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	<title>RipTen Videogame Blog &#187; Two-Worlds</title>
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	<itunes:summary>Real Independent Press To Every Nerd</itunes:summary>
	<itunes:author>RipTen Videogame Blog</itunes:author>
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		<title>RipTen Videogame Blog &#187; Two-Worlds</title>
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		<title>Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated</title>
		<link>http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/</link>
		<comments>http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 18:34:26 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Antaloor]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[Pirates of the Flying Fortress]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[South Peak]]></category>
		<category><![CDATA[topware]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two-Worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=66576</guid>
		<description><![CDATA[Two Worlds II is a great RPG.  Luckily for us loyal fans, it's getting a pirate-themed expansion later this year!!]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-66579 aligncenter" title="porates" src="http://cdn.ripten.com/wp-content/uploads/2011/04/porates-600x338.jpg" alt="" width="600" height="338" /></p>
<p>Regardless of how <a href="http://www.destructoid.com/allegations-sleaze-treachery-a-tale-of-two-worlds-194521.phtml">sleazy</a> the <a href="http://www.ripten.com/2011/02/23/the-forever-alone-podcast-f-a-p-episode-2/">PR department</a> over at TopWare Interactive may be, one thing is certain &#8211; <strong>Two Worlds II is a great RPG.</strong> Luckily for us loyal fans, it&#8217;s getting a pirate-themed expansion later this year!! YARRRRR!!</p>
<p>&#8220;Pirates of the Flying Fortress&#8221; will feature new areas, weapons, bosses, cut-scene animations and even horse armor!!  Better yet, we only have to wait until&#8230; September.  :-|</p>
<p>This expansion pack has been rated ARRRRRRRRRRRRR by the ESRB.  Good god I&#8217;m unfunny&#8230;</p>
<p>Check out my <a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/">unnecessarily in-depth review</a> of Two Worlds II and then&#8230;</p>
<p>Behold this press release!!</p>
<blockquote><p><strong>Las Vegas, April 15th 2011 </strong>– The RPG-spectacle  continues! With &#8220;Pirates of The Flying Fortress&#8221;, the creators of &#8220;Two  Worlds II&#8221; clear the way for the highly anticipated upgrade for the role  playing hit. More than 2.5 million games sold worldwide, numerous  awards and a huge fan community are powerful arguments for yet another  exciting trip to Antaloor, abducting you this time into the gloomy  pirate world! The story plunges the player headlong into an adventure  that is more than astonishing! The good old &#8220;Two Worlds&#8221; atmosphere  waits, which is yet quite different this time around. Exotic flair, new  enemies, new settings and new weapons &#8211; all fans are in for a shocking  surprise!</p>
<p>The developers have also once again taken player  feedback to heart, massively adding more in terms of game play: In  addition to thunder and rain storms, gamers can look forward to dozens  of new weapons, impact-oriented horse armor, totally new breeds, fresh  boss opponents as well as brand spanking new animations in the cut-scene  and in-game dialogs!</p>
<p>&#8220;Pirates of the Flying Fortress&#8221; will  launch in Antaloor as a multi-platform title in September 2011! The  extensive single player history as well as several brand new multiplayer  maps will then be launched.</p></blockquote>
<p><img class="size-full wp-image-66578 aligncenter" title="Crecente-2-600x337" src="http://cdn.ripten.com/wp-content/uploads/2011/04/Crecente-2-600x337.jpg" alt="" width="600" height="337" />
<ul>
<li><a href="http://www.ripten.com/2011/01/14/two-worlds-ii-developer-diary-1-mauler/" title="Two Worlds II: Developer Diary #1">Two Worlds II: Developer Diary #1</a></li>
<li><a href="http://www.ripten.com/2011/02/18/two-worlds-3-confirmed-amidst-topware-pr-snafu-coming-in-2012/" title="Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012">Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012</a></li>
<li><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/" title="RipTen Review: Two Worlds II (PC)">RipTen Review: Two Worlds II (PC)</a></li>
<li><a href="http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/" title="Two Worlds II Release Pushed to January 2011">Two Worlds II Release Pushed to January 2011</a></li>
<li><a href="http://www.ripten.com/2011/02/23/the-forever-alone-podcast-f-a-p-episode-2/" title="The Forever Alone Podcast (F.A.P) Episode 2">The Forever Alone Podcast (F.A.P) Episode 2</a></li>
<li><a href="http://www.ripten.com/2010/11/23/new-two-worlds-ii-trailer-lets-us-know-how-much-the-europeans-love-it/" title="New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It">New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012</title>
		<link>http://www.ripten.com/2011/02/18/two-worlds-3-confirmed-amidst-topware-pr-snafu-coming-in-2012/</link>
		<comments>http://www.ripten.com/2011/02/18/two-worlds-3-confirmed-amidst-topware-pr-snafu-coming-in-2012/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 05:31:01 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Beefjack]]></category>
		<category><![CDATA[Blacklisted]]></category>
		<category><![CDATA[James Seaman]]></category>
		<category><![CDATA[Jim Sterling]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Snafu]]></category>
		<category><![CDATA[TopWare-Interactive]]></category>
		<category><![CDATA[Two Worlds 3]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two Worlds III]]></category>
		<category><![CDATA[Two-Worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=60407</guid>
		<description><![CDATA[Today has been an interesting day for TopWare interactive.  Amidst claims that they've criticized and blacklisted media outlets about Two Worlds II reviews . . .]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-60421" title="two-worlds-3-leak" src="http://cdn.ripten.com/wp-content/uploads/2011/02/two-worlds-3-leak.jpg" alt="" width="610" height="360" /></p>
<p>Today has been an interesting day for TopWare interactive.  Amidst claims that they&#8217;ve criticized and blacklisted media outlets about Two Worlds II reviews, it seems they&#8217;ve also confirmed Two Worlds 3.  Not only that, but they say the game is coming in 2012!</p>
<p>The story was <a href="http://beefjack.com/news/topware-denies-blacklisting-allegations-more-info-leaks-in/">first reported on Beefjack.com</a> &#8211; which had received reports that TopWare had come down on certain media outlets for &#8220;misrepresenting&#8221; Two Worlds II and giving the game poor reviews.  When they reached out to TopWare &#8211; part of the response they got was as follows:</p>
<div id="attachment_60410" class="wp-caption aligncenter" style="width: 551px"><img class="size-full wp-image-60410" title="James TopWare 2" src="http://cdn.ripten.com/wp-content/uploads/2011/02/James-TopWare-2.png" alt="" width="541" height="370" /><p class="wp-caption-text">You Don&#39;t Say . . .</p></div>
<p>So, it seems there <strong>is </strong>a next installment of Two Worlds already in the works!!  But it didn&#8217;t end there.  Destructoid&#8217;s Jim Sterling soon <a href="http://www.destructoid.com/topware-blacklisting-reviews-that-criticize-two-worlds-ii-194480.phtml">picked up the story</a> and TopWare Managing Director James Seaman quickly took to the comments section to defend his company.  <em>That&#8217;s right &#8211; the managing director of TopWare defended his company via the comments section of a gaming blog . . .</em></p>
<p>Anyhow &#8211; here is some of what was said:</p>
<div id="attachment_60412" class="wp-caption aligncenter" style="width: 537px"><img class="size-full wp-image-60412" title="James TopWare" src="http://cdn.ripten.com/wp-content/uploads/2011/02/James-TopWare.png" alt="" width="527" height="476" /><p class="wp-caption-text">ORLY!?</p></div>
<p>So not only is this James Seaman running around telling gaming blogs what&#8217;s what- but he&#8217;s also inadvertently letting the world know that the next installment of Two Worlds is coming in 2012!!</p>
<p><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/">We loved Two Worlds II</a>, so here&#8217;s to hoping Two Worlds III is even better . . . and TopWare gets their PR under control.</p>
<p>Stay tuned to RipTen as this drama continues.  I assure you &#8211; this story is not even close to over.
