PS3 BioShittiness Not Limited to Big Daddies
by Dan Landis on October 5, 2008 at 2:31 pm
You may have read recently that there are some… issues with the PS3 version of BioShock, which at first seemed to only apply to textures on the Big Daddies (if not, it’s the very next story). 2K officially responded and owned up to the error, which is cool of them, but it now seems that the PS3 version’s overall graphical quality doesn’t quite match up to the 360 version, as evidenced by the included screenshots. Read more…
MGO Resolution 665p Equivalent and 30fps
by Patrick Steen on April 25, 2008 at 9:17 am
Pixel counters at the ready! There’s been some debate over the final rendering resolution of Metal Gear Solid 4. Screenshot pixel counting has been hazy, so the first sign of a possible resolution is found in the launch of the Metal Gear Online Beta. The Beta has now begun in Europe (yes it’s up, go and play!) and the results are in. Read more…











