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	<title>RipTen Videogame Blog &#187; Sam-and-Max</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
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		<title>Ten Funny Scripted Video Game Jokes</title>
		<link>http://www.ripten.com/2012/02/04/ten-funny-scripted-video-game-jokes/</link>
		<comments>http://www.ripten.com/2012/02/04/ten-funny-scripted-video-game-jokes/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 18:00:44 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Adventure]]></category>
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		<category><![CDATA[Oblivion]]></category>
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		<category><![CDATA[Portal]]></category>
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		<category><![CDATA[Sam-and-Max]]></category>
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		<guid isPermaLink="false">http://www.ripten.com/?p=108406</guid>
		<description><![CDATA[Games can create funny situations- but there are loads of scripted jokes too.  Here are ten great ones.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-108490" title="ricky-as-mario" src="http://cdn.ripten.com/wp-content/uploads/2012/02/ricky-as-mario1.jpg" alt="" width="610" height="353" /></p>
<p>Games can be funny. More often than not, it&#8217;s a glitch or quirk of the game can create hilarious results, or just the nature of the game (see: <em><a href="http://www.ripten.com/tag/just-cause-2/">Just Cause 2</a></em>). What I thought needed a salute, however, was the scripted humour in video games providing mirthful moments. Adventure games from the 1990s were a goldmine, but I&#8217;ve tried not to include them too much here- otherwise it would just be a list of the best jokes Tim Schafer wrote. Here you&#8217;ll find an eclectic mix of genres, all with one thing in common: they made me laugh out loud. I&#8217;m not saying these are the best, as humour is so subjective, but they&#8217;re some of my favourites. If you&#8217;ve got better ones, leave a comment.</p>
<p><strong>1. [Subject name here]</strong></p>
<p><object width="610" height="443" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/38EO6U7vW_4?version=3&amp;hl=en_US&amp;start=47" /><param name="allowfullscreen" value="true" /><embed width="610" height="443" type="application/x-shockwave-flash" src="http://www.youtube.com/v/38EO6U7vW_4?version=3&amp;hl=en_US&amp;start=47" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>This was the first time I properly laughed out loud listening to GLaDOS in <em><a href="http://www.ripten.com/tag/portal">Portal</a></em>. Most of her lines are amusing in an &#8216;oh-that-was-clever&#8217; way, but for some reason this one really took me by surprise. I still think it&#8217;s funnier than most of the iconic stuff about the companion cube, though I can see why those were picked up on by the Internet. In fact, I think this might be the best joke in the whole of Portal canon, simply because it was the only one I could think of word-for-word when making this list.</p>
<p><strong>2. Er&#8230; I&#8217;m over this way.</strong></p>
<p><object width="610" height="443" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EAoCpnNH1Do?version=3&amp;hl=en_US&amp;start=102" /><param name="allowfullscreen" value="true" /><embed width="610" height="443" type="application/x-shockwave-flash" src="http://www.youtube.com/v/EAoCpnNH1Do?version=3&amp;hl=en_US&amp;start=102" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>I select this particular joke not because it&#8217;s the funniest joke in <em>The Secret of <a href="http://www.ripten.com/tag/monkey-island">Monkey Island</a></em>, but more because it sets the scene for a superbly-written comedy game. I also happen to think it&#8217;s a great example of a joke which is enhanced by being a gamer. We become used to sprites looking weird and not lining up with what they are supposed to be doing, so when it&#8217;s pointed out like that, it just makes it even funnier.</p>
<p><strong>3. You can see how good my painting&#8217;s getting.</strong></p>
<p><object width="610" height="340" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KzyIwsB9x9k?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="610" height="340" type="application/x-shockwave-flash" src="http://www.youtube.com/v/KzyIwsB9x9k?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>This one&#8217;s all the better for the fact that there just aren&#8217;t that many jokes in <em>The Elder Scrolls IV: <a href="http://www.ripten.com/tag/oblivion">Oblivion</a></em>. The element of surprise just makes it all the better when you see Modryn Oreyn&#8217;s attempt at fine art. There are a few jokes to be found in Oblivion, but for me, this one is the best. Unfortunately, I&#8217;ve kind of ruined it by featuring it here. Sorry about that.</p>
<p><strong>4. Relax</strong></p>
<p><img class="aligncenter size-medium wp-image-108410" title="SMCShock2b" src="http://cdn.ripten.com/wp-content/uploads/2012/02/SMCShock2b-600x450.jpg" alt="" width="600" height="450" /></p>
<p>No video for this one, but as it&#8217;s a simple dialogue joke I&#8217;ll just quote it instead. This one&#8217;s part of a huge line of jokes which hit you one-by-one in the <em><a href="http://www.ripten.com/tag/sam-and-max">Sam and Max</a></em> games developed by Telltale, but it&#8217;s a personal favourite of mine. As with Portal, it was one of the first jokes that really made me laugh out loud while I was playing- so much so that I remembered it more clearly than any other jokes in the games.</p>