<ul>
<li><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/" title="RipTen Review: Two Worlds II (PC)">RipTen Review: Two Worlds II (PC)</a></li>
<li><a href="http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/" title="Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated">Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated</a></li>
<li><a href="http://www.ripten.com/2011/02/23/the-forever-alone-podcast-f-a-p-episode-2/" title="The Forever Alone Podcast (F.A.P) Episode 2">The Forever Alone Podcast (F.A.P) Episode 2</a></li>
<li><a href="http://www.ripten.com/2010/11/23/new-two-worlds-ii-trailer-lets-us-know-how-much-the-europeans-love-it/" title="New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It">New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It</a></li>
<li><a href="http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/" title="Two Worlds II Release Pushed to January 2011">Two Worlds II Release Pushed to January 2011</a></li>
<li><a href="http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/" title="Five Reasons Why Two Worlds II Won&#8217;t Suck">Five Reasons Why Two Worlds II Won&#8217;t Suck</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>RipTen Review: Two Worlds II (PC)</title>
		<link>http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/</link>
		<comments>http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 17:49:58 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[South Peak Games]]></category>
		<category><![CDATA[Southpeak]]></category>
		<category><![CDATA[TopWare-Interactive]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two-Worlds]]></category>
		<category><![CDATA[video review]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=57028</guid>
		<description><![CDATA[What can you say about a game that died?  A game so widely ridiculed that it was banished to the the seventh circle of gaming hell.  It could not possibly get a sequel ... yet it did.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-57031" title="TwoWorldsII" src="http://cdn.ripten.com/wp-content/uploads/2011/01/twoworlds-600x381.jpg" alt="" width="600" height="381" /></p>
<p>What can you say about a game that died?  A game so hilariously bad and widely ridiculed that it was clearly destined to be banished to the shores of the seventh circle of gaming hell.  A game so frought with bugs and issues it could not possibly get a sequel . . . yet somehow  it did.  That game was <em>Two Worlds</em>.  Why did <em>Two Worlds</em> get a sequel?  Because it had great potential.  However, if sheer potential was enough these days I&#8217;d be playing <em>Alpha Protocol</em> 2 as we speak.  Such is the curious case of <em>Two Worlds II</em>.  Or as I like to call it -<strong> the little sequel that could.</strong></p>
<p>I&#8217;m not going to regale you with tales of the absurdity and horrible ridiculousness that was <em>Two Worlds</em> because frankly, <strong>the past is gone and we must move on.</strong> The year is now 2011 and Reality Pump, Topware and SouthPeak have let the naysayers know they&#8217;ve been damned and finally released <em>Two Worlds II</em> upon the North American public.  Yet, I was skeptical.  The first game sucked &#8211; we all know that.  Why on earth would they tempt fate and dare challenge the gaming gods by attempting the improbable.  Why not let sleeping dogs lie?  Why on earth would anyone make a sequel to <em>Two Worlds</em>!?  Well, in the words of the developers themselves &#8211; &#8220;Why the fuck not!?&#8221;</p>
<p>And why the fuck not indeed!  <em>Two Worlds</em> <strong>did </strong>have potential.  An overwhelming shit ton of potential to be precise.  If they could somehow manage to completely fix damn near everything that was wrong with the original game &#8211; they could produce an RPG the likes of no other.  An open, expansive, addicting and downright <strong>fun </strong>roleplaying experience for gamers young and old.  Have they managed to do so with <em>Two Worlds II</em>?  I suppose you&#8217;ll just have to read on to find out.</p>
<div id="attachment_57316" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-57316" title="TWII Screen 1" src="http://cdn.ripten.com/wp-content/uploads/2011/01/TW2_screen8-600x337.jpg" alt="" width="600" height="337" /><p class="wp-caption-text">You Are Not Prepared.</p></div>
<p><em>Two Worlds II</em> will set you on an epic journey the likes of which you have <strong>likely </strong>seen before.  It is a tale wrought with cliche and I will summarize it thusly:  You will begin as a lowly prisoner who must rise up and challenge the evil emperor of the land.  Such is your destiny&#8230; such is your fate.  Sound familiar?  <strong>Good</strong>.  It&#8217;s your basic RPG fare and quite frankly the story only exists to move you along from quest to quest and town to town as you decide the fate of every man, woman, child and Varn in Antaloor.  The story itself is a continuation of <em>Two Worlds</em> &#8211; but no experience with the original game is needed, trust me.  There is no real gravitas, no epic drama, and this certainly ain&#8217;t Shakespeare.</p>
<p>Added to this is the fact that the game&#8217;s voice acting &#8211; while a significant improvement over the first game &#8211; is still downright atrocious.  Not to mention that your main character storms around the countryside with the bravado of Commander Shepard and the voice of Solid Snake.  Not that <strong>I </strong>mind, but I&#8217;m sure not everyone wants their character to be that guy who everyone looks at and goes, &#8220;Who&#8217;s that asshole?&#8221;  Well, that asshole is the hero of Two Worlds II!!  Please show some respect &#8211; he just saved your mother.  Anyhow, the game also isn&#8217;t afraid to poke fun at it&#8217;s predecessor (known for it&#8217;s horrific voice work) as well as poke fun at gaming culture at large:</p>
<p><object width="600" height="368" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5pH7gCTti7E?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="600" height="368" type="application/x-shockwave-flash" src="http://www.youtube.com/v/5pH7gCTti7E?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<div id="attachment_57275" class="wp-caption aligncenter" style="width: 610px"><img class="size-medium wp-image-57275" title="DIAF" src="http://cdn.ripten.com/wp-content/uploads/2011/01/DIAF-600x386.jpg" alt="" width="600" height="386" /><p class="wp-caption-text">I&#39;ve Been Waiting For This Dialogue Option My Entire Life . . .</p></div>
<p><object width="600" height="368" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GNCnjqwbA6Y?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="600" height="368" type="application/x-shockwave-flash" src="http://www.youtube.com/v/GNCnjqwbA6Y?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>This is a typical tale of fate, destiny and glory and it&#8217;s one you&#8217;re unfortunately soon to forget.  Yet it lies buried within a game that you will be hard pressed to <strong>stop </strong>playing.  That&#8217;s not to say the story is uninteresting &#8211; in fact at points it is <strong>quite </strong>interesting and many quests and dialogue choices are downright delightful (see above)  However, if you came to <em>Two Worlds II</em> looking for an epic tale filled with breathtaking narrative, you&#8217;ve come to the wrong place.</p>
