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	<title>Ripten Video Game Blog &#187; patch notes</title>
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		<copyright>&#xA9;Ripcast </copyright>
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		<category>Video Games</category>
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		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
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		<itunes:category text="Games &amp; Hobbies">
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		<title>World of Warcraft 3.2 PTR Patch Notes</title>
		<link>http://www.ripten.com/2009/06/18/world-of-warcraft-32-ptr-patch-notes-increase-cooking-productivity/</link>
		<comments>http://www.ripten.com/2009/06/18/world-of-warcraft-32-ptr-patch-notes-increase-cooking-productivity/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 19:36:16 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[Massively Multiplayer Online Game]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3.2.0]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[lich-king]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[PTR]]></category>
		<category><![CDATA[World-of-Warcraft]]></category>
		<category><![CDATA[WOW]]></category>
		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=10522</guid>
		<description><![CDATA[
The latest batch of World of Warcraft PTR Patch notes are in, and the 3.2.0 patch features a few changes that will likely be viewed as welcome improvements.
In addition to the class changes, 3.2 will also enhance the in-game professions of WoW players. Miners will get more health from toughness, Skinners will see an increase [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10523" title="wow-chef-hat-cook-faster" src="http://www.ripten.com/wp-content/uploads/2009/06/wow-chef-hat-cook-faster.jpg" alt="wow-chef-hat-cook-faster" /></p>
<p>The latest batch of World of Warcraft PTR Patch notes are in, and the 3.2.0 patch features a few changes that will likely be viewed as welcome improvements.</p>
<p>In addition to the class changes, 3.2 will also enhance the in-game professions of WoW players. Miners will get more health from toughness, Skinners will see an increase in crit rating, and that 100 Dalaran cooking award chef hat will increase your cooking speed. Chef Flash to the rescue!</p>
<p>See the rest of the changes after the jump. <span id="more-10522"></span></p>
<p><strong>General</strong></p>
<ul>
<li>Construction of the Crusaders&#8217; Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders&#8217; Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
<ul>
<li>Trial of the Champion
<ul>
<li>5 player (normal and heroic mode) dungeon.</li>
<li>Daily quest added to the heroic daily dungeon quest giver.</li>
</ul>
</li>
<li>Trial of the Crusader
<ul>
<li>10 and 25 player (normal mode) raid dungeon.</li>
</ul>
</li>
<li>Trial of the Grand Crusader
<ul>
<li>10 and 25 player (heroic mode) raid dungeon.</li>
<li>Crusaders&#8217; Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.</li>
</ul>
</li>
</ul>
</li>
<li>Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.
<ul>
<li>Two level brackets are available: 71-79 and 80.</li>
<li>Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.</li>
<li>Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy&#8217;s base.</li>
<li>Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.</li>
<li>To claim victory, bust through the enemy&#8217;s keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.</li>
</ul>
</li>
<li>The Argent Tournament Expands
<ul>
<li>All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.</li>
<li>All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.</li>
<li>The Black Knight returns. Follow the continued story line as the saga unfolds before you.</li>
</ul>
</li>
<li>New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one&#8217;s cat and bear forms.</li>
<li>Portals from Orgrimmar and Stormwind have been added leading players to the Stair of Destiny at the Dark Portal. Once there, players can access a flight path directly from the Stair of Destiny to Shattrath.</li>
<li>A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.</li>
<li>The local Postal Service has grown tired of walking so far each day to collect mail and have decided to install a large number of new mailboxes to Stormwind, Undercity, Darnassus and Orgrimmar.</li>
<li>Northrend Children&#8217;s Week has arrived in Dalaran! Players can find out more by visiting the Eventide District.</li>
<li>Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.</li>
<li>Dalaran Sewers
<ul>
<li>The entire Arena has increased in size by 25%.</li>
<li>Mounts can now be used in this Arena.</li>
<li>The position and collision of the crates on the central platform has been modified.</li>
</ul>
</li>
<li>Ruins of Lordaeron
<ul>
<li>Alcoves have been removed from the starting chambers.</li>
<li>Two line-of-sight tombstones have been added to the slime pool on the southern side of the map.</li>
<li>The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.</li>
</ul>
</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Battleground experience has arrived!