<blockquote><p>Sam: (looking at Sybil&#8217;s &#8220;Relax&#8221; sign) That&#8217;s got to be the least relaxing sign I ever seen.<br />
Max: What about the on at the barbershop that says, &#8220;Low Fatality Rate&#8221;?<br />
Sam: I stand corrected.</p></blockquote>
<p><strong>5. Exploder</strong></p>
<p><object width="610" height="300" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1U4mvzp9Q5s?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="610" height="300" type="application/x-shockwave-flash" src="http://www.youtube.com/v/1U4mvzp9Q5s?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>It would be hard to make a list of the best jokes without including something from <em>Grand Theft Auto: <a href="http://www.ripten.com/tag/vice-city">Vice City</a></em>. The old <em><a href="http://www.ripten.com/tag/gta">GTA</a> </em>games were full of parodies and jokes, and my favourite comes in the form of a fake advert on the in-game radio station, V-Rock. I would say the whole ad is hilarious, but if you forced me to pick a specific joke, it would have to be &#8220;But I&#8217;m not married! You are now- to America!&#8221;</p>
<p><strong>6. Ahem. Yeah, I&#8217;m aware of that.</strong></p>
<p><object width="610" height="443" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bdugisczAMQ?version=3&amp;hl=en_US&amp;start=656" /><param name="allowfullscreen" value="true" /><embed width="610" height="443" type="application/x-shockwave-flash" src="http://www.youtube.com/v/bdugisczAMQ?version=3&amp;hl=en_US&amp;start=656" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>This joke is great for its sheer simplicity. The animation on the kick in the plums is quite funny in itself, but when Cortez from <em><a href="http://www.ripten.com/tag/timesplitters">TimeSplitters</a> Future Perfect </em>replies to the girl in the high voice it makes me laugh every time. This is another joke that stands out in my memory as something I really chuckled away at when I first played it. Great game, by the way, and it has a good sense of humour throughout.</p>
<p><strong>7. Bowser bares all</strong></p>
<p><object width="610" height="443" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/aBL82cQnlXo?version=3&amp;hl=en_US&amp;start=82" /><param name="allowfullscreen" value="true" /><embed width="610" height="443" type="application/x-shockwave-flash" src="http://www.youtube.com/v/aBL82cQnlXo?version=3&amp;hl=en_US&amp;start=82" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><em><a href="http://www.ripten.com/tag/paper-mario">Paper Mario</a> </em>is littered with references and jokes, and some of the best come in the form of giving personalities to the famous characters. In this aside from the action of the game, Peach discovers Bowser&#8217;s diary, where he is seen writing, &#8220;Ohh, I&#8217;m Mario, I&#8217;m so big and strong and good and helpful&#8230;&#8221;</p>
<p><strong>8. Try to remember the mission, if you can.</strong></p>
<p><object width="610" height="443" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MDg3CYva390?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="610" height="443" type="application/x-shockwave-flash" src="http://www.youtube.com/v/MDg3CYva390?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>There are lots of silly conversations to be had in <em><a href="http://www.ripten.com/tag/metal-gear-solid">Metal Gear Solid 2</a></em>, but this is my pick of the lot. It&#8217;s partly a reference to the first game, but partly just Otacon telling Snake off for being a pervert. Great attention to detail in this game, and it&#8217;s rewarding to see what kind of reactions you get- especially if you get a gem like this.</p>
<p><strong>9. Sarcastic general</strong></p>
<p><object width="610" height="340" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XK-ArPlw8Jw?version=3&amp;hl=en_US&amp;start=475" /><param name="allowfullscreen" value="true" /><embed width="610" height="340" type="application/x-shockwave-flash" src="http://www.youtube.com/v/XK-ArPlw8Jw?version=3&amp;hl=en_US&amp;start=475" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>This is probably stretching the definition of a joke, but since it was scripted and makes me laugh, I&#8217;m going to include it anyway. The FMV cutscenes in <em><a href="http://www.ripten.com/tag/red-alert-3">Red Alert 3</a> </em>are all rather funny in a campy parody sort of way- and made even better by the inclusion of Tim Curry and George Takei. This clip in particular made me laugh most, just because I love this idea of a military general being so sarcastic about war.</p>
<p><strong>10. Super Mean Boy</strong></p>
<p><object width="610" height="443" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fw3gRO7k9cQ?version=3&amp;hl=en_US&amp;start=223" /><param name="allowfullscreen" value="true" /><embed width="610" height="443" type="application/x-shockwave-flash" src="http://www.youtube.com/v/fw3gRO7k9cQ?version=3&amp;hl=en_US&amp;start=223" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>To finish, a joke from <em><a href="http://www.ripten.com/tag/super-meat-boy/">Super Meat Boy</a> </em>without any dialogue at all- and it&#8217;s all the better for it. There are actually two jokes here, and I&#8217;m not sure which I like better. The &#8216;kick&#8217; part has the surprise element, but the pillow bit is much more subtle and dark. Whichever one you prefer, it&#8217;s a funny sequence.
