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	<title>Ripten Video Game Blog &#187; Shigeru-Miyamoto</title>
	<atom:link href="http://www.ripten.com/tag/shigeru-miyamoto/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
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		<itunes:owner>
			<itunes:name>Ripcast</itunes:name>
			<itunes:email>chad@ripten.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://www.ripten.com/ripcast/ripten-ripcast-300x300.jpg" />
		<image>
			<url>http://www.ripten.com/ripcast/ripten-ripcast-144x144.jpg</url>
			<title>Ripten Video Game Blog</title>
			<link>http://www.ripten.com</link>
			<width>144</width>
			<height>144</height>
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		<item>
		<title>Tonight&#8217;s X-Play Interviews Miyamoto and Debuts the US Killzone 2 Trailer</title>
		<link>http://www.ripten.com/2008/10/29/tonights-x-play-interviews-miyamoto-and-debuts-the-us-killzone-2-trailer/</link>
		<comments>http://www.ripten.com/2008/10/29/tonights-x-play-interviews-miyamoto-and-debuts-the-us-killzone-2-trailer/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 20:47:33 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Casual]]></category>
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		<category><![CDATA[Shigeru-Miyamoto]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=8113</guid>
		<description><![CDATA[
Want a reason to dip into your trick-or-treater stash before the little buggers start taking it all? The scarily good X-Play line up tonight is the perfect excuse. Adam and company will be interviewing gaming icon, Shigeru Miyamoto, as well as debuting the US trailer for Killzone 2 on the PlayStation 3.
Airing tonight will be [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8114" title="x-play-kz2-miyamoto-interview" src="http://www.ripten.com/wp-content/uploads/2008/10/x-play-kz2-miyamoto-interview.jpg" alt="" /></p>
<p>Want a reason to dip into your trick-or-treater stash before the little buggers start taking it all? The scarily good X-Play line up tonight is the perfect excuse. Adam and company will be interviewing gaming icon, Shigeru Miyamoto, as well as debuting the US trailer for Killzone 2 on the PlayStation 3.</p>
<p>Airing tonight will be the first part of a two part interview with Miyamoto, where the legendary creator shares his thoughts on Wii Music and his love of music in general.</p>
<p>The Prince, Fallout 3, and Pacific Rift factor in too, so make sure to check out the rest of the show highlights in the press release after the jump. <span id="more-8113"></span></p>
<blockquote><p><strong>X-Play’s Big Show Delivers TONIGHT, Wednesday, October 29, only on G4</strong></p>
<p>Part 1 of a 2 Part Exclusive new Shigeru Miyamoto Interview</p>
<p>Exclusive new US trailer for Killzone 2 on the PS3</p>
<p>Fallout 3 Review</p>
<p>Motorstorm: Pacific Rift Review</p>
<p>All Access Preview of Prince of Persia</p>
<p>Don’t miss X-Play five nights a week, at 8pm ET/PT, only on G4</p></blockquote>
<p><!-- adman --></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Miyamoto Joins Three of His Video Game Creations in a Legendary Animated Short</title>
		<link>http://www.ripten.com/2008/10/18/miyamoto-joins-three-of-his-video-game-creations-in-an-legendary-animated-short/</link>
		<comments>http://www.ripten.com/2008/10/18/miyamoto-joins-three-of-his-video-game-creations-in-an-legendary-animated-short/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 23:39:30 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
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		<category><![CDATA[Super-Mario]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7793</guid>
		<description><![CDATA[
Shigeru Miyamoto teams up with a trio of video game characters he created in an impressive short illustrated and animated by Newgrounds user, Awkward-Squid.
The concept behind the flash animation, titled &#8220;Legend of Miyamoto&#8221;, involves Mario, Link, and Donkey Kong helping their video game father make his way through their world. Squid says that the work [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7795" title="legend-of-miyamoto1" src="http://www.ripten.com/wp-content/uploads/2008/10/legend-of-miyamoto1.jpg" alt="" /></p>
<p>Shigeru Miyamoto teams up with a trio of video game characters he created in an impressive short illustrated and animated by Newgrounds user, Awkward-Squid.</p>
<p>The concept behind the flash animation, titled &#8220;Legend of Miyamoto&#8221;, involves Mario, Link, and Donkey Kong helping their video game father make his way through their world. Squid says that the work was rushed a bit due to the fact it was being done as a university assignment, but I think it turned out great.</p>
<p>Check it out after the jump. <span id="more-7793"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="510" height="341" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/gdZl1JVvkIUt" /><embed type="application/x-shockwave-flash" width="510" height="341" src="http://blip.tv/play/gdZl1JVvkIUt"></embed></object></p>
<p>Make sure to head on over to Awkward-Squid&#8217;s <a href="http://www.newgrounds.com/portal/view/465005" target="_blank">user page</a> and show him some love for this awesome piece of work.</p>
<p>Source: <a href="http://gonintendo.com/?p=59714" target="_blank">GoNintendo.com</a><!-- adman --></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Wii Body Awareness Mechanism &#8211; Also Known As Wii Fit &#8211; Not About Fitness</title>
		<link>http://www.ripten.com/2008/02/14/wii-body-awareness-mechanism-better-known-as-wii-fit-not-about-fitness/</link>
		<comments>http://www.ripten.com/2008/02/14/wii-body-awareness-mechanism-better-known-as-wii-fit-not-about-fitness/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 08:01:15 +0000</pubDate>
		<dc:creator>Dylan Duarte</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[nintendo-wii]]></category>
		<category><![CDATA[Shigeru-Miyamoto]]></category>
		<category><![CDATA[Wii-Fit]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2008/02/14/wii-body-awareness-mechanism-better-known-as-wii-fit-not-about-fitness/</guid>
		<description><![CDATA[
Wii Fit Helps Cartman Understand His Body Image
In a recent interview with Nintendo President Satoru Iwata, Shigeru Miyamoto admitted that Wii Fit isn’t designed to make you fit at all. 
