Mirror’s Edge Created In Portal Engine
by Roly Reyes on August 4, 2008

Remember the rooftop stage from Mirror’s Edge? It was first shown in the initial gameplay trailer as well as being prominently featured in the E3 08 trailer and demonstrations to the press. Well, Portal modder EvilWeevil has taken it upon himself to bring that stage to life in Portal. Read more…
New 360 Portal “Still Alive” Content Previously Released on PC as “Flash Version MapPack”
by Chad Lakkis on July 22, 2008

During our liveblog of the Microsoft E3 press conference, Andrew reported on new Portal content for the Xbox 360 as the room erupted with cheers.
11:21 am: GladOs introduces Portal: Still Alive, with new, more challenging levels. And it’s coming out this year to Xbox Live Arcade. Sweet! Hearty applause.
I have a feeling that many of those cheers have now turned into jeers. The new Portal: Still Alive Xbox 360 content, teased by the voice of GlaDOS at E3, is apparently nothing more than a map pack port from the PC version of the game.
The Flash Version MapPack made its debut on the PC as a free download based on the maps created by Hen Mazolskiv, a fan of the game. This content is essentially being repackaged as “Still Alive” for the 360, and sadly will not offer any continuation of the plot.
Portal Is Back: This Time Xbox Exclusive
by Patrick Steen on July 14, 2008

Microsoft’s E3 Conference, which you can experience via our live blogging, has just revealed an exciting Xbox 360 title. GladOs (yes, “she” was a guest speaker) has announced a new Portal game will be released exclusively for the Xbox 360 this year. Read more…
The Greatest Garry’s Mod Video Ever?
by John Kershaw on May 25, 2008

From the creators of Half Life: Full Life Consequences 1 & 2, comes possibly their greatest production to date. The film is 22 minutes of unrelenting memes created in Garry’s Mod, a popular mod for the Source Engine . Is it a hit, a miss, or just both and neither all at the same time? Read on to find out.
Read more…
Confirmed: No New Portal in 2008
by Tom Hillman on April 27, 2008

When Eurogamer.net spoke with Valve’s Marketing Director, Doug Lombardi, he explained there would be no new Portal in 2008, but the next edition of the series would be something special. Read more…
Portal 2: The Cookie Is a Lie?
by Roly Reyes on February 23, 2008

While conversing with X-Play’s Morgan Webb, Portal lead designer Kim Swift confirmed the existence of Portal 2, saying “I believe Doug Lombardi, who is our lead marketing director at Valve, has announced Portal 2.” Companion Cube 2.0? Yes, please. Read more…
Orange Box to be Opened and Contents Sold Separately
by John Kershaw on February 1, 2008

In a move many people wished had been made when the Orange Box launched, EA have announced that TF2, HL2:ep2 and Portal will soon be sold individually for PC. Read more…
Valve: “There Will Be More Portal”
by Kev Lochun on January 31, 2008

No rumour, this one’s straight from the horse’s mouth. Valve has confirmed that there will be a sequel to Portal.
Valve’s marketing director Doug Lombardi assured gamers that a sequel will make an appearance, but true to form there’s no timescale on it whatsoever. Read more…
Nvidia Users Get Portal: First Slice
by Dylan Duarte on January 10, 2008

Nvidia and Valve have joined forces and to kick it off they’re handing out exclusive games to Nvidia users. Read more…
Aperture Science Bring Gifts of Joy
by John Kershaw on December 22, 2007

Feeling guilty this Christmas for what you did to your Weighted Companion Cube? Don’t worry, Aperture Science is here with a heartwarming Christmas video.
Companion Cube Gets Soft
by Adam Montgomery on December 17, 2007
Weighted Companion Cube has became a cult hero, with even the plush of his (or her) glorious image selling out completely on Valve’s store. Read more…
2008: Year of the _____?
by Cavin Smith on December 12, 2007

Have you had enough of First Person Shooters? It was such a dominant genre this year that it seemed to define what it meant to be “next-gen.” We’re not quite out of the woods yet, but 2008 promises to bring us a more diverse line-up. What games or concepts will characterize the industry as we move into the second generation proper? Read more…






