Post Tagged with: "native_resolution"

Free Radical Confirms Final Haze Resolution

After reporting on the native rendering resolution of the Haze demo, some questioned my reasoning that the final game would sport the same resolution. This is despite there seldom being an example of a game’s resolution differing from its demo. In visiting Free Radical’s studio near Nottingham, creative lead Derek Littlewood confirmed our suspicions.

read more

Confirmed: GTA IV PS3 Is Not 630p…It’s 640p

It’s fun to compare consoles, especially when the comparison involves one of the biggest games of this generation. Grand Theft Auto IV has been littered with websites giving their opinions on which version looks best. Surprisingly, most had no inkling of each version’s native resolution. Eurogamer are the first to speculate that GTA IV on [...]

read more

MGO Resolution 665p Equivalent and 30fps

Pixel counters at the ready!  There’s been some debate over the final rendering resolution of Metal Gear Solid 4.  Screenshot pixel counting has been hazy, so the first sign of a possible resolution is found in the launch of the Metal Gear Online Beta.  The Beta has now begun in Europe (yes it’s up, go [...]

read more

DMC4 is 720p on PS3 & Xbox 360 Despite Blog’s “Press Release”

A certain Gaming Blog got a tad worked up over a supposed Capcom Press Release, which states that the console versions of Devil May Cry 4 run at a sub-HD resolution. This press release was fake.

read more