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	<title>RipTen Videogame Blog &#187; realism</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
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		<title>Xbox 360 Review: Top Spin 3</title>
		<link>http://www.ripten.com/2008/08/17/review-top-spin-3/</link>
		<comments>http://www.ripten.com/2008/08/17/review-top-spin-3/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 06:47:19 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Genre]]></category>
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		<category><![CDATA[tennis]]></category>
		<category><![CDATA[Top Spin]]></category>
		<category><![CDATA[Top Spin School sucks ass and should be destroyed]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6756</guid>
		<description><![CDATA[The most recent foray into simulated ball-smacking is 2K Sports&#8217; Top Spin 3. Claiming to be an evolution over Top Spin 2 (a game that I played and enjoyed for about a month straight), Top Spin 3 has some pretty big tennis shoes to fill. Before I continue, let me first give you some background [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6827" title="top-spin-3-review" src="http://cdn.ripten.com/wp-content/uploads/2008/08/top-spin-3-review.jpg" alt="" /></p>
<p style="text-align: justify;">The most recent foray into simulated ball-smacking is 2K Sports&#8217; Top Spin 3.  Claiming to be an evolution over Top Spin 2 (a game that I played and enjoyed for about a month straight), Top Spin 3 has some pretty big tennis shoes to fill.</p>
<p style="text-align: justify;">Before I continue, let me first give you some background information:  I don&#8217;t like sports games.  On top of that, I find tennis itself to be especially boring.  I played tennis a bit in high school gym class and during &#8220;sports day&#8221; in the army, but only because the only other option was baseball which I find to be even lamer.</p>
<p style="text-align: justify;">Given my feelings on the subject, it was an absolute triumph in game design that I could not only play Top Spin 2 without falling asleep, but I thoroughly enjoyed it.  The only other time I enjoyed tennis this much was playing the aptly named Tennis on my Game Boy when I was nine and always yelling at that lying bitch line judge Mario for calling my shots out.</p>
<p style="text-align: justify;">That being said, how does Top Spin 3 compare? <span id="more-6756"></span></p>
<p style="text-align: justify;">The first thing I noticed when I started playing the game was the absolutely horrible soundtrack.  Who picks these songs?  It felt like a poor man&#8217;s EA Trax, and I hate EA Trax, which makes this soundtrack, uh, pretty bad.  I mean, it features the song from Napoleon Dynamite when he dances at the presidential speech &#8212; it makes me want to load up my Blood Elf in World of WarCraft just to make him bust a move (which also means it doesn&#8217;t compel me to play any tennis), and then it makes me want to stab myself in the ear.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/2w9sVumiD6o&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/2w9sVumiD6o&amp;color1=11645361&amp;color2=13619151&amp;hl=en&amp;fs=1" allowfullscreen="true" wmode="transparent"></embed></object><br />
<em>For anyone that didn&#8217;t know, the Blood Elf dance was inspired by this scene.</em></p>
<p style="text-align: justify;">Aside from that, the graphics are pretty nice, and will likely be the next thing you notice.  All of the pro players look pretty much like themselves, albeit with a few discrepancies like boob placement, ass thickness, and overly perfect posture. Unlike their real-life counterparts, none of the in-game women give me a boner, so points off for that.</p>
<p style="text-align: justify;">Adding to the realism of the visuals is sweat.  As a match goes on, the players start sweating, even to the point that my character&#8217;s tracksuit was drenched in the pits with a huge ring around the collar.  This was a nice little addition over Top Spin 2, but not really all that innovative since players have been sweating in sports videogames since 2005.</p>
<p style="text-align: justify;">Also along the lines of realism is the &#8220;signature style&#8221; of the pros.  All of the athletes are modeled wearing their signature outfits and using the gear they use in real life, and the swing styles were even meticulously recreated&#8230; at least, that&#8217;s what they say.  I haven&#8217;t studied the side-by-side video of the players and their in-game likenesses to verify whether or not they really swing the same, and likely not very many other people have either.  The animations are decent, however, and the game could possibly be mistaken for an actual televised tennis match during the back-and-forth.<br />