<ul>
<li>Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).</li>
<li>Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar &#8211; both located near the Battlemasters in either city &#8211; and turn off all experience accumulation for the cost of 10 gold.</li>
<li>Disabling experience gains will prevent a player from gaining experience through any means available in the game.</li>
<li>Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.</li>
<li>Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would&#8217;ve been accumulated if experience gains were not turned off cannot be recovered.</li>
</ul>
</li>
<li>Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.</li>
<li>When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.</li>
<li>Arathi Basin
<ul>
<li>The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.</li>
<li>The game now ends when one team reaches 1600 victory points, down from 2000.</li>
</ul>
</li>
<li>Eye of the Storm
<ul>
<li>The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds</li>
<li>The game now ends when one team reaches 1600 victory points, down from 2000.</li>
</ul>
</li>
<li>Strand of the Ancients
<ul>
<li>The faction starting on attack/defense will now be randomized at the start of each match.</li>
</ul>
</li>
<li>Warsong Gulch
<ul>
<li>There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Races: General</strong></p>
<ul>
<li>Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.</li>
<li>Tauren now have the option of changing skin tone by visiting the barber shop.</li>
</ul>
<p><strong>Items: General</strong></p>
<ul>
<li>Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.</li>
<li>On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren&#8217;s Lucky Coin, Lavanthor&#8217;s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus.</li>
<li>Emblem System Changes
<ul>
<li>Both the 10 and 25 player instances of the Crusaders&#8217; Coliseum drop a new Emblem of Triumph.</li>
<li>Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.</li>
<li>The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.</li>
<li>The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.</li>
<li>New achievements have been added to collect various amounts of any combination of emblems.</li>
</ul>
</li>
<li>Mounts
<ul>
<li>The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.</li>
<li>Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.</li>
<li>Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.</li>
<li>Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.</li>
<li>Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).</li>
<li>In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.</li>
<li>Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.</li>
</ul>
</li>
<li>Mana Regeneration: All items that provide &#8220;X mana per five seconds&#8221; have had the amount of mana they regenerate increased by approximately 25%.</li>
<li>Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.</li>
</ul>
<p><strong>Classes: General</strong></p>
<ul>
<li>All pets now receive 40% of their master&#8217;s resilience and 100% of their master&#8217;s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.</li>
<li>Replenishment: This buff now grants 1% of the target&#8217;s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).</li>
<li>Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.</li>
</ul>
<p><strong>Death Knight</strong><strong></strong></p>
<ul>
<li>Due to significant talent changes, all death knight talents will be reset for players.</li>
<li>Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.</li>
<li>Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.</li>
<li>Frost Presence: 10% bonus health reduced to 6% bonus stamina.</li>
<li>Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.</li>
<li>Icebound Fortitude: Cooldown increased to 2 minutes.</li>
<li>Talents
<ul>
<li>Blood
<ul>
<li>Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.</li>
<li>Veteran of the Third War: Stamina bonus reduced to 1/2/3%.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.</li>
<li>Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.</li>
<li>Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.</li>
<li>Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.</li>
</ul>
</li>
<li>Unholy
<ul>
<li>Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.</li>
<li>Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.</li>
<li>Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.</li>
<li>Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.</li>
<li>Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Druid</strong><strong></strong></p>
<ul>
<li>Flight Form: Can now be learned at level 60. Flight speed increased to 150%.</li>
<li>Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.</li>
<li>Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.</li>
<li>Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.</li>
<li>Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.</li>
<li>Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.</li>
<li>Savage Defense: The animation for gaining this buff will no longer make the bear stand upright</li>
<li>Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.</li>
<li>Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.</li>
<li>Travel Form: Can now be learned at level 16.</li>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.</li>
<li>Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.</li>
<li>Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.</li>
<li>Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Hunter</strong><strong></strong></p>
<ul>
<li>Aspect of the Cheetah: Can now be learned at level 16.</li>
<li>Deterrence now has a new visual spell effect.</li>
<li>The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.</li>
<li>Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.</li>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.</li>
