From Paper to Screen: Visual Exploration of Resistance 2 Level Design
by Patrick Steen on February 8, 2008

Releasing a quality game each year, Insomniac are at the top of their game and put most developers to shame. Letting us in on their methods of genius is a treat, and today they bring us an exploration of how they create single player levels. From paper to game in nine “easy” steps. Read more…