<!-- adman --></p>
<p style="text-align: justify;">A few things are missing, however, like any kind of announcer.  When the players enter the court, the loudspeaker doesn&#8217;t even say their names.  I thought at first it was because my amateur player was facing some no-name, but this holds true even at a Grand Slam finals match.  The only announcements that are ever made are ones related to the score.</p>
<p style="text-align: justify;">Also, when a match is loading up, the music hangs for a few seconds like a scratched CD, and then as it pans around the venue, the camera itself stutters while more loading occurs.  At this point in videogame history, we should be past the point of this kind of thing happening, or at least 2K could have done something to better cover up these deficiencies.</p>
<p style="text-align: justify;">Once you get into a match, you will likely notice the change in controls from Top Spin 2 (if you&#8217;ve played it).  The big difference here is that instead of holding your swing type button to power through your shot, you now don&#8217;t swing at all until you release said button.  A much greater emphasis has been placed on timing, again for the sake of realism.  They have even incorporated a Tiger Woods-style right analog swing for serves and lobs.</p>
<p style="text-align: justify;">At first, this change in swing mechanics really threw me off.  Going through the Top Spin School was an absolute nightmare and further confirmed to me that I hate tennis.  Of all the heads I&#8217;ve sliced off and hookers I&#8217;ve said mean things to in other games, never before has a videogame driven me to want to actually murder some people.  Who would&#8217;ve guessed that tennis of all things would be the game that made me snap&#8230;</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6830" title="suck-myballs-2-1" src="http://cdn.ripten.com/wp-content/uploads/2008/08/suck-myballs-2-1.jpg" alt="" /></p>
<p style="text-align: justify;">Top Spin School basically tries to hammer home the difference between this new swing mechanic and the way it worked in Top Spin 2 by having specific timing and power requirements in the individual challenges.  For example: You may be tasked with hitting the ball into the far right corner while using the Slice shot type and getting at least 2 out of 3 stars on the power meter.  Not really as difficult as it sounds, but most of the time I would accomplish this task and instead of completing it and moving on, the motherfucker tells me I swung too late!</p>
<p style="text-align: justify;">Even more infuriating is that sometimes this matters and I fail and other times the game doesn&#8217;t give a shit and lets me continue.  I honestly don&#8217;t see why it <em>ever</em> matters &#8212; I put the ball where you wanted and how you wanted, so why are you being a pain in the dick about the timing of my swing?</p>
<p style="text-align: justify;">So Top Spin School is overly anal about the whole timing thing to make it desperately obvious to me that the swing mechanic is different.  Funny thing is that once I started my career and actually got into the game, I really didn&#8217;t notice that much of a change.  It felt pretty much like the Top Spin I already know.  I ignored the right analog stick usage because it&#8217;s pointless and more complicated than it has to be, so the only difference I ever noticed was when I forgot to let go of the swing button and ended up just watching the ball bounce past me.</p>
<p style="text-align: justify;">I really don&#8217;t understand why anyone felt the controls needed to change for this game.  It&#8217;s been repeated over and over that it&#8217;s supposed to make the game a more accurate depiction of tennis &#8212; more realistic, more intuitive.  Perhaps the Wii was a major influence, and 2K was trying to give people the same experience on a regular controller as they get with a Wiimote, even if they didn&#8217;t realize that&#8217;s what they were doing.</p>
<p style="text-align: justify;">That is really the big thing here with Top Spin 3: realism.  Even though you can facially deform your created character in ways that make them look like no real human being outside the Jackson family ever could, realism is still the name of the game&#8230; and tennis, also the name of the game.</p>
<p style="text-align: justify;"><a href="http://cdn.ripten.com/wp-content/uploads/2008/08/suck-myballs-1-1.jpg"><img class="aligncenter size-full wp-image-6829" title="suck-myballs-1-1" src="http://cdn.ripten.com/wp-content/uploads/2008/08/suck-myballs-1-1.jpg" alt="" /></a></p>
<p style="text-align: justify;">Ultimately, that is the major selling-point and biggest disappointment of Top Spin 3.  2K has taken great strides towards making videogame tennis feel like real tennis, but in doing so, they&#8217;ve also made it less fun.  There is a certain breed of person out there that would welcome these changes, but I&#8217;m not one of them.  Top Spin 3 seems to be missing some things that would have made it feel like a more complete package, though it does feature a more robust online tournament mode and more character creation options than previous iterations.</p>
<p style="text-align: justify;">The character creator actually kind of sucks, with the sole exception of the free-form facial deformation tool.  Picking a &#8220;character type&#8221;, which is basically your ethnicity, gives you a separate set of options to choose from, yet it seems convoluted and completely unnecessary.  Just give me all the options!</p>
<p style="text-align: justify;">Scrolling through different facial features usually takes two to five seconds to load up the part, which is <em>extremely</em> annoying when you have to flip through a set of 30 different options.  I guess maybe that&#8217;s why they make you pick your character type to begin with so you don&#8217;t have to scroll through so much shit (though you probably will anyway if you care what your character looks like).</p>
<p style="text-align: justify;">And all of the female create-a-characters gross me out.  They&#8217;re all sticking their poochy pelvises forward and have low, saggy, non-bra-wearing boobs with no ass, even with the ass and hips settings cranked up to 11.  They actually remind me of trolls from EverQuest 2, and that&#8217;s really not what tennis chicks should be compared to.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-6828" title="top-spin-girl-1-1" src="http://cdn.ripten.com/wp-content/uploads/2008/08/top-spin-girl-1-1.jpg" alt="" /></p>
<p style="text-align: justify;">Regardless, Top Spin 3 is not a bad game.  It is the ultimate videogame version of real tennis and has done a good job reminding me just how much I don&#8217;t really care for real tennis.  The Top Spin series of games would be my recommendation for anyone looking for a tennis videogame, with Top Spin 3 being the ideal choice for the hardcore tennisphile out there.  If, however, you are looking for a fun time with a semi-sports game, you should save yourself some cash and try to score a copy of Top Spin 2 instead.  In the end, it&#8217;s really a question of <a href="http://www.ripten.com/2008/08/03/fun-vs-reality-how-real-do-you-want-it/" target="_self">how real you want your games to be</a>.</p>
<p><img src="http://www.ripten.com/images-1013/ripten-rating-8.jpg" alt="8" width="510" height="130" /></p>
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</ul>
]]></content:encoded>
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		<title>Fun vs Reality: How Real Do You Want It?</title>
		<link>http://www.ripten.com/2008/08/03/fun-vs-reality-how-real-do-you-want-it/</link>
		<comments>http://www.ripten.com/2008/08/03/fun-vs-reality-how-real-do-you-want-it/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 03:37:17 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
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		<category><![CDATA[.50 cal]]></category>
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		<guid isPermaLink="false">http://www.ripten.com/?p=6438</guid>
		<description><![CDATA[The trend in gaming as of late has been a push towards &#8220;reality&#8221;. Games like COD, Battlefield, and SOCOM all boast military advisors on staff, with a focus on making the game experience as &#8220;realistic&#8221; as possible. The obsession with reality doesn&#8217;t end there, and its relation to a game&#8217;s overall fun factor, got me [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6451" title="drillsrg-fun-yet" src="http://cdn.ripten.com/wp-content/uploads/2008/08/drillsrg-fun-yet.jpg" alt="" /></p>
<p>The trend in gaming as of late has been a push towards &#8220;reality&#8221;. Games like COD, Battlefield, and SOCOM all boast military advisors on staff, with a focus on making the game experience as &#8220;realistic&#8221; as possible.</p>
<p>The obsession with reality doesn&#8217;t end there, and its relation to a game&#8217;s overall fun factor, got me thinking &#8212; just how real do we want things, and at what point does reality cause a game to no longer be fun? <span id="more-6438"></span></p>
<p>I must admit, I&#8217;m one of the people that really enjoyed playing the franchise mode of Madden and dynasty mode NCAA Football on the PS2 and Xbox. I really got into the scouting, drafting, and player progression aspects of the games.</p>
<p>Therefore, I should have been the perfect target audience for their NFL Head Coach game, right? Well, I bit and bought it for my PC, but after about an hour or so of spinning around in my virtual office chair, attending virtual staff meetings, and discussing the fate of virtual players, I decided that I wanted to be paid real money before giving the game anymore of my time.</p>
<p><img class="aligncenter size-full wp-image-6452" title="redskins-red" src="http://cdn.ripten.com/wp-content/uploads/2008/08/redskins-red.jpg" alt="" /></p>
<p>The realization that I came to was that, I really just wanted to build powerhouses, rack up a billion trophies, dominate anything that gets in my way, and call it a career. I was willing to do this via some basic number crunching and mindless virtual drafts. I was even willing to run a few drills to improve the stats of my key players, but the other stuff, which I originally thought might be fun, was the furthest thing from it.</p>
<p><img class="alignleft size-full wp-image-6449" title="riptenius-wow3" src="http://cdn.ripten.com/wp-content/uploads/2008/08/riptenius-wow3.jpg" alt="" />What about MMO&#8217;s? How long are people willing to endure the daily grind before they scream uncle? Never playing one before, I decided to give World of Warcraft a shot. I spent a few months playing the game as a manly man Warrior who put food on his table by mining ore and blacksmithing.</p>
<p>It was fun at first, because my rudimentary goal was to hit the highest level possible, be the greatest warrior in the game, and have all the best stuff, but as I learned more about how things worked, I realized what it would take, and it began to lose its appeal.</p>
<p>Running around as a solo madman trying to break through the barriers of WoW middle class had just about taken its toll on me. Right as I was about to quit the game for good, I got invited into a mature raiding guild full of really nice people.</p>
<p>The social aspect of the game that I discovered, as a part of a well run guild, made the quest to attain the &#8220;best stuff&#8221; bearable, because it served as a distraction from the fact that I was slaying the same creature five million times to complete a given quest. Upon hitting level 70 though, I quickly found that I was willing to settle for having stuff that was close to the best without actually being the best.</p>
<p>No longer armed with the goal of having the best stuff, I began to lose interest in logging in on a daily basis to perform tasks like farming materials and running daily quests to earn gold. Unfortunately, raiding (an aspect which I did enjoy) is very expensive, and requires lots of grinding to support.</p>
<p><img class="aligncenter size-full wp-image-6445" title="mining-ore-wow" src="http://cdn.ripten.com/wp-content/uploads/2008/08/mining-ore-wow.jpg" alt="" /></p>
<p>In the end, I came to the conclusion that World of Warcraft had become more of a job, and less of a fun experience. The daily grind required to support the things I did like in the game became too time consuming and felt too much like work. The people I was exposed to were nice, and I will stay in touch with them via the interwebs, but having a second job that doesn&#8217;t pay just wasn&#8217;t something I could afford to do.</p>
<p>Reality in games, is not limited to simulated worlds or experiences that occupy large quantities of our time. It can also be used as a measuring stick to make less committal games, such as First Person Shooters, seem more like the real thing.</p>
<p>The other day, Dan stumbled on a YouTube video that showed a .50 caliber bullet ricocheting back towards the head of the person who fired it. He shared it with me and it lead to a discussion regarding the concussive force of a fired .50 caliber round. Dan had spent four years in the military prior to joining our amazing site, and it was his understanding based on a conversation with a .50 cal gunner, that a .50 cal bullet could in fact do fatal damage to its target without ever hitting it.</p>
<p><img class="aligncenter size-full wp-image-6453" title="50cal-machine-gun" src="http://cdn.ripten.com/wp-content/uploads/2008/08/50cal-machine-gun.jpg" alt="" /></p>
<p>I found this information interesting and decided to shoot an email over to one of the producers at Infinity Ward. What I wanted to know was two fold. First, had they ever heard of such a thing via one of their advisors, and secondly, would they consider implementing such a thing in one of their games if possible.</p>
