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	<title>RipTen Videogame Blog &#187; pixel-junk-monsters</title>
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	<description>Real Independent Press To Every Nerd</description>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:subtitle>Real Independent Press To Every Nerd</itunes:subtitle>
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		<title>RipTen Videogame Blog &#187; pixel-junk-monsters</title>
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		<title>The Inspirations of Starhawk &#8211; An Interview With Dylan Jobe</title>
		<link>http://www.ripten.com/2011/07/10/the-inspirations-of-starhawk-an-interview-with-dylan-jobe/</link>
		<comments>http://www.ripten.com/2011/07/10/the-inspirations-of-starhawk-an-interview-with-dylan-jobe/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 16:00:47 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[battlezone]]></category>
		<category><![CDATA[build and battle]]></category>
		<category><![CDATA[dylan jobe interview]]></category>
		<category><![CDATA[dylan-jobe]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Lightbox Interactive]]></category>
		<category><![CDATA[pixel-junk-monsters]]></category>
		<category><![CDATA[plants vs zombies]]></category>
		<category><![CDATA[Starhawk]]></category>
		<category><![CDATA[starhawk interview]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=75062</guid>
		<description><![CDATA[We spoke with Lightbox CEO Dylan Jobe to get to low down on just what inspired their latest creation and how.]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-79293 aligncenter" title="Dylan-Jobe-Interview" src="http://cdn.ripten.com/wp-content/uploads/2011/06/Dylan-Jobe-Interview-600x337.png" alt="" width="600" height="337" /></p>
<p>You may be surprised by some of the titles of the games pictured above.  Yet, as surprising as they may seem, it&#8217;s not surprising at all really.  At it&#8217;s core, <a href="http://www.ripten.com/tag/starhawk">Starhawk</a> is a tower defense game with more similarities to games like <em>Plants vs. Zombies</em> than you may think.  But don&#8217;t take my word for it &#8211; I spoke with <a href="http://www.ripten.com/tag/lightbox-interactive">Lightbox Interactive</a> CEO <a href="http://www.ripten.com/tag/dylan-jobe">Dylan Jobe</a> to get to low down on just what inspired their latest creation and how.</p>
<p>DJ:  I remember the day I was flying back from LA and playing Plants vs. Zombies on my iPad.  It was still pretty early yet on Starhawk. Well, early is a relative term because we really spent a loooong time in pre-production. We knew we needed to be different with Starhawk but it did take us quite awhile to find our sweet spot.  We wish we could have done it faster but, ya know how it goes. Anyhow, yeah so playing PvZ I was really intrigued by a few very simple things they did like showing the player the zombie types that would be attacking with that initial camera pan. Or the simple joy and cadence of tapping the suns as they are plopped out on to the game board.  I also really liked the fact that I had more plants than I could use in my &#8220;seed inventory&#8221; which helped to stimulate some really interesting player choices.</p>
<div id="attachment_79295" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-79295" title="Plants-vs-zombies" src="http://cdn.ripten.com/wp-content/uploads/2011/07/Plants-vs-zombies-600x387.jpg" alt="" width="600" height="387" /><p class="wp-caption-text">This Image Screams AAA PS3 Exclusive Build and Battle Third Person Action</p></div>
<p>DO:  So how did that impact <em>Starhawk</em>?</p>
