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	<title>Ripten Video Game Blog &#187; memory_limitations</title>
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	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
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		<category>Video Games</category>
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		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
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		<title>Wii Storage Solution May Be On The Way</title>
		<link>http://www.ripten.com/2008/05/02/wii-storage-solution-may-be-on-the-way/</link>
		<comments>http://www.ripten.com/2008/05/02/wii-storage-solution-may-be-on-the-way/#comments</comments>
		<pubDate>Fri, 02 May 2008 19:19:56 +0000</pubDate>
		<dc:creator>Andrew Webster</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[memory_limitations]]></category>
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With the launch of WiiWare fast approaching, those of us with Wiis filled to the brim with Virtual Console games will soon run into the inevitable problem of figuring out where to put everything. However, during a recent investors meeting, Nintendo president Satoru Iwata hinted that a solution may already be in the works.
&#8220;Statistically speaking, [...]]]></description>
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<p>With the launch of WiiWare fast approaching, those of us with Wiis filled to the brim with Virtual Console games will soon run into the inevitable problem of figuring out where to put everything. However, during a recent investors meeting, Nintendo president Satoru Iwata hinted that a solution may already be in the works.<span id="more-4547"></span></p>
<p>&#8220;Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory,&#8221; Iwata explained. &#8220;However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience.&#8221;</p>
<p><!-- adman --></p>
<p>While far from a confirmation, this statement shows that Nintendo is at least thinking about doing something about the problem. Given the emphasis that the company has been putting on the WiiWare lineup recently, one would hope that the fix would be coming soon. But this is Nintendo we&#8217;re talking about, so hopes should stay at an appropriate height.</p>
<p>Source: <a href="http://blog.wired.com/games/2008/05/iwata-teases-po.html" target="_blank">Game|Life</a></p>
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		<title>PS3/360 Cry Engine 2 to Look Near High Settings on PC</title>
		<link>http://www.ripten.com/2008/04/07/ps3360-cry-engine-2-to-look-near-high-settings-on-pc/</link>
		<comments>http://www.ripten.com/2008/04/07/ps3360-cry-engine-2-to-look-near-high-settings-on-pc/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 00:01:48 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[budgets]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[engine_business]]></category>
		<category><![CDATA[hardware_capabilities]]></category>
		<category><![CDATA[hard_disk]]></category>
		<category><![CDATA[memory_limitations]]></category>
		<category><![CDATA[physics_system]]></category>
		<category><![CDATA[playstation_3]]></category>
		<category><![CDATA[ps3_games]]></category>
		<category><![CDATA[seeley]]></category>
		<category><![CDATA[video_hardware]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox_360]]></category>

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It almost sounds too good to be true.  Almost?  It is too good to be true. Could Cry Engine 2 on consoles really look any where near as good as Crysis on the PC?  Crytek&#8217;s Engine Business Manager, Harald Seeley, states that they expect the console versions to &#8220;look like they&#8217;re running [...]]]></description>
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<p>It almost sounds too good to be true.  Almost?  It <em>is</em> too good to be true. Could Cry Engine 2 on consoles really look any where near as good as Crysis on the PC?  Crytek&#8217;s Engine Business Manager, Harald Seeley, states that they expect the console versions to &#8220;look like they&#8217;re running at high settings, or nearly high settings, on a PC.&#8221;  *Shock.*<span id="more-4301"></span></p>
<p>When asked what differences there would be between the PC and console versions of the Cry Engine 2, and whether the engine will be tailored to each platform, Seeley replies:</p>
<blockquote><p>Yes, we definitely tailor the engine specifically to each platform. More than just the difference in CPU and video hardware capabilities of PCs and consoles is at play here. So are the much smaller memory budgets we must work with, the lack of a hard disk on some models, and the acceptance requirements of the hardware vendors themselves. All have an effect on how we approach each version of the engine.</p>
<p>The surprising thing has been how well the consoles can perform visually, once this tailoring is in place. We expect the final outcome will result in games that look like they&#8217;re running at high settings, or nearly high settings, on a PC. Actually, we found it as much or more challenging to address the memory limitations of the consoles when converting our current AI system, as we did while converting our rendering engine or physics system, which was not something you might have expected at the start.</p></blockquote>
<p><!-- adman --></p>
<p>As to the differences between Playstation 3 and Xbox 360 development, and the possibility of a Wii engine, Seeley states:</p>
<blockquote><p>Well there is no doubt that porting our engine to the PlayStation 3 is the more challenging of our two ongoing conversion projects, but that works to our advantage in the end. We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 games which run on our engine in the future will definitely stand significantly apart from other games that don&#8217;t.</p>
<p>We haven&#8217;t seen a great deal of demand for third party engines for the Wii, the limited complexity of games which can be developed for that console also limits the need for the kind of sophisticated tools and middleware which we are known for. So I doubt we will be providing any engine technology for that console in the near term.</p></blockquote>
<p>Poor Wii, but bring out the parade for the Xbox 360 and Playstation 3! For the rest of the interview, please visit <a href="http://uk.ps3.ign.com/articles/865/865020p1.html" target="_blank">IGN.</a></p>
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