<ul>
<li><a href="http://www.ripten.com/2010/06/18/no-cake-jokes-for-portal-2-sam-n/" title="No Cake Jokes for Portal 2">No Cake Jokes for Portal 2</a></li>
<li><a href="http://www.ripten.com/2007/10/26/top-ten-developers-7-lucasarts/" title="Top Ten Developers &#8211; #7 LucasArts">Top Ten Developers &#8211; #7 LucasArts</a></li>
<li><a href="http://www.ripten.com/2011/12/31/hackers-take-down-super-meat-boy-servers/" title="Hackers Take Down Super Meat Boy Servers">Hackers Take Down Super Meat Boy Servers</a></li>
<li><a href="http://www.ripten.com/2011/12/26/this-guy-had-a-very-portal-christmas/" title="This Guy Had A Very Portal Christmas">This Guy Had A Very Portal Christmas</a></li>
<li><a href="http://www.ripten.com/2011/12/19/the-oblivion-guard-takes-an-arrow-to-the-meme/" title="The Oblivion Guard Takes An Arrow to the Meme">The Oblivion Guard Takes An Arrow to the Meme</a></li>
<li><a href="http://www.ripten.com/2011/12/06/the-top-10-real-life-fus-ro-dahs/" title="The Top 10 Real Life FUS RO DAH&#8217;s">The Top 10 Real Life FUS RO DAH&#8217;s</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Sam and Max Coming to XBLA Next Week</title>
		<link>http://www.ripten.com/2009/06/14/sam-and-max-coming-to-xbla-next-week/</link>
		<comments>http://www.ripten.com/2009/06/14/sam-and-max-coming-to-xbla-next-week/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 08:35:50 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[XBL Arcade]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=10404</guid>
		<description><![CDATA[Sam and Max, the lovable detective duo, are making their way to Xbox Live Arcade. Sam &#38; Max Save the World (season one), the first installment of the popular adventure games, will be hitting Xbox Live next week. The other titles in the series will follow in the coming months. It will cost 1600 MS [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-10403" title="Sam and Max" src="http://cdn.ripten.com/wp-content/uploads/2009/06/samandmax.jpg" alt="Sam and Max" /></p>
<p>Sam and Max, the lovable detective duo, are making their way to Xbox Live Arcade.<span id="more-10404"></span></p>
<p>Sam &amp; Max Save the World (season one), the first installment of the popular adventure games, will be hitting Xbox Live next week. The other titles in the series will follow in the coming months. It will cost 1600 MS points, or $20, if my math is correct.</p>
<p>I&#8217;ve been interested in the Sam &amp; Max games for a good while now, but have never played them for whatever reason. Can someone fill me in on how good they are? Are they $20 good?</p>
<p><a href=" http://www.thatvideogameblog.com/2009/06/13/sam-and-max-adventure-onto-xbla/" target="_blank">That Video Game Blog</a></p>
<p><!-- adman -->
<ul>
<li><a href="http://www.ripten.com/2012/02/06/xbox-live-prices-go-up-despite-decline-in-metacritic-scores-xbla/" title="Xbox Live Prices Go Up Despite Decline in Metacritic Scores (XBLA)">Xbox Live Prices Go Up Despite Decline in Metacritic Scores (XBLA)</a></li>
<li><a href="http://www.ripten.com/2012/02/04/ten-funny-scripted-video-game-jokes/" title="Ten Funny Scripted Video Game Jokes">Ten Funny Scripted Video Game Jokes</a></li>
<li><a href="http://www.ripten.com/2012/01/23/xbox-live-arcade-house-party-line-up-revealed-dated-and-priced/" title="Xbox Live Arcade House Party Line-up Revealed, Dated and Priced">Xbox Live Arcade House Party Line-up Revealed, Dated and Priced</a></li>
<li><a href="http://www.ripten.com/2011/09/12/crysis-is-not-an-xbox-live-arcade-title/" title="Crysis Is &#8220;Not&#8221; An Xbox Live Arcade Title ">Crysis Is &#8220;Not&#8221; An Xbox Live Arcade Title </a></li>
<li><a href="http://www.ripten.com/2011/08/24/crimson-alliance-direwolf-the-warrior-trailer/" title="Crimson Alliance &#8211; Direwolf the Warrior Trailer">Crimson Alliance &#8211; Direwolf the Warrior Trailer</a></li>
<li><a href="http://www.ripten.com/2011/08/24/the-first-unstoppable-gorg-screenshots-look-sweet/" title="The First Unstoppable Gorg Screenshots Look Sweet">The First Unstoppable Gorg Screenshots Look Sweet</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>50% off Telltale collections on Steam this Weekend</title>
		<link>http://www.ripten.com/2009/05/14/50-off-telltale-collections-on-steam-this-weekend/</link>
		<comments>http://www.ripten.com/2009/05/14/50-off-telltale-collections-on-steam-this-weekend/#comments</comments>
		<pubDate>Thu, 14 May 2009 17:29:31 +0000</pubDate>
		<dc:creator>Sam Naylor</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strong bad]]></category>
		<category><![CDATA[Telltale]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=10098</guid>
		<description><![CDATA[Telltale games is 5 years old! To celebrate, Steam is featuring a sale on their season packs: Strong Bad&#8217;s Cool Game for Attractive People, Sam &#38; Max Season One and Sam &#038; Max Season Two. My advice is to get Sam and Max, both seasons if you can afford it. Although I haven&#8217;t played Strong [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2009/05/samandmaxsale.jpg" alt="" title="Eureka, Sam!" class="aligncenter size-full wp-image-10099" /></p>
