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	<title>Ripten Video Game Blog &#187; Starcraft 2</title>
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	<link>http://www.ripten.com</link>
	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
		<webMaster>chad@ripten.com(Ripcast)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
		<itunes:author>Ripcast</itunes:author>
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			<title>Ripten Video Game Blog</title>
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		<title>Blizzard Rep Says Company Isn&#8217;t Milking StarCraft</title>
		<link>http://www.ripten.com/2008/10/14/blizzard-rep-says-company-isnt-milking-starcraft/</link>
		<comments>http://www.ripten.com/2008/10/14/blizzard-rep-says-company-isnt-milking-starcraft/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 21:21:34 +0000</pubDate>
		<dc:creator>Josh Pankratz</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[milking the cow]]></category>
		<category><![CDATA[moo]]></category>
		<category><![CDATA[StarCraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7718</guid>
		<description><![CDATA[
Coming on the heels of Blizzcon 08 (where a StarCraft II trilogy of sorts was announced), Blizzard has come under attack from forum trolls and games journalists alike! Has the Activision merger finally come to haunt the seemingly snow white reputation of Blizzard? Blizzard&#8217;s Starcraft rep says NO!
In an interview with Edge magazine, Bob Colayco [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7722" title="blizzard-milking-sc2" src="http://www.ripten.com/wp-content/uploads/2008/10/blizzard-milking-sc2.jpg" alt="" /></p>
<p>Coming on the heels of Blizzcon 08 (where a <a href="http://www.ripten.com/2008/10/10/blizzcon-08-starcraft-ii-three-games-for-you-plus-hands-on-impressions/">StarCraft II trilogy</a> of sorts was announced), Blizzard has come under attack from forum trolls and games journalists alike! Has the Activision merger finally come to haunt the seemingly snow white reputation of Blizzard? Blizzard&#8217;s Starcraft rep says NO!</p>
<p>In an interview with Edge magazine, Bob Colayco was quoted as saying &#8220;Blizzard is the one calling the shots.&#8221; Alright Bob &#8212; with you so far &#8212; what else do you have to say? <span id="more-7718"></span></p>
<blockquote><p>&#8220;Effectively, what are we really talking about here? We&#8217;ve always done our RTS games with one expansion pack. So now we&#8217;re releasing two. Is it really that weird?&#8221;</p></blockquote>
<p>So let me get this straight, you are going to charge consumers full price in the future for &#8220;expansion packs&#8221;? Even if Activision <em>isn&#8217;t</em> calling the shots, something has inherently changed at the top levels of Blizzard.</p>
<p>The company recently added a new <a href="http://www.ripten.com/2008/08/05/blizzard-adds-recruit-a-friend-program/">recruit-a-friend</a> feature to the World of Warcraft game, which allows new recruits, and those who recruit them, to both benefit from triple the amount of XP. Excuse me, but how is this not a slap in the face to long time WoW gamers?</p>
<p>Are these changes really being done in the best interest of the majority of consumers? Are full priced expansion packs what we&#8217;re used to seeing from Blizzard?</p>
<p>Source: <a href="http://www.edge-online.com/features/blizzard-were-not-milking-starcraft" target="_blank">edge-online.com</a></p>
<p><!-- adman --></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>BlizzCon 08: StarCraft II Three Games For You, Plus Hands-On Impressions</title>
		<link>http://www.ripten.com/2008/10/10/blizzcon-08-starcraft-ii-three-games-for-you-plus-hands-on-impressions/</link>
		<comments>http://www.ripten.com/2008/10/10/blizzcon-08-starcraft-ii-three-games-for-you-plus-hands-on-impressions/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 01:34:39 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon 08]]></category>
		<category><![CDATA[milking a cow]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[StarCraft II]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7649</guid>
		<description><![CDATA[
Word from BlizzCon 08 is that the new StarCraft II single player game is being split into three separate campaigns. According to Blizzard, the game was becoming so large that they felt it would be best to split it into three separate products &#8212; each with their own respective ending.
