Post Tagged with: "richard-diamant"

Richard Diamant Interview Part 3: “We Want Melee Objects In The Second Version”

And so we come to the final entry in our three part interview with Naughty Dog’s Lead Character Artist, Richard Diamant. It’s been a interesting journey of exchanges, from the advantages of Blu-ray, all the way to the meticulous creation of Uncharted’s characters. The final part of our interview explores Uncharted’s animation system, filmic inspirations, [...]

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Richard Diamant Interview Part 2: Art Style, Water, and the Advantages of Blu-ray

The second part of our interview with Richard Diamant, Naughty Dog’s Lead Character Artist, is upon us. In this part Richard talks about Uncharted’s art style, lighting, water, the advantages of Blu-ray, and the possibility of swimming underwater or crouching in the next game.

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Richard Diamant Interview Part 1: Background & Uncharted Character Design

Today we begin our three part interview with Naughty Dog’s Lead Character Artist, Richard Diamant. Joining this experienced developer in January 2006, Richard is in charge of the look, pipelines, and creation of the characters in Naughty Dog games. In the first part of our interview we discuss the character creation process and the models [...]

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Ripten’s Uncharted Interview Tease: “Ingame and Cutscene Models the Same”

We are very lucky at Ripten to be joined by Naughty Dog’s Lead Character Artist, Richard Diamant, for an exclusive interview about his work on Uncharted: Drake’s Fortune. Richard also divulges on the game’s art style, animation, and technical details never revealed before. After his views on improvements for Naughty Dog’s next game, we wander [...]

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