<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Ripten Video Game Blog &#187; Playstation-Network</title>
	<atom:link href="http://www.ripten.com/tag/playstation-network/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
	<lastBuildDate>Sat, 21 Nov 2009 10:03:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en-us</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<!-- podcast_generator="podPress/8.8" -->
		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
</itunes:category>
		<itunes:owner>
			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://www.ripten.com/ripcast/ripten-ripcast-300x300.jpg" />
		<image>
			<url>http://www.ripten.com/ripcast/ripten-ripcast-144x144.jpg</url>
			<title>Ripten Video Game Blog</title>
			<link>http://www.ripten.com</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>PlayStation Network Plans To Implement Premium Content Subscription-Based Model</title>
		<link>http://www.ripten.com/2009/11/19/sony-playstation-network-to-implement-subscription-based-premium-content/</link>
		<comments>http://www.ripten.com/2009/11/19/sony-playstation-network-to-implement-subscription-based-premium-content/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 05:07:04 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[subcription model]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=13424</guid>
		<description><![CDATA[
Sony talked about their future plans for the PlayStation Network in their latest investor meeting, with the biggest news undoubtedly being the company&#8217;s intention to put a &#8220;new revenue stream from subscription&#8221; into effect.
A subscription model. That sounds familiar now doesn&#8217;t it? Is it the end of the world for free loading PSN hippies? I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-13471" title="psn-subscription" src="http://www.ripten.com/wp-content/uploads/2009/11/psn-subscription1.jpg" alt="psn-subscription" /></p>
<p>Sony talked about their future plans for the PlayStation Network in their latest investor meeting, with the biggest news undoubtedly being the company&#8217;s intention to put a &#8220;new revenue stream from subscription&#8221; into effect.</p>
<p>A subscription model. That sounds familiar now doesn&#8217;t it? Is it the end of the world for free loading PSN hippies? I don&#8217;t think so, but while I firmly believe that PlayStation Network users will still get more for free than Microsoft&#8217;s Xbox Live Silver members, I&#8217;m willing to bet that certain currently enjoyed free features will eventually phase themselves into the &#8220;premium&#8221; package right before our eyes. <span id="more-13424"></span></p>
<p>It’s likely that Sony’s Home model wasn’t the “hit” they expected, causing the company to come to terms with the fact that an additional revenue option was going to be needed — something closer to what Microsoft has been doing all along. I’m no expert on their inner business workings, but it makes perfect sense that the next logical step for them would be to create value in such a transition so that their free members make the jump.</p>
<p>Some customers will inevitably reject the change, while others will happily accept it as inevitable and move on. Which will you be? Are you willing to pay for a PSN subscription model or does this news have you cursing the video game Gods?</p>
<p><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/11/19/sony-playstation-network-to-implement-subscription-based-premium-content/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Marvel Vs. Capcom 2 Mixtape and Video Premiere</title>
		<link>http://www.ripten.com/2009/07/30/marvel-vs-capcom-2-mixtape-and-video-premiere/</link>
		<comments>http://www.ripten.com/2009/07/30/marvel-vs-capcom-2-mixtape-and-video-premiere/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 16:58:47 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[marvel vs capcom 2 mixtape]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[superheroes featuring planet asia and DJ toure]]></category>
		<category><![CDATA[Xbox-Live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=11161</guid>
		<description><![CDATA[
Marvel Vs. Capcom 2 was finally released yesterday on Xbox Live and will be hitting the PS3 in just a few weeks. I know many of you are very excited about MvC2, so while you guys are enjoying the game and brawling with the likes of  Spider-Man and Wolverine vs Ryu and Mega Man, take [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-11162" title="mvc2mixtape" src="http://www.ripten.com/wp-content/uploads/2009/07/mvc2mixtape.gif" alt="mvc2mixtape" width="511" height="271" /></p>
<p>Marvel Vs. Capcom 2 was finally released yesterday on Xbox Live and will be hitting the PS3 in just a few weeks. I know many of you are very excited about MvC2, so while you guys are enjoying the game and brawling with the likes of  Spider-Man and Wolverine vs Ryu and Mega Man, take a look and listen at the upcoming Marvel Vs. Capcom 2 Mixtape coming out soon starring many well-known hip-hop rappers such as Talib Kweli, Raekwon and the Bay Area&#8217;s own, E-40.</p>
<p>Being a big fan of hip-hop/rap music, I was pleased to see a game publisher the likes of Capcom hook up and integrate the likes of one of their biggest games with a Mixtape featuring artists rapping about the game and it&#8217;s characters. Check out the first premiere video from the Marvel Vs. Capcom 2 Mixtape dubbed &#8220;SuperHeroes&#8221; featuring Planet Asia and DJ Toure after the break.</p>
<p><span id="more-11161"></span></p>
<p><object width="510" height="320" data="http://www.youtube.com/v/yFdWGHgoFxA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/yFdWGHgoFxA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Dope beat and badass lyrics fo sho! I&#8217;ve never really heard of Planet Asia nor DJ Toure, but I liked the song and the video was tight. Look at for the Marvel Vs. Capcom 2 Mixtape coming soon, in which you&#8217;ll actually be able to download for free through <a href="http://www.capcom-unity.com/w3s-p/blog/2009/07/29/mvc2_video_premiere_planet_asia_and_dj_toure">Capcom-Unity</a>. Word!<br />
<!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/07/30/marvel-vs-capcom-2-mixtape-and-video-premiere/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Trailer for Ratchet &amp; Clank: A Crack in Time</title>
		<link>http://www.ripten.com/2009/03/28/new-trailer-for-ratchet-clank-a-crack-in-time/</link>
		<comments>http://www.ripten.com/2009/03/28/new-trailer-for-ratchet-clank-a-crack-in-time/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 04:58:24 +0000</pubDate>
		<dc:creator>Demi Adejuyigbe</dc:creator>
				<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[A Crack in Time]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ratchet-and-Clank]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=9635</guid>
		<description><![CDATA[
For those of you that played and completed Ratchet and Clank: Quest for Booty, you probably remember the sly message after the credits, saying &#8220;The Quest Continues Fall 2009.&#8221; Insomniac Games made good on their promise, announcing Ratchet and Clank: A Crack In Time, the last of the PS3 trilogy, at GDC this past week. [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="510" height="417" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=47275" /><embed id="gtembed" type="application/x-shockwave-flash" width="510" height="417" src="http://www.gametrailers.com/remote_wrap.php?mid=47275" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>For those of you that played and completed <em>Ratchet and Clank: Quest for Booty</em>, you probably remember the sly message after the credits, saying &#8220;The Quest Continues Fall 2009.&#8221; Insomniac Games made good on their promise, announcing <a href="http://www.ripten.com/2009/03/26/ratchet-and-clank-a-crack-in-time-announced/">Ratchet and Clank: A Crack In Time</a>, the last of the PS3 trilogy, at GDC this past week. At the time, all we received was a short description, a title, and a logo. As of now, we haven&#8217;t even seen any gameplay for it- but we do have this brand new teaser trailer, courtesy of GameTrailers.</p>
<p>The trailer, as you see above, has a mysterious voiceover explaining the concept of time, and the people that seek to control it, one of them probably being Dr. Nefarious from <em>Quest for Booty.</em> As you near the end of the monologue, a Lombax is revealed as the mysterious voice, which probably hints to their possibly pivotal part of A Crack in Time. This trailer also gives an official time frame for the game, so you can look forward to it hitting the Playstation Network in fall of this year. <!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2009/03/28/new-trailer-for-ratchet-clank-a-crack-in-time/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Capcom &#8220;Diplomatically&#8221; Disses Xbox LIVE</title>
		<link>http://www.ripten.com/2008/10/19/capcom-diplomatically-disses-xbox-live/</link>
		<comments>http://www.ripten.com/2008/10/19/capcom-diplomatically-disses-xbox-live/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 20:55:37 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[branded storefront]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[diplomatic]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[Xbox-Live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7805</guid>
		<description><![CDATA[
Microsoft’s Xbox LIVE boasts an enormous user base, however, many of its users have been nothing short of vocal in criticizing the monthly subscription fee required to fully “jump in.”