<p>Telltale games is 5 years old! To celebrate, Steam is featuring a <a href="http://store.steampowered.com/news/2501/">sale</a> on their season packs: <a href="http://store.steampowered.com/app/8340/">Strong Bad&#8217;s Cool Game for Attractive People</a>, <a href="http://store.steampowered.com/sub/539/">Sam &amp; Max Season One</a> and <a href="http://store.steampowered.com/sub/765/">Sam &#038; Max Season Two</a>. My advice is to get Sam and Max, both seasons if you can afford it. Although I haven&#8217;t played Strong Bad, I do know that the Sam and Max games are some of the funniest games to be released in recent years. </p>
<p><!-- adman -->
<ul>
<li><a href="http://www.ripten.com/2011/01/13/strong-bads-cool-game-for-attractive-people-now-available-for-mac-50-off-this-week-sam-n/" title="Strong Bad&#8217;s Cool Game for Attractive People Now Available For Mac, 50% off This Week">Strong Bad&#8217;s Cool Game for Attractive People Now Available For Mac, 50% off This Week</a></li>
<li><a href="http://www.ripten.com/2011/12/27/steam-sale-day-nine-f-e-a-r-black-ops-50-off-sam-n/" title="Steam Sale Day Nine: F.E.A.R, Black Ops 50% off">Steam Sale Day Nine: F.E.A.R, Black Ops 50% off</a></li>
<li><a href="http://www.ripten.com/2011/12/23/steam-sales-day-5-dirt-3-66-off-rage-50-off-sam-n/" title="Steam Sales Day 5: Dirt 3 66% off, Rage 50% off">Steam Sales Day 5: Dirt 3 66% off, Rage 50% off</a></li>
<li><a href="http://www.ripten.com/2011/12/22/watch-serious-sam-blow-up-your-christmas/" title="Watch Serious Sam Blow Up Your Christmas">Watch Serious Sam Blow Up Your Christmas</a></li>
<li><a href="http://www.ripten.com/2011/12/22/steam-sale-day-4-mass-effect-series-blur-75-off-sam-n/" title="Steam Sale Day 4: Mass Effect Series, Blur 75% off">Steam Sale Day 4: Mass Effect Series, Blur 75% off</a></li>
<li><a href="http://www.ripten.com/2011/12/21/steam-sale-day-3-batman-arkham-city-f1-2011-50-off-sam-n/" title="Steam Sale Day 3: Batman: Arkham City, F1 2011 50% off">Steam Sale Day 3: Batman: Arkham City, F1 2011 50% off</a></li>
</ul>
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		<title>Telltale Games To Create Episodic Wallace and Gromit Game</title>
		<link>http://www.ripten.com/2008/07/24/telltale-games-to-create-episodic-wallace-and-gromit-game/</link>
		<comments>http://www.ripten.com/2008/07/24/telltale-games-to-create-episodic-wallace-and-gromit-game/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 22:28:02 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[episodic]]></category>
		<category><![CDATA[Homestar Runner]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Telltale-Games]]></category>
		<category><![CDATA[Wallace and Gromit]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=6128</guid>
		<description><![CDATA[Straight out of San Diego comes the latest comic-book animation and videogame news: Telltale Games, who have made two seasons of Sam and Max episodic games and are working on the Homestar Runner Wiiware game, have announced they&#8217;ll be creating a series of games based on Wallace and Gromit. Wallace and Gromit are a British [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6129" title="wallace-gromit-telgame" src="http://cdn.ripten.com/wp-content/uploads/2008/07/wallace-gromit-telgame.jpg" alt="" /></p>
<p>Straight out of San Diego comes the latest <del datetime="2008-07-24T22:01:23+00:00">comic-book</del> animation and videogame news: Telltale Games, who have made two seasons of Sam and Max episodic games and are working on the Homestar Runner Wiiware game, have announced they&#8217;ll be creating a series of games based on Wallace and Gromit.</p>
<p>Wallace and Gromit are a British man-and-best-friend team that have held a number of odd jobs across their short films, including window washers, sheep shearers, and astronauts. Telltale CEO Dan Connors <a href="http://news.yahoo.com/s/ap/20080724/ap_en_mo/games_wallace_and_gromit" target="_blank">told the Associated Press</a> that they&#8217;ll stay true to the short films and 2005 movie, but no word yet on whether these will be action-based or adventure-based games.</p>
<p>W&amp;G is a beloved series by many, so hopefully Telltale Games will be careful to keep fans on board by carefully matching the series&#8217; humor, wit, and art style. As soon as we have the first concrete info on this intriguing new game, we&#8217;ll be sure to let you know.<!-- adman -->
<ul>
<li><a href="http://www.ripten.com/2008/08/11/review-strong-bads-cool-game-for-attractive-people/" title="Review: Strong Bad&#8217;s Cool Game for Attractive People &#8211; Episode 1: Homestar Ruiner">Review: Strong Bad&#8217;s Cool Game for Attractive People &#8211; Episode 1: Homestar Ruiner</a></li>
<li><a href="http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/" title="PC Review: Sam and Max Season 2 Episode 3: Night of the Raving Dead">PC Review: Sam and Max Season 2 Episode 3: Night of the Raving Dead</a></li>
<li><a href="http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/" title="E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &#038; Max ">E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &#038; Max </a></li>
<li><a href="http://www.ripten.com/2012/02/04/ten-funny-scripted-video-game-jokes/" title="Ten Funny Scripted Video Game Jokes">Ten Funny Scripted Video Game Jokes</a></li>
<li><a href="http://www.ripten.com/2011/11/14/guy-lends-sweet-jurassic-park-jeep-to-telltale-games-gets-it-back-damaged-telltale-responds/" title="Guy Lends Sweet Jurassic Park Jeep to Telltale Games, Gets It Back Damaged, Telltale Responds">Guy Lends Sweet Jurassic Park Jeep to Telltale Games, Gets It Back Damaged, Telltale Responds</a></li>