<p>That being said &#8211; the presentation of the story has certainly been taken up a notch or two.  Take a look at how the developers blend in-game footage and HD cutscenes seamlessly in this next video featuring everyone&#8217;s favorite misanthropic second in command, Sordahon.  <strong>(Spoiler Alert)</strong></p>
<p><object width="600" height="368" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/YXhaQJqHjJI?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="600" height="368" type="application/x-shockwave-flash" src="http://www.youtube.com/v/YXhaQJqHjJI?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Where <em>Two Worlds II</em> excels is where any good RPG truly should &#8211; in it&#8217;s addictive attention paid to swords, shields, dragons, demons,  guts and glory.  Unlike many other RPGs,  in <em>Two Worlds II</em> you <strong>can </strong>be a jack of all trades.  In fact, the game promotes such endeavors.  The skill trees for Mages, Warriors and Rangers are quite deep and by the end of the game you can be quite skilled as all three.  Not only that, but you can swap between armor and weapon sets at any time with the push of a single button.  Want to start out sniping your enemies from afar only to get up close and personal with your mace in their face shortly thereafter?  That&#8217;s not a problem in <em>Two Worlds II</em> and the combat itself is fun and rewarding. (Even at times when the hit detection can seem sub-par)  There&#8217;s an endless variety of baddies to kill and you will soon learn which of your skills and classes is right for each of them.</p>
<p>It is worth noting however that special attention was clearly paid to mages and the game&#8217;s magic system which currently holds the Guinness world record for most possible spells in a video game.  That&#8217;s not to say being a warrior or ranger isn&#8217;t fun &#8211; but you&#8217;d be doing yourself a disservice not to explore and utilize <em>Two Worlds II</em> incredibly deep and oft times hilariously good<em> </em>magic system.  What do I mean by hilariously good?  Well, what do you get when you combine a <em>Conjure Random Junk</em> spell with an <em>Air Shield</em> when you&#8217;re surrounded by enemies?  The answer is by far one of my favorite possible spells in <em>Two Worlds II</em> that I henceforth shall refer to as the, &#8220;Corpse Tornado!!&#8221;</p>
<p><object width="600" height="368" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rw7ywCS-ptk?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="600" height="368" type="application/x-shockwave-flash" src="http://www.youtube.com/v/rw7ywCS-ptk?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><em>SouthPeak actually refers to this spell combination as the &#8220;Shitstorm&#8221;</em></p>
<ul>
<li><a href="http://www.ripten.com/2011/02/18/two-worlds-3-confirmed-amidst-topware-pr-snafu-coming-in-2012/" title="Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012">Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012</a></li>
<li><a href="http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/" title="Two Worlds II Release Pushed to January 2011">Two Worlds II Release Pushed to January 2011</a></li>
<li><a href="http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/" title="Five Reasons Why Two Worlds II Won&#8217;t Suck">Five Reasons Why Two Worlds II Won&#8217;t Suck</a></li>
<li><a href="http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/" title="Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated">Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated</a></li>
<li><a href="http://www.ripten.com/2011/02/18/two-world-ii-cheat-code-guide-mauler/" title="Two Worlds II &#8211; The Complete Cheat Code Guide">Two Worlds II &#8211; The Complete Cheat Code Guide</a></li>
<li><a href="http://www.ripten.com/2011/01/19/pre-order-two-worlds-ii-from-gamestop-aaronalex/" title="Pre Order Two Worlds II from Gamestop and Unlock Ridiculous Labyrinth Dungeon">Pre Order Two Worlds II from Gamestop and Unlock Ridiculous Labyrinth Dungeon</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>31</slash:comments>
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		<item>
		<title>New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It</title>
		<link>http://www.ripten.com/2010/11/23/new-two-worlds-ii-trailer-lets-us-know-how-much-the-europeans-love-it/</link>
		<comments>http://www.ripten.com/2010/11/23/new-two-worlds-ii-trailer-lets-us-know-how-much-the-europeans-love-it/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 01:41:53 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aubrey Norris is a Silly Nanny]]></category>
		<category><![CDATA[SouthPeak-Games]]></category>
		<category><![CDATA[TopWare-Interactive]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two-Worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=47017</guid>
		<description><![CDATA[It seems that David Hasselhoff isn't the only thing that's a hit in eastern Europe.  Two Worlds II has been getting rave reviews, and South Peak is happy to run our yankee faces in it with their new trailer.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-47021" title="deeply" src="http://cdn.ripten.com/wp-content/uploads/2010/11/deeply-600x338.png" alt="" width="600" height="338" /></p>
<p>It seems that David Hasselhoff isn&#8217;t the only thing that&#8217;s a hit in eastern Europe.  Two Worlds II has been getting rave reviews, and South Peak is happy to rub our yankee faces in it with their new trailer.</p>
<p><object id="gorillaPlayer_ript002" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="363" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="swliveconnect" value="true" /><param name="allowfullscreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="flashvars" value="wmode=transparent&amp;file=http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/461/3/222783/&amp;width=600&amp;height=363&amp;pid=ript002&amp;autostart=false&amp;allowscriptaccess=always&amp;usefullscreen=true" /><param name="src" value="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf" /><param name="name" value="gorillaPlayer_ript002" /><embed id="gorillaPlayer_ript002" type="application/x-shockwave-flash" width="600" height="363" src="http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf" name="gorillaPlayer_ript002" flashvars="wmode=transparent&amp;file=http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/461/3/222783/&amp;width=600&amp;height=363&amp;pid=ript002&amp;autostart=false&amp;allowscriptaccess=always&amp;usefullscreen=true" allowscriptaccess="always" allowfullscreen="true" swliveconnect="true" wmode="transparent"></embed></object></p>
<p>Two Worlds II is set to release here in the states in January, 2011 &#8211; One can only hope it&#8217;s as good as those smelly Europeans say it is.