Supporters of the service often cited the flexible in-game chat capability as its primary edge over the PlayStation Network, but recent updates on the part of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7808" title="capcom-disses-xbl" src="http://www.ripten.com/wp-content/uploads/2008/10/capcom-disses-xbl.jpg" alt="" /></p>
<p>Microsoft’s Xbox LIVE boasts an enormous user base, however, many of its users have been nothing short of vocal in criticizing the monthly subscription fee required to fully “jump in.”</p>
<p>Supporters of the service often cited the flexible in-game chat capability as its primary edge over the PlayStation Network, but recent updates on the part of Sony have bridged that gap.</p>
<p>The addition of online capabilities to consoles allowed gamers to remotely connect to each other, but more importantly, from a publishers perspective, it created a viable means for digital distribution of content. On that note, both the PS3 and 360 next-gen consoles have infrastructures capable of delivering digital content to consumers, but which format do publishers prefer? <span id="more-7805"></span></p>
<p>In a recent interview, Capcom’s digital content product manager, John Diamonon, discussed the current digital distribution options available to publishers. Diamonon complimented the PSN service, and had the following to say about XBL:</p>
<blockquote><p>“As far as Microsoft goes–how can I say this diplomatically–there are things I think they’d like to do to promote content in multiple ways, and I think they’ll get there eventually… but they’re not there yet.”</p></blockquote>
<p>It should also be noted that Sony recently granted Capcom a <a href="http://www.ripten.com/2008/10/19/sony-rewards-capcom-with-own-psn-storefront/">branded PSN storefront</a> (the first of its kind), allowing the publisher to pimp their wares and their brand.</p>
<p>Source: <a href="http://www.edge-online.com/features/capcoms-psn-storefront" target="_blank">edge-online.com</a></p>
<p><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/10/19/capcom-diplomatically-disses-xbox-live/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Sony Rewards Capcom with First Branded PSN Storefront</title>
		<link>http://www.ripten.com/2008/10/19/sony-rewards-capcom-with-own-psn-storefront/</link>
		<comments>http://www.ripten.com/2008/10/19/sony-rewards-capcom-with-own-psn-storefront/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 20:18:11 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[branded storefront]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7803</guid>
		<description><![CDATA[
Mega Man and Resident Evil publisher Capcom has been rewarded for its success in the digital downloads market with its own branded PlayStation Network storefront.
Coming off the hot releases of Bionic Commando Rearmed and Mega Man 9 this fall, Capcom has easily become one of the most productive publishers in the downloadable content space. In [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7807" title="capcom-branded-psn-store" src="http://www.ripten.com/wp-content/uploads/2008/10/capcom-branded-psn-store.jpg" alt="" /></p>
<p>Mega Man and Resident Evil publisher Capcom has been rewarded for its success in the digital downloads market with its own branded PlayStation Network storefront.</p>
<p>Coming off the hot releases of Bionic Commando Rearmed and Mega Man 9 this fall, Capcom has easily become one of the most productive publishers in the downloadable content space. In recognition of the company&#8217;s hard work, Sony has created a page on the PSN store for the publisher, setting their titles apart from other third-party competitors.</p>
<p>Sony has confirmed talks with other third party publishers, and is hoping to have additional “publisher portals” established in the future.</p>
<p>The Capcom storefront will launch in November, coinciding with the release of Super Street Fighter II Turbo HD Remix.</p>
<p>Source: <a href="http://www.ps3fanboy.com/2008/10/17/capcom-rewarded-with-first-ever-branded-playstation-store/" target="_blank">ps3fanboy</a><!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/10/19/sony-rewards-capcom-with-own-psn-storefront/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rumor: Metal Gear Super Surprise in December</title>
		<link>http://www.ripten.com/2008/07/28/rumor-metal-gear-super-surprise-in-6-months/</link>
		<comments>http://www.ripten.com/2008/07/28/rumor-metal-gear-super-surprise-in-6-months/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 16:17:36 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[downloadable-content]]></category>
		<category><![CDATA[hideo-kojima]]></category>
		<category><![CDATA[metal-gear-solid]]></category>
		<category><![CDATA[MGS4]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[surprise]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6272</guid>
		<description><![CDATA[
Word on the street is that a super secret special surprise awaits players that have completed Metal Gear Solid 4.  Rumor has it that something will unlock in the game come this December.  If you&#8217;ve beaten the game, you&#8217;ll know the relevance of the six-month time frame (no spoilers here, sorry).  Kojima has supposedly said [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6274" title="kojima-present1-1" src="http://www.ripten.com/wp-content/uploads/2008/07/kojima-present1-1.jpg" alt="" /></p>
<p style="text-align: justify;">Word on the street is that a super secret special surprise awaits players that have completed Metal Gear Solid 4.  Rumor has it that something will unlock in the game come this December.  If you&#8217;ve beaten the game, you&#8217;ll know the relevance of the six-month time frame (no spoilers here, sorry).  Kojima has supposedly said that people who pirate the game will miss out on &#8220;something special&#8221; which further fuels the idea since pirated copies don&#8217;t necessarily sync well with PSN.  So, what&#8217;s the surprise?  <span id="more-6272"></span></p>
<p style="text-align: justify;">Speculation is that an update will occur via PSN that will unlock the mystery of what happens to Snake after the ending of MGS4.  Because it&#8217;ll occur via PSN, you won&#8217;t be able to &#8220;cheat&#8221; and find out ahead of time what the secret is by changing your PS3&#8217;s internal clock.  Now the question remains of whether this content will merely be an additional cutscene or if it will actually be playable.</p>
<p style="text-align: justify;">Again, this is just a rumor, but one that is picking up some steam within the Metal Gear community.  It could all just be bullshit to make you never want to get rid of your copy of the game, or there really might be some truth to it.  After all, you know what they say about Internet rumors&#8230;</p>
<p style="text-align: justify;">Source: <a href="http://www.gameblog.fr/news_5593_metal-gear-solid-4-la-rumeur" target="_blank">GameBlog.fr</a> (it&#8217;s French, so maybe this is all just a mistranslation)<br />
<!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/07/28/rumor-metal-gear-super-surprise-in-6-months/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Even PS3 Owners Rate Xbox Live Best</title>
		<link>http://www.ripten.com/2008/07/25/even-ps3-owners-rate-xbox-live-best/</link>
		<comments>http://www.ripten.com/2008/07/25/even-ps3-owners-rate-xbox-live-best/#comments</comments>
		<pubDate>Sat, 26 Jul 2008 02:19:34 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Ripten Features]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Game Informer]]></category>
		<category><![CDATA[GI]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[poll]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[WiiConnect24]]></category>
		<category><![CDATA[Xbox-Live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6166</guid>
		<description><![CDATA[
In a recent opinion poll, 74.7% of the PlayStation 3 owners surveyed considered Xbox Live to be the online service with the best feature set when compared to PlayStation Network and WiiConnect24.  In addition, 71.4% of the people that actually own an Xbox 360 feel as though Xbox Live is worth the subscription fee. 
