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	<title>Ripten Video Game Blog &#187; Sam-and-Max</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
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		<itunes:owner>
			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
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		<itunes:block>No</itunes:block>
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			<title>Ripten Video Game Blog</title>
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		<item>
		<title>Sam and Max Coming to XBLA Next Week</title>
		<link>http://www.ripten.com/2009/06/14/sam-and-max-coming-to-xbla-next-week/</link>
		<comments>http://www.ripten.com/2009/06/14/sam-and-max-coming-to-xbla-next-week/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 08:35:50 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[xbox-live-arcade]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=10404</guid>
		<description><![CDATA[
Sam and Max, the lovable detective duo, are making their way to Xbox Live Arcade.
Sam &#38; Max Save the World (season one), the first installment of the popular adventure games, will be hitting Xbox Live next week. The other titles in the series will follow in the coming months. It will cost 1600 MS points, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10403" title="Sam and Max" src="http://www.ripten.com/wp-content/uploads/2009/06/samandmax.jpg" alt="Sam and Max" /></p>
<p>Sam and Max, the lovable detective duo, are making their way to Xbox Live Arcade.<span id="more-10404"></span></p>
<p>Sam &amp; Max Save the World (season one), the first installment of the popular adventure games, will be hitting Xbox Live next week. The other titles in the series will follow in the coming months. It will cost 1600 MS points, or $20, if my math is correct.</p>
<p>I&#8217;ve been interested in the Sam &amp; Max games for a good while now, but have never played them for whatever reason. Can someone fill me in on how good they are? Are they $20 good?</p>
<p><a href=" http://www.thatvideogameblog.com/2009/06/13/sam-and-max-adventure-onto-xbla/" target="_blank">That Video Game Blog</a></p>
<p><!-- adman --></p>
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		<title>50% off Telltale collections on Steam this Weekend</title>
		<link>http://www.ripten.com/2009/05/14/50-off-telltale-collections-on-steam-this-weekend/</link>
		<comments>http://www.ripten.com/2009/05/14/50-off-telltale-collections-on-steam-this-weekend/#comments</comments>
		<pubDate>Thu, 14 May 2009 17:29:31 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strong bad]]></category>
		<category><![CDATA[Telltale]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=10098</guid>
		<description><![CDATA[
Telltale games is 5 years old! To celebrate, Steam is featuring a sale on their season packs: Strong Bad&#8217;s Cool Game for Attractive People, Sam &#38; Max Season One and Sam &#038; Max Season Two. My advice is to get Sam and Max, both seasons if you can afford it. Although I haven&#8217;t played Strong [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ripten.com/wp-content/uploads/2009/05/samandmaxsale.jpg" alt="" title="Eureka, Sam!" class="aligncenter size-full wp-image-10099" /></p>
<p>Telltale games is 5 years old! To celebrate, Steam is featuring a <a href="http://store.steampowered.com/news/2501/">sale</a> on their season packs: <a href="http://store.steampowered.com/app/8340/">Strong Bad&#8217;s Cool Game for Attractive People</a>, <a href="http://store.steampowered.com/sub/539/">Sam &amp; Max Season One</a> and <a href="http://store.steampowered.com/sub/765/">Sam &#038; Max Season Two</a>. My advice is to get Sam and Max, both seasons if you can afford it. Although I haven&#8217;t played Strong Bad, I do know that the Sam and Max games are some of the funniest games to be released in recent years. </p>
<p><!-- adman --></p>
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		<title>Telltale Games To Create Episodic Wallace and Gromit Game</title>
		<link>http://www.ripten.com/2008/07/24/telltale-games-to-create-episodic-wallace-and-gromit-game/</link>
		<comments>http://www.ripten.com/2008/07/24/telltale-games-to-create-episodic-wallace-and-gromit-game/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 22:28:02 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[episodic]]></category>
		<category><![CDATA[Homestar Runner]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Telltale-Games]]></category>
		<category><![CDATA[Wallace and Gromit]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6128</guid>
		<description><![CDATA[
Straight out of San Diego comes the latest comic-book animation and videogame news: Telltale Games, who have made two seasons of Sam and Max episodic games and are working on the Homestar Runner Wiiware game, have announced they&#8217;ll be creating a series of games based on Wallace and Gromit.