<ul>
<li><a href="http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/" title="Five Reasons Why Two Worlds II Won&#8217;t Suck">Five Reasons Why Two Worlds II Won&#8217;t Suck</a></li>
<li><a href="http://www.ripten.com/2011/02/18/two-worlds-3-confirmed-amidst-topware-pr-snafu-coming-in-2012/" title="Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012">Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012</a></li>
<li><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/" title="RipTen Review: Two Worlds II (PC)">RipTen Review: Two Worlds II (PC)</a></li>
<li><a href="http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/" title="Two Worlds II Release Pushed to January 2011">Two Worlds II Release Pushed to January 2011</a></li>
<li><a href="http://www.ripten.com/2011/07/26/topware-interactive-to-bring-eyetracking-to-the-ipad-2/" title="TopWare Interactive to Bring Eyetracking to the iPad 2">TopWare Interactive to Bring Eyetracking to the iPad 2</a></li>
<li><a href="http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/" title="Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated">Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Two Worlds II Release Pushed to January 2011</title>
		<link>http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/</link>
		<comments>http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 23:31:21 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Industry-News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[Reality Pump]]></category>
		<category><![CDATA[Release-Date]]></category>
		<category><![CDATA[SouthPeak-Games]]></category>
		<category><![CDATA[SouthPeak-Interactive]]></category>
		<category><![CDATA[Two Worlds II]]></category>
		<category><![CDATA[Two-Worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=38359</guid>
		<description><![CDATA[South Peak's highly anticipated sequel to their critically un-acclaimed game has been delayed.  This does not come as a surprise, but it is sad news for those of us who ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-38360" title="two-worlds-logo" src="http://cdn.ripten.com/wp-content/uploads/2010/09/two-worlds-logo1-600x300.jpg" alt="" width="600" height="300" /></p>
<p>South Peak&#8217;s highly anticipated sequel to their critically un-acclaimed game (Two Worlds) has been delayed.  This does not come as a surprise, but it does come as sad news for those of us who have been eagerly awaiting the game.</p>
<p>Here is the official statement from South Peak:</p>
<blockquote><p>There have been numerous posts recently regarding the release date of  Two Worlds II. First of all, it’s gratifying to see that so many people  care so much about the game and we thank you for your enthusiasm and  passion. It’s definitely a game that we’re proud  to publish; Reality Pump is on the verge of delivering a benchmark RPG  experience.</p>
<p>Here’s the vital news: Two Worlds II is set for a January release in  North America. We understand that this is not great news for those of  you eager for an October release and we can understand that you might  feel that our European cousins’ potentially getting  the game before you is frustrating to say the least. However, there’s a  reason for everything and although we feel that the game is truly at  ‘AAA’ level, that reason is that we want Two Worlds II to be absolutely  flawless when it launches in the North American  market. Although we could bring the game to market earlier in order to  take advantage of the holiday buying season, we felt that we would do a  better service to you by making sure that the game you want is  absolutely as it should be.   It’s vital to us that  we always give you the best possible information and this is the reason  that we haven’t commented on the date before now; we did not want to  say something to you, only to have that information change once again.  Now, we are in a position to confirm the January  release date.</p>
<p>For those that have said that they will torrent or import the game  because they simply cannot wait, there’s nothing that we can do to stop  you. However, please remember that by pirating the game, you are hurting  those who worked hard to make the game for you,  reducing the chance of another game in the future. By importing the  game, you’re paying more money for something that if you can wait,  you’ll be able to buy in January at a cheaper price and that will have  benefitted from heavyweight Quality Assurance (QA)  for the North American market.</p>
<p>We’ll have a further update for our friends in the UK, Australia and New Zealand in the near future.</p>
<p>We are continually grateful for your understanding, patience and continued support.</p>
<p>Sincerely,</p>
<p>The SouthPeak Team</p></blockquote>
<p>Upon further investigation it seems that the game just isn&#8217;t quite ready for release and an October RPG release competing with the likes of Fable III and Fallout: New Vegas was going to be tough anyway, to say the least.  Check out RipTen&#8217;s <a href="http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/">Five Reasons Why Two Worlds II Won&#8217;t Suck</a> and look for our full video review next year!!
