spacer New here? Join the Ripten community.
We are an independant open forum for both hard-core and casual gamers alike. Membership is free and grants access to exclusive contents.

Returning Riptenner: Login Now
spacer
360 PS3 Nintendo Wii Reviews Interviews Previews Trailers Events News PC DS PSP Retro Gadgets Film & TV Comics
Ripten Team
Founder/Editor-in-Chief
Chad Lakkis
Bio | Posts | AIM | Email
Reviews Editor
Dan Landis
Bio | Posts
Host / Editor
Jon Zungre
Bio | Posts
Associate Editor
Dylan Duarte
Bio | Posts
Writer (US)
Demi Adejuyigbe | Posts
Writer (UK)
Sam Naylor | Posts
Our Friends
G4TV The Feed
g4tv.com/thefeed
Meet In The Lobby
meetinthelobby.com
Read Other Recent Posts
Videogames Lead to Behavioral Addiction
Mike Tyson’s Paparazzi Punch-Out!! Video
GameStop Buys Majority Stake in Video Game Digital Distributor Jolt
Miyamoto: 3D Isn’t Everything
Are You A Video Game Junkie With Mad Writing Skills? Write For Ripten
NFL Super Bowl Champion Steelers Connect with Soldiers in Iraq for Guitar Hero Competition
Ripten Original Programming
Ripten TV
Ripten Radio
Ripten RSS Feed
Ripten Twitter
Ripten MySpace

spacer
preview-left-4-dead-2

Preview: Left 4 Dead 2

by Sam Naylor on November 9, 2009 at 8:06 am

dry-cleaners

After my hands-on with the game at the MCM Expo a few weeks ago and a lot of time spent in the pre-release demo, I feel I’ve got enough experience to let you, our dear readers, know how I feel about the game. You may remember last year I did a similar thing with the original game, and I seem to have really rather enjoyed it. I felt that since I did one last year, I should run through some of my impressions of Left 4 Dead 2.

Can the sequel live up to the original? To answer that question, here are some words that I have typed on my computer which you will read. Read more…

spacer
heres-why-you-should-be-looking-forward-to-borderlands

Here’s why you should be looking forward to Borderlands

by Sam Naylor on September 18, 2009 at 12:54 pm

In case you’ve never heard of Borderlands, above you’ll find a video that will show you exactly what it is. If you’re following the game, the above video will show you a load of great-looking gameplay footage from the game. It’s not often that an RPG gets my attention, but almost everything about Borderlands appeals to me, and this video only fuelled this.

I’m a fan of RPG games, but I really not a fan of turn-based strategy or button spamming. That’s why games like Fallout 3, Oblivion, and now Borderlands appeal to me. My inner obsessive loves the loot collecting, and the part of me that likes to shoot things loves the first-person shooting and masses of guns. Look forward to our review when the game is released- I know I am!

spacer
madden-10-preview-top-ten-changes-to-the-franchise

Madden 10 Preview: Top Ten Changes to the Franchise

by Jonathan Zungre on May 2, 2009 at 10:37 am

We just previewed Madden 10 and it seems like the team has been hard at work scrapping elements that haven’t worked for the series and creating new features in order to produce the most realistic feeling hard-nosed Sunday football game to date.  Let’s blitz through the top ten changes Madden 10 makes to famed Madden formula.

1.  Madden 10 lets players “Feel The Pressure” in the pocket and avoid It.  Since the beginning of time, Madden players have played passing offense the same way:  Running 20 yards or more into the backfield, away from the pocket, and firing a huge bomb to a downfield receiver.  They either complete that miracle pass or they’re sacked for an absurd loss.  Real NFL quarterbacks don’t do this, by the way, they stay protected in the pocket created by the offensive line.  The developers of Madden 10 found that when players were looking downfield for a receiver, the pocket didn’t feel safe because they couldn’t sense when the defense was rushing them, hence the running into the backfield.

One of Madden 10’s goals is to make the pocket feel safe again.  When looking downfield for a receiver to pass to, the controller will rumble when the quarterback is under pressure.  A quick flick of the right stick lets the quarterback execute an avoidance move to shrug away a potential sack and give the player an extra moment to complete a pass.  The avoidance moves will work better with elusive quaterbacks, like Big Ben, but even then they won’t work all the time.

Read more…

spacer
f-e-a-r-2-demo-impressions

F.E.A.R. 2 Demo Impressions

by Sam Naylor on January 24, 2009 at 3:24 pm

As you most likely know already, the demo for Monolith Productions’ F.E.A.R. 2: Project Origin was released recently on PC, PS3, and Xbox 360. Obviously, so long as you own a device capable of running the demo, you can download and try it out for yourself. What I’d like to do, though, is share with you what my thoughts were about the demo. Hard drive space is a concern for many of you I’m sure, so perhaps I can help you decide whether or not to use yours up. Hit the jump for my impressions. Read more…

spacer
preview-call-of-duty-world-at-war

Preview: Call of Duty: World at War

by Sam Naylor on November 2, 2008 at 10:57 am

After a look at the single player portion of Call of Duty: World at War at the Eurogamer Expo and a lot of time on the multiplayer beta, I thought I’d write up a brief preview of the game. While being dismissed in many places as “another WW2 shooter”, I feel that the game deserves a bit more than that.

As a rule, World War 2 shooters have never been something I enjoy; slow and clunky weapons, drab visuals, and an overly sober tone are characteristics that they tend to share. However, I am enjoying World at War at the moment, for a number of reasons. Hit the jump to hear them. Read more…

spacer
fall-2008-lineup-r%c2%b2-breakdown

Fall 2008 Lineup: R² Breakdown

by Roly Reyes on October 7, 2008 at 5:46 pm

Fall is fast approaching, and your bank balance will soon be dropping faster than the leaves on the tree outside your window. Naturally, you may not be able to decide for yourself which of the plethora of games to splurge your life’s savings on, and that’s where I come in.

Think of me as your personal assistant — ready to passively (and aggressively) project my thoughts and opinions onto you. Thank me later. Read more…

spacer
haze-blow-out-characters-vehicles-and-weapons

HAZE Blow-Out: Characters, Vehicles and Weapons

by Patrick Steen on April 3, 2008 at 3:04 am

haze_midres_quad_rebel_2007august10-copy.jpg

We were lucky enough to be invited by Free Radical and Ubisoft to a Haze event in London where, along with playing through a considerable chunk of the campaign in four player co-op, we got to know the ins and outs of this not too distant future world. Follow the link for new details on the game’s characters, vehicles and weapons. Read more…

spacer
pc-preview-jumpgate-evolution

PC Preview: Jumpgate Evolution

by John Kershaw on March 19, 2008 at 6:23 pm

No, you don’t have anything better to do for the next year of your life.

In a world seemingly overrun with MMOs, Jumpgate Evolution is going to have a tough time carving its place among the big players. Developed by NetDevil and published by Codemasters Online (who also own D&D Online and LOTR Online), there is no shortage of experience behind the game, but does it deliver the loot? Or does it leave the player grinding away in the endless darkness of space? Read the full story for my impressions.
Read more…

spacer