<li><a href="http://www.ripten.com/2011/01/10/jurassic-park-first-screenshots-surface-mauler/" title="Jurassic Park &#8211; First Screenshots Surface with Details">Jurassic Park &#8211; First Screenshots Surface with Details</a></li>
</ul>
]]></content:encoded>
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		<title>Sam and Max Season One Sleuths Onto Wii in September</title>
		<link>http://www.ripten.com/2008/04/04/sam-and-max-season-one-sleuths-onto-wii-in-september/</link>
		<comments>http://www.ripten.com/2008/04/04/sam-and-max-season-one-sleuths-onto-wii-in-september/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 18:33:31 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Sam-and-Max]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/04/04/sam-and-max-season-one-sleuths-onto-wii-in-september/</guid>
		<description><![CDATA[A scene from Season Two: Do you think we&#8217;ve come to the right place, Sam? Who says adventure games are dead? Luckily for fans of the once-thriving genre, or new Wii owners looking for a cinematic detective story about a giant dog and rabbit, Sam and Max will be making the jump to the Wii [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2008/02/sam_max_nord_1.jpg" alt="sam_max_nord_1.jpg" /><br />
<em>A scene from Season Two: Do you think we&#8217;ve come to the right place, Sam?</em></p>
<p>Who says adventure games are dead? Luckily for fans of the once-thriving genre, or new Wii owners looking for a cinematic detective story about a giant dog and rabbit, Sam and Max will be making the jump to the Wii this fall in retail form. <span id="more-4278"></span></p>
<p>This is no Wii-ware&#8211; you&#8217;ll have to purchase an actual disc to play Sam and Max on Wii. Although you can download the entire first season on PC now (with the second season to conclude in the next week and a half), if you enjoy these type of games the season pass is the way to go.</p>
<p>Some highlights from the first season include Max&#8217;s presidential election, the introduction of Abraham Lincoln&#8217;s giant stone head, and a trip to the ethereal Internets, where a gang of obsolete hardware called the CARS lie in wait to mock you.</p>
<p><!-- adman --></p>
<p>My opinion is that the second season is definitely an improvement, with mysteries to solve at the North Pole, Düsseldorf, and even Hell. But the first season has its moments.</p>
<p>I&#8217;d also really like to see Telltale include the invaluable Max hint-system from season two in the Wii release. If the first season does well on Wii, and enough people are able to enjoy it without getting stuck, we might see the rest of the episodes follow suit.</p>
<p>Source: <a href="http://www.telltalegames.com/samandmax">Telltale Games</a>
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<li><a href="http://www.ripten.com/2012/02/04/ten-funny-scripted-video-game-jokes/" title="Ten Funny Scripted Video Game Jokes">Ten Funny Scripted Video Game Jokes</a></li>
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</ul>
]]></content:encoded>
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		<title>PC Review: Sam and Max Season 2 Episode 3: Night of the Raving Dead</title>
		<link>http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/</link>
		<comments>http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 00:38:58 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Sam-and-Max-Season-2-Episode-3:-Night-of-the-Raving-Dea]]></category>
		<category><![CDATA[Telltale-Games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/12/pc-review-sam-and-max-season-2-episode-3-night-of-the-raving-dead/</guid>
		<description><![CDATA[Sam and Max visit Stuttgart&#8217;s creatures of the nightclub Thank goodness, I was worried there for a bit. After the lackluster Moai Better Blues, which was a bit on the short side, the latest Sam and Max episode brings the comedic adventure series back to where it belongs. In Night of the Raving Dead, you&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2008/02/sam_max_nord_1.jpg" alt="sam_max_nord_1.jpg" /><br />
<em>Sam and Max visit Stuttgart&#8217;s creatures of the nightclub</em></p>
<p>Thank goodness, I was worried there for a bit. After the lackluster Moai Better Blues, which was a bit on the short side, the latest Sam and Max episode brings the comedic adventure series back to where it belongs. In Night of the Raving Dead, you&#8217;ve got some of the best music in the series so far, a great new villain, and plenty of interesting puzzles. <span id="more-3426"></span></p>
<p>Let&#8217;s talk about the music first. The mash-up of styles in Night of the Raving Dead is utterly entrancing. From the jazzed-up gothic horror theme when you first arrive in rainy Stuttgart, to the tear-jerking solo violin when you encounter a heartless Frankenstein monster, the sound designers have truly outdone themselves in this episode. It&#8217;s leaps beyond the goofy &#8220;I&#8217;ve Been Working on the Railroad&#8221; refrain from Moai Better Blues.<!-- adman --></p>
<p>It also helps that the new characters have a lot more personality than episode 202&#8242;s stone heads and sea monkeys. Night of the Raving Dead introduces Jurgen, a pensive vampire pretty-boy who own a haunted disco called The Zombie Factory. Jurgen is a riot, with his uppity attitude and twin nipple rings (which he painfully hangs his thumbs from—yikes!). He&#8217;s also a big fan of the strange TV show Midtown Cowboys, so you can be sure you&#8217;ll revisit that set from Sam and Max Season 1.</p>