<ul>
<li><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/" title="RipTen Review: Two Worlds II (PC)">RipTen Review: Two Worlds II (PC)</a></li>
<li><a href="http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/" title="Five Reasons Why Two Worlds II Won&#8217;t Suck">Five Reasons Why Two Worlds II Won&#8217;t Suck</a></li>
<li><a href="http://www.ripten.com/2011/04/15/two-worlds-ii-pirates-expansion-pack-dated-and-rated/" title="Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated">Two Worlds II Has Sold 2.5m &#8211; Expansion Pack Dated and Rated</a></li>
<li><a href="http://www.ripten.com/2011/02/18/two-worlds-3-confirmed-amidst-topware-pr-snafu-coming-in-2012/" title="Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012">Two Worlds 3 Confirmed Amidst TopWare PR SNAFU &#8211; Coming in 2012</a></li>
<li><a href="http://www.ripten.com/2010/11/23/new-two-worlds-ii-trailer-lets-us-know-how-much-the-europeans-love-it/" title="New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It">New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It</a></li>
<li><a href="http://www.ripten.com/2012/01/24/namco-bandai-delays-inversion-to-ensure-quality/" title="Namco Bandai Delays Inversion to Ensure Quality">Namco Bandai Delays Inversion to Ensure Quality</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Five Reasons Why Two Worlds II Won&#8217;t Suck</title>
		<link>http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/</link>
		<comments>http://www.ripten.com/2010/09/14/five-reasons-why-two-worlds-ii-wont-suck-getsome/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 23:07:45 +0000</pubDate>
		<dc:creator>Dave Oshry</dc:creator>
				<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[Jake DiGennaro]]></category>
		<category><![CDATA[SouthPeak-Games]]></category>
		<category><![CDATA[TopWare-Interactive]]></category>
		<category><![CDATA[two]]></category>
		<category><![CDATA[Two Worlds II]]></category>
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		<category><![CDATA[worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=36173</guid>
		<description><![CDATA[Let's face it.  Two Worlds sucked.  So it's safe to say that we were skeptical when checking out Two Worlds II at PAX this year.  The concept was always solid, but TopWare, Reality Pump and Southpeak had yet to deliver ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-36457" title="two-worlds-logo" src="http://cdn.ripten.com/wp-content/uploads/2010/09/two-worlds-logo-600x300.jpg" alt="" width="600" height="300" /></p>
<p>Let&#8217;s face it.  Two Worlds <em>sucked</em>.  So it&#8217;s safe to say that we were skeptical when checking out Two Worlds II at PAX this year.  The concept was always solid, but TopWare, Reality Pump and SouthPeak had yet to deliver the single player and multiplayer RPG experience that once looked so promising.</p>
<p>Nobody was more aware of the fact that the original Two Worlds <em>sucked </em>more than SouthPeak themselves.  In fact, you may have seen this series of videos in which they make fun of how bad the game was.  Behold, Sordahon&#8217;s Journey.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2Mbe9nWVx8w?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="350" src="http://www.youtube.com/v/2Mbe9nWVx8w?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;m willing to give any developer that is able to make fun of themselves for their own shortcomings a second chance, so it was with reckless abandon that I demanded answers about Two Worlds II, <em>and why it shalt not sucketh!!</em></p>
<p>The first thing I asked when speaking with them at PAX?  <strong>&#8220;Give me five reasons why Two Worlds II won&#8217;t suck!&#8221; </strong> Well, low and behold . . . they did.</p>
<p><strong>Reason #1</strong> &#8211; A brand new game engine specifically designed for multi-platform  gameplay. <em> </em></p>
<p><em>There are no ports.</em> There was simultaneous development for  all three major gaming platforms.  A big problem with the first game was that it was developed for PC and then ported to consoles.  <em>They had never done a console port before!!</em> This time around, they&#8217;ve got the bases covered.  That being said, the game now looks and plays better than the original, watch the E3 Trailer as proof.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="351" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RdvP0RR0YdY?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="351" src="http://www.youtube.com/v/RdvP0RR0YdY?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Reason #2</strong> &#8211; <em>DEEP </em>Customization.</p>
<p>There are no classes in TW II, you build your own.  You can also build up and break down nearly any materials in the game to create better armor and weapons.  The crafting system is enormous and<em> the spell system is currently being considered by the Guiness Book of World Records for the most player activated spells or abilities in a videogame . . .ever.</em></p>
<p>Now, I know what you&#8217;re saying, &#8220;Oh great, a really complicated spell building system? No thanks.&#8221;  But alas! Not only is this system easy and intuitive, but it&#8217;s also easy and intuitive!!  You simply stack and arrange cards to upgrade and change spells!!  Want a lightning spell? Done.  Want an AOE lightning spell? Done.  Want an AOE lightning spell that shoots 5 bolts instead of 3? Done.  Want an AOE Lightning spell that shoots 5 bolts instead of 3 and ricochets off the environment? DONE. <em> See what I&#8217;m getting at here?</em></p>
<p>The possibilities are endless, and for roleplayers, this is very very cool.  You can also name your own spells.  I call this one <em>Uber Fire Face Pwnage IV!!</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5muJaru_-m0?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="350" src="http://www.youtube.com/v/5muJaru_-m0?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can also do things like bind different sets of armor to your keys and change them on the fly!!  (Not realistic, but very cool)  Go from tank, to rogue, to battlemage with the push of a button!!  Watch this short off-screen video I recorded at PAX.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="351" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/34yF9IGOJcA?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="351" src="http://www.youtube.com/v/34yF9IGOJcA?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Reason #3</strong> &#8211; The huge and diverse game world.</p>
<p>There is not much to say here, except for the fact that it <strong>is</strong>.  From lush jungles to barren plains, Two Worlds II covers the entire spectrum of RPG environments.  Don&#8217;t believe me?  Check out this map of <em>Antaloor </em>and the following video in which it is detailed:</p>
<div id="attachment_36488" class="wp-caption aligncenter" style="width: 430px"><img class="size-medium wp-image-36488" title="Antaloor" src="http://cdn.ripten.com/wp-content/uploads/2010/09/Antaloor-600x819.jpg" alt="" width="420" height="573" /><p class="wp-caption-text">This Map From Two Worlds Shows Just How Big Antaloor Is!!</p></div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dLGB9sadM_8?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="350" src="http://www.youtube.com/v/dLGB9sadM_8?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Reason #4</strong> &#8211; The Storyline.</p>