Possibly [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6167" title="ballot-xbox-live-1" src="http://www.ripten.com/wp-content/uploads/2008/07/ballot-xbox-live-1.jpg" alt="" /></p>
<p>In a recent opinion poll, 74.7% of the PlayStation 3 owners surveyed considered Xbox Live to be the online service with the best feature set when compared to PlayStation Network and WiiConnect24.  In addition, 71.4% of the people that actually own an Xbox 360 feel as though Xbox Live is worth the subscription fee. <span id="more-6166"></span></p>
<p>Possibly even more intriguing is the fact that of the people that owned all three consoles, meaning they had the option of playing multiplatform games online for free, 63% still found Xbox Live to be worth the price. Another statistic that I found particularly interesting is that an in-game XMB is the feature most wanted on PSN, even more so than Home, Trophies, and further PSP integration.</p>
<p>The survey was conducted by Game Informer and printed in their August 2008 issue.<br />
<!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/07/25/even-ps3-owners-rate-xbox-live-best/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Dylan Cuthbert Talks PixelJunk Eden and More</title>
		<link>http://www.ripten.com/2008/07/24/dylan-cuthbert-talks-pixeljunk-eden-and-more/</link>
		<comments>http://www.ripten.com/2008/07/24/dylan-cuthbert-talks-pixeljunk-eden-and-more/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 05:29:32 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[dylan cuthbert]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[pixeljunk]]></category>
		<category><![CDATA[pixeljunk eden]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[Playstation-Store]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[q-games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6076</guid>
		<description><![CDATA[
The PixelJunk series has taken the PlayStation Network by storm, with unique concepts feeding the addictive gaming need of the PlayStation massive.  
I talk to Q-Games founder Dylan Cuthbert about their upcoming game PixelJunk Eden, in addition to Trophies, future projects and how they manage to pump out such great games at an astounding rate. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-6101" title="pixeljunk_logo-copy" src="http://www.ripten.com/wp-content/uploads/2008/07/pixeljunk_logo-copy.jpg" alt="" /></p>
<p>The PixelJunk series has taken the PlayStation Network by storm, with unique concepts feeding the addictive gaming need of the PlayStation massive.  </p>
<p>I talk to Q-Games founder Dylan Cuthbert about their upcoming game <a href="http://www.ripten.com/2008/07/17/e3-08-hands-on-preview-pixel-junk-eden/" target="_blank">PixelJunk Eden</a>, in addition to Trophies, future projects and how they manage to pump out such great games at an astounding rate. <span id="more-6076"></span></p>
<p><img class="alignnone size-full wp-image-6106" title="pixeljunk_eden_wip_0001-copy" src="http://www.ripten.com/wp-content/uploads/2008/07/pixeljunk_eden_wip_0001-copy.jpg" alt="" /></p>
<p><strong>Patrick: Hello Dylan, thanks for answering some of our questions. Can you talk a little bit about the overall design philosophy for the Pixeljunk series?</strong></p>
<p><strong>Dylan: </strong>PixelJunk series 1 was created to let us go back and make the kind of games we wanted to make before 3d made it’s appearance, but at the same time to use modern technology to do things we couldn’t do back then.  One technology is Full-HD and HDMI which might not seem it but is a huge enabler of PixelJunk – HDMI gives us proper colours at last, and Full-HD gives us no pixilation with extremely high clarity of image.  All of our games have been designed to appeal to this – you might see a lot of games that run in 1080p but the graphics still look like flash games, this is because they aren’t taking 1080p and running with it properly. 1080p gives you *resolution* which is detail, so developers are going to have to learn to not be afraid of that.</p>
<p><strong>Patrick: How would you classify Pixeljunk Eden? Is it a relaxing casual game, a challenging hardcore game, or a combination of both?</strong></p>
<p><strong>Dylan: </strong>PixelJunk Eden is a relaxing game which is challenging at the same time.  I think we’ve somehow magically struck the perfect balance, but that of course is up to you all to decide.</p>
<p>Remember that Mario Bros. 1 was a “casual” game that probably billions of people have played and enjoyed, but at the same time it was incredibly challenging, but because of the amazing attention to detail in the controls for that game you can still play it now and have a ton of fun.  This is what we’ve aimed for with Eden’s core dynamics.  We think people will play this game over and over again, simply because it feels fun all the time.  I’ve probably played it the most and I still boot up a different level each day and have a blast. There’s just something intrinsically “feel-good” about it.</p>
<p><strong>Patrick: How do you balance the relaxing and challenging aspects of the game? Can you play entirely one way or the other (without a time limit, for example?)</strong></p>
<p><strong>Dylan:</strong> Early on we didn’t have the “oscillator” gauge that acts as your time limit, but that caused the game to lack tension (even slight tension).  One important design decision was to limit the max of the oscillator so the player doesn’t just have to keep collecting the tuning crystals – ie. you collect a few to be safe for a few minutes, then you bound around, then you search out a few more crystals etc., it adds a really good rhythm to the play and gets the player to go to different areas of the stage he might not have gone to otherwise.  The tuning crystals are kind of like the coins in a Mario game and the game is balanced so you don’t have to collect them all.</p>
<p>For people who just want to dope out without time they can play around on the title screen which is, of course, your garden of Eden, from which you tune into other gardens.</p>
<p><img class="alignnone size-full wp-image-6104" title="pixeljunk_eden_wip_0000-copy" src="http://www.ripten.com/wp-content/uploads/2008/07/pixeljunk_eden_wip_0000-copy.jpg" alt="" /></p>
<p><strong>Patrick: How would you describe the visual style and audio design for Eden?</strong></p>
<p><strong>Dylan: </strong>Mmm… “minimalist avant-garde” perhaps?  There’s probably a little art-deco in there too.</p>
<p><strong>Patrick: How many levels are in the game? Are there any unlockable bonus modes?</strong></p>
<p><strong>Dylan: </strong>There are 10 gardens, each of which is fairly huge.  You kind of expand each one with each play as the no. of Spectra you have to collect increases and your home garden (the title screens) grows and lets you get to other stages.  For a good player there’s at least fifteen hours of gameplay I think.  The difficulty slope is tuned pretty nicely and we’ve had several comments from online sites with preview copies reflecting this.</p>
<p>I can’t tell you about unlockable stuff, you’re going to have to find out for yourselves. ;)</p>
<p><strong>Patrick: What are some of the ways you introduce new challenges to the player? <a href="http://www.ripten.com/2008/07/17/e3-08-hands-on-preview-pixel-junk-eden/" target="_blank">We played one level</a> where the gravity continually shifts&#8211; are there other surprises like that to be found?</strong></p>
<p><strong>Dylan: </strong>Yes, the gravity stage is my personal favourite, it’s something I’ve wanted to put in a game since I was about ten years old.  Games are abstract so the current trend towards realism is frustrating, we need more games like Portal for example.  Anyway, we have a no. of other cool gimmicks in there, and they are introduced to the player over the course of playing the game, so I shouldn’t reveal them too much as it is more fun to be surprised by them.</p>
<p><strong>Patrick: Will Eden receive bonus levels, like Monsters did a few months back?</strong></p>
<p>If it’s popular then yes, most definitely, we want to give fans what they want if we can (and it helps us fund future games.)</p>
<p><img class="alignnone size-full wp-image-6108" title="pjmreviewimages-2" src="http://www.ripten.com/wp-content/uploads/2008/07/pjmreviewimages-2.jpg" alt="" /></p>
<p><strong>Patrick: Will Eden support custom soundtracks?  Moreover, will PixelJunk Monsters support custom soundtracks as was shown in the <a href="http://www.ripten.com/2008/06/30/hello-firmaware-240-goodbye-xbox-live-videos/" target="_blank">Playstation.Blog demonstration</a> of Firmware update 2.40?</strong></p>
<p><strong>Dylan:</strong> Custom soundtracks are a bit difficult to implement when we’ve gone out of our way to tie our design and music together to this extent.  I’m not sure this whole custom soundtrack thing is good for the artistic integrity of a game, however the answer to this question is neither yes nor no.</p>