Wallace and Gromit are a British man-and-best-friend [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6129" title="wallace-gromit-telgame" src="http://www.ripten.com/wp-content/uploads/2008/07/wallace-gromit-telgame.jpg" alt="" /></p>
<p>Straight out of San Diego comes the latest <del datetime="2008-07-24T22:01:23+00:00">comic-book</del> animation and videogame news: Telltale Games, who have made two seasons of Sam and Max episodic games and are working on the Homestar Runner Wiiware game, have announced they&#8217;ll be creating a series of games based on Wallace and Gromit.</p>
<p>Wallace and Gromit are a British man-and-best-friend team that have held a number of odd jobs across their short films, including window washers, sheep shearers, and astronauts. Telltale CEO Dan Connors <a href="http://news.yahoo.com/s/ap/20080724/ap_en_mo/games_wallace_and_gromit" target="_blank">told the Associated Press</a> that they&#8217;ll stay true to the short films and 2005 movie, but no word yet on whether these will be action-based or adventure-based games.</p>
<p>W&amp;G is a beloved series by many, so hopefully Telltale Games will be careful to keep fans on board by carefully matching the series&#8217; humor, wit, and art style. As soon as we have the first concrete info on this intriguing new game, we&#8217;ll be sure to let you know.<!-- adman --></p>
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		<title>Sam and Max Season One Sleuths Onto Wii in September</title>
		<link>http://www.ripten.com/2008/04/04/sam-and-max-season-one-sleuths-onto-wii-in-september/</link>
		<comments>http://www.ripten.com/2008/04/04/sam-and-max-season-one-sleuths-onto-wii-in-september/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 18:33:31 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Sam-and-Max]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/04/04/sam-and-max-season-one-sleuths-onto-wii-in-september/</guid>
		<description><![CDATA[
A scene from Season Two: Do you think we&#8217;ve come to the right place, Sam?
Who says adventure games are dead? Luckily for fans of the once-thriving genre, or new Wii owners looking for a cinematic detective story about a giant dog and rabbit, Sam and Max will be making the jump to the Wii this [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/sam_max_nord_1.jpg" alt="sam_max_nord_1.jpg" /><br />
<em>A scene from Season Two: Do you think we&#8217;ve come to the right place, Sam?</em></p>
<p>Who says adventure games are dead? Luckily for fans of the once-thriving genre, or new Wii owners looking for a cinematic detective story about a giant dog and rabbit, Sam and Max will be making the jump to the Wii this fall in retail form. <span id="more-4278"></span></p>
<p>This is no Wii-ware&#8211; you&#8217;ll have to purchase an actual disc to play Sam and Max on Wii. Although you can download the entire first season on PC now (with the second season to conclude in the next week and a half), if you enjoy these type of games the season pass is the way to go.</p>
<p>Some highlights from the first season include Max&#8217;s presidential election, the introduction of Abraham Lincoln&#8217;s giant stone head, and a trip to the ethereal Internets, where a gang of obsolete hardware called the CARS lie in wait to mock you.</p>
<p><!-- adman --></p>
<p>My opinion is that the second season is definitely an improvement, with mysteries to solve at the North Pole, Düsseldorf, and even Hell. But the first season has its moments.</p>
<p>I&#8217;d also really like to see Telltale include the invaluable Max hint-system from season two in the Wii release. If the first season does well on Wii, and enough people are able to enjoy it without getting stuck, we might see the rest of the episodes follow suit.</p>
<p>Source: <a href="http://www.telltalegames.com/samandmax">Telltale Games</a></p>
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		<title>PC Review: Sam and Max Season 2 Episode 3: Night of the Raving Dead</title>
		<link>http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/</link>
		<comments>http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 00:38:58 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Sam-and-Max-Season-2-Episode-3:-Night-of-the-Raving-Dea]]></category>
		<category><![CDATA[Telltale-Games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/</guid>
		<description><![CDATA[
Sam and Max visit Stuttgart&#8217;s creatures of the nightclub
Thank goodness, I was worried there for a bit. After the lackluster Moai Better Blues, which was a bit on the short side, the latest Sam and Max episode brings the comedic adventure series back to where it belongs. In Night of the Raving Dead, you&#8217;ve got [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/sam_max_nord_1.jpg" alt="sam_max_nord_1.jpg" /><br />
<em>Sam and Max visit Stuttgart&#8217;s creatures of the nightclub</em></p>
<p>Thank goodness, I was worried there for a bit. After the lackluster Moai Better Blues, which was a bit on the short side, the latest Sam and Max episode brings the comedic adventure series back to where it belongs. In Night of the Raving Dead, you&#8217;ve got some of the best music in the series so far, a great new villain, and plenty of interesting puzzles. <span id="more-3426"></span></p>