<p>The story was localized in multiple languages and written by a multinational team.  German, English, Spanish and Polish writers working together to make a story with flavors from all these different cultures.  The game will also feature voicework with over 200 unique voices.  Remember how many different voices Oblivion had?  Of course you do, and you&#8217;re probably laughing just thinking about it.  The entire game is voice acted (for those of you with a  fear of reading) and the voicework is clearly superior to that of the first game.  The in-game cutscenes have much better direction this time around, yet unfortunately I&#8217;ve no footage of them.  You&#8217;ll have to just take my word for it and know that they are definitely better than this:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9Bcze2Zgc7I?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="350" src="http://www.youtube.com/v/9Bcze2Zgc7I?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Reason #5</strong> &#8211; The Multiplayer.</p>
<p>Stepped up across the board.  Not just PvP, Not Just PvE.  There is now a unique co-op campaign with nearly 10 hours of gameplay that is completely different from single player campaign.  <strong>SouthPeak promises some great multiplayer footage soon!!</strong></p>
<p>Also<strong>, All modes are 2-8 players and are completely  drop in / drop out.<br />
</strong></p>
<p>So there you have it.  5 solid reasons why Two Worlds II won&#8217;t suck.  This is the sort of game real RPGamers want to play.  <em>Hell, so was the first one</em>, but as we know, it was riddled with issues that made it hard to enjoy.  SouthPeak, Topware and Reality Pump seemed to have addressed all of those issues and are proud to bring us the epic roleplaying experience we have all been waiting for.</p>
<p><strong>Look for our full HD Video review of Two Worlds II when it launches on October 5th.</strong>
<ul>
<li><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/" title="RipTen Review: Two Worlds II (PC)">RipTen Review: Two Worlds II (PC)</a></li>
<li><a href="http://www.ripten.com/2010/11/23/new-two-worlds-ii-trailer-lets-us-know-how-much-the-europeans-love-it/" title="New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It">New Two Worlds II Trailer Lets Us Know How Much The Europeans Love It</a></li>
<li><a href="http://www.ripten.com/2010/09/27/two-worlds-ii-release-pushed-to-january-2011/" title="Two Worlds II Release Pushed to January 2011">Two Worlds II Release Pushed to January 2011</a></li>
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</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>SouthPeak Games Buys Gamecock Media Group</title>
		<link>http://www.ripten.com/2008/10/14/southpeak-games-buys-gamecock-media-group/</link>
		<comments>http://www.ripten.com/2008/10/14/southpeak-games-buys-gamecock-media-group/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 18:22:24 +0000</pubDate>
		<dc:creator>Rangebar Merani</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[aquisition]]></category>
		<category><![CDATA[Gamecock]]></category>
		<category><![CDATA[legendary]]></category>
		<category><![CDATA[Mushroom Men]]></category>
		<category><![CDATA[SouthCock]]></category>
		<category><![CDATA[Southpeak]]></category>
		<category><![CDATA[Two-Worlds]]></category>
		<category><![CDATA[Velvet-Assassin]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=7703</guid>
		<description><![CDATA[Today, publisher SouthPeak Games announced that it has acquired Austin-based Gamecock Media Group. SouthPeak, the company behind Two Worlds and Dream Pinball 3D, certainly seems to be adding some good games to its repertoire with the addition of Gamecock&#8217;s Velvet Assassin and Legendary. From the press release: Melanie Mroz, CEO of SouthPeak, stated, &#8220;Gamecock brings [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2008/10/southcock_logo-1.jpg" alt="" title="southcock_logo-1" class="aligncenter size-full wp-image-7707" /></p>
<p>Today, publisher SouthPeak Games announced that it has acquired Austin-based Gamecock Media Group.  SouthPeak, the company behind Two Worlds and Dream Pinball 3D, certainly seems to be adding some good games to its repertoire with the addition of Gamecock&#8217;s Velvet Assassin and Legendary.</p>
<p>From the press release: <span id="more-7703"></span></p>
<blockquote><p>Melanie Mroz, CEO of SouthPeak, stated, &#8220;Gamecock brings us a solid slate of upcoming titles, including Legendary, Mushroom Men and Velvet Assassin and supports our strategy of working with independent developers. We are excited to give the Gamecock titles a bigger platform to succeed.&#8221;</p>
<p>&#8220;We are thrilled to be joining forces with SouthPeak to continue to bring great original titles from independent developers to market with a stronger sales and distribution reach,&#8221; said Mike Wilson, CEO of Gamecock. &#8220;We have followed each other&#8217;s progress closely over the last two years, and combining our team with theirs results in a very strong and well-rounded force in the market.&#8221;</p></blockquote>
<p>SouthPeak Games, already one of the fastest growing videogame publishers, should be on the rise even more after the Gamecock acquisition, and the publisher said it expects to ship both Legendary and Mushroom Men in the current quarter.</p>
<p><!-- adman -->
<ul>
<li><a href="http://www.ripten.com/2008/08/08/and-now-for-something-completely-different-weird-varied-new-screens-from-gamecock/" title="And Now For Something Completely Different: Weird, Varied New Screens From Gamecock">And Now For Something Completely Different: Weird, Varied New Screens From Gamecock</a></li>
<li><a href="http://www.ripten.com/2011/01/29/ripten-review-two-worlds-ii-pc/" title="RipTen Review: Two Worlds II (PC)">RipTen Review: Two Worlds II (PC)</a></li>
<li><a href="http://www.ripten.com/2008/10/26/mushroom-men-spore-wars-bosses-take-more-than-just-three-jumps-on-the-head/" title="Mushroom Men: Spore Wars Bosses Take More Than Just Three Jumps on the Head">Mushroom Men: Spore Wars Bosses Take More Than Just Three Jumps on the Head</a></li>
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</ul>
]]></content:encoded>
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		<title>Two Worlds Epic Edition: Now With Less Suck</title>
		<link>http://www.ripten.com/2008/07/12/two-worlds-epic-edition-now-with-less-suck/</link>
		<comments>http://www.ripten.com/2008/07/12/two-worlds-epic-edition-now-with-less-suck/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 08:40:06 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Southpeak]]></category>
		<category><![CDATA[Two-Worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/?p=5570</guid>
		<description><![CDATA[We have a dilemma here. On the one hand, we love beating down ogres and dragons and would happily do it year after year. On the other hand, we hate buggy gameplay and crippling slowdown. Fortunately it seems SouthPeak might have has found a way to minimize the glitches and maximize the ogres in their [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5613" title="tw2" src="http://cdn.ripten.com/wp-content/uploads/2008/07/tw2.jpg" alt="" width="480" height="272" /></p>