Each of the products is listed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7650" title="starcraft-2-three-games-for-you" src="http://www.ripten.com/wp-content/uploads/2008/10/starcraft-2-three-games-for-you.jpg" alt="" /></p>
<p>Word from BlizzCon 08 is that the new StarCraft II single player game is being split into three separate campaigns. According to Blizzard, the game was becoming so large that they felt it would be best to split it into three separate products &#8212; each with their own respective ending.</p>
<p>Each of the products is listed out below followed up by its focus. <span id="more-7649"></span></p>
<blockquote><p><strong>Wings of Liberty: </strong>Terrans<br />
<strong>Heart of the Swarm: </strong>Zerg<br />
<strong>Legacy of the Void: </strong>Protoss</p></blockquote>
<p>I am guessing that your jaw is somewhere near your feet right now, and frankly, I don&#8217;t blame you. Those who played the original StarCraft who that it too contained three seperate campaigns, however they were all enclosed in one pretty little box.</p>
<p>It seems that the merger of Activision and Blizzard is already seeking out new ways to make even more money &#8212; as if the gobs and gobs they already have aren&#8217;t enough.</p>
<p>The news regarding the game doesn&#8217;t end there, as our own Donne Ingalls just finished spending some quality time with the build on hand. His comments can be found below:</p>
<blockquote><p>I was unimpressed with the sinlge player gameplay of Starcraft II. It seems very slow at this point, and I found myself constantly waiting around for my drones to gather resources.</p>
<p>I was also able to play a multi-player match against another writer, during which he grabbed Terran and I took on the role of Protoss. The result &#8212; I destroyed him with little effort.</p>
<p>As in Starcraft 1, little has changed as far as tactics. As Protoss, I built four Carriers, waltzed into his base, and proceeded to watch the carnage unfold.</p>
<p>In terms of pure aesthetics, the game does look much better, and I must add that the game is still in its early states of development in terms of balance between factions.</p>
<p>There is little doubt in my mind that once complete, StarCraft II will eventually corner the Strategy RPG market.</p></blockquote>
<p>Interesting yes, but I&#8217;m not so sure I&#8217;ll be rushing out to reserve this game (make that three games) anytime soon.</p>
<p><strong>Afterthought: </strong>What say you? Are you impressed or taken back by what you have been hearing/seeing in terms of Diablo 3 thus far?<!-- adman --></p>
]]></content:encoded>
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		<item>
		<title>Hands-On Previews From PAX 08</title>
		<link>http://www.ripten.com/2008/09/09/hands-on-previews-from-pax-08/</link>
		<comments>http://www.ripten.com/2008/09/09/hands-on-previews-from-pax-08/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 08:12:31 +0000</pubDate>
		<dc:creator>Wade Larson</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[legendary]]></category>
		<category><![CDATA[PAX 08]]></category>
		<category><![CDATA[Red Faction]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7189</guid>
		<description><![CDATA[
PAX is all about games, and the massive show floor had plenty of them on display. Here are the impressions from the show floor demos. Keep in mind, many of these are at different stages of production, so things could change. Read on for impressions of Starcraft 2, Gears of War 2, Left 4 Dead, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7103" title="pax-08-logo" src="http://www.ripten.com/wp-content/uploads/2008/08/pax-08-logo.jpg" alt="" /></p>
<p>PAX is all about games, and the massive show floor had plenty of them on display. Here are the impressions from the show floor demos. Keep in mind, many of these are at different stages of production, so things could change. Read on for impressions of Starcraft 2, Gears of War 2, Left 4 Dead, Resistance: Retribution, and more. <span id="more-7189"></span></p>
<p><strong>StarCraft II<br />
</strong><br />
The long awaited sequel to arguably the best real time strategy game ever was open for public testing in Blizzard’s booth. The lines were long for a chance to get 15 minutes with the game, but well worth it. Everything about the original has been built upon and improved. The graphics look perfect and the controls are familiar. Everything has been improved, often with subtle changes that leave an impact as big as a siege tank barrage.</p>
<p>The Zerg look organic and slimy, in a very Aliens sort of way (the creep actually glistens menacingly) the Protoss fields are shiny, with powerful units brimming with lasers and teleportation, and the Terrans have upped their arsenal with big guns and good ol’ fashioned attitude. The game feels faster as well. Maybe I haven’t played the original recently, but it felt like I was able to advance the tech tree much faster than I remember, and by the end of my 15 minutes I had battle cruisers and a Thor (walking death!) up and running.</p>
<p>The game is familiar enough that I was able to use hotkeys right off the bat. It’s everything you’d expect from a Blizzard sequel, and no heroes in sight. It’s going to be a difficult wait for this one, but after 10 years, what’s another couple of months?</p>
<p><strong>Left 4 Dead<br />
</strong><br />
