Post Tagged with: "popcap"

Plants vs Zombies Heading to iPhone in Early 2010

A post on Popcap’s Facebook page has tipped off us wily games reporters (and now you, our loyal readers) that the iPhone version of Plants vs Zombies will be coming to the platform “late” in January 2010. In case you like to be a bit less mobile with your gaming, the Steam version of the [...]

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Plants vs. Zombies likely coming to other platforms

In an interview with Kombo, PopCap Games’ PR director Garth Chouteau has noted that the highly acclaimed Plants vs. Zombies will follow its cousin Peggle onto other platforms: XBLA, PSN- even the DS and iPhone. Chouteau is quoted by Kombo on the matter: …Peggle for XBLA is a good example of a game that we [...]

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Plants vs. Zombies now available

Plants vs. Zombies, the brand new puzzle/strategy game from Popcap Games, has been released. You can download the game from here or here, at $9.99 and $19.99 respectively. Why you’d pay $10 more for the non-Steam version I have no idea, but if it works for Popcap, good for them. Popcap, of course, are the [...]

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Rise From Your Grave: Psychobabble

Remember the good old days of Popcap Games when they had online multiplayer? Psychobabble, a creative twist on magnetic poetry, was one of these games. Popcap decided a couple years back that the cost of maintaining these online games was simply not feasible anymore. People were pretty upset about Popcap’s actions, even going so far [...]

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PC Review: Peggle Nights

Peggle Nights is so addictive, it could be considered mainline gaming at its purest. It’s a game you can replay endlessly to squeeze out a good 20-30 hours of content— not bad for a “budget” title. Even though my preferred method of playing the game is to idly focus on the dozens of challenges while [...]

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Goodbye, Productivity: Peggle Nights Is Out

Yeah, yeah, Rock Band 2 whatever. “Dude I was up til 3 last night playing Drum Trainer Mode.” Leave me alone. Peggle Nights, the sequel to my biggest guilty pleasure, Peggle, is out on PopCap (should hit Steam soon), and it’s as big of a timesink as the first game ever was. You don’t need [...]

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