<p>We have a dilemma here. On the one hand, we love beating down ogres and dragons and would happily do it year after year. On the other hand, we hate buggy gameplay and crippling slowdown. Fortunately it seems SouthPeak might have has found a way to minimize the glitches and maximize the ogres in their standalone expansion pack for Two Worlds, Epic Edition, due out in August. <span id="more-5570"></span></p>
<p>The first game received wildly mixed reviews, ranging from a <a href="http://www.ripten.com/2007/08/27/xbox-360-review-two-worlds/">respectable score</a> of 7.0 (ok, that was me) to a not-so-respectable <a href="http://www.1up.com/do/blogEntry?bId=8348790&amp;publicUserId=5380845">&#8220;fecal doughnut&#8221;</a> comparison. It was a fair game, marred by terrible glitches that were somewhat addressed in a patch several months after launch.</p>
<p><img class="aligncenter size-full wp-image-5615" title="tw1" src="http://cdn.ripten.com/wp-content/uploads/2008/07/tw1.jpg" alt="" width="480" height="353" /></p>
<p>Still, even with the patch, multiplayer in Two Worlds was not the &#8220;MMO lite&#8221; that was promised ahead of time. Trying to play the game over XBL was nearly impossible, as slowdown and crashes made even the simplest fetch quests seem like an epic mess.</p>
<p>In the Epic Edition expansion, expect to find more multiplayer quests, a new town where players can fight online in an arena, and magical PvP competitions. And for a budget $20, it&#8217;s likely to snag a few budget-conscious adventurers who don&#8217;t mind if their horse gets stuck in an occasional rock.</p>
<p><!-- adman --></p>
<p>My personal favorite moment from the original Two Worlds? Snagging a town&#8217;s sacred stone, which destroys the town&#8217;s defenses and lets the ogres take over, so you have to fight your way out. See, Two Worlds wasn&#8217;t all bad&#8211; there were some good ideas in there, you just had to look past the game&#8217;s technical flaws. If all these issues have been addressed, there&#8217;s no reason why Two Worlds can&#8217;t work the second time around.</p>
<p><strong>Update:</strong> There&#8217;s been some confusion about whether this is a sequel or merely a stand-alone expansion. The answer is that a real sequel, called Temptation, is due out in November, but a few months ago it was incorrectly reported that Temptation would be an expansion pack for the original Two Worlds. The Epic Edition contains the original game, plus two new modes, for a budget price. From the press release:</p>
<blockquote><p>Two Worlds: Epic Edition will contain the original game and the add-ons “Tainted Blood” and “Curse of Souls”, putting the massive world of Antaloor and countless hours of adventuring into one tremendous package. The original Two Worlds gave players a huge world and hundreds of adventures to undertake. The expanded content of Epic Edition adds over 70 online quests, eight new multiplayer maps, an innovative player-versus-player challenge where opponents battle to control magical orbs within a variety of arenas, and introduces the town of Tharnburg where players can train their warriors in various skills and challenge other players to combat in the Gladiator District’s huge arena. </p></blockquote>
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		<title>Two Worlds Title Update Coming Soon &#8211; Demo Hits Xbox Live Tomorrow</title>
		<link>http://www.ripten.com/2007/11/07/two-worlds-title-update-coming-soon-demo-hits-xbox-live-tomorrow/</link>
		<comments>http://www.ripten.com/2007/11/07/two-worlds-title-update-coming-soon-demo-hits-xbox-live-tomorrow/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 23:45:30 +0000</pubDate>
		<dc:creator>Chad Lakkis</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[SouthPeak-Games]]></category>
		<category><![CDATA[Two-Worlds]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/11/08/two-worlds-title-update-coming-soon-demo-hits-xbox-live-tomorrow/</guid>
		<description><![CDATA[Gamers spoke, and SouthPeak Games listened to every word they had to say. In addition to a playable demo that will be hitting XBL tomorrow, the crew at SouthPeak has been hard at work on an update to address the feedback they received from players. We have been told that the update will be available [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://cdn.ripten.com/wp-content/uploads/2007/08/two_worlds.jpg" /></p>
<p>Gamers spoke, and SouthPeak Games listened to every word they had to say. In addition to a playable demo that will be hitting XBL tomorrow, the crew at SouthPeak has been hard at work on an update to address the feedback they received from players. We have been told that the update will be available soon, and when it comes down to it, you really can&#8217;t ask for much more than that.</p>
<p>Below is a list of some of the improvements that players can expect to see in the update. <span id="more-1401"></span></p>
<blockquote><p><strong>Both platforms (PC and Xbox 360)</strong><br />
- Horse steering has been improved<br />
- Character development curve not as steep over level 25<br />
- HP regeneration slower for max values above 2000<br />
- Death strike skill &#8211; executable by strike button while in sneak mode<br />
- Critical hit skill fixed<br />
- Damage is now allowed over 32000<br />
- There is a cap on damage and armor at 99999<br />
- Necromancer spells have been balanced<br />
- Magical boosters &#8211; effect restricted to 5 boosters<br />
- Stacking potions with different statistics &#8211; fixed<br />
- Objects stacking &#8211; objects can&#8217;t be stacked up if result has higher level requirements than current player level<br />
- Equipment Class cap on 50<br />
- When killing in towns &#8211; after you leave the town and go back guards will ask you to pay instead of immediately attacking you<br />
- NPC&#8217;s in towns don&#8217;t resurrect<br />
- Tweaked hi- level monster balance<br />
- Wing Membrane ingredient added to Helllord<br />
- Dragons strike not breakable by player hit<br />
- Bomb traps attached to some chests and wardrobes<br />
- Balanced number of lock picks in chests and wardrobes<br />
- Walking under water and not dying has been fixed<br />
- Inaccessible Cave north of Ashos has been fixed<br />
- Multiplayer Lag issues have been improved<br />
- Multiplayer too many skill points generated due to combat stats has been fixed<br />
- Friendly fire disabled in RPG mode (players cannot damage each other)<br />
- Resurrect spell on players has been disabled<br />
- Experience points for killing players has been removed<br />
- Disarming skill disabled against other players<br />
- Freezing/stopping spells disabled against other players<br />
- Multiplayer RPG quests given to all, reward splitter between players<br />
- Team assault &#8211; main monuments 50 times stronger<br />
- Barbarian &#8211; berserk skill in PvP reduced to 5<br />
- Chest and wardrobe lock levels improved in multiplayer<!-- adman --><br />
<strong>PC specific:</strong><br />
- Issue of moving money between servers has been fixed<br />
