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	<title>Ripten Video Game Blog &#187; steve-sinclair</title>
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	<description>All Your Geek Are Belong To Us</description>
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		<copyright>&#xA9;Ripcast </copyright>
		<managingEditor>chad@ripten.com (Ripcast)</managingEditor>
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		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>ripten, ripcast, riptenradio, ripten radio, video games, videogames, games, video</itunes:keywords>
		<itunes:subtitle>Video game nerdery at it's finest.</itunes:subtitle>
		<itunes:summary>Join Staff Writers and Editors from Ripten.com that decided to make a weekly podcast as an outlet to incessantly and unendingly talk about video games, in order to avoid getting awkward stares in public. Enjoy.</itunes:summary>
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		<title>Hands-On with Dark Sector Multiplayer (Bonus Official Screenshot Gallery!)</title>
		<link>http://www.ripten.com/2008/02/26/hands-on-with-dark-sector-multiplayer-bonus-official-screenshot-gallery/</link>
		<comments>http://www.ripten.com/2008/02/26/hands-on-with-dark-sector-multiplayer-bonus-official-screenshot-gallery/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 23:08:22 +0000</pubDate>
		<dc:creator>Dan Landis</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Third Person]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[Banned]]></category>
		<category><![CDATA[Dark-Sector]]></category>
		<category><![CDATA[digital-extremes]]></category>
		<category><![CDATA[Game-Developers-Conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[glaive]]></category>
		<category><![CDATA[hayden]]></category>
		<category><![CDATA[Jack-Thompson]]></category>
		<category><![CDATA[josh-austin]]></category>
		<category><![CDATA[steve-sinclair]]></category>

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		<description><![CDATA[
During GDC, the Ripten crew was privy to an exclusive invite-only shindig presented by the good people at D3Publishing.  What did we do?  Well, we sat down in front of some system-linked Xbox 360s and proceeded to tear the shit out of each other in a few rounds of Digital Extremes&#8217; new game, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/darksec1-3.JPG" alt="darksec1-3.JPG" /></p>
<p>During GDC, the Ripten crew was privy to an exclusive invite-only shindig presented by the good people at D3Publishing.  What did we do?  Well, we sat down in front of some system-linked Xbox 360s and proceeded to tear the shit out of each other in a few rounds of Digital Extremes&#8217; new game, Dark Sector. <span id="more-3743"></span></p>
<p>Steve Sinclair, Project Lead for the game, ran through a bit of the single player with us first.  He showed us what is essentially the tutorial, the events leading up to Hayden (Dark Sector&#8217;s main character) getting infected with awesomeness, and then skipped around to later levels to show us some upgraded bad-assery.</p>
<p>As you probably know by this point, Dark Sector is synonymous with &#8220;giant throwing star thingy that looks like it&#8217;s from Krull&#8221; &#8212; a reference to Hayden&#8217;s main weapon, the glaive.  Later in the game, you can enter a bullet-time-like mode where the glaive flies through the air in slow motion and you get to steer it around like a UFO.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/darksec1-1.JPG" alt="darksec1-1.JPG" /></p>
<p>You can use this time to appropriately slice and dice your enemies, literally.  Body parts are sent airborne in the process with a playful amount of gooey redness, just enough to make Jack Thompson weep for the children.  Josh Austin, the game&#8217;s producer (and the guy holding the controller), said there is even an achievement for cutting off two heads in one throw!  Slightly more understandable now as to why it&#8217;s banned in Australia, eh?</p>
<p>So after our appetites are adequately whetted (with the thirst for blood, no doubt), we are handed controllers and sent off to kill each other.<!-- adman --></p>
<p>The game controls much as you would expect a third-person, over-the-shoulder shooter to control.  It does feel slightly slower than, say, Gears of War, as if the character is a little floaty.  Maybe I was just used to playing other games, but it didn&#8217;t matter &#8212; I got used to it in 5-10 minutes.</p>
<p>There were two multiplayer modes available: Infection and Epidemic.  Infection pits one buffed-up Hayden character against a group of normals &#8212; regular old hazmat-suited soldiers.  Whoever takes down Hayden becomes him in the next round.  Epidemic is team-based, with one Hayden on each side.  He serves as the team&#8217;s VIP &#8212; protect your Hayden while trying to kill the other team&#8217;s Hayden.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/darksec1-4.jpg" alt="darksec1-4.jpg" /></p>
<p>Both game types are fairly straightforward, but they offer something most other multiplayer games don&#8217;t: bots!  Both game types can house up to 10 players, but if you don&#8217;t have (or want) enough actual people to play with you, you can fill out the remaining slots with AI-controlled fodder.  This is a great feature, something I never understood why it wasn&#8217;t implemented in more games.</p>
<p>I was Hayden in the first round of Infection, and I got two kills before being gang-banged.  After that it turned into an every-man-for-himself type of deal because everyone wanted to be Hayden.  There was very little team play, but I think that&#8217;s just because everyone I was playing with was a selfish bunch of dicks.  Then again, where&#8217;s the motivation to team up and take this guy down if your best bud becomes your enemy?  It really is just an exercise in kill-stealing, but it was fun.</p>
<p>In Epidemic, my team was slaughtered repeatedly until I got my turn as Hayden.  Once that happened, we won 5 rounds in a row before I was dethroned by a backstabbing insta-kill (sneaky bastards!).  Steve showed me where to get a freeze power-up for my glaive, which I then used to &#8220;ice&#8221; one of my opponents.  Ha, see what I did there with the words and stuff?  Needless to say, Epidemic was the favored of the two modes.</p>
<p style="text-align: center"><img src="http://www.ripten.com/wp-content/uploads/2008/02/darksec1-5.jpg" alt="darksec1-5.jpg" /></p>
<p>Overall, the game looked fantastic and felt pretty solid.  Steve and Josh both stressed that the single-player game will be constantly evolving, giving you more powers and more things to do.  &#8220;Never stop learning,&#8221; they say.  That&#8217;s what keeps people interested and driven forward.  As for the multiplayer, it will ship with just the two modes, but more are being considered.</p>
<p>Dark Sector is scheduled for a March 25 release on the PS3 and Xbox 360, and I&#8217;m itching to play it again.</p>
<div class="ngg-albumoverview">	
	<!-- List of galleries -->
	
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		<div class="ngg-albumtitle"><a href="http://www.ripten.com/dark-sector-screenshot-gallery/">Dark Sector Screenshot Gallery</a></div>
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				<div class="ngg-thumbnail">
					<a href="http://www.ripten.com/dark-sector-screenshot-gallery/"><img class="Thumb" alt="Dark Sector Screenshot Gallery" src="http://www.ripten.com/wp-content/gallery/dark-sector-screenshot-gallery/thumbs/thumbs_DarkSector0121.jpg"/></a>
				</div>
				<div class="ngg-description">
				<p></p>
								<p><strong>19</strong> Photos</p>
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