<p><strong>Patrick: Is there a story to tie together the action in Eden?</strong></p>
<p><strong>Dylan: </strong>Your garden of Eden has been laid waste by the pollen prowlers and the Spectra energy you need for your garden has been scattered far and wide.  Tune into these other garden’s dimensions and find your Spectra to grow your garden back to its former glory!</p>
<p><strong>Patrick: What kind of natural environments inspired you while working on this game?</strong></p>
<p><strong>Dylan:</strong> Well truth be told, the first illustrative sketch <a href="http://baiyon.com/english/" target="_blank">Baiyon</a> drew was of a very colourful jungle with little creatures everywhere.  We slowly whittled that down into the solid gameplay that Eden has now, adding physics and pixel-perfect collision detection, and the whole plants growing thing on the way.</p>
<p><strong>Patrick: We understand that Eden will support trophies.  How many trophies will there be, and are there some incredibly tough Gold medals to grab?</strong></p>
<p><strong>Dylan: </strong>That info isn’t officially available yet, but if you look online you will see that <a href="http://www.neogaf.com/forum/showpost.php?p=12079552&amp;postcount=1" target="_blank">someone has already leaked it</a> and as far as I can see that info is correct.  The total “exp” you will get from the trophies is the same as other PSN games but we haven’t any gold trophies, this is to let us have a few more bronze trophies.  We wanted a few extra weird challenges for everyone.  There is one silver trophy though.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-6107" title="pixeljunk_eden_wip_0005-copy" src="http://www.ripten.com/wp-content/uploads/2008/07/pixeljunk_eden_wip_0005-copy.jpg" alt="" /><em><br />
For more information on Eden&#8217;s trophies, please <a href="http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/" target="_blank">visit Dylan&#8217;s entry on the Official Playstation Blog.</a></em></p>
<p><strong>Patrick: Will you be rolling out a trophies patch for PixelJunk Monsters?</strong></p>
<p><strong>Dylan:</strong> We are looking into it, but there are a no. of technical problems to overcome.  Hopefully we’ll overcome them and get trophies into Monsters as soon as we can.</p>
<p><strong>Patrick: What&#8217;s next for PixelJunk?  Is <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17466" target="_blank">Dungeons</a> on track for release in another 6 months?</strong></p>
<p><strong>Dylan: </strong>There are no dates set yet for future PixelJunk titles and I really want to start series 2 as soon as I can.  That being said, we are definitely working on more!  All I can say is <a href="http://pixeljunk.jp/" target="_blank">visit pixeljunk.jp from time to time.</a></p>
<p><strong>Patrick: Will Dungeons be in a similar 2D style as the previous games?</strong></p>
<p><strong>Dylan: </strong>Dungeons isn’t officially announced yet, and perhaps we will release a game before that one gets finished, who knows.  We like to keep all our options open, and even something that seems as obvious as to what it is as “Dungeons” is, might not end up being what people expect it to be.  ;-)</p>
<p>Whatever these games become though, you can rest-assured they will be as innovative and fun as we can possibly make them. <!-- adman --></p>
<p><strong>Patrick: You appear to be popping out PSN games very efficiently.  You must be running a tight ship.  How big is your team, and what advice would you give other PSN/XBL developers who might like to meet a release schedule as productive as yours?</strong></p>
<p><strong>Dylan: </strong>Why dilly-dally eh?  Games used to be made at this rate back in the 1980s and with less people, so there must be ways to get back to that level of production and we are in the process of re-discovering them again.</p>
<p>It makes the whole game-making process addictive to developers again if they can make stuff and then see people playing it within the same year.  If you make the process addictive again you are going to get better and more interesting games as a natural result.  This is why indy games have become so good the past few years.  That, and avenues such as PSN and XBLA are available to release the games on now.  It lets us make smaller games with variable price points.</p>
<p><strong>Patrick: Many people won&#8217;t know that Q-Games also created the Earth Music Visualizer and the wavy cloth background for the PS3, can you talk a little bit about how these came about?</strong></p>
<p><strong>Dylan: </strong>We have always had a close relationship with Sony, and we’ve developed lots of tech. for them over the years, a lot of which hasn’t seen the light of day.  The Earth visualiser (and the main visualiser, as well as the cloth background) are the results of that collaboration.  We also have tech examples in the PSP SDK (stained-glass and focus-blur) and our demos were showing off the PSP at its debut at E3 2004.  (Harmonic City and Duck in a bath)</p>
<p>Talking of duck-in-a-bath, we had nothing to do with the PS3 demo or game but I originally made the PS2 duck-bath technical demonstration which was rendered  with curved surfaces!</p>
<p><img class="alignnone size-full wp-image-6105" title="gaia3-copy" src="http://www.ripten.com/wp-content/uploads/2008/07/gaia3-copy.jpg" alt="" /></p>
<p><strong>Patrick: Do you have any plans for similar visualisers, or an update to the current ones? Such as a more music reactive behaviour for the Earth visualiser.  How about a PixelJunk Eden music visualiser?</strong></p>
<p><strong>Dylan: </strong>We have no plans at the moment – we are too busy on other stuff, and of course PixelJunk now, but you never know in the future something might come up.</p>
<p><strong>Patrick: Thanks very much for your time. One last question: How much will PixelJunk Eden cost and when can we buy it!?</strong></p>
<p><strong>Dylan: </strong>It is out simultaneously worldwide on July 31st – in the US it will be under 10 bucks, and in the EU it will be under 8 euros I think.  In Japan it will be 900 yen, so roughly the same price across all territories.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36810"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=36810" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>And there&#8217;s more good news. A PixelJunk Eden demo will be released on the US PlayStation Store tonight!  Ooh, that made me <a href="http://www.ripten.com/2008/07/15/download-tv-movies-via-playstation-store/" target="_blank">feel like Jack Tretton at E3.</a> If you&#8217;re a European who&#8217;s not savvy enough to create a US PSN account, a demo will release on the Euro PlayStation Store alongside the full game next week. </p>
<p>For our hands-on impressions of PixelJunk Eden please <a href="http://www.ripten.com/2008/07/17/e3-08-hands-on-preview-pixel-junk-eden/" target="_blank">jump over to Andrew Podolsky&#8217;s Preview.</a></p>
<div class="ngg-albumoverview">	
	<!-- List of galleries -->
	
	<div class="ngg-album">
		<div class="ngg-albumtitle"><a href="http://www.ripten.com/pixeljunk-eden-image-gallery/">PixelJunk Eden Image Gallery</a></div>
			<div class="ngg-albumcontent">
				<div class="ngg-thumbnail">
					<a href="http://www.ripten.com/pixeljunk-eden-image-gallery/"><img class="Thumb" alt="PixelJunk Eden Image Gallery" src="http://www.ripten.com/wp-content/gallery/pixeljunk-eden/thumbs/thumbs_pixeljunk_eden_wip_0001-copy.jpg"/></a>
				</div>
				<div class="ngg-description">
				<p></p>
								<p><strong>10</strong> Photos</p>
							</div>
		</div>
	</div>

 	 	
	<!-- Pagination -->
 	<div class="ngg-clear">&nbsp;</div> 	
</div>

]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/07/24/dylan-cuthbert-talks-pixeljunk-eden-and-more/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Guitar Hero: Aerosmith Edition Announced &#8211; Free GH3 DLC Coming Soon</title>
		<link>http://www.ripten.com/2008/02/15/guitar-hero-aerosmith-announced-free-dlc-to-preface-release/</link>
		<comments>http://www.ripten.com/2008/02/15/guitar-hero-aerosmith-announced-free-dlc-to-preface-release/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 22:08:23 +0000</pubDate>
		<dc:creator>Roly Reyes</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[aerosmith]]></category>
		<category><![CDATA[celebrated_artists]]></category>
		<category><![CDATA[continuing_development]]></category>
		<category><![CDATA[guitarist_joe]]></category>
		<category><![CDATA[guitar_hero]]></category>
		<category><![CDATA[guitar_hero_ii]]></category>
		<category><![CDATA[guitar_hero_iii]]></category>
		<category><![CDATA[joe_perry]]></category>
		<category><![CDATA[Neversoft]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox_live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/15/guitar-hero-aerosmith-announced-free-dlc-to-preface-release/</guid>
		<description><![CDATA[
After being leaked by guitarist Joe Perry quite some time ago, Guitar Hero: Aerosmith has now been  officially announced.