</ul>
</li>
<li>Survival
<ul>
<li>Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.</li>
<li>Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.</li>
</ul>
</li>
<li>Pets
<ul>
<li>Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Mage</strong><strong></strong></p>
<ul>
<li>Arcane Blast: Mana cost reduced by 12%.</li>
<li>Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.</li>
<li>Talents
<ul>
<li>Fire
<ul>
<li>Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Paladin</strong><strong></strong></p>
<ul>
<li>Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.</li>
<li>Charger: Can now be learned at level 40.</li>
<li>Exorcism: Now has a 1.5 second cast time, but can once again be used on players.</li>
<li>Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.</li>
<li>Judgement of Light: Now heals for 2% of the attacker&#8217;s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.</li>
<li>Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target&#8217;s armor.</li>
<li>Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.</li>
<li>Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.</li>
<li>Seal of Blood: This ability has been removed.</li>
<li>Seal of the Martyr: This ability has been removed.</li>
<li>Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.</li>
<li>Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.</li>
<li>Warhorse: Can now be learned at level 20.</li>
<li>Talents
<ul>
<li>Holy
<ul>
<li>Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.</li>
<li>Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.</li>
<li>Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin&#8217;s health to 10/20/30% of maximum.</li>
</ul>
</li>
<li>Retribution
<ul>
<li>Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.</li>
<li>Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.</li>
<li>Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.</li>
<li>Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Priests</strong><strong></strong></p>
<ul>
<li>Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.</li>
<li>Talents
<ul>
<li>Discipline
<ul>
<li>Penance: Cooldown increased to 12 seconds, up from 10 seconds.</li>
</ul>
</li>
<li>Holy
<ul>
<li>Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target&#8217;s armor.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Rogue</strong><strong></strong></p>
<ul>
<li>After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.</li>
<li>Talents
<ul>
<li>Combat
<ul>
<li>Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.</li>
</ul>
</li>
<li>Subtlety
<ul>
<li>Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Shaman</strong><strong></strong></p>
<ul>
<li>A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.</li>
<li>All Shocks now have a default range of 25 yards, up from 20 yards.</li>
<li>Base health increased by approximately 7% to correct for shamans having lower health than other classes.</li>
<li>Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.</li>
<li>Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.</li>
<li>Talents
<ul>
<li>Enhancement
<ul>
<li>Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman&#8217;s attack power, down from 30%.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target&#8217;s armor.</li>
<li>Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.</li>
<li>Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.</li>
<li>Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman&#8217;s Healing Wave by 8/16/25%.</li>
<li>Mana Tide Totem: Totem health now equal to 10% of the shaman&#8217;s health.</li>
<li>Nature&#8217;s Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman&#8217;s maximum health by 3/6/9/12/15% for 10 seconds.</li>
<li>Nature&#8217;s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.</li>
<li>Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.</li>
<li>Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warlock</strong><strong></strong></p>
<ul>
<li>Banish: Effect will now be canceled if Banish is recast on a banished target.</li>
<li>Dreadsteed: Can now be learned at level 40.</li>
<li>Felsteed: Can now be learned at level 20.</li>
<li>Soulshatter cooldown reduced to 3 minutes, down from 5 minutes</li>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Pandemic: Now also increases the critical damage bonus of Haunt by 100%.</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.</li>
</ul>
</li>
<li>Destruction
<ul>
<li>Empowered Imp: The warlock&#8217;s critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.</li>
<li>Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warrior</strong><strong></strong></p>
<ul>
<li>Talents
<ul>
<li>Fury
<ul>
<li>Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.</li>
<li>Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.</li>
<li>Casting bars under a target&#8217;s portrait will now indicate whether or not the cast can be interrupted.</li>
<li>Druids will now be able to see their mana bars when shape-shifted.</li>
<li>Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.</li>
<li>Macros and scripts will no longer be able to target totems by name.</li>
<li>Quest creatures and objects will now show on the player&#8217;s world map.</li>
<li>The quest log is now double-paned for more easily viewing quest information.</li>
<li>Vendor prices will now be listed on items whether or not players are at a vendor.</li>
<li>For additional notes on Lua and XML changes please visit the <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_blank"><span style="color: #ffffff;">UI &amp; Macros forum.</span></a></li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>The ravasaur trainer Mor&#8217;vek has returned to Un&#8217;Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount&#8230; if they can survive the creature&#8217;s deadly poison.</li>
</ul>
<p><strong>Achievements</strong></p>
<ul>
<li>A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.</li>
