MGS4 Assistant Producers: Sixaxis Motion Sensing “Severely Overhyped”
by Chad Lakkis on March 1, 2008

In the recent EGM, Metal Gear Solid 4 Assistant Producer, Ryan Payton had the following to say about the Sony Playstation 3’s Sixaxis Motion Sensing feature:
“I think the problem with this feature is it was severely overhyped …” He went on to say “It was talked up as Sony’s answer to the Wii Remote. The trick is to use Sixaxis sparingly and have fun with it. I don’t think anybody wants to play a long game while consistently having to tilt the controller around. Rather, it’s fun for the player when they’re given a chance to use it in short bursts– that’s how we’re approaching Sixaxis in MGS4.”
I personally agree with him, however I do believe that as someone who prefers what is now considered by many the “old school” controller approach over the arm-flaring Wiimote, I believe that I may be the minority on this subject. What do you think? Read more…
Review: High Velocity Bowling
by Cavin Smith on December 6, 2007

Don’t laugh. This is probably going to be you in thirty years.
I didn’t think last week’s Pain was worth a Hamilton, so what about Sony San Diego’s second attempt on the PSN, High Velocity Bowling? Coming from Team Ramrod (hi, Super Troopers reference), this game of ten-pin features waggle, online leaderboards, and, wait a tic… custom soundtracks using an in-game XMB! Sure, it all sounds a lot like Wii Sports, but will it make Grandma Bessie want a Playstation 3 for Christmas? Read more…