Think of it like this:  Guitar Hero: Rocks the 80s is to Guitar Hero II as Guitar Hero: Aerosmith is to Guitar Hero III.  Neversoft will continue development and Activision is, of course, publishing.
The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/guitarheroaerosmithannoun-49ivxoyw4-copy.jpg" alt="guitarheroaerosmithannoun-49ivxoyw4-copy.jpg" /></p>
<p>After being leaked by guitarist Joe Perry quite some time ago, Guitar Hero: Aerosmith has now been  officially announced.<span id="more-3529"></span></p>
<p>Think of it like this:  Guitar Hero: Rocks the 80s is to Guitar Hero II as Guitar Hero: Aerosmith is to Guitar Hero III.  Neversoft will continue development and Activision is, of course, publishing.</p>
<p>The set list as a whole hasn’t been confirmed, and we don’t know how many songs there’ll be. What we do know is that ‘Don’t Wanna Miss a Thing’, ‘Dream On’, and ‘Love in an Elevator’ are all shoe-ins. And for those of you that despise Aerosmith, you should be semi-comforted by the addition of “celebrated artists that the band has either performed with or has been inspired by in some way.”</p>
<p>Apparently as a peace offering, on February 16-18 Aerosmith’s ‘Dream On’ will be available for free download for use with Guitar Hero III. It’ll be obtainable on both Xbox Live and PlayStation Network (Sorry Nintendo!) for those few days only. <!-- adman --></p>
<p><script type="text/javascript">var dd1 = new YAHOO.util.DDProxy(\\\\\\'maindiv\\\\\\');dd1.setHandleElId(\\\\\\'titlediv\\\\\\');</script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2008/02/15/guitar-hero-aerosmith-announced-free-dlc-to-preface-release/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Super Stardust HD Going Online with Clan Support?</title>
		<link>http://www.ripten.com/2007/12/13/super-stardust-hd-going-online-with-clan-support/</link>
		<comments>http://www.ripten.com/2007/12/13/super-stardust-hd-going-online-with-clan-support/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 21:20:21 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Store]]></category>
		<category><![CDATA[super-stardust-HD]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/12/13/super-stardust-hd-going-online-with-clan-support/</guid>
		<description><![CDATA[ This is strange.  A member of the gaming forum Neogaf has spotted an Online Expansion for the Playstation Network game Super Stardust HD, costing £2.49.  It includes some interesting and potentially exciting additions. 
So this Multiplayer/Community Expansion is on the store but says &#8220;Coming Soon&#8221;.  Thus, it isn&#8217;t in the weekly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ripten.com/wp-content/uploads/2007/12/fotosuperstardusthdps3descargas-copy.jpg" title="fotosuperstardusthdps3descargas-copy.jpg"><img src="http://www.ripten.com/wp-content/uploads/2007/12/fotosuperstardusthdps3descargas-copy.jpg" alt="fotosuperstardusthdps3descargas-copy.jpg" /></a> This is strange.  A member of the gaming forum <a href="http://www.neogaf.com/forum/showpost.php?p=8929184&amp;postcount=274" target="_blank">Neogaf</a> has spotted an Online Expansion for the Playstation Network game Super Stardust HD, costing £2.49.  It includes some interesting and potentially exciting additions. <span id="more-2169"></span></p>
<p>So this Multiplayer/Community Expansion is on the store but says &#8220;Coming Soon&#8221;.  Thus, it isn&#8217;t in the weekly PSN update list and is not yet usable. There is, however, a list of the expansion&#8217;s features:</p>
<p>There will be new game modes, split-screen cooperative, split-screen versus, an editor for the battling ships, remastered music and sound effects, enhanced visual effects, a music attack mode and clan support.</p>
<p>So there we go, exciting stuff.  There has always been online leader-boards for Super Stardust HD, but clan support sounds &#8211; interesting.  A Super Stardust Clan? Hard to get your head around that one, but it sounds cunning.</p>
<p>Oh and just a little <strong>warning</strong> &#8211; this add-on <em>is</em> purchasable now, but it&#8217;s an <em>empty</em> purchase, so <em>do not</em> buy it or you shall be out of pocket.  Quite a few people have fallen for this &#8220;trap&#8221;, since the &#8220;Coming Soon&#8221; is only in the picture, which doesn&#8217;t load immediately.  Some strange mistake by Sony there.  It also doesn&#8217;t seem to be viewable by everybody.</p>
<p>Below is the rest of the US Playstation Store Update, followed by a screenshot of this new Super Stardust HD add-on.</p>
<p>Note the Need For Speed add-on file sizes &#8211; only 100KB.  They are already in the game, but EA is giving you the opportunity to buy them instead of earning them through completing the Career mode for those of you who are lazy.  Strange.  You&#8217;re just buying very expensive cheat codes.  Nice one E.A. <!-- adman --></p>
<p><strong>Demos </strong></p>
<p>- <em>Burnout Paradise Demo (free) </em>- Welcome to the Burnout Paradise Demo. Explore Motor City, Big Surf Beach and Ocean View. Find the Burning Route junction in Motor City. Discover Jumps, Stunts and Smashes all over the map and if you’re online, invite friends to join you for some challenges. Remember, this is just a small part of Paradise City.<br />
<em> File size: 764 MB</em></p>
<p><strong>Add-on Game Content </strong></p>
<p><em>- High Velocity Bowling Bowler 1 </em>($0.99) &#8211; Add Amber Vorhees, a semipro softball player turned bowler, to your High Velocity Bowling roster. A San Francisco native, Amber’s prowess on the softball mound has translated into her unique bowling style: straight and fast with no fancy spin. <em>File size: 40.6 MB</em></p>