The project came about through Miyamoto’s own obsession with his health and weight and he admits to actually enjoying tracking his weight through the use [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/wii_fat1.jpg" alt="wii_fat1.jpg" /><br />
<em>Wii Fit Helps Cartman Understand His Body Image</em></p>
<p>In a recent interview with Nintendo President Satoru Iwata, Shigeru Miyamoto admitted that Wii Fit isn’t designed to make you fit at all. <span id="more-3493"></span></p>
<p>The project came about through Miyamoto’s own obsession with his health and weight and he admits to actually enjoying tracking his weight through the use of charts. He thinks that maintaining your health can be fun for the entire family.</p>
<p>So it was decided early on that Miyamoto and his team would focus on fitness, but just how they would go about it was still up in the air. Then one day, a staff member brought two scales into the office and was trying to stand on both at once while trying to keep them even. This led to the idea of using balance as a central theme.<!-- adman --></p>
<p>It was at that point that Miyamoto made it his personal mission to see this game through. Scale manufacturers that they discussed the project with didn’t show much enthusiasm, so they decided it would best if they just made the accessory themselves. The testing began and they eventually settled on the idea of having four balance points: front, back, left, and right. By the end of the process, the balance board became more than a scale and grew into its own.</p>
<p>Finally, Miyamoto expressed what he felt was the game’s true purpose.</p>
<blockquote><p>&#8220;I don&#8217;t think Wii Fit’s purpose is to make you fit; what it&#8217;s actually aiming to do is make you aware of your body.&#8221;</p></blockquote>
<p>In keeping with the personal image theme, perhaps Nintendo can come out with a Wii Bulemia game, where you stick the Wii Remote down your throat and hop on the balance board. I think that would go over well with certain crowds.</p>
<p>Via <a href="http://www.gamedaily.com/articles/news/miyamoto-wii-fit-is-not-designed-to-make-you-fit/19355" target="_blank">GameDaily </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Top Ten Developers &#8211; #1 Nintendo</title>
		<link>http://www.ripten.com/2007/11/01/top-ten-developers-1-nintendo/</link>
		<comments>http://www.ripten.com/2007/11/01/top-ten-developers-1-nintendo/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 23:10:44 +0000</pubDate>
		<dc:creator>James Fleming</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
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		<guid isPermaLink="false">http://www.ripten.com/2007/11/01/top-ten-developers-1-nintendo/</guid>
		<description><![CDATA[ .imgleft { border: none 0px; width: auto; padding-top: 5px; float: left; 
How you were to do this was in many ways up to you. Would you explore the wilds or brave the underground? Puzzle solving, boss battles, item collecting, secrets and exploration put Zelda in the spotlight, where it remains to this day.
