BioWare Acclimatizing New Players to SWTOR With Tutorial Video Series
BioWare is out to make players’ experience in SWTOR as smooth as possible with a new series of tutorials.
BioWare is out to make players’ experience in SWTOR as smooth as possible with a new series of tutorials.
BioWare will be hosting the first ever Star Wars: The Old Republic Guild Summit in Austin, Texas from March 4th – 6th 2012.
Executive Producer Rich Vogel details the process of locating and fixing bugs, as well as preventing exploits.
The time is right for a retrospective look at how the game has performed following its release.
The first of a series of combat improvements was rolled out to live servers in last night’s patch. Read the full patch notes.
Georg Zoeller and Jeff Hickman have addressed the community in regards to the steps being taken to address…
Jasper, a six year old fan of Star Wars: The Old Republic explains how the tank-healer-damage dealer relationship works in an MMO.
Hint: Future additions may include new content! I bet you didn’t see that coming.
Yesterday’s 1.1 patch for SWTOR introduced new PvP combat objectives for Ilum which didn’t quite go according to plan.
It may have materialized a day later than originally scheduled, but SWTOR’s first content patch has now been deployed to live servers.
Bioware announces SWTOR Update 1.1 will be delayed due to “issues requiring additional testing.”
The first influx of shiny new content is rolling out to servers on Tuesday the 17th.
Stephen Reid explains why BioWare enabled two texture presets.
BioWare has given the community an update on what to expect in regards to PVP and bug fixes.
BioWare’s latest update for the recently launched Star Wars: The Old Republic includes a number of welcome bug fixes.