<p><em> &#8211; High Velocity Bowling Bowler 2 ($0.99) -</em> Add Mike “The Strike” Diaz, a well-rounded, ableit short, bowler to your High Velocity Bowling roster. Originally from East Los Angeles, Mike has a fiery attitude and unorthodox bowling style that is sure to spice up the game. <em>File size: 40.8 MB</em></p>
<p><em>- Rock Band &#8211; </em>Build your Rock Band library by purchasing “I Fought the Law” by The Clash, “Rockaway Beach” by the Ramones, and “Ever Fallen in Love” which is a cover of a song made famous by Buzzcocks. Rock Band Punk Pack 1 includes all three songs. Please note: you need to actually own Rock Band in order to play these tracks:</p>
<p>* “I Fought the Law” &#8211; The Clash ($1.99)</p>
<p>* “Rockaway Beach” &#8211; The Ramones ($1.99)</p>
<p>* “Ever Fallen in Love” – Buzzcocks ($1.99)</p>
<p>* Rock Band Punk Pack 1 ($5.49)<br />
<em>File sizes: 13 MB &#8211; 22.3 MB (singles), 56.5 MB (Track Pack).</em></p>
<p><em>- Need for Speed ProStreet &#8211; </em>Unlock vehicles for immediate use. These cars can be achieved without purchase by progressing through Career.</p>
<p>* Lamborghini Murcielago LP640 ($2.49) <em>File size: 100 KB</em></p>
<p>* Pagini Zonda F ($2.99) <em>File size: 100 KB</em></p>
<p>* Nissan GT-R (R35) ($2.99) <em>File size: 100 KB</em></p>
<p>* Muscle Car Bundle ($4.99) &#8211; This bundle includes the following cars: Chevrolet Camaro SS, Ford Mustang GT ‘03, Chevrolet Corvette ‘67, Plymouth Hemi Cuda, Pontiac GTO, Ford Mustang GT. Note: all cars in this bundle can be achieved without purchase by progressing through Career. <em>File size: 100 KB</em></p>
<p>* Tuner Car Bundle ($4.99) &#8211; This bundle includes the following cars: Nissan 350Z (Z33), Ford Focus ST, Volkswagen R32, Audi S3, Lancer Evolution IX, Subaru Impreza WRX STI. Note: all cars in this bundle can be achieved without purchase by progressing through Career. <em>File size: 100 KB</em></p>
<p>* Sport Car Bundle ($4.99) &#8211; This bundle includes the following cars: Audi S4, Audi TT 3.2 Quattro, Lotus Elise, BMW M3 E46, Porsche Cayman S, BMW Z4 M Coupe. Note: all cars in this bundle can be achieved without purchase by progressing through Career. <em>File size: 100 KB</em></p>
<p>* Ultimate Performance Bundle ($9.99) -Don’t leave anything to chance. This ultimate performance bundle immediately unlocks EVERY performance package in the game. After you get the parts, the rest is up to you! Note: all parts can be achieved without purchase by progressing through Career. <em>File size: 100 KB</em></p>
<p><strong> Game Videos </strong></p>
<p><em>- GT Awards at SEMA Video (free) &#8211; </em>Go behind the scenes at the 2007 SEMA Show in Las Vegas to get an exclusive look at the Fifth Annual Gran Turismo Awards and see Gran Turismo 5 Prologue unveiled for the first time in North America. See which vehicle Gran Turismo™ creator Kazunori Yamauchi picked from among the finalists as the 2007 Best of Show vehicle that will soon be forever immortalized as a drivable car in the Gran Turismo™ franchise, available only on the PLAYSTATION 3 system.<em> File size: 457 MB (HD)</em></p>
<p><em>- Burnout “Stunt Run” Trailer (free) &#8211; </em>Take to the air to pull off boost-earning 360s, barrel rolls, and super jumps with Burnout Paradise’s most ambitious, high-flying cars. <em>File size: 65 MB (HD)</em></p>
<p><em>- Tony’s Skater Story Trailer (free) &#8211;  File size: 21 MB (HD)</em></p>
<p><em>- Ratchet BTS – Art (free) &#8211; </em>Get a behind the scenes look at the art style and graphics of Ratchet and Clank® Future: Tools of Destruction™. <em>File size: 223 MB (HD)</em></p>
<p><strong>Movie and Blu-ray Disc Trailers </strong></p>
<p><em>- Cloverfield Trailer (free) &#8211; </em>Five young New Yorkers throw their friend a going-away party the night that a monster the size of a skyscraper descends upon the city. Told from the point of view of their video camera, the film is a document of their attempt to survive the most surreal, horrifying event of their lives. <em>File size: 25 MB (SD), 93 MB (HD), 130 MB (1080)</em></p>
<p>- <em>Untraceable Trailer (free) </em>- Within the FBI, there exists a division dedicated to investigating and prosecuting criminals on the internet. Welcome to the front lines of the war on cybercrime, where Special Agent Jennifer Marsh (Diane Lane) has seen it all……until now. <em>File size: 109 MB (HD), 145 MB (1080) </em></p>
<p><a href="http://www.ripten.com/wp-content/uploads/2007/12/sshdmp-copy.jpg" title="sshdmp-copy.jpg"><img src="http://www.ripten.com/wp-content/uploads/2007/12/sshdmp-copy.jpg" title="sshdmp-copy.jpg" alt="sshdmp-copy.jpg" height="223" width="440" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2007/12/13/super-stardust-hd-going-online-with-clan-support/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: High Velocity Bowling</title>
		<link>http://www.ripten.com/2007/12/06/review-high-velocity-bowling/</link>
		<comments>http://www.ripten.com/2007/12/06/review-high-velocity-bowling/#comments</comments>
		<pubDate>Fri, 07 Dec 2007 02:58:38 +0000</pubDate>
		<dc:creator>Cavin Smith</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[casual-games]]></category>
		<category><![CDATA[high-velocity-bowling]]></category>
		<category><![CDATA[motion-controls]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sixaxis]]></category>
		<category><![CDATA[Sony-San-Diego]]></category>
		<category><![CDATA[team-ramrod]]></category>
		<category><![CDATA[wii-sports]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/12/06/review-high-velocity-bowling-psn/</guid>
		<description><![CDATA[
Don&#8217;t laugh. This is probably going to be you in thirty years.
I didn&#8217;t think last week&#8217;s Pain was worth a Hamilton, so what about Sony San Diego&#8217;s second attempt on the PSN, High Velocity Bowling? Coming from Team Ramrod (hi, Super Troopers reference), this game of ten-pin features waggle, online leaderboards, and, wait a tic&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2007/12/hvb.jpg" alt="hvb.jpg" /></p>
<p align="center"><em>Don&#8217;t laugh. This is probably going to be you in thirty years.</em></p>
<p>I didn&#8217;t think last week&#8217;s Pain was worth a Hamilton, so what about Sony San Diego&#8217;s second attempt on the PSN, High Velocity Bowling? Coming from Team Ramrod (hi, Super Troopers reference), this game of ten-pin features waggle, online leaderboards, and, wait a tic&#8230;<em> custom soundtracks using an in-game XMB!</em> Sure, it all sounds a lot like Wii Sports, but will it make Grandma Bessie want a Playstation 3 for Christmas?<span id="more-2015"></span></p>
<p>If she still remembers growing up in the 50s, she might. High Velocity&#8217;s got the retro chic down pat. Right from the moment you boot it up, you&#8217;re confronted with a neon-lit marquee soaring high into the twilight sky, its star-like beacons summoning small-town soccer moms and over-the-hill bachelors from the countryside. I half expected to see a cameo by Walter Sobchak, but the sublime odor of cigarette ash mixed with disinfectant was all too real. Okay, maybe that was just my feet. Moving on.</p>
<p>Said marquee also functions as your main menu, giving you the options of solo bowling, competing in several different challenges, or scoping out what trophies you&#8217;ve earned. There&#8217;s also an option called &#8220;My Balls&#8221; (tee hee). If you want to take a look at your ball selection, head there.</p>
<p>&#8220;Let&#8217;s Bowl&#8221; is your basic pick-up-and-play mode. You can have up to four players rotating turns locally (sorry, no online except for leaderboards). Multiplayer&#8217;s a key component to a game like this (who wants to bowl by themselves?), so it&#8217;s good to know that setting it up is easy as pie &#8212; just hit square to add extra people on the character select screen. Pick one of several alley-cat stereotypes and then its off to the lanes!</p>
<p>I don&#8217;t think High Velocity is about to kick Wiis out of the retirement home (and where else <em>would</em> they go if they&#8217;ve <strike>already outlived their usefulness to society</strike> led a long and fulfilling life?), but the motion controls are both slightly more complex and more satisfying. You grip the Sixaxis underhand, which feels a whole lot more like holding a bowling ball than it does when clutching an oblong Wiimote. Proper positioning puts your thumb over the X button to select options and your pointer/pinky over the R2 and L2 buttons for spin. <!-- adman --></p>
<p>Character positioning and aim are selected by twisting the Sixaxis left or right (the dead zone in this case is where the controller&#8217;s left side points towards the ground). Once you&#8217;ve got your shot set up, your avatar will shuffle towards the foul line. Rear your hand back and then quickly follow through. The speed at which you do this determines how fast your ball travels down the lane, though slipping into the red part of the meter will overpower your throw. The game also accounts for spin (determined, in analog, by how hard you hold down either of the back shoulder buttons), the type of ball you&#8217;re using, and any quirks your character might possess.</p>
<p>Admittedly, it feels a little strange at first, but you get used to it quickly and it makes a whole lot of sense when you consider how one might toss an actual ball.</p>
<p>It&#8217;s honestly more intuitive than Wii Bowling&#8217;s cheat-prone controls, but because of the shape of the Sixaxis, it may not be compatible for people with small hands. Just as well, this is one of the few games on the Playstation 3 that actually justifies its motion-only controls. And before you ask: yes, options for southpaws are included.</p>
<p>If you don&#8217;t have any friends around, it might be best to head for the Challenges first. Here you can knock pins with CPU rivals, compete in tournaments, or complete special trick shots. The last of the three is probably the most interesting part of the game, as the developers have set up ramps, chairs, and other obstacles on the lane for you to overcome. You&#8217;ll have to complete each of the three Challenge categories once to move onto the next level, but you&#8217;ll unlock new balls and bowlers along the way.</p>
<p>One of High Velocity&#8217;s most baffling (though undeniably welcome) features is its use of Custom Soundtracks. Hitting select at any time will pop up a stripped-down version of the XMB with all of the mp3s that you have stored on your system. It doesn&#8217;t seem to support the system&#8217;s more esoteric music-playing features (such as album art or playlists), but you&#8217;re free to set repeat and shuffle options.</p>
<p>Considering the only music I have on my PS3 is that one Lair track they put up for download a couple of months ago, I set it to play that. Needless to say, EPIC BOWLING (and lulz) AHEAD! I&#8217;d recommend putting this feature to good use; otherwise, you&#8217;ll be stuck listening to kitschy lounge music the whole time.</p>
<p>Overall, it&#8217;s a good little package. High Velocity Bowling isn&#8217;t brimming with content, and its micro-transaction posturing is only a tad less annoying than it is in Pain (there&#8217;s an option on the main menu to &#8220;Buy Characters&#8221;), but the core game itself is infinitely replayable. Leaderboards are certainly a nice touch, but features similar to Wii Sports&#8217; stat tracking are sorely missed. Likewise, character choices are dull and samey; some customization would&#8217;ve gone a long way to making the experience more enjoyable.</p>
<p>In terms of capturing the pedigree and mechanics of the original game, High Velocity arguably works a lot better, but it&#8217;s little touches like these that makes Nintendo&#8217;s &#8220;clean slate&#8221; approach to casual sports so compelling in the first place.</p>
<p align="right"><img src="http://www.ripten.com/wp-content/uploads/2007/11/ripten_score_83.jpg" alt="ripten_score_83.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2007/12/06/review-high-velocity-bowling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playstation Store Update: 10-29-07</title>
		<link>http://www.ripten.com/2007/11/29/playstation-store-update-10-29-07/</link>
		<comments>http://www.ripten.com/2007/11/29/playstation-store-update-10-29-07/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 22:53:03 +0000</pubDate>
		<dc:creator>Cavin Smith</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Devil-May-Cry-4]]></category>
		<category><![CDATA[Guitar-Hero]]></category>
		<category><![CDATA[hot-shots-golf-5]]></category>
		<category><![CDATA[little-big-planet]]></category>
		<category><![CDATA[Motorstorm]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[Playstation-Store]]></category>
		<category><![CDATA[Resistance-Fall-of-Man]]></category>
		<category><![CDATA[Rock-Band]]></category>
		<category><![CDATA[Timeshift]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/11/29/playstation-store-update-10-29-07/</guid>
		<description><![CDATA[
It&#8217;s Thursday again, which means that it&#8217;s time for Sony to throw up some content on the good ol&#8217; Playstation Store. The marquee release this week is PAIN, a game once unceremoniously touted as being thought up by a marketing department. If that doesn&#8217;t blow your skirt up, there&#8217;s plenty of DLC for your favorite [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2007/11/pain.jpg" alt="pain.jpg" /></p>
<p>It&#8217;s Thursday again, which means that it&#8217;s time for Sony to throw up some content on the good ol&#8217; Playstation Store. The marquee release this week is PAIN, a game once unceremoniously touted as being thought up by a marketing department. If that doesn&#8217;t blow your skirt up, there&#8217;s plenty of DLC for your favorite Playstation 3 titles.<span id="more-1804"></span></p>
<p>Despite those negative connotations, you&#8217;ve got a game that&#8217;s roughly reminiscent of <a href="http://jet.ro/dismount/" target="_blank">Stair Dismount</a>. Fling your little ragdoll dude out of his giant slingshot and then relish in the sounds of his torture as he slams into walls, skids across the pavement, bravely submits to gratuitous nut shots, and gets run over by a semi. It&#8217;s kind of like a Tony Hawk game without the skateboards, which means that it&#8217;s completely obnoxious. Even so, some potentially fun gameplay seems to lay underneath as you complete various challenges and combo your way to the nearest hospital. Just check out the video below, which runs through the different modes:</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.ripten.com/2007/11/29/playstation-store-update-10-29-07/">Visit the blog entry to see the video.]</a><br />
<img src="http://www.ripten.com/spacer.gif" height="5" /></p>
<p>It&#8217;s all yours for an (admittedly tenuous value of) $9.99.</p>
<p>Otherwise, feel free to entertain yourself with a new Resistance Map Pack featuring Axebridge and Bracknell ($4.99 by itself, $7.99 bundled with the first pack), several new vehicles for Motorstorm including the <a href="http://farm3.static.flickr.com/2167/2074236888_a4fca891f6.jpg?v=0">Lunar-Tec Buffalo BigRig</a> monstrosity, and fresh songs to shred to on both Guitar Hero III (Boss Battles) as well as Rock Band (Bowie Pack + Individual Songs, now how timely was my use of Jareth as a lead picture?). And how could I almost forget to mention the Oblivion expansion Shivering Isles ($29.99)?<!-- adman --></p>
<p>Rounding everything out is a Timeshift multiplayer demo and a couple of inconsequential trailers. There&#8217;s still no sign of the HOME open beta or LittleBigPlanet. Granted, the year&#8217;s not out yet, but it does have us on tenterhooks. December is still hopeful for demos, though, with Burnout Paradise, Hot Shots Golf 5, and Devil May Cry4 all on track for the yule season.</p>
<p>For full information and pricing, see <a href="http://blog.us.playstation.com/2007/11/29/playstation-store-update-12/" target="_blank">Playstation.blog</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2007/11/29/playstation-store-update-10-29-07/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Devil May Cry 4 Demo on both PSN and XBLM in December?</title>
		<link>http://www.ripten.com/2007/11/29/devil-may-cry-4-demo-on-both-psn-and-xblm-in-december/</link>
		<comments>http://www.ripten.com/2007/11/29/devil-may-cry-4-demo-on-both-psn-and-xblm-in-december/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 12:37:52 +0000</pubDate>
		<dc:creator>Patrick Steen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Devil-may-Cry]]></category>
		<category><![CDATA[DMC4]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLM]]></category>
		<category><![CDATA[Xbox-Live-Marketplace]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/11/29/devil-may-cry-4-demo-on-both-psn-and-xblm-in-december/</guid>
		<description><![CDATA[ Could a Devil May Cry 4 demo be coming to the Xbox360 and Playstation 3 in December?  Two days ago JeuxFrance.com reported that a demo would be coming out exclusively for the Xbox360, since this was the only console mentioned in the latest issue of Famitsu.  However, a known Capcom representative has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ripten.com/wp-content/uploads/2007/11/dmc4_handson-copy.jpg" title="dmc4_handson-copy.jpg"><img src="http://www.ripten.com/wp-content/uploads/2007/11/dmc4_handson-copy.jpg" alt="dmc4_handson-copy.jpg" /></a> Could a Devil May Cry 4 demo be coming to the Xbox360 and Playstation 3 in December?  Two days ago <a href="http://jeux-france.com/news22935_devil-may-cry-4-en-demo-jouable.html" target="_blank">JeuxFrance.com</a> reported that a demo would be coming out exclusively for the Xbox360, since this was the only console mentioned in the latest issue of Famitsu.  However, a known Capcom representative has posted on the Capcom forums stating that this is untrue. <span id="more-1788"></span></p>
<p>The Capcom representative replied to a comment along the lines of &#8220;Why the hell won&#8217;t it be on PSN!?&#8221; with this:</p>
<p>&#8220;Wait a little while longer and the demo strategy will be clear.<br />
I&#8217;ll say this: The information printed above and in that article as written is <strong>incorrect.</strong><br />
The news you&#8217;re looking for <strong>is not far off.</strong>.. a little more patience please.&#8221;</p>
<p>The implication here seems to be a simultaneous release of a demo on both the PSN and XBLM in December.  Exciting stuff, since we&#8217;ve been waiting for this beauty for so long.  At least Playstation3 owners have, for the game was only revealed to be coming to the Xbox360 earlier this year.</p>
<p>Whether the demo will just be released in Japan like the original article suggests, we can&#8217;t say.  Still, this wouldn&#8217;t be a problem for PS3 owners, since they are able to download content from other countries.    <!-- adman --></p>
<p>The Official DMC4 website is said to be updating on December 5th with news of this demo, so we shall keep you posted.  In the meantime here are some pictures of the demo mission from the PS3 version, alongside some notes about the mission.</p>
<p><a href="http://ruliwebimg.empas.com/data/news8/11m/26/ps3/ruliweb_dmc4_ps3_02.jpg" target="_blank" title="dmc"><img src="http://www.ripten.com/wp-content/uploads/2007/11/ruliweb_dmc4_ps3_02.jpg" alt="dmc" /></a></p>
<p><a href="http://ruliwebimg.empas.com/data/news8/11m/26/ps3/ruliweb_dmc4_ps3_03.jpg" target="_blank" title="dmc3"><img src="http://www.ripten.com/wp-content/uploads/2007/11/ruliweb_dmc4_ps3_03.jpg" alt="dmc3" /></a></p>
<p>(Please click on the images to enlarge: Source <a href="http://ruliweb.empas.com/" target="_blank">Ruliweb.com</a>)</p>
<p>Notes on the demo:</p>
<p>*90% chance the demo will be the same demo as seen since January. A quick walkthrough of Fortuna. After you beat that area you get to go straight to the icy level and fight a group of Frosts. The final mission in the demo will be the fight with Berial. This type of pacing/level design is not at all a representative of the final game as the demo seems to be snippets of 3 missions worked into one package as a bare bones demonstration of Nero&#8217;s capabilities.</p>
<p>*These mini-missions are selectable from the start and you can choose whatever you want. The first image illustrates this.</p>
<p>*Do not expect Dante to be playable and do not expect the new jungle areas with Blades and Echidna or the new Lucifer/Gilgamesh weapon.<br />
*No story driven cutscenes will be shown in the demo aside from perhaps the first cutscene of the game. Capcom is keeping the story underwraps very heavily.<br />
*Nero will not have any abilities outside of Snatch, Buster, Exceed, his gun and sword combos.</p>
<p>Via <a href="http://www.neogaf.com/forum/showthread.php?t=212212" target="_blank">Neogaf.</a> Thanks goes to LordMe.<a href="http://www.neogaf.com/forum/showthread.php?t=212212" target="_blank"><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2007/11/29/devil-may-cry-4-demo-on-both-psn-and-xblm-in-december/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Home Beta November 29th Release? Latest PS3 Advertisement Dropping Hints</title>
		<link>http://www.ripten.com/2007/11/16/home-beta-november-29th-release-latest-ps3-advertisiment-dropping-hints/</link>
		<comments>http://www.ripten.com/2007/11/16/home-beta-november-29th-release-latest-ps3-advertisiment-dropping-hints/#comments</comments>
		<pubDate>Sat, 17 Nov 2007 02:12:37 +0000</pubDate>
		<dc:creator>Ian Ennis</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[HOME]]></category>
		<category><![CDATA[Playstation-Network]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/11/16/home-beta-november-29th-release-latest-ps3-advertisiment-dropping-hints/</guid>
		<description><![CDATA[
Yes ladies and gentlemen, the rumors surrounding an open home beta are back. This time they revolve around the latest Sony Playstation 3 advertisements, featuring abstract cgi transitions that morph the next gen console into a few of its  well known and exclusive titles.
Playstation message board member, Shadowman540, posted a still from one of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/11/ps3_commercial.jpg" alt="ps3_commercial.jpg" /></p>
<p>Yes ladies and gentlemen, the rumors surrounding an open home beta are back. This time they revolve around the latest Sony Playstation 3 advertisements, featuring abstract cgi transitions that morph the next gen console into a few of its  well known and exclusive titles.<span id="more-1536"></span></p>
<p>Playstation message board member, Shadowman540, posted a still from one of the latest Playstation 3 commercials (you can see the video below) in which he points out that the Home icon appears next to the icon for PAIN, a PSN exclusive that Sony has already confirmed a November 29th  release date for. The portion of the commercial the poster refers to is available below.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/11/ps3_commercial_2.jpg" alt="ps3_commercial_2.jpg" /></p>
<p>He goes on to explain his logic by stating that since the two are paired together in the ad, there is good reason to believe they could possibly hit the Playstation Network at the same time, and reinforces his thought process by reminding the forum that Phil Harrison, Executive Vice President of Sony Computer Entertainment Europe, mentioned the possibility of a late November or Early December release.</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.ripten.com/2007/11/16/home-beta-november-29th-release-latest-ps3-advertisiment-dropping-hints/">Visit the blog entry to see the video.]</a><br />
<!-- adman --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2007/11/16/home-beta-november-29th-release-latest-ps3-advertisiment-dropping-hints/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