Every few [...]]]></description>
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<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/11/topten_nintendo.jpg" alt="Nintendo Top Developer" /></p>
<p>Well, you knew it was coming. Nintendo has set the bar for gameplay and innovation since 1985, when it released its groundbreaking platformer Super Mario Brothers for the NES. <span id="more-1284"></span></p>
<p>The gray, rectangular-shaped cartridge would revolutionize the way games were played and raise the videogame industry out of the ashes of the great crash that occurred earlier in the decade.</p>
<p>Shigeru Miyamoto, a man who needs no introduction, is the maniacal genius that manages Nintendo EAD (Entertainment Analysis and Development). He's possibly the most influential person in this modern video game empire, a kingdom that he helped create. Miyamoto would shine as Nintendo's lead idea man and obtain messianic status over the two decades for his contributions to videogames the world over.</p>
<p><img src="http://www.ripten.com/wp-content/uploads/2007/11/smb_start.jpg" alt="smb_start.jpg" align="left" />His baby, Super Mario Brothers, was a bona-fide console seller. If you wanted to play it at home, you had to buy an NES, and everyone wanted to play. The game was like an adrenaline shot to the heart of an industry that crashed on poorly crafted software for graphically unimpressive consoles only a few years earlier.</p>
<p>With spot-on controls, challenging and intuitive level design, unforgettable characters and a high replay value, Mario showed us a glimpse of the future that was Nintendo.</p>
<p><span class="imgright"><img src="http://www.ripten.com/wp-content/uploads/2007/11/super_mario.jpg" alt="Super Mario 3D illustration" /></span>But as this list shows, making one good game does not make you the world's greatest developer. While many promising companies are sprouting up in newly rented business parks, with high-budget, genre defying juggernauts in tow, time needs to be spent building a library before judgment can be passed down. For those of you who need things put in perspective, here you are: Super Mario Bros. sold more than 40 million copies!</p>
<p>Miyamoto received inspiration for his next opus by recalling his childhood. A young Shigeru once discovered a cave while trekking through the forests of Kyoto, Japan, an adventure that would linger until the boy became the man.</p>
<p>It was this memory of magic and wonder that would lead to the creation of one of his most vivid worlds-- Hyrule. The Legend of Zelda was a game that would, in many ways, show the possibility of becoming truly immersed in a videogame.</p>
<p>Before Zelda, games were closed track sprint sessions from point A to point B, all about gaining high scores and moving through portals. Zelda was more like a hike up an uncharted mountain. You were simply given a sword and an objective: save the world.<!-- adman --></p>
<p>How you were to do this was in many ways up to you. Would you explore the wilds or brave the underground? Puzzle solving, boss battles, item collecting, secrets and exploration put Zelda in the spotlight, where it remains to this day.</p>
<p>Every few years brings a new adventure to the homes of gamers everywhere. The Zelda series has delivered unrivaled quality, time and time again. In 1998 Nintendo released what many consider to be the best game of all time: Ocarina of Time. Receiving perfect 10s from critics everywhere, the game would envelop a whole new crop of fans and keep the series popular almost a decade later.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2007/11/zelda_wind_waker.jpg" alt="Zelda Wind Waker" /></p>
<p>And let it not be said that Zelda and Mario are the only mascots that would pave the way for the gaming giant that is Nintendo. Titles like Metroid, Star Fox, Donkey Kong, and Pokemon are interwoven into a gamer language, and they would further drive nails into the coffins of the competition. Lesser known carts such as Pilotwings, Balloon Fight, Ice Climber, and Kid Icarus may not have the worldwide acclaim of their bigger brothers, but they also have quite a big space in a lot of gamers' hearts.</p>
<p><img src="http://www.ripten.com/wp-content/uploads/2007/11/samus_aran.jpg" alt="samus_aran.jpg" align="left" />For many, looking upon Nintendo's list of games triggers heartfelt nostalgia. Remembering a particular Nintendo game is to remember that point in time-- where you were, what you were doing, and what kind of person you were.</p>
<p>What makes Nintendo such a remarkable developer is the fact that many people can plot an entire lifetime by the release of one of their games. The first all-nighter you pulled trying to defeat Mother Brain in Metroid. That time you gave your brother a black eye for repeatedly bumping you into the wall in F-Zero. And who could forget the time you gave up a chance to get laid at your buddy's house party that weekend in 1998, because you were determined to beat the Water Temple in Ocarina of Time? We sure haven't forgotten.</p>
<p>Whatever your story, Nintendo has touched millions of people's lives on every continent, and for that they will always be number one.</p>
<p><strong>Must Haves:</strong><br />
Super Mario 64 (N64),<br />
Super Metroid (SNES),<br />
Legend of Zelda: A Link to the Past (SNES)</p>
<p><strong>Have Nots:</strong><br />
Luigi's Mansion (GC)</p>
<p><strong>Top Ten Developer List: <a href="http://www.ripten.com/2007/10/24/top-ten-developers-of-all-time-10-activision/">10</a></strong><strong> | <a href="http://www.ripten.com/2007/10/24/top-ten-developers-9-sega/" target="_blank">9</a></strong><strong> | <a href="http://www.ripten.com/2007/10/26/top-ten-developers-8-square-enix/">8</a></strong> <strong>| <a href="http://www.ripten.com/2007/10/26/top-ten-developers-7-lucasarts/">7</a></strong><strong> | <a href="http://www.ripten.com/2007/10/27/top-ten-developers-6-ea/">6</a></strong><strong> | <a href="http://www.ripten.com/2007/10/28/top-ten-developers-5-ubisoft/" target="_blank">5</a></strong><strong> | <a href="http://www.ripten.com/2007/10/29/top-ten-developers-4-konami/">4</a></strong><strong> | <a href="http://www.ripten.com/2007/10/30/top-ten-developers-3-capcom/">3</a></strong><strong> | <a href="http://www.ripten.com/2007/10/31/top-ten-developers-2-namco/">2</a></strong><strong> | <a href="http://www.ripten.com/2007/11/01/top-ten-developers-1-nintendo/">1</a></strong></p>
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