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	<title>Ripten Video Game Blog &#187; Phantom</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
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			<title>Ripten Video Game Blog</title>
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		<title>OnLive: Doing What the Infinium Phantom Couldn&#8217;t</title>
		<link>http://www.ripten.com/2009/03/24/onlive-doing-what-the-infinium-phantom-couldnt/</link>
		<comments>http://www.ripten.com/2009/03/24/onlive-doing-what-the-infinium-phantom-couldnt/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 00:29:28 +0000</pubDate>
		<dc:creator>Sal Romano</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Infinium]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[Rearden Studios]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9510</guid>
		<description><![CDATA[
At this year&#8217;s Game Developers Conference, currently taking place in San Francisco, Rearden Studios announced their new PC-on-your-TV game system, OnLive. The new console will be offering an on-demand PC games service allowing gamers to purchase games, download demos and add-ons straight from their OnLive console. 
I&#8217;m not sure about the rest of you, but [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img src="http://www.ripten.com/wp-content/uploads/2009/03/onlive-vs-phantom_01.jpg" alt="" title="onlive-vs-phantom_01" class="alignnone size-full wp-image-9515" /></p>
<p>At this year&#8217;s Game Developers Conference, currently taking place in San Francisco, Rearden Studios <a href="http://www.ripten.com/2009/03/24/gdc09-onlive-system-streams-720p-real-time-gaming-to-your-tv-pc-or-mac/">announced</a> their new PC-on-your-TV game system, OnLive. The new console will be offering an on-demand PC games service allowing gamers to purchase games, download demos and add-ons straight from their OnLive console. </p>
<p>I&#8217;m not sure about the rest of you, but as soon as I read about what this can do and saw it in action, I immediately thought of the Infinium Phantom.  You remember, that big-ass white thing from E3 2004? The one that was shown demonstrating <em>Unreal Tournament 2004</em> and excited the crowd? Let me refresh your memory. <span id="more-9510"></span></p>
<p style="text-align:center;"><img src="http://www.ripten.com/wp-content/uploads/2009/03/onlive-vs-phantom_02.jpg" alt="" title="onlive-vs-phantom_02" class="alignnone size-full wp-image-9516" /></p>
<p>Today, the Phantom is known as vaporware. It even made first place in Wired&#8217;s 2004 top vaporware list. </p>
<p>When I first read about OnLive, I said to myself &#8220;Crap, another Phantom.&#8221; But the thing about the Phantom was, they offered an on-demand game service which you can play straight off the console. Eventually you&#8217;d run out of hard-drive space and the specs would get too technical for the system to handle when games like <em>Crysis</em> release.</p>
<p>OnLive will allow gamers to play PC games with the highest of specs, such as <em>Crysis</em>, even if you&#8217;re still gaming on that crappy old Dell. And how? Through their high-speed streaming subscription service. So you&#8217;re never going to need to upgrade your PC, how I see it, and never going to have to spend so much money on extra parts again. As long as OnLive is around, you&#8217;ll be able to play any game that comes around in at least 720p HD, because Rearden will always be there to upgrade their hardware as long as we pay our subscription.</p>
<p>That&#8217;s why OnLive is doing what the Phantom couldn&#8217;t. Mr. Phantom, you&#8217;ve been one-upped.</p>
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		<title>Max Payne Movie Will &#8220;Make You Feel Like You ARE Max Payne&#8221;</title>
		<link>http://www.ripten.com/2008/07/29/max-payne-movie-will-make-you-feel-like-you-are-max-payne/</link>
		<comments>http://www.ripten.com/2008/07/29/max-payne-movie-will-make-you-feel-like-you-are-max-payne/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 23:49:20 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Film and TV]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Comic-Con]]></category>
		<category><![CDATA[John Moore]]></category>
		<category><![CDATA[Mark Wahlberg]]></category>
		<category><![CDATA[Marky Mark]]></category>
		<category><![CDATA[max-payne]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[SDCC]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6316</guid>
		<description><![CDATA[
The cast and director of the upcoming game-to-film adaptation of Max Payne gave a little Q&#38;A at the San Diego Comic-Con this past weekend.  Marky Mark discussed how he was really looking to kick ass again, and the director, John Moore, expressed how he intended to break the mold of videogame movies and make sure [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6318" title="dan-payne1-1" src="http://www.ripten.com/wp-content/uploads/2008/07/dan-payne1-1.jpg" alt="" /></p>
<p style="text-align: justify;">The cast and director of the upcoming game-to-film adaptation of Max Payne gave a little Q&amp;A at the San Diego Comic-Con this past weekend.  Marky Mark discussed how he was really looking to kick ass again, and the director, John Moore, expressed how he intended to break the mold of videogame movies and make sure Max Payne doesn&#8217;t suck. <span id="more-6316"></span></p>
<p style="text-align: justify;">John Moore had the following to say in regards to making gamers happy:</p>
<blockquote style="text-align: justify;"><p>&#8220;Here’s the funny thing about video games and movies — the minute you take that controller out of the player’s hands, you better deliver something of equal value. Ya gotta give them something so exciting and kick-ass and we thought the way to do that is to be highly subjective and make you feel like you are Max Payne.&#8221;</p></blockquote>
<p style="text-align: justify;">I&#8217;m not entirely sure how he intends to do <em>that</em> &#8212; is the movie shot from 3 feet behind Marky Mark except during cutscenes? As <a href="http://www.ripten.com/2008/07/10/max-payne-movie-trailer-made-me-geekgasm-in-slo-mo/" target="_blank">I said before</a>, however, the trailer does have me excited for the movie.  Of course, I&#8217;m a Marky Mark fan, so maybe I&#8217;m just biased.  Speaking of Marky Mark, here&#8217;s what the actor said regarding his role as the titular Max Payne:</p>
<blockquote style="text-align: justify;"><p>&#8220;I read the script &#8212; after Invincible and The Happening and Lovely Bones, I wanted to kick some ass again and I got an opportunity to do it in a way where I think I did more than I did in The Departed: movies like Four Brothers and Fear.&#8221;</p></blockquote>
<p style="text-align: justify;">They also apparently talked about a new camera the used called &#8220;The Phantom&#8221; that takes up to 1,000 frames per second (which is almost as fast as Crysis runs on my killer gaming PC).  Bullet-time was a huge part of what made Max Payne (the game) what it is, but the difficulty they faced was doing slo-mo in a way that didn&#8217;t just look like The Matrix or a John Woo flick.</p>
<p style="text-align: justify;">Wish I could be at Comic-Con myself, but at least the lucky bastards at <a href="http://geeksofdoom.com/2008/07/28/sdcc-08-max-payne-panel/" target="_blank">Geeks of Doom</a> keep me (and thus, you) informed.<br />
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