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ryan-payton-leaves-kojima-productions-to-be-closer-to-family-drops-hint-at-mgs5

In an interview with Kotaku, Assistant Producer on Metal Gear Solid 4, Ryan Payton, announced that he is leaving Kojima Productions and heading back to North America in order to be closer to his family who lives in Washington.

When asked about what he will miss, Ryan said:

“It’ll be hard not being involved in MGS5, but I’ve got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I’ll be cheering from the sidelines.”

So while rest and relaxation seem like the current plan for Ryan Payton, it appears that Kojima may be hard at work on another solid sequel.

Having been away from my family for nearly ten years, I can empathize with Ryan, and fully expect to see him resume his role as plaid wearing producer when he feels the time is right. Until then, he has left us all with a nice little nugget to chew on.

Check out the full interview over at Kotaku.

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mgs4-assistant-producers-sixaxis-motion-sensing-severely-overhyped

ryan-payton-sixaxis-overhyped.jpg

In the recent EGM, Metal Gear Solid 4 Assistant Producer, Ryan Payton had the following to say about the Sony Playstation 3’s Sixaxis Motion Sensing feature:

“I think the problem with this feature is it was severely overhyped …” He went on to say “It was talked up as Sony’s answer to the Wii Remote. The trick is to use Sixaxis sparingly and have fun with it. I don’t think anybody wants to play a long game while consistently having to tilt the controller around. Rather, it’s fun for the player when they’re given a chance to use it in short bursts– that’s how we’re approaching Sixaxis in MGS4.”

I personally agree with him, however I do believe that as someone who prefers what is now considered by many the “old school” controller approach over the arm-flaring Wiimote, I believe that I may be the minority on this subject. What do you think? Read more…

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sneak-out-mgs4-deluge-continues

Sneak Out: MGS4 Deluge Continues

by Geoff Haugan on February 29, 2008 at 6:12 pm

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The wave of MGS4 info comes to a crest today as the official PlayStation Blog posts some clarifying details, Kojima Productions launches teaser sites for MGS4 and MGO and the Kojima Productions Report 81 goes live. I’m here to pull everything together and tie up some loose ends. Read more…

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kojima-three-more-projects-on-the-way

Kojima: Three More Projects On The Way

by Patrick Steen on January 17, 2008 at 2:18 pm

kojima_report_3more.jpg In last week’s Kojima Productions Report, host Ryan Payton, also assistant producer for Metal Gear Solid 4, wagered that if the Packers won the NFC Divisional Playoff game last weekend, he would announce something new in the Kojima world. The Packers won and Payton keeps his end of the bargain in this weeks podcast. Read more…

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Costly MGS4 Must Sell 1 Million on Day One

by Cavin Smith on November 29, 2007 at 1:10 pm

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All of you PS3 hold-outs better be ready to pony up the cash when Metal Gear Solid 4 finally hits shelves next year, because Kojima Productions needs your support to continue working exclusively on Sony’s next-gen platform. Read more…

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e-for-all-interview-ryan-payton-assistant-producer-on-mgs4

E for All Interview: Ryan Payton, Assistant Producer on MGS4

by Andrew Podolsky on October 20, 2007 at 11:10 pm

Ryan Payton Metal Gear Solid 4 Interview Codec

We sit down with Metal Gear Solid 4: Guns of the Patriots’ Assistant Producer, Ryan Payton and pick his brain about his contributions to the long standing series, accessibility to newcomers, enhancements in gameplay, competition, the movie, and more. Have at it after the jump. Read more…

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