<p>Let&#8217;s talk about the music first. The mash-up of styles in Night of the Raving Dead is utterly entrancing. From the jazzed-up gothic horror theme when you first arrive in rainy Stuttgart, to the tear-jerking solo violin when you encounter a heartless Frankenstein monster, the sound designers have truly outdone themselves in this episode. It&#8217;s leaps beyond the goofy &#8220;I&#8217;ve Been Working on the Railroad&#8221; refrain from Moai Better Blues.<!-- adman --></p>
<p>It also helps that the new characters have a lot more personality than episode 202&#8217;s stone heads and sea monkeys. Night of the Raving Dead introduces Jurgen, a pensive vampire pretty-boy who own a haunted disco called The Zombie Factory. Jurgen is a riot, with his uppity attitude and twin nipple rings (which he painfully hangs his thumbs from—yikes!). He&#8217;s also a big fan of the strange TV show Midtown Cowboys, so you can be sure you&#8217;ll revisit that set from Sam and Max Season 1.</p>
<p>Jurgen has unleashed zombie hordes on Sam and Max&#8217;s neighborhood, but they&#8217;re not that harmful, even if one of them does steal Jessie James&#8217; disembodied hand from the office. The zombie subplot means that Sam and Max will really get to see how the other half &#8220;lives&#8221;, which leads to one of the finest moments of the season so far. You&#8217;ll know it when you see it.</p>
<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/sam_max_nord_2.jpg" alt="sam_max_nord_2.jpg" /><br />
<em>Sam says not all vampires are fruity, just the European ones</em></p>
<p>The puzzles are much improved from Moai Better Blues as well. Some of the multi-part missions involve sapping Jurgen of his cool and hooking up Frankenstein with the soulmate-seeking Sybil (who has dumped Lincoln for his Easter Island indiscretions). These puzzles are clever and creative, but they seem to be a bit simpler than they were previous episodes. Of course, if you get stuck, the adjustable hint system is still just as subtle and helpful as always.</p>
<p>Although a few characters (like Bosco) are MIA this time around, and my personal favorite Stinky only makes the briefest of cameos, Night of the Living Dead might be the best episode to start with if you&#8217;re new to this season or series. The season premier, Ice Station Santa, does a better job of reintroducing the characters, but Night of the Raving Dead has a brilliantly original story and some really fun new locations to explore. For a really solid adventure game episode, crack a glowstick and download Night of the Raving Dead.</p>
<p><img src="http://www.ripten.com/wp-content/uploads/2008/02/ripten_score_88.jpg" alt="ripten_score_88.jpg" /><br />
What does this score mean? Check out our <a href="http://www.ripten.com/ripten-1-10-review-score-breakdown/">review scoring breakdown</a>.</p>
<p><strong>Other Sam and Max Season 2 reviews:</strong><br />
- <a href="http://www.ripten.com/2007/11/08/pc-review-sam-max-season-two-ice-station-santa/">Ice Station Santa</a><br />
- <a href="http://www.ripten.com/2008/01/12/pc-review-sam-and-max-season-2-episode-2-moai-better-blues/">Moai Better Blues</a></p>
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		<title>E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &amp; Max</title>
		<link>http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/</link>
		<comments>http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 22:57:26 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[Dan-Connors]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Telltale-Games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/</guid>
		<description><![CDATA[
Dan Connors is the CEO of Telltale Games, makers of the Sam &#38; Max episodes
The Sam and Max episodes have proven that regular episodic gaming can work, and that there’s still room for comedic adventure games in the market. Telltale Games sells their episodic games through their website, and their games are also available on [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2007/10/dan_connors_ceo_sm440.jpg" alt="dan_connors_ceo_sm440.jpg" /><br />
<em>Dan Connors is the CEO of Telltale Games, makers of the Sam &amp; Max episodes</em></p>
<p>The Sam and Max episodes have proven that regular episodic gaming can work, and that there’s still room for comedic adventure games in the market. Telltale Games sells their episodic games through their website, and their games are also available on Gametap. We spoke to Telltale’s CEO Dan Connors about the Sam and Max community and what makes Sam and Max work as episodic comedy. <span id="more-1025"></span></p>
<p><strong>Q: Episode One of Sam and Max Season Two comes out in November. How far along is the rest of the series?</strong><br />
<strong> A: </strong>Episode Two is very close,Three we’re about to drop voice in, and Four the design is done. Five we’re about halfway through the design.</p>
<p><strong>Q: Are you involved in the fan community, the people who are anticipating the next season?</strong><br />
<strong> A: </strong>Yeah!</p>
<p><strong>Q: What are their impressions of Ice Station Santa based on what’s been released?</strong><br />