<li>Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>Alchemy
<ul>
<li>All stackable potions now stack to 20.</li>
<li>Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used.</li>
<li>Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.</li>
<li>Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.</li>
<li>The Mixology benefits from Northrend elixirs and flasks have been increased.</li>
<li>Rage potions can now be used by druids.</li>
</ul>
</li>
<li>Cooking
<ul>
<li>Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.</li>
<li>Chef&#8217;s Hat is now superior quality and allows the chef to cook faster.</li>
<li>Increased the drop rate for recipes from the Outland Daily Cooking quests.</li>
<li>Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.</li>
<li>The recipe for Captain Rumsey&#8217;s Lager can now be randomly found in the quest reward crate, barrel, or spice bag from the cooking dailies.</li>
</ul>
</li>
<li>Enchanting
<ul>
<li>Values on Northrend ring enchants increased.</li>
</ul>
</li>
<li>Engineering
<ul>
<li>Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.</li>
<li>Alarm-o-Bot functionality changed. Materials required reduced.</li>
<li>Box of Bombs no longer requires an anvil.</li>
<li>Doubled the duration on Nitro Boosts.</li>
<li>Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.</li>
<li>Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.</li>
<li>Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.</li>
<li>The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.</li>
<li>Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.</li>
<li>Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.</li>
<li>Significantly reduced the cooldown on MOLL-E.</li>
<li>Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater.</li>
<li>Transporter devices are no longer classified as trinkets and can be used directly from your inventory.</li>
<li>Reduced the materials to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.</li>
</ul>
</li>
<li>Fishing
<ul>
<li>Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.</li>
</ul>
</li>
<li>Herbalism
<ul>
<li>Increased healing from Lifeblood (Rank 6).</li>
<li>Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Added a new Glyph of Claw for young feral druids who haven&#8217;t yet obtained Mangle.  Inscribers can learn this glyph from the trainer.</li>
<li>Master&#8217;s Inscriptions increased.</li>
</ul>
</li>
<li>Jewelcrafting
<ul>
<li>Dragon&#8217;s Eye gems stat bonuses increased.</li>
<li>New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter&#8217;s tokens.</li>
<li>Icy Prism now has a chance of yielding an epic gem.</li>
<li>Raw epic gems can be obtained via the following means:
<ul>
<li>Prospecting Titanium Ore</li>
<li>Alchemy transmutations</li>
<li>Purchased with Honor</li>
<li>Purchased with Emblems of Heroism</li>
</ul>
</li>
</ul>
</li>
<li>Leatherworking
<ul>
<li>Added recipe for Heavy Knothide Leather to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.</li>
<li>Fur Lining values increased.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Toughness (Rank 6) provides more stamina.</li>
</ul>
</li>
<li>Skinning
<ul>
<li>Master of Anatomy (Rank 6) provides more critical strike rating.</li>
</ul>
</li>
<li>Tailoring
<ul>
<li>Embroideries improved.</li>
</ul>
</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in The Burning Crusade arena seasons to the cost reduction used in Wrath of the Lich King arena seasons.</li>
<li>Glyphs
<ul>
<li>Death Knights
<ul>
<li>Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Innervate: Duration reduced to 10 seconds.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.</li>
<li>Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.</li>
<li>Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.</li>
</ul>
</li>
</ul>
</li>
<li>Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.</li>
<li>Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.</li>
</ul>
<p><strong>Dungeons and Raids</strong></p>
<ul>
<li>25 player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25 player versions of the Crusaders&#8217; Coliseum.</li>
<li>The Nexus: The Oculus &amp; The Eye of Eternity
<ul>
<li>Vehicles (drakes) used in these instances now scale with item level.</li>
</ul>
</li>
<li>Ulduar
<ul>
<li>Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.</li>
<li>Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.</li>
<li>Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.</li>
</ul>
</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Corrected a tooltip issue with Pandora&#8217;s Plea.</li>
<li>Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes (&#8221;of the Bear&#8221;) have had their stat values increased significantly.</li>
<li>The leatherworking item Guardian Gloves is now correctly marked as &#8220;Good&#8221; quality.</li>
<li>Hunter
<ul>
<li>All ranks of Sonic Blast now properly have an 80 Focus cost.</li>
<li>Black Arrow Ranks 5 and 6 training costs have been lowered significantly.</li>
<li>Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.</li>
<li>The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.</li>
<li>T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.</li>
</ul>
</li>
<li>Priest
<ul>
<li>The heal from Glyph of Power Word: Shield can now cause Divine Aegis.</li>
<li>Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.</li>
</ul>
</li>
<li>Shaman
<ul>
<li>Fixed a bug where Frostbrand Weapon (Rank 9) was not scaling properly with a shaman&#8217;s spell power.</li>
</ul>
</li>
</ul>
<p>Source: <a href="http://www.mmo-champion.com/index.php?topic=65797.0" target="_blank">mmo-champion.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>WoW to Implement Level 30 Mounts, Nerf Twinks</title>
		<link>http://www.ripten.com/2008/06/20/wow-to-implement-level-30-mounts/</link>