- Maps D2,E4,F4, Multiplayer Tharbakin &#8211; missing triangles or flying objects have been fixed<br />
- Enter opens console in single player<br />
- Horse steering &#8211; stopping horse by back key changed<br />
- Cloning character when logging on new WarNet server is fixed<br />
- Boosters disappearing in Arena modes<br />
- Atmosoheric fog for multiplayer towns added<br />
- Chat over open dialogs possible (by F11 chat dialog)<br />
- All PVP arenas unlocked from beginning</p>
<p><strong>Xbox 360 specific:</strong><br />
- Improved single player framerate<br />
- Interface &#8211; repeat changes selection left stick hold added<br />
- Game HDD cache cleaning possibility &#8211; RB + A + B during game launch<br />
- Achievements for 5 elements is fixed<br />
- Map interface improvements &#8211; only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip<br />
- Hit info fonts larger<br />
- “BACK – Show Instruction” text disappears<br />
- Double saving multiplayer characters to protect character lost from power-off or hard-locks<br />
- Interface &#8211; no controls after &#8220;server refused connection&#8221; is fixed<br />
- Doubling gold in multiplayer is fixed<br />
- Doubling objects in multiplayer is fixed</p></blockquote>
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		<title>Xbox 360 Review: Two Worlds</title>
		<link>http://www.ripten.com/2007/08/27/xbox-360-review-two-worlds/</link>
		<comments>http://www.ripten.com/2007/08/27/xbox-360-review-two-worlds/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 22:28:04 +0000</pubDate>
		<dc:creator>Andrew Podolsky</dc:creator>
				<category><![CDATA[Genre]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role Playing Game]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2-Worlds]]></category>
		<category><![CDATA[SouthPeak-Interactive]]></category>
		<category><![CDATA[TopWare-Interactive]]></category>
		<category><![CDATA[Two-Worlds]]></category>

		<guid isPermaLink="false">http://www.ripten.com/2007/08/27/xbox-360-review-two-worlds/</guid>
		<description><![CDATA[&#8220;Which of the Two Worlds has a decent framerate?&#8221; Two Worlds, a massive RPG that plays like a cross between Diablo and Oblivion, owes a debt of gratitude to the persistence of hardcore gaming geeks. The potential fun to be had exploring Two Worlds&#8217; massive environments is considerably hampered by a plague of technical issues&#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.ripten.com/wp-content/uploads/2007/08/two_worlds.jpg" alt="two_worlds.jpg" /></p>
<p align="center"><em>&#8220;Which of the Two Worlds has a decent framerate?&#8221;</em></p>
<p>Two Worlds, a massive RPG that plays like a cross between Diablo and Oblivion, owes a debt of gratitude to the persistence of hardcore gaming geeks. The potential fun to be had exploring Two Worlds&#8217; massive environments is considerably hampered by a plague of technical issues&#8211; framerate drops, glitches, and crashes. <span id="more-720"></span></p>
<p>The moments of satisfaction, such as gaining a new level, combining found items to improve your gear, and learning new combat skills, are matched by moments of frustration, absurdity, and befuddlement. When I was first awarded my trusty steed after helping his owner take care of a pesky bandit problem, I knew that horseback travel was absolutely the way to see Two Worlds. However, my horse soon became stuck on every jagged rock or slightly steep incline. The numerous glitches made just moving around the landscape more awkward than it should have been.</p>
<p>The menus also take some getting used to. After Oblivion showed that an Xbox controller could easily navigate an overworld map, Two Worlds completely threw the concept out the window and made planning an adventure quite cumbersome. It&#8217;s a chore to find out not only where the next mission objective is, but also to figure out where you are and how to get to it. There are only two levels of zoom for the map&#8211; too close, and too far.</p>
<p>The artificial intelligence is also pretty dumb in this game, to the point where you will feel like you are cheating by taking advantage of it. Is that orc too tough for you to take on at a low level? Just jump onto a rock and keep shooting him full of arrows while he swings his axe in futile frustration. Too many bandits on your tail? Just lead them to the nearest health-restoring monument, where you will constantly recharge your life bar even in the middle of combat. You need every bit of XP to get through the beginning areas of the game, and taking advantage of lazy AI is one of the most efficient ways to advance.<!-- adman --></p>
<p>Finally, the biggest technical complaint about Two Worlds has to do with the framerate. As a port of a PC game that came out a few months ago in Germany, there&#8217;s no sign that this game was completely optimized for the Xbox 360. The framerate is consistently low, causing a choppy slideshow every time I rode my horse through the forest. The game also constantly loads in new areas, causing stuttering and freezing, sometimes causing the game to crash. While you can save at any point, it becomes a necessity to avoid losing valuable progress and experience.</p>
<p>Now that the litany of complaints is out of the way, it&#8217;s time to focus on the good. Like Oblivion, Two Worlds is a truly open-world experience, where you can customize your character&#8217;s prime attributes and choose the next chapter of your quest. If you want to focus all of your skill points on using a bow and arrow, you can do so at the expense of magic or melee attacks. If you want to ignore the main quest to save your telepathic twin sister Kira, you can just hone your fighting skills on bears, wolves, and wyverns instead. Decisions you make in Two Worlds often have far-reaching effects, and your reputation with a half dozen major organizations from necromancers to merchants is dependent on your choice of alliances.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2007/08/two_worlds_a.jpg" alt="two_worlds_a.jpg" /></p>
<p>There&#8217;s a lot to do in Two Worlds, and potentially dozens of hours of adventure to be had exploring the massive environments. While the quests aren&#8217;t all fascinating, there are still several good opportunities to gain XP, and they&#8217;ll ease you into new areas while suggesting more side missions. It&#8217;s a classic RPG formula, and it still works so well that it almost makes your forget about the technical glitches.</p>
<p>The graphics, while clearly taxing the capabilities of the Xbox 360, are generally quite good. The environments are the real star here, with lush foliage and gorgeous weather effects. Weapons and gear take second place in the Two Worlds beauty contest, with well-rendered leather jerkins and some intimidating swords, spears, bows, and axes that appear on your character when you equip them. The character models don&#8217;t look quite as nice, and they are a step down from those characters seen in Oblivion, which many people didn&#8217;t care for. Still, there&#8217;s a good amount of character variety within the towns and castles you&#8217;ll discover.</p>
<p>The sound effects are mostly unimpressive, