Post Tagged with: "Retro"

RipTen Retrograde: Hydlide (NES, 1989)

You better appreciate this everyone- I played Hydlide for you.

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RipTen Retroview: Space Station Silicon Valley (N64)

Robots, space ships, and animals – one of these things is not like the other, except when they are combined in DMA Design’s 1998 release for the N64

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This Handheld N64 Plays The Original Goldeneye!!

Your eyes do not deceive you, that is an actual working handheld N64. Some madman actually created this…

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No, It’s Not April 1st: This Re-Release Of The Commodore 64 Can Run Crysis

It seems completely incomprehensible that Commodore USA would re-release the Commodore 64, but that’s exactly what’s happened.

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Bethesda Demakes Fallout 3 – As An 8-Bit Japanese RPG

Wondering what Bethesda has been working on? It’s not Skyrim. Instead they’ve demade Fallout 3 into an old school Japanese RPG.

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Ripten Retrograde: Fallout (1997)

In the first entry of Ripten’s fairly irreverent journey through the wayback machine, Black Isle’s original incarnation of the incredibly popular Fallout series is played and analyzed. And by analyzed, we mean posting a bunch of screenshots and saying stuff about them. Peabody award, here we come!!

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Five O’Clock Fan Art: Out of This World

Remember Out of This World? It was, for lack of a better term, out of this world. Unless you lived outside North America, then it was called Another World. But it was still out of this world, and was released for a million systems.

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The Chipophone: A Chiptune Electric Organ

When Swedish software engineer and musician Linus Åkesson was given an old electric organ, he didn’t just resign it to the corner of the room. No, he first turned it into an amazing chiptune-playing masterpiece, capable of putting out endless amounts of classic music from the old days of gaming on the fly- and then put it in the corner of the room…

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This is a Super Subtle Star Fox Shirt

Joseph Baum has designed a wonderfully subtle Star Fox T-Shirt- and guess what? It’s for sale. As you can see, the shirt features Peppy Hare, Slippy Toad, Fox himself, and Falco Lombardi, all nonchalantly standing on the moon.

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Pac-Man Entering Video Game Hall of Fame

Pac-Man and Namco founder Masaya Nakamura are to be entered into the International Video Game Hall of Fame in a few weeks’ time. This comes as a part of the Hall of Fame’s “Big Bang 2010″ event, which will feature tournaments, celebrities, concerts, and a whole lot of Pac-Man…

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The Expendables Gets Free-to-Play Contra Clone on Facebook

If you keep up with the media world, you’re likely to have heard about The Expendables- an action film to end all action films. If you’ve got an account then you can warm up for the movie’s release with this 8-Bit Facebook game. As you can see, The Expendables is going to be brilliant. It’s [...]

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Super Mario Bros. Curb-Stomping ‘Match Moving’ Gameplay (Video)

Every video game loving kid at one point or another has been scolded by their parents to “go outside and stop playing your damn video games!” Most of us would just grab our mobile gaming device and head outside, but this little “Match Moving” curb side study …

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Gaming Dilemma: Why Re-Make When You Can Just Make?

The online marketplaces of XBLA, PSN, and WiiWare have been a great place for gamers and developers alike. However, these markets, along with the DS, seem to have promoted quite a few remakes of old games- and I see this as a problem. It’s not just the new markets that we see remakes for, but they are what prompted me to write this article.

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Interactive 8-Bit Twilight: Eclipse Game Presents A Dangerous Conflict

On one hand, I could tell you about this interactive Twilight: Eclipse game based on the movie, and explain that it’s actually a really neat use of YouTube’s interactive annotations feature. On the other hand, I could turn a blind eye to it, scoff and say “Twilight is for dumb eleven year old girls.” Dilemma!

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Lemmings Ported to Four Different Platforms in Just 36 Hours

Mobile 1UP developer Aaron Ardiri has managed to port a PalmOS version of the classic game Lemmings over to four different platforms in a space of just 36 hours.

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