemuseum.de/index.php?lg=en&amp;main=News&amp;site=02:00:00&amp;id=176">own website</a>:</p>
<blockquote><p>“Note: The artwork &#8220;invaders!&#8221; is not approved by Square Enix/ Taito.”</p></blockquote>
<p>No doubt that will come back to bite them if Taito decide to unleash the lawyers.<!-- adman -->
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]]></content:encoded>
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		</item>
		<item>
		<title>360 Controller Gets Redesign, New D-pad Ready For Hardcore Street Fighter IV Action</title>
		<link>http://www.ripten.com/2008/08/20/360-controller-gets-redesign-new-d-pad/</link>
		<comments>http://www.ripten.com/2008/08/20/360-controller-gets-redesign-new-d-pad/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 16:26:25 +0000</pubDate>
		<dc:creator>Keane Ng</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6876</guid>
		<description><![CDATA[I&#8217;ve been playing Bionic Commando Rearmed on the 360, and let me tell you, even with the relatively superior (emphasis on relatively) d-pad on the wired controller, it is a serious pain: when I crouch I get spun around, when I want to fire my grappling hook diagonally it fires forward &#8211; we all remember [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-6877" src="http://cdn.ripten.com/wp-content/uploads/2008/08/xbox360controller.jpg" alt="" /><br />
I&#8217;ve been playing <a href="http://www.ripten.com/tag/bionic-commando-rearmed/" target="_blank">Bionic Commando Rearmed</a> on the 360, and let me tell you, even with the relatively superior (emphasis on relatively) d-pad on the wired controller, it is a serious pain: when I crouch I get spun around, when I want to fire my grappling hook diagonally it fires forward &#8211; we all remember how horrible Street Fighter II Hyper Fighting was? Yeah, it&#8217;s still just as bad.</p>
<p>So it comes with great, great relief and welcome that reports from the Leipzig show floor are coming of a new, redesigned 360 controller with an improved d-pad. The rest of the controller seems to be look the same, but the d-pad has been re-engineered to have eight-way input (hello shoryukens), and in general just feels smoother, more responsive, more tactile &#8211; better in every way. <span id="more-6876"></span>Hardcore Street Fighter IV players will obviously still want the arcade stick, but at least we know we won&#8217;t be completely gimped if we&#8217;re ever forced to use the controller.</p>
<p>According to IGN the controller will come out at the same time as Pro Evolution Soccer 2009 &#8211; which means autumn for Europe, but leaves us Americans clueless for now.</p>
<p>Source: <a href="http://xbox360.ign.com/articles/900/900487p1.html">IGN</a><!--adman-->
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</ul>
]]></content:encoded>
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		<title>Heavy Rain Shown at Leipzig [UPDATE] Now With Trailer</title>
		<link>http://www.ripten.com/2008/08/20/heavy-rain/</link>
		<comments>http://www.ripten.com/2008/08/20/heavy-rain/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 15:45:37 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[quantic dreams]]></category>
		<category><![CDATA[videogaming]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6873</guid>
		<description><![CDATA[David Cage of Quantic Dreams discusses Heavy Rain in front of an eager audience at this years Leipzig Games Convention, just as we predicted. A gameplay trailer, all real-time, is shown at Sony&#8217;s conference and as soon as we get our hands on it, we&#8217;ll share it with you. Cage develops the idea that the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-6874" title="heavyrain-oneimages-copy1" src="http://cdn.ripten.com/wp-content/uploads/2008/08/heavyrain-oneimages-copy1.jpg" alt="" /></p>
<p>David Cage of Quantic Dreams discusses Heavy Rain in front of an eager audience at this years Leipzig Games Convention, <a href="http://www.ripten.com/2008/08/12/what-will-sony-show-at-leipzig/" target="_blank">just as we predicted.</a> A gameplay trailer, all real-time, is shown at Sony&#8217;s conference and as soon as we get our hands on it, we&#8217;ll share it with you.<span id="more-6873"></span></p>
<p>Cage develops the idea that the game will be heavily story driven, where each of your decisions will have a consequence.  IGN, who are live blogging Sony&#8217;s press conference, states that Heavy Rain &#8220;will be mature/serious content. It&#8217;s going to be accessible. It&#8217;s going to be an emotional experience.&#8221;  And it certainly impressed the audience:</p>
<blockquote><p>Everything is real-time 3D, and it&#8217;s exclusive on the PS3. I&#8217;m extremely excited about this one. The audience applauds happily &#8212; seems like we&#8217;re all pleased.</p></blockquote>
<p>Heavy Rain will release in 2009.</p>
<p>[youtube width="480" height="378"]http://www.youtube.com/watch?v=MP260in3ph4[/youtube]</p>
<p><strong>[UPDATE] &#8211; </strong>Our friends over at Gamersyde have uploaded an offscreen recording of the new <a href="http://www.gamersyde.com/stream_8318_en.html" target="_blank">Heavy Rain trailer here</a>, or you can watch it in the comfort of Ripten.</p>
<p><strong>[UPDATE 2] </strong>- IGN have just posted an eyes-on preview of Heavy Rain, which details how the player actually  interacts with the game and their impressions of what was shown. You can find it <a href="http://uk.ps3.ign.com/articles/898/898580p1.html" target="_blank">after this link.</a></p>