<strong> A: </strong>People seem to be really excited about it. We’ve definitely got people living at our site now who are anticipating the next release, which was always a big goal for us. Last season was all about “how do you release a bunch of episodes, how does one episode link to another,” now we’re in this “how do seasons relate to each other?”</p>
<p>What we’ve always set out to do is create an experience where there’s a Sam and Max world online that you can come back to and be part of every month.   Our dream is that that continues to blur between game releases and other Sam and Max web experiences and Telltale web experiences.</p>
<p><strong>Q: When you say other Sam and Max experiences, do you mean the online community?</strong><br />
<strong> A: </strong>Yeah, like community, and ways to connect the community to the game, and take advantage of the fact that it is an online product. There’s no limits to what you can do. Well, obviously there’s limits, but there’s so many things to try. And it’s not like right now we’re under somebody’s thumb, kind of telling us what we can and can’t do.</p>
<p>We’re really interested in seeing what people are interested in, and what they’re responding to, what they’re really liking about it and what they don’t, so the community shows you that kind of stuff. Which is cool, when you have a community they tell you what they like. It seems like they’re liking what they see, because really it’s just going to be more Sam and Max and even crazier, wilder situations.</p>
<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2007/10/dan_c_and_andrew_p.jpg" alt="dan_c_and_andrew_p.jpg" /><br />
<em>Andrew explains to Dan that yellow paper is easier on the eyes </em></p>
<p><strong>Q: How have people responded to the adventure game aspect? Have you ever thought of taking those characters and putting them in a different type of game?</strong><br />
<strong> A: </strong>Well, we want to evolve adventure games to something that is much easier to use for everybody. Sam and Max is a little bit of a double edged sword. It was an adventure game, there are a lot of people who want it to stay an adventure game. And those people are the ones we can count on no matter what to come back and enjoy the experience. So if you think about who the consumer for Sam and Max is going to be, the adventure game makes a lot of sense.</p>
<p>Now using that mechanic and taking the best things about Sam and Max&#8211; the fact that they’re outrageously funny, the characters are a riot, the situations are a riot, so running around with a gun shooting at all of them wouldn’t necessarily deliver that. But the adventure game mechanics can be evolved in a way that the world is more alive and more active.</p>
<p>What we’re really thinking of now is the passive nature of an adventure game. You walk into a space, and you have to make something happen. You have to click on something to happen. What we want is the world to be more proactive towards you and come at you. If you walk into a room in a first person shooter, people don’t stand around waiting for you to do something. You’d get your ass blown off, and you move.</p>
<p>So that’s a driven experience, and that’s really how we want to evolve Telltale Games in general. Now, dramatically doing that to the Sam and Max audience that we have, love, and allow us to be funny and  creative and come up with great characters, it’s a very sensitive thing. It’s not something we’re going to just drop on them.</p>
<p><strong>Q: So would you  be open to a spin-off series that is more action-oriented, or in a different genre?</strong><br />
<strong> A: </strong>No matter what genre we do, it’s still going to be about the characters and the story. If we do something like The Flint Paper Capers, I see it being closer to a CSI type of experience than a Max Payne type experience.</p>
<p>One of our mottos early was, in a Telltale game, if you’re going to shoot someone, you’re going to have a good reason. So vision-wise, the company’s vision is still to get to that point where there’s real connection between the player and the AI characters in the world. The Sims and Railroad Tycoon are both types of games we look at for inspiration. Even Façade and the more experimental stuff.</p>
<p><strong>Q:  Why did you choose to put Episode 4 for free on Gametap?</strong><br />
<strong> A: </strong>Because we think it’s a great episode. It’s topical. It’s going to be on our site in a couple of weeks too, as kind of a hey, here comes the new season, check out the best of last season. So we’re going to make it available to as many people as possible, and we know free is a great enticer. Right now, from a market standpoint, the first episode sells the most by far. People come in and they start on the first episode. Shouldn’t shock us or anything.<!-- adman --></p>
<p><strong>Q: But you don’t consider that to be the very best?</strong><br />
<strong> A: </strong>I don’t think anybody in the studio considers that to be the very best. It’s funny because it’s the best reviewed, and it won adventure game of the year, but that was just because it didn’t suck. I think more people can relate to [episode 4], swing on by and check it out, get introduced to Telltale Games, and say hey, this is pretty cool.</p>