<p>DJ:  Well, it was the simple yet fun esthetics of collecting and spending sun which got us thinking about our very simple economy &#8212; <em>killing to build and building to kill</em>.  The idea that shooting buildings, enemies, and vehicles would yield the currency for our Build&amp;Battle system and how it had to be gratifying to &#8220;get paid&#8221;. And really Dave, to an even larger degree, <em>PixelJunk Monsters</em> really inspired us for how way we handle our Build &amp; Battle currency. In PJM, the player uses his towers to destroy enemies and then they poof into coins that the player then collects and uses to build more towers.</p>
<p>DO:  Ok, now how does that sort of a system translate into a game like <em>Starhawk</em>?</p>
<p>DJ:  Well, in <em>Starhawk</em>, there are more structures than the player can hold in his inventory at any one time. Now we don&#8217;t have a &#8220;pick your seeds&#8221; phase, but the way the player gains access to Build &amp; Battle structures in the solo-campaign occurs by 2 methods. The first one, is the very straightforward way via Cutter, your gearman up in the dropship. He provides you with the critical path structures that you will need for a mission. However, that was not enough for us. We really liked the variability that we saw players get from PvZ but we chose not to do a &#8220;seed select&#8221; phase due to a variety of technical and design reasons. So what we ended up doing was pretty slick in the end, and that is to hide/place non-critical-path Build &amp; Battle parts in each mission that players can &#8220;salvage&#8221;.  The salvage pick-ups are the ones you may have seen in the videos or in our demo solo-mission &#8212; they&#8217;re the ones that have the glowing yellow boxes around them. And in the demo we didn&#8217;t really *hide* them so please don&#8217;t think that&#8217;s our best attempt at hidden pick-ups :-p</p>
<p><img class="size-medium wp-image-79297 aligncenter" title="build and battle" src="http://cdn.ripten.com/wp-content/uploads/2011/07/build-and-battle-600x336.jpg" alt="" width="600" height="336" /></p>
<p>DJ:  The cool thing about this system of salvage pick-ups is that it helps to seed interesting player choices in the gamed: does a player build up some defenses and then go out and explore a bit to see if he can find new parts? Does the player tweet his friends to see if they know the location of any hidden parts? Or, after completing the mission, does the player see that in the end-mission rewards screen, there was a +4000xp bonus award for using only Flak-Turrets to defeat the Hawks&#8230; thus informing him that, &#8220;Hey, there are Flak-Turrets hidden somewhere in the level!&#8221;.  So, he may want to replay that mission with a different strat, look for the Flak-Turrets and then farm the mission for 4000K xp.</p>
<p>Wow, this is kind of a ramble. Sorry about that!!!</p>
<ul>
<li><a href="http://www.ripten.com/2011/07/15/new-starhawk-behind-the-scenes-video-talks-backstory/" title="New Starhawk Behind The Scenes Video Talks Backstory">New Starhawk Behind The Scenes Video Talks Backstory</a></li>
<li><a href="http://www.ripten.com/2011/05/20/a-starhawk-beta-coming-aaronalex/" title="A Starhawk Beta Is Definitely Coming">A Starhawk Beta Is Definitely Coming</a></li>
<li><a href="http://www.ripten.com/2011/05/12/ps3-exclusive-starhawk-officially-announced-screens/" title="PS3 Exclusive &#8216;Starhawk&#8217; Officially Announced (Video/Screens)">PS3 Exclusive &#8216;Starhawk&#8217; Officially Announced (Video/Screens)</a></li>
<li><a href="http://www.ripten.com/2012/01/13/starhawk-public-beta-begins-january-17th-for-playstation-plus-members/" title="Starhawk Public Beta Begins January 17th for PlayStation Plus Members">Starhawk Public Beta Begins January 17th for PlayStation Plus Members</a></li>
<li><a href="http://www.ripten.com/2011/09/15/new-starhawk-trailer-shows-off-space-combat/" title="New Starhawk Trailer Shows Off Space Combat">New Starhawk Trailer Shows Off Space Combat</a></li>