<p><strong>[UPDATE 3]</strong> &#8211; The full press release has been released:</p>
<blockquote>
<div class="sub1">
<p>PLAYSTATION 3 exclusive from Quantic Dream unveiled – a dark, emotional thriller where decisions can have dramatic consequences</p>
<p>Heavy Rain is the place where action gaming meets film-noir head-on, in an adventure unlike any other. A game where your mind, emotions and human nature will be put to the test like never before, Heavy Rain takes interactive entertainment down a dark, compelling path rarely ventured in the gaming world.</p>
<p>Founded in 1997 by David Cage, French developer Quantic Dream has achieved international renown for its innovation within the games industry, particularly in the areas of interactive narration and emotional content. The studio’s record speaks for itself: in particular Quantic Dream was responsible for 2005’s award winning Fahrenheit (known as Indigo Prophecy in the US and Canada), a paranormal, interactive blend of film and gaming that was widely praised for re-imagining the adventure game genre.</p>
</div>
<p>One of the highlights in David Reeves, President of Sony Computer Entertainment Europe (SCEE), introductory speech, Heavy Rain was unveiled at Games Convention 2008, taking brave new steps in the games industry in both content – an adult thriller with a complex plot – and gameplay – where you play and shape the storyline rather than be a mere spectator. Step into a world of mystery and suspense, betrayal and redemption, in Heavy Rain™, a PLAYSTATION®3 exclusive from Quantic Dream scheduled for release by SCEE in late 2009.</p>
<p>Heavy Rain is a dark, immersive and emotionally-engaging experience; one that expands upon the innovative ideas of 2005’s acclaimed Fahrenheit to create a noir-thriller where decisions are charged with importance and actions can have drastic and unforseen consequences. Breaking with traditional game conventions where necessary, the gameplay will be based around story, emotional involvement and the player’s decisions and interactions, rather than high-scores, combat and competition. Intuitive gameplay and controls are also fundamental to the experience – ensuring that the game is mature but accessible, and avoiding alienating players with obscure stats and complex interfaces.</p>
<p>In Heavy Rain you don’t watch the story – you play it. The dynamic narrative unfolds through the players actions &#8211; not cut scenes &#8211; and every action has a consequence. The choices you make and the way you interact with other characters have repercussions throughout the storyline. With unprecedented responsibility over the fates of the game’s characters, players will find Heavy Rain an emotional experience unlike any other. It dares to tackle subject matter and themes rarely touched upon in video games, making it a genuinely mature game for a new world of adult gamers.</p>
<p>Heavy Rain has been unveiled at Games Convention 2008 in Leipzig with a teaser trailer consisting of actual gameplay footage, demonstrating Quantic Dream’s use of stunning animation and motion-capture technology to create an atmospheric and thrilling experience.</p></blockquote>
<p>[album=38]</p>
<p>Source: <a href="http://uk.ps3.ign.com/articles/899/899988p1.html" target="_blank">IGN</a></p>
<p><!-- adman -->
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		<title>Huge LittleBigPlanet Ads Adorn Germany Near Games Convention 2008 in Leipzig</title>
		<link>http://www.ripten.com/2008/08/15/huge-littlebigplanet-ads-adorn-germany-for-games-convention-2008-in-leipzig/</link>
		<comments>http://www.ripten.com/2008/08/15/huge-littlebigplanet-ads-adorn-germany-for-games-convention-2008-in-leipzig/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 09:51:53 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Games Convention 2008]]></category>
		<category><![CDATA[GC 08]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[LBP]]></category>
		<category><![CDATA[Leipzig]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[mural]]></category>
		<category><![CDATA[SackBoy]]></category>
		<category><![CDATA[SCE]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6774</guid>
		<description><![CDATA[The infamous SackBoy and his LittleBigPaintbrush have painted their way onto the German cityscape just in time for this years GC in Leipzig. While I&#8217;m sure that SB himself created the masterpiece, something tells me that Sony and Media Molecule sprung for the paint. See the mural from a few different angles by visiting the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6775" title="littlebigplanet-gc-leipzig" src="http://cdn.ripten.com/wp-content/uploads/2008/08/littlebigplanet-gc-leipzig.jpg" alt="" /></p>
<p>The infamous SackBoy and his LittleBigPaintbrush have painted their way onto the German cityscape just in time for this years GC in Leipzig. While I&#8217;m sure that SB himself created the masterpiece, something tells me that Sony and Media Molecule sprung for the paint.</p>
<p>See the mural from a few different angles by visiting the <a href="http://www.gc-blog.de/2008/08/14/leipzig-is-ready-for-gc/" target="_blank">Official GC 08 Blog</a>.</p>
<p>Source: <a href="http://www.gc-blog.de/2008/08/14/leipzig-is-ready-for-gc/">gc-blog.de</a><!-- adman -->
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