<p>I was informed that Infinity Ward spent a great deal of time with the Marines and that they shot everything in &#8220;real steel&#8221;. In addition, he stated that the aforementioned characteristic of a .50 cal round &#8220;wouldn’t translate well into gameplay&#8221; and would be &#8220;hard to convey&#8221;. I described a weapon capable of missing its target completely and still killing it as &#8220;cheesy&#8221;, and he agreed.</p>
<p>This video below shows the power of a .50 cal sniper rifle (sort of).</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="377" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/QmABi-V8xOg&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="480" height="377" src="http://www.youtube.com/v/QmABi-V8xOg&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>This is not to say that Infinity Ward does not implement aspects of reality into their game. Firing the M203 grenade launcher in Call of Duty 4 less than the required distance it must travel before detonating (15 to 30 yards) will cause it to not explode on impact.</p>
<p>However, one aspect of its COD4 implementation that&#8217;s not rooted in reality, is that you can still kill someone with it if you hit them pretty much anywhere without it actually exploding. This was likely done in an effort to not frustrate gamers who hit their target.</p>
<p>This video below shows the force at which the M203 is actually fired.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="377" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/vdnPExToCIo&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="480" height="377" src="http://www.youtube.com/v/vdnPExToCIo&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>How fun would it be if you killed one cop in GTA4 and they relentlessly hunted you down from that point forward in the game? What if by alerting one guard in MGS4 they never resumed their normal unassuming rounds?</p>
<p>World of Warcraft eventually realized that the grind associated with their game was too much and made it easier for people to level. They&#8217;re taking it a step further with their latest expansion by allowing smaller groups to access end game content, and as you read above, even Infinity Ward, who strives for realism understands the value of balance.</p>
<p>We are all guilty, at one point or another, of demanding a more realistic gaming experience, but in the end, it seems that less realism equals more fun, and isn&#8217;t that what we really want?<!-- adman -->
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		<title>EA Sports: Licensing Adds Realism?</title>
		<link>http://www.ripten.com/2008/05/21/ea-sports-licensing-adds-realism/</link>
		<comments>http://www.ripten.com/2008/05/21/ea-sports-licensing-adds-realism/#comments</comments>
		<pubDate>Wed, 21 May 2008 20:15:27 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
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		<guid isPermaLink="false">http://www.ripten.com/2008/05/21/ea-sports-licensing-adds-realism/</guid>
		<description><![CDATA[According to Kotaku, at the recent Ziff Davis&#8217; annual Electronc Gaming Summit, Peter Moore explained EA&#8217;s stance on licensing in videogames, stating&#8230; &#8220;EA feels that licensing remains an important part of adding realism to their sports titles and that he can&#8217;t imagine a time when they wouldn&#8217;t seek them.&#8221; Interesting. Apparently EA is suffering from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/05/ea-posty-nonet.jpg" alt="ea-posty-nonet.jpg" /></p>
<p>According to Kotaku, at the recent Ziff Davis&#8217; annual Electronc Gaming Summit, Peter Moore explained EA&#8217;s stance on licensing in videogames, stating&#8230;</p>
<blockquote><p>&#8220;EA feels that licensing remains an important part of adding realism to their sports titles and that he can&#8217;t imagine a time when they wouldn&#8217;t seek them.&#8221;</p></blockquote>
<p>Interesting. Apparently EA is suffering from a lack of licensing with goal post nets, on field referees, and the sometimes forgotten but extremely important sideline targets that are the chain gang.<span id="more-4705"></span><!-- adman --></p>
<p>While licensing may add realism, exclusive licensing &#8212; the type that EA now possesses with many of its titles including the uber popular Madden franchise &#8212; seemingly does nothing but eliminate competition and allow a giant such as Electronic Arts to cheat us from the type of videogame football we all deserve &#8212; and sadly enough used to have.</p>
<p>source: <a href="http://kotaku.com/5010184/ea-plans-to-reup-nfl-license-when-it-expires" target="_blank">Kotaku</a>
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