<p>Jurgen has unleashed zombie hordes on Sam and Max&#8217;s neighborhood, but they&#8217;re not that harmful, even if one of them does steal Jessie James&#8217; disembodied hand from the office. The zombie subplot means that Sam and Max will really get to see how the other half &#8220;lives&#8221;, which leads to one of the finest moments of the season so far. You&#8217;ll know it when you see it.</p>
<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2008/02/sam_max_nord_2.jpg" alt="sam_max_nord_2.jpg" /><br />
<em>Sam says not all vampires are fruity, just the European ones</em></p>
<p>The puzzles are much improved from Moai Better Blues as well. Some of the multi-part missions involve sapping Jurgen of his cool and hooking up Frankenstein with the soulmate-seeking Sybil (who has dumped Lincoln for his Easter Island indiscretions). These puzzles are clever and creative, but they seem to be a bit simpler than they were previous episodes. Of course, if you get stuck, the adjustable hint system is still just as subtle and helpful as always.</p>
<p>Although a few characters (like Bosco) are MIA this time around, and my personal favorite Stinky only makes the briefest of cameos, Night of the Living Dead might be the best episode to start with if you&#8217;re new to this season or series. The season premier, Ice Station Santa, does a better job of reintroducing the characters, but Night of the Raving Dead has a brilliantly original story and some really fun new locations to explore. For a really solid adventure game episode, crack a glowstick and download Night of the Raving Dead.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/02/ripten_score_88.jpg" alt="ripten_score_88.jpg" /><br />
What does this score mean? Check out our <a href="http://www.ripten.com/ripten-1-10-review-score-breakdown/">review scoring breakdown</a>.</p>
<p><strong>Other Sam and Max Season 2 reviews:</strong><br />
- <a href="http://www.ripten.com/2007/11/08/pc-review-sam-max-season-two-ice-station-santa/">Ice Station Santa</a><br />
- <a href="http://www.ripten.com/2008/01/12/pc-review-sam-and-max-season-2-episode-2-moai-better-blues/">Moai Better Blues</a></p>
<p>[album=11]
<ul>
<li><a href="http://www.ripten.com/2008/07/24/telltale-games-to-create-episodic-wallace-and-gromit-game/" title="Telltale Games To Create Episodic Wallace and Gromit Game">Telltale Games To Create Episodic Wallace and Gromit Game</a></li>
<li><a href="http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/" title="E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &#038; Max ">E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &#038; Max </a></li>
<li><a href="http://www.ripten.com/2012/02/04/ten-funny-scripted-video-game-jokes/" title="Ten Funny Scripted Video Game Jokes">Ten Funny Scripted Video Game Jokes</a></li>
<li><a href="http://www.ripten.com/2011/11/14/guy-lends-sweet-jurassic-park-jeep-to-telltale-games-gets-it-back-damaged-telltale-responds/" title="Guy Lends Sweet Jurassic Park Jeep to Telltale Games, Gets It Back Damaged, Telltale Responds">Guy Lends Sweet Jurassic Park Jeep to Telltale Games, Gets It Back Damaged, Telltale Responds</a></li>
<li><a href="http://www.ripten.com/2011/01/10/jurassic-park-first-screenshots-surface-mauler/" title="Jurassic Park &#8211; First Screenshots Surface with Details">Jurassic Park &#8211; First Screenshots Surface with Details</a></li>
<li><a href="http://www.ripten.com/2011/01/08/telltale-spills-some-details-on-new-jurassic-park-game/" title="Telltale Spills Some Details on New Jurassic Park Game">Telltale Spills Some Details on New Jurassic Park Game</a></li>
</ul>
]]></content:encoded>
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		<title>E for All Interview: Dan Connors, CEO Telltale Games, Talks Sam &amp; Max</title>
		<link>http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/</link>
		<comments>http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/#comments</comments>
		<pubDate>Sat, 20 Oct 2007 01:57:26 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[Dan-Connors]]></category>
		<category><![CDATA[E-For-All]]></category>
		<category><![CDATA[Sam-and-Max]]></category>
		<category><![CDATA[Telltale-Games]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/10/19/e-for-all-interview-dan-connors-ceo-telltale-games/</guid>
		<description><![CDATA[Dan Connors is the CEO of Telltale Games, makers of the Sam &#38; Max episodes The Sam and Max episodes have proven that regular episodic gaming can work, and that there’s still room for comedic adventure games in the market. Telltale Games sells their episodic games through their website, and their games are also available [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/dan_connors_ceo_sm440.jpg" alt="dan_connors_ceo_sm440.jpg" /><br />
<em>Dan Connors is the CEO of Telltale Games, makers of the Sam &amp; Max episodes</em></p>
<p>The Sam and Max episodes have proven that regular episodic gaming can work, and that there’s still room for comedic adventure games in the market. Telltale Games sells their episodic games through their website, and their games are also available on Gametap. We spoke to Telltale’s CEO Dan Connors about the Sam and Max community and what makes Sam and Max work as episodic comedy. <span id="more-1025"></span></p>
<p><strong>Q: Episode One of Sam and Max Season Two comes out in November. How far along is the rest of the series?</strong><br />