		<comments>http://www.ripten.com/2008/06/20/wow-to-implement-level-30-mounts/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 01:03:34 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[Massively Multiplayer Online Game]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[cheat death]]></category>
		<category><![CDATA[level 30]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[patch 2.4.3]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[twink]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[World-of-Warcraft]]></category>
		<category><![CDATA[WOW]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5042</guid>
		<description><![CDATA[
Among the many changes the upcoming World of WarCraft patch 2.4.3 will bring, the most significant is probably the ability to get a mount at level 30.  Paladins and Warlocks will get their first summon at this level, while other classes can purchase Apprentice level riding for a mere 35 gold.  This will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ripten.com/wp-content/uploads/2008/06/epicmount-1.jpg"><img class="aligncenter size-full wp-image-5045" title="epicmount-1" src="http://www.ripten.com/wp-content/uploads/2008/06/epicmount-1.jpg" alt="" width="480" height="421" /></a></p>
<p>Among the many changes the upcoming World of WarCraft patch 2.4.3 will bring, the most significant is probably the ability to get a mount at level 30.  Paladins and Warlocks will get their first summon at this level, while other classes can purchase Apprentice level riding for a mere 35 gold.  This will make leveling up an alt slightly more bearable, and hopefully you all read this prior to dinging 40 and plunking down too much cash for your soon-to-be-overpriced level 40 mount.</p>
<p>Read on for the full Test Realm patch notes, including ridable dragonhawks and a huge nerf to twinks. <span id="more-5042"></span></p>
<p>Be aware that none of the following changes are set it stone just yet.  This is just what&#8217;s being considered for the next patch while Blizzard experiments in the Public Test Realm, though these notes are most likely not going to change.</p>
<blockquote><p><strong>General</strong></p>
<p>* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.<br />
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.<br />
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World&#8217;s End Tavern!<br />
* Mounts at 30?! Yes, it&#8217;s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.<br />
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.<br />
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.<br />
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.<br />
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha&#8217;tari Skyguard.<br />
* Equipping an item will now cancel any spell cast currently in progress.<br />
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.<br />
* You can no longer move backwards to stop racing rams.<br />
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.</p>
<p><strong>Druids</strong></p>
<p>* Barkskin: The cost of this spell is now reduced by Tree of Life Form.</p>
<p><strong>Hunters</strong></p>
<p>* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet&#8217;s Growl.<br />
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.<br />
* Scare Beast: This spell will now be limited correctly to one target.</p>
<p><strong>Paladins</strong></p>
<p>* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.<br />
* Summon Warhorse is now available at level 30.</p>
<p><strong>Priests</strong></p>
<p>* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.<br />
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.</p>
<p><strong>Rogues</strong></p>
<p>* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue&#8217;s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.</p>
<p><strong>Shaman</strong></p>
<p>* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.<br />
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.</p>
<p><strong>Warlocks</strong></p>
<p>* Curse of Shadows: This spell has been removed.<br />
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.<br />
* Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.<br />
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.<br />
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.<br />
* Summon Felsteed is now available at level 30.</p>
<p><strong>Warrior</strong></p>
<p>* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)</p></blockquote>
<p><!-- adman --></p>
<blockquote><p><strong>PvP</strong></p>
<p>* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.</p>
<p><strong>Professions</strong></p>
<p>* Alchemy<br />
o Philosopher&#8217;s Stone now requires 200 Alchemy.<br />
* Cooking<br />
o Juicy Bear Burgers now correctly increase healing as well as spell damage.<br />
* Jewelcrafting<br />
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.<br />
* Mining<br />
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.<br />
* Tailoring<br />
o Removed the cooldown from regular Mooncloth.<br />
o Herb bags can now hold Un&#8217;goro Soil and Evergreen Pouches.<br />
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.<br />
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.</p>
<p><strong>Quests</strong></p>
<p>* Bhag&#8217;thera now spawns at a normal quest spawn rate.<br />
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.<br />
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.</p>
<p><strong>Dungeons and Raids</strong></p>
<p>* Players can now be summoned to raid instances from heroic dungeons.<br />
* Magister&#8217;s Terrace<br />
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.<br />
o Vexallus and Kael&#8217;thas are now tauntable in Heroic mode.<br />
o Vexallus&#8217; damage caused by Pure Energy has been decreased.<br />
o Kael&#8217;thas&#8217; Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)<br />
o Sunblade Warlocks have had their damage reduced slightly.<br />
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.<br />