<li><a href="http://www.ripten.com/2012/02/08/starhawk-takes-to-the-stars-with-a-limited-edition/" title="Starhawk Takes to the Stars with a Limited Edition">Starhawk Takes to the Stars with a Limited Edition</a></li>
</ul>
]]></content:encoded>
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		<title>PSN Update: Kane &amp; Lynch, High Velocity Bowling, Beats, PixelJunk Monsters</title>
		<link>http://www.ripten.com/2007/12/06/psn-content-kanelynch-high-velocity-bowling-beats-pixeljunk-monsters/</link>
		<comments>http://www.ripten.com/2007/12/06/psn-content-kanelynch-high-velocity-bowling-beats-pixeljunk-monsters/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 18:58:54 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[folklore]]></category>
		<category><![CDATA[Heavenly-Sword]]></category>
		<category><![CDATA[high-velocity-bowling]]></category>
		<category><![CDATA[kane-and-lynch]]></category>
		<category><![CDATA[Killzone-2]]></category>
		<category><![CDATA[pixel-junk-monsters]]></category>
		<category><![CDATA[playstation-store-update]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[rockband]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/12/06/psn-content-kanelynch-high-velocity-bowling-beats-pixeljunk-monsters/</guid>
		<description><![CDATA[O.K. don&#8217;t get too excited. This week&#8217;s PSN update report is split over four different stores. We&#8217;ve got word of all of these items before some of them have even hit and we&#8217;ll update it once they have, but at the moment this is all we&#8217;re certain of. *Updated with both US and Europe Store [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.ripten.com/wp-content/uploads/2007/12/pho_st04_01-copy.jpg" title="pho_st04_01-copy.jpg"><img src="http://cdn.ripten.com/wp-content/uploads/2007/12/pho_st04_01-copy.jpg" alt="pho_st04_01-copy.jpg" /></a> O.K. don&#8217;t get too excited.  This week&#8217;s PSN update report is split over four different stores.  We&#8217;ve got word of all of these items before some of them have even hit and we&#8217;ll update it once they have, but at the moment this is all we&#8217;re certain of. *Updated with both US and Europe Store updates.*<span id="more-2003"></span></p>
<p>High Velocity Bowling is indeed coming to the US Playstation Store today, as can be seen by looking at the official US website.  Bowling with the Sixaxis sounds fun,  but the question is, is it as fun as using a Wii Mote?</p>
<p>In addition, the US at last gets <a href="http://kotaku.com/gaming/beats/beats-available-in-us-psp-store-330619.php" target="_blank">Beats</a> for the PSP.  Made by Sony&#8217;s London Studio, it&#8217;s been out in Europe for a while and it&#8217;s great fun to play a game that uses the beats from your favorite music.</p>
<p>Now PixelJunk Monsters, which we previewed <a href="http://www.ripten.com/2007/11/30/new-psn-game-pixeljunk-monsters/">last week</a>, is <em>not </em>coming to the US or Europe until January next year.  It is, however, already out in Japan for 900 yen. <!-- adman --></p>
<p>Americans can also look forward to a Black Sabbath pack for Rock Band at the cost of $5.49.  Including three songs, Ozzy also lets us buy the them separately; N.I.B., Sweet Leaf, or War Pigs &#8211; each at $1.99.</p>
<p>Also coming to the US this week is Folklore downloadable content, which we already told you about <a href="http://www.ripten.com/2007/12/05/new-foklore-expansion-packs-coming/">here</a>.  Expect some costumes and characters similar to Japan as well, which you can see below.  Oh, and don&#8217;t be surprised if you get the new GTAIV trailer to download in all its HD glory.</p>
