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Miyamoto: Wiimote is a “continuous evolution”

by Dylan Duarte on July 18, 2009

this guy, I tell you

Speaking about the Wii Remote recently, Miyamoto called it a “continuous evolution” and mentioned technological advancements and videogaming. Read more…

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Shigeru Miyamoto teams up with a trio of video game characters he created in an impressive short illustrated and animated by Newgrounds user, Awkward-Squid.

The concept behind the flash animation, titled “Legend of Miyamoto”, involves Mario, Link, and Donkey Kong helping their video game father make his way through their world. Squid says that the work was rushed a bit due to the fact it was being done as a university assignment, but I think it turned out great.

Check it out after the jump. Read more…

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Nintendo UK’s Payday: Wii Music Ships November 14

by Sam Naylor on September 26, 2008

CVG reports that the release date of the uber-casual Wii Music has been confirmed at November 14. This follows the US release date of October 20 by almost a month, so nothing new there. Not that it even matters, as the ‘casual’ market in the UK is huge and Wii Music will make more money for Nintendo in the first week than there actually is in the world. That’s right, Wii Music will outsell money itself. More news after the jump. Read more…

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Miyamoto Talks Tradition: Mario Game In Works

by Chad Lakkis on July 25, 2008

In a recent interview with the UK based Telegraph, Miyamoto stated that there are teams working on new Mario, Zelda, and Pikmin projects.

“They are all working on more Mario, Zelda and Pikmin projects … And they all work in close proximity to me, so I can keep a good eye on them.”

Not exactly sure who “all” is, because surely the entire company is not working on a new Mario title — who would be left to fine tune Wii Music? Ok, ok, I will let it go.

Miyamoto adds that traditional games are his area of expertise and offers insight as to how the company rotates staff internally to ensure that the “traditional” titles always have people working on them.

“Making these ‘traditional’ games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams.”

I can’t help but feel like this is all damage control 101, but even if it is, it shows that the company does care to some extent about its hardcore gamer base. It would seem that they realize their E3 presentation didn’t have the impact they had hoped for.

All we can ask now is that they learn from their mistake, and keep the traditional teams closer to 50-plus, with five people working on the next Wii Music.

Source: Telegraph.co.uk

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In Defense of Wii Music

by Emily Balistrieri on July 21, 2008

If you’ve been keeping up with Ripten’s E3 coverage, you may have come across the majority opinion on Wii Music…

Range: no rhythm, no tone, weren’t following each other, didn’t know if you were on pace

Chad: mass mayhem

Andrew: wasn’t working, sounded like a mess, all over the place, sort of hitting the buttons whenever he [Miyamoto] felt like it

Jon: could’ve given you all sticks and been like, “Have a great time…”

Those were quotes from the day 2 podcast following Nintendo’s press conference. Ever since that time, I’ve been meaning to introduce a second opinion. I’ve put in my demo time and come up with not complete and utter adulation, but at least a different understanding and a sense of where the fun lies. Hit the jump for these thoughts AND a Youtube of Miyamoto’s presentation. Read more…

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Miyamoto’s “Health Pack” Realized: The Evolution of Wii Fit

by Emily Balistrieri on February 22, 2008

miyamoto-wii-fit.jpg

Takao Sawano, who works at Nintendo with Shigeru Miyamoto, gave a great lecture on how Wii Fit came to be– it turns out it was “in the center of Miyamoto’s brain as a concept even before the console was released.” Read more…

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