<strong> A: </strong>Episode Two is very close,Three we’re about to drop voice in, and Four the design is done. Five we’re about halfway through the design.</p>
<p><strong>Q: Are you involved in the fan community, the people who are anticipating the next season?</strong><br />
<strong> A: </strong>Yeah!</p>
<p><strong>Q: What are their impressions of Ice Station Santa based on what’s been released?</strong><br />
<strong> A: </strong>People seem to be really excited about it. We’ve definitely got people living at our site now who are anticipating the next release, which was always a big goal for us. Last season was all about “how do you release a bunch of episodes, how does one episode link to another,” now we’re in this “how do seasons relate to each other?”</p>
<p>What we’ve always set out to do is create an experience where there’s a Sam and Max world online that you can come back to and be part of every month.   Our dream is that that continues to blur between game releases and other Sam and Max web experiences and Telltale web experiences.</p>
<p><strong>Q: When you say other Sam and Max experiences, do you mean the online community?</strong><br />
<strong> A: </strong>Yeah, like community, and ways to connect the community to the game, and take advantage of the fact that it is an online product. There’s no limits to what you can do. Well, obviously there’s limits, but there’s so many things to try. And it’s not like right now we’re under somebody’s thumb, kind of telling us what we can and can’t do.</p>
<p>We’re really interested in seeing what people are interested in, and what they’re responding to, what they’re really liking about it and what they don’t, so the community shows you that kind of stuff. Which is cool, when you have a community they tell you what they like. It seems like they’re liking what they see, because really it’s just going to be more Sam and Max and even crazier, wilder situations.</p>
<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/dan_c_and_andrew_p.jpg" alt="dan_c_and_andrew_p.jpg" /><br />
<em>Andrew explains to Dan that yellow paper is easier on the eyes </em></p>
<p><strong>Q: How have people responded to the adventure game aspect? Have you ever thought of taking those characters and putting them in a different type of game?</strong><br />
<strong> A: </strong>Well, we want to evolve adventure games to something that is much easier to use for everybody. Sam and Max is a little bit of a double edged sword. It was an adventure game, there are a lot of people who want it to stay an adventure game. And those people are the ones we can count on no matter what to come back and enjoy the experience. So if you think about who the consumer for Sam and Max is going to be, the adventure game makes a lot of sense.</p>
<p>Now using that mechanic and taking the best things about Sam and Max&#8211; the fact that they’re outrageously funny, the characters are a riot, the situations are a riot, so running around with a gun shooting at all of them wouldn’t necessarily deliver that. But the adventure game mechanics can be evolved in a way that the world is more alive and more active.</p>
<p>What we’re really thinking of now is the passive nature of an adventure game. You walk into a space, and you have to make something happen. You have to click on something to happen. What we want is the world to be more proactive towards you and come at you. If you walk into a room in a first person shooter, people don’t stand around waiting for you to do something. You’d get your ass blown off, and you move.</p>
<p>So that’s a driven experience, and that’s really how we want to evolve Telltale Games in general. Now, dramatically doing that to the Sam and Max audience that we have, love, and allow us to be funny and  creative and come up with great characters, it’s a very sensitive thing. It’s not something we’re going to just drop on them.</p>
<p><strong>Q: So would you  be open to a spin-off series that is more action-oriented, or in a different genre?</strong><br />
<strong> A: </strong>No matter what genre we do, it’s still going to be about the characters and the story. If we do something like The Flint Paper Capers, I see it being closer to a CSI type of experience than a Max Payne type experience.</p>
<p>One of our mottos early was, in a Telltale game, if you’re going to shoot someone, you’re going to have a good reason. So vision-wise, the company’s vision is still to get to that point where there’s real connection between the player and the AI characters in the world. The Sims and Railroad Tycoon are both types of games we look at for inspiration. Even Façade and the more experimental stuff.</p>
<p><strong>Q:  Why did you choose to put Episode 4 for free on Gametap?</strong><br />
<strong> A: </strong>Because we think it’s a great episode. It’s topical. It’s going to be on our site in a couple of weeks too, as kind of a hey, here comes the new season, check out the best of last season. So we’re going to make it available to as many people as possible, and we know free is a great enticer. Right now, from a market standpoint, the first episode sells the most by far. People come in and they start on the first episode. Shouldn’t shock us or anything.<!-- adman --></p>
<p><strong>Q: But you don’t consider that to be the very best?</strong><br />