<p>Last but not least, the European and Australian store has been updated with a Kane and Lynch: Dead Men demo (840MB), among other things, such as a Killzone 2 theme to pretty up your <a href="http://www.ripten.com/2007/12/05/ripten-rant-ps3-users-dont-need-an-in-game-xmb/">XMB</a>.  Photographs of the themes follow the Folklore DLC images. Here&#8217;s proof that a Kane &amp; Lynch demo is indeed up:</p>
<p><a href="http://cdn.ripten.com/wp-content/uploads/2007/12/6jlokt4-copy.jpg" title="6jlokt4-copy.jpg"><img src="http://cdn.ripten.com/wp-content/uploads/2007/12/6jlokt4-copy.jpg" alt="6jlokt4-copy.jpg" /></a></p>
<p><strong>Euro Update:</strong></p>
<p>Games/Demos:<br />
- Kane &amp; Lynch: Dead Men 840MB</p>
<p>Downloadable Content:<br />
- Motorstorm (2 cars: Domino &amp; Adventure) (AU$3.95)<br />
- Folklore (The Origin of Belgae Pack: 4 missions, 1 Folk &amp; 1 Ellen Costume) (AU$3.45)</p>
<p>Themes:<br />
- Mesmerise<br />
- Tori Emaki<br />
- Heavenly Sword<br />
- Motorstorm<br />
- Snakeball<br />
- Lemmings<br />
- Killzone 2<br />
- SingStar</p>
<p>Trailers:<br />
- Metal Gear Online (TGS 2007)<br />
- Metal Gear Solid 4<br />
- Blazing Angels 2</p>
<p><strong>US/Canada Update:</strong></p>
<p>Games/Demos:<br />
-High Velocity Bowling &#8211; $9.99<br />
-Wild Arms (PS1) &#8211; $5.99<br />
-Timeshift multiplayer demo</p>
<p>Downloadable Content:<br />
-Folklore &#8211; Ellen Pack 1 &#8211; $3.99 (includes 4 new quests unique to this pack, new costume for Ellen and a new Folk)<br />
-Folklore &#8211; Keats Pack 1 &#8211; $3.99 (includes 4 new quests unique to this pack, new costume for Keats and a new Folk)<br />
-Folklore &#8211; Bundle of Pack 1 + 2 &#8211; $5.99<br />
-PAIN &#8211; Character Skin &#8211; Santa &#8211; $0.99<br />
-PAIN &#8211; Character Skin &#8211; Cookie &#8211; $0.99</p>
<p>Rock Band:<br />
Song Packs &#8211; $5.49 each:<br />
-Black Sabbath Pack 1</p>
<p>Individual Songs &#8211; $1.99 each:<br />
Black Sabbath:<br />
-N.I.B.<br />
-Sweet Leaf<br />
-War Pigs</p>
<p>Trailers:<br />
-Battlefield: Bad Company &#8211; &#8220;Frostbite&#8221;<br />
-Battlefield: Bad Company &#8211; &#8220;Frostbite&#8221; 2<br />
-GTA IV &#8211; Trailer 3 &#8211; &#8220;Move Up, ladies&#8221;<br />
-Metal Gear Solid 4: Guns of the Patriots – &#8220;TGS 2007 Trailer&#8221;<br />
-Uncharted &#8211; &#8220;Environments&#8221;</p>
<p>Other:<br />
-Ratchet &amp; Clank Future theme<br />
-Uncharted theme</p>
<p>Thanks to <a href="http://www.neogaf.com/forum/showthread.php?t=214394" target="_blank">Neogaf </a>for the images.</p>
<p>[Gallery=5]
<ul>
<li><a href="http://www.ripten.com/2011/06/28/us-playstation-store-update-june-28th-2011/" title="US PlayStation Store Update &#8211; June 28th 2011">US PlayStation Store Update &#8211; June 28th 2011</a></li>
<li><a href="http://www.ripten.com/2011/02/22/us-playstation-store-update-2-22-11-mauler/" title="US PlayStation Store Update 2-22-11">US PlayStation Store Update 2-22-11</a></li>
<li><a href="http://www.ripten.com/2009/04/02/interactive-killzone-2-behind-the-bullet-commercial-now-available-on-ps3/" title="Interactive Killzone 2 &#8220;Behind The Bullet&#8221; Commercial Now Available on PS3">Interactive Killzone 2 &#8220;Behind The Bullet&#8221; Commercial Now Available on PS3</a></li>
<li><a href="http://www.ripten.com/2009/03/28/killzone-2-cheaters-may-lose-psn-id/" title="Killzone 2 Cheaters May Lose PSN ID">Killzone 2 Cheaters May Lose PSN ID</a></li>
<li><a href="http://www.ripten.com/2009/02/02/european-killzone-2-demo-coming-february-5/" title="European Killzone 2 demo coming February 5">European Killzone 2 demo coming February 5</a></li>
<li><a href="http://www.ripten.com/2009/01/06/uk-ps3-owners-to-get-killzone-2-demo-pre-release/" title="UK PS3 owners to get Killzone 2 demo pre-release">UK PS3 owners to get Killzone 2 demo pre-release</a></li>
</ul>
]]></content:encoded>
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