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.<br />
* Sunwell Plateau<br />
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.<br />
o Nether Protection will now correctly trigger from Kil&#8217;jaeden&#8217;s Shield Orb Shadow Bolts.<br />
o Vanish now correctly wipes threat on Kil&#8217;jaeden.</p>
<p><strong>Items</strong></p>
<p>* Bow of the Verdant Keeper&#8217;s Aim: This item&#8217;s triggered effect no longer breaks the effect of Scatter Shot.<br />
* Brutal Gladiator&#8217;s Pummeler has had its Stamina value increased to the appropriate value.<br />
* Clockwork Robot Bots fight amongst themselves again&#8230;without attacking people in the arena. Well&#8230; they&#8217;ll blow up other Bots in the arena, but you know what we mean.<br />
* The Eredar Twins will now award the same items regardless of which order they are killed in.<br />
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)<br />
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.<br />
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.<br />
* Thori&#8217;dal, the Star&#8217;s Fury is now Unique as intended.<br />
* Vengeful Gladiator&#8217;s Baton of Light: This item now appears in the correct position on the vendor list.</p>
<p><strong>User Interface</strong></p>
<p>* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.<br />
* Target buff/debuff timers that appear when you cast a spell are now more visible.<br />
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer&#8217;s local time.<br />
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.<br />
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.<br />
* Added key bindings for tab targeting players.<br />
* Ctrl-Tab and other target nearest friend functions will no longer target you.<br />
* Targeting using /target will prefer live targets over dead ones.<br />
* You can no longer click the minimap to cast ground targeted spells.<br />
* Invisible players with Hunter&#8217;s Mark can see the hunter that put the mark on them.<br />
* Vendor items now show their Duration in Inventory.<br />
* For additional notes on Lua and XML changes please visit the UI &amp; Macros Forum.</p>
<p><strong>World Environment</strong></p>
<p>* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.<br />
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.<br />
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.<br />
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.<br />
* Collector&#8217;s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).<br />
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.<br />
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.<br />
* Banker Meeda, in Area 52 is now in the&#8230;well&#8230;the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.<br />
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.</p>
<p><strong>Bug Fixes</strong></p>
<p>* The mage spell, Counterspell now shows in the combat log.<br />
* Gan&#8217;arg Analyzers will no longer occasionally become friendly to players.<br />
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.<br />
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.<br />
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.<br />
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.<br />
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.<br />
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.<br />
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.<br />
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.<br />
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.<br />
* Corrected an issue in which users with Creative X-FI sound cards would sometimes hear a slight popping noise when running.<br />
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.<br />
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.<br />
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.<br />
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).<br />
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.<br />
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.<br />
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, &#8220;Could not activate more than one bandage&#8221; will be displayed.<br />
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley&#8217;s Station, Blade&#8217;s Edge, and Area 52.<br />
* Greater Elementals summoned by a shaman will now properly have a combat log entry.<br />
* Players will no longer become stuck on the Nimboya&#8217;s Laden Pike when driving it into the ground.<br />
* The quest, &#8220;Going Going, Guano!&#8221; will now have a more consistent level requirement for the dungeon.<br />
* The quest, &#8220;Into The Scarlet Monastery&#8221; is now available to players of the appropriate level for the instance.<br />
* Blueleaf Tubers can now be properly looted.<br />
* The quest turn-ins for the Ahn&#8217;Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.<br />
* Cloak of Shadows will now properly remove Shrink.<br />
* Nightbane will no longer become unresponsive and unkillable during his air phase.<br />
* Several items sold by the Consortium reputation vendor Paulsta&#8217;ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.<br />
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.<br />
* Taunts will now properly stick when a target is stunned while being taunted.</p></blockquote>
<p>Level 29 and below twinks will likely find the changes to defense to make them slightly less twinky.  The ability to twink out at level 10 with 100% dodge rating will most likely no longer be possible, and I laugh in the face of all those low-level jerks that have been ruining battlegrounds for the past 3 years.</p>
<p>The PTR patch notes, as always, can be found on the <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html" target="_blank">official WoW site</a>.</p>
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