<strong> A: </strong>I don’t think anybody in the studio considers that to be the very best. It’s funny because it’s the best reviewed, and it won adventure game of the year, but that was just because it didn’t suck. I think more people can relate to [episode 4], swing on by and check it out, get introduced to Telltale Games, and say hey, this is pretty cool.</p>
<p><strong>Q: Will making episode 4 available encourage people to review the rest of the series, or do you want to push them forward into season 2?</strong><br />
<strong> A: </strong>Our hope is it’s going to be something that gets people interested to go buy season 2. By four we hit our stride, and we weren’t stressed out about finishing it and wrapping it up.  It was just sort of the perfect set of circumstances.</p>
<p><strong>Q: Any plans to go back and refine the first season?</strong><br />
<strong> A: </strong>I think the first season is going to stay as it is, and if people want to start from the beginning, that’s great. We’re still incredibly proud of it. And it’s going to be part of the evolution of the series no matter what. Like you watch the first season of the Sopranos, and they weren’t exactly in their stride, but you look back at it later.</p>
<p style="text-align: center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/dan_connors_ceo_440.jpg" alt="dan_connors_ceo_440.jpg" /><br />
<em>Dan is proud of the first season and its part in the evolution of the series</em></p>
<p>We took everything we learned from the first one and put it in from the ground up into Season 2. From the arc of the story, as far as type of puzzles people liked and didn’t like, as far as what the frustrations were for people. Everything we learned in Season one, we’re starting Season two with.</p>
<p>And then it was funny watching the production team kind of get their groove again, in the design and everything else, and watch the story flesh out. I think by three or four again this season it’s going to be kind of the best stuff. One is also outrageouslly funny, especially since it’s a Christmas spec ial. Having the ability to do that is something we’ve always wanted to do with episodic games.</p>
<p><strong>Q: Where would you like to see the characters end up eventually? Are Sybil Pandemik and Abe Lincoln’s Giant Stone Head going to have little half giant headed babies?</strong><br />
<strong> A: </strong>You know, the sky’s the limit. You can see what the beauty of Sam and Max is. It’s like, you set up some ridiculous situation and ridiculous ideas come out of it. If there were six little Lincoln baby heads and they had a biting problem, and they were biting Max in the ankles, whatever… anything can happen. And that’s the beauty.</p>
<p><strong>Q: What can you tell us about the new character, the waitress at Stinky’s diner?</strong><br />
<strong> A: </strong>Her grandfather originally owned it… and there’s definitely something fishy going on there. You still have a lot to find out about it, because the designers always kill me for giving away their secrets.</p>
<p align="center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/10/mermaid_waitress1.jpg" alt="mermaid_waitress1.jpg" /><br />
<em>The waitress at Stinky&#8217;s is the granddaughter of the original owner,<br />
and her story will be explained in Season Two. </em></p>
<p><strong>Q: What are you doing to evolve the technology of the adventure game?</strong><br />
<strong> A: </strong>We’re doing a lot. We’re really focusing on understanding where the player is in the world. The engine is checking in with the player, saying have you done this before, how many times have you clicked on this. With that feedback, we then can tell the characters how to respond to that player. So it comes back to that bringing the player back to the world alive.</p>
<p>If I’m standing in the store not looking at anything, Bosco will say “What’s wrong with you?” and he should really recognize it. Understanding the player’s intent can be tricky because you never know when they’re going to go out back and have a smoke or whatever, but there are certainly things you can pull from it. Help direct the player, but don’t direct them when they don’t want to be directed.</p>
<p>If someone just wants to play a game that’s not just running around shooting, they want to get introduced to Sam and Max, they want to laugh their ass off, they don’t want to get frustrated. So we need to give them a directed experience. Immediately their first instinct is to not want to solve a problem. So we’ve got to recognize that and immediately make them feel like they are solving problems but they’re being helped enough. All those nuances.</p>
<p>So you’ve got the game telling you you’ve done this, that, and the other thing. We’re incubating that right now. And a lot of the other stuff is about the production proccess. Five episodes in six months is not easy. And we got better at doing it in the last one. By the end we were good at doing it and of course the designers made things three times more complicated. So it still took just as long. So they pushed, we optimized, they push, we optimized.</p>
<p>You’ll see our characters will be acting better this year, added animations, better use of animations. Just everyone has more animations to choose from and we’re selecting them better, and there’s better blending between them. Holistically, everything’s less rough. It’s going to be a good season.
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