Zombies, zombies zombies. Gotta love it. Its easy to see why people were waiting upwards of 90 minutes just for a few precious moments with the game. Left 4 Dead is basically Counter Strike meets 28 Days later, as swarms of angry zombies come screeching out of dark corners to bash the characters to death. Shotgun usage is mandatory, and cooperation is imperative, as any member of the four-person team who wanders off will die a swift death, and players can revive fallen teammates. At one point, our team set off a car alarm, and “alerted the swarm.” Within seconds, half my team was dead, and I was desperately trying to fight off a dozen infected and raise my one remaining team mate. I did manage to get him up, but we were both so low on health that we died moments later.</p>
<p><img class="aligncenter size-full wp-image-4604" title="img_3442_left4dead_450xtitleimage360-copy.jpg" src="http://www.ripten.com/wp-content/uploads/2008/05/img_3442_left4dead_450xtitleimage360-copy.jpg" alt="" /></p>
<p>Taking sufficient damage doesn’t kill you right away&#8211; your character gets knocked down and you can continue to shoot with your hand gun, similar to the CoD4 last stand perk, except that a teammate can pull you back up. Unfortunately, if you and your teammate are both down, it&#8217;s only a matter of time. Even if there are no zombies around, you cannot heal yourself from the prone position, as I found out.</p>
<p>This one is destined for greatness, and when it hits shelves, the hungry moans from the hordes of gamers banging on the doors of their local game store will be heard throughout the land.</p>
<p>You can also read our E3 preview <a href="http://www.ripten.com/2008/07/18/hands-on-left-4-dead/">here</a>.</p>
<p><strong>Darksiders<br />
</strong><br />
Darksiders starts with a promising idea: As the fourth horseman of the apocalypse, War, you are out to kill things, a la God of War. Throw some Zelda elements of puzzle solving and item collecting in and you should have a nicely blended game stew. However, the demo failed to impress. The camera was buggy, the level (and puzzles) felt like a cheap copy of a Zelda dungeon, and the combat was bland. THQ better inject some serious badassery into this game before it releases, or it&#8217;s going to be just another clone.</p>
<p><strong>Gears of War II Multiplayer<br />
</strong><br />
New executions and easier chainsaw usage were on display with the Gears of War II multiplayer demo, and they looked slick (and violent). The other thing I learned while playing the demo? I suck at it. Other than that, it feels the same as the first.</p>
<p><img class="aligncenter size-full wp-image-5532" title="gears-2-details-revealed" src="http://www.ripten.com/wp-content/uploads/2008/07/gears-2-details-revealed.jpg" alt="" /></p>
<p><strong>Red Faction: Guerrilla<br />
</strong><br />
Taking destructible environments  to new heights (or razing them to new lows), Red Faction: Guerrilla was a surprise hit. Using a space sledge hammer to destroy anything standing (including opponents’ skulls) was fun, but dropping an entire building on a camping sniper should prove to be even more satisfying in the final build. Throw in 10 different back packs (five were available in the demo) which can make you fly like the rocketman or beef up your damage output, amongst other things, and you’ve got a recipe for an intriguing new multiplayer. The graphics were nothing special, but I have a feeling the map is going to look like a pile of rubble at the end of the match anyway.</p>
<p>Check out our in-depth PAX 08 preview <a href="http://www.ripten.com/2008/08/31/pax-08-hands-on-with-red-faction-guerilla/">here</a>.</p>
<p><strong>Ecocism<br />
</strong><br />
A fun little game from a pair of guys who’ve done all the work themselves. You speed around in a hovercraft planting trees and gun turrets while shooting giant metal spiders. It’s still in development, but the early build showed some definite potential. Look for this one on the Xbox Live Arcade in the future.</p>
<p><strong>Legendary<br />
</strong><br />
Taking on mythical beasts unleashed by Pandora’s box in the streets of New York city sounds like more fun than another first-person shooter full of Nazis. After all, variety is the spice of life. However, the demo was only “decent,” despite plenty of action going on during the hectic first moments of the game.</p>
<p>Legendary also felt way too linear. At one point I stood in the street and waited for something to happen and move some cars so I could move to the next part of the level –which ended up being a series of cleverly disguised corridors. The gun play was nothing remarkable, and I found that using a fire axe was much more effective than wielding a pistol.</p>
<p>In addition to taking on Gryphons and little fire dragons, a private military force made an appearance just in time for target practice with a machine gun. Despite the cool concept, the game felt underwhelming.</p>
<p><img class="aligncenter size-full wp-image-6399" title="legendary-box-art-header" src="http://www.ripten.com/wp-content/uploads/2008/08/legendary-box-art-header.jpg" alt="" /></p>
<p><strong>Resistance: Retribution<br />
</strong><br />
A Resistance title for the PSP, set as a side story to Nathan Hale and the first Resistance, the Retribution demo takes place in a Chimera Conversion factory as a human resistance fighter and sabotage expert makes his way deep into enemy territory. The graphics were sharp, but combat was a bit unwieldy. The use of auto targeting and auto cover (just stand behind anything short enough and the character automatically ducks down) made things a bit easier, but it was tough to move and aim simultaneously.</p>
<p><!-- adman --></p>
]]></content:encoded>
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