<p><strong>Q: Will making episode 4 available encourage people to review the rest of the series, or do you want to push them forward into season 2?</strong><br />
<strong> A: </strong>Our hope is it’s going to be something that gets people interested to go buy season 2. By four we hit our stride, and we weren’t stressed out about finishing it and wrapping it up.  It was just sort of the perfect set of circumstances.</p>
<p><strong>Q: Any plans to go back and refine the first season?</strong><br />
<strong> A: </strong>I think the first season is going to stay as it is, and if people want to start from the beginning, that’s great. We’re still incredibly proud of it. And it’s going to be part of the evolution of the series no matter what. Like you watch the first season of the Sopranos, and they weren’t exactly in their stride, but you look back at it later.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/10/dan_connors_ceo_440.jpg" alt="dan_connors_ceo_440.jpg" /><br />
<em>Dan is proud of the first season and its part in the evolution of the series</em></p>
<p>We took everything we learned from the first one and put it in from the ground up into Season 2. From the arc of the story, as far as type of puzzles people liked and didn’t like, as far as what the frustrations were for people. Everything we learned in Season one, we’re starting Season two with.</p>
<p>And then it was funny watching the production team kind of get their groove again, in the design and everything else, and watch the story flesh out. I think by three or four again this season it’s going to be kind of the best stuff. One is also outrageouslly funny, especially since it’s a Christmas spec ial. Having the ability to do that is something we’ve always wanted to do with episodic games.</p>
<p><strong>Q: Where would you like to see the characters end up eventually? Are Sybil Pandemik and Abe Lincoln’s Giant Stone Head going to have little half giant headed babies?</strong><br />
<strong> A: </strong>You know, the sky’s the limit. You can see what the beauty of Sam and Max is. It’s like, you set up some ridiculous situation and ridiculous ideas come out of it. If there were six little Lincoln baby heads and they had a biting problem, and they were biting Max in the ankles, whatever… anything can happen. And that’s the beauty.</p>
<p><strong>Q: What can you tell us about the new character, the waitress at Stinky’s diner?</strong><br />
<strong> A: </strong>Her grandfather originally owned it… and there’s definitely something fishy going on there. You still have a lot to find out about it, because the designers always kill me for giving away their secrets.</p>
<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2007/10/mermaid_waitress1.jpg" alt="mermaid_waitress1.jpg" /><br />
<em>The waitress at Stinky&#8217;s is the granddaughter of the original owner,<br />
and her story will be explained in Season Two. </em></p>
<p><strong>Q: What are you doing to evolve the technology of the adventure game?</strong><br />
<strong> A: </strong>We’re doing a lot. We’re really focusing on understanding where the player is in the world. The engine is checking in with the player, saying have you done this before, how many times have you clicked on this. With that feedback, we then can tell the characters how to respond to that player. So it comes back to that bringing the player back to the world alive.</p>
<p>If I’m standing in the store not looking at anything, Bosco will say “What’s wrong with you?” and he should really recognize it. Understanding the player’s intent can be tricky because you never know when they’re going to go out back and have a smoke or whatever, but there are certainly things you can pull from it. Help direct the player, but don’t direct them when they don’t want to be directed.</p>
<p>If someone just wants to play a game that’s not just running around shooting, they want to get introduced to Sam and Max, they want to laugh their ass off, they don’t want to get frustrated. So we need to give them a directed experience. Immediately their first instinct is to not want to solve a problem. So we’ve got to recognize that and immediately make them feel like they are solving problems but they’re being helped enough. All those nuances.</p>
<p>So you’ve got the game telling you you’ve done this, that, and the other thing. We’re incubating that right now. And a lot of the other stuff is about the production proccess. Five episodes in six months is not easy. And we got better at doing it in the last one. By the end we were good at doing it and of course the designers made things three times more complicated. So it still took just as long. So they pushed, we optimized, they push, we optimized.</p>
<p>You’ll see our characters will be acting better this year, added animations, better use of animations. Just everyone has more animations to choose from and we’re selecting them better, and there’s better blending between them. Holistically, everything’s less rough. It’s going to be a good season.</p>
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