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pvz

In an interview with Kombo, PopCap Games’ PR director Garth Chouteau has noted that the highly acclaimed Plants vs. Zombies will follow its cousin Peggle onto other platforms: XBLA, PSN- even the DS and iPhone. Chouteau is quoted by Kombo on the matter:

…Peggle for XBLA is a good example of a game that we took that was popular on the PC and we spent probably twice as long as anyone else would have figuring how to make that game really good for Xbox and Xbox Live Arcade, and I think you will see that with Plants Vs. Zombies–I don’t know the exact order in which that game will make its way onto other platforms, but it’s certainly been successful enough, quickly enough, that we’re looking at other platforms and deciding where we’ll take that game next…

Since PvZ was such a success, both commercially and critically, it can only be good news that it can come to a bigger audience. I only hope that they make a DS version as good as Peggle DS.

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Plants vs. Zombies now available

by Sam Naylor on May 5, 2009

Plants vs. Zombies, the brand new puzzle/strategy game from Popcap Games, has been released. You can download the game from here or here, at $9.99 and $19.99 respectively. Why you’d pay $10 more for the non-Steam version I have no idea, but if it works for Popcap, good for them.

Popcap, of course, are the creators of both Bejeweled and Peggle, two games that are renowned for their ability to drain away time at an amazing rate. PvZ looks set to do the same thing. You can see for yourself with the demo (which you can get from either of the above links).

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Rise From Your Grave: Psychobabble

by Chelsea Thompson on October 31, 2008

From the Ashes, Psychobabble Rises Anew!

Remember the good old days of Popcap Games when they had online multiplayer? Psychobabble, a creative twist on magnetic poetry, was one of these games. Popcap decided a couple years back that the cost of maintaining these online games was simply not feasible anymore. People were pretty upset about Popcap’s actions, even going so far as to start an online petition (no longer active) in protest. To no avail; it was simply too expensive for the company to be monitoring the chats for inappropriate content. The game, along Lucky Penny and Atomic Poker, was taken down in August 2006.

However, it was far from game over for Psychobabble. Read more…

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PC Review: Peggle Nights

by Andrew Podolsky on September 24, 2008

Peggle Nights is so addictive, it could be considered mainline gaming at its purest. It’s a game you can replay endlessly to squeeze out a good 20-30 hours of content— not bad for a “budget” title. Even though my preferred method of playing the game is to idly focus on the dozens of challenges while watching TV or listening to music, that doesn’t mean Peggle Nights qualifies as just half a game. It simply means I can’t stop playing it long enough to do anything else. Read more…

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Goodbye, Productivity: Peggle Nights Is Out

by Keane Ng on September 17, 2008

Yeah, yeah, Rock Band 2 whatever. “Dude I was up til 3 last night playing Drum Trainer Mode.” Leave me alone. Peggle Nights, the sequel to my biggest guilty pleasure, Peggle, is out on PopCap (should hit Steam soon), and it’s as big of a timesink as the first game ever was. You don’t need a review to tell you this type of game is addictive as hell: You’re just bouncing a ball, clearing pegs and using power-ups. It’s like Pachinko meet Sgt. Pepper, with excessive slow-mo and copious over-the-top use of Beethoven’s “Ode to Joy”. Somehow it’s just compulsively playable. Try the demo, and get ready to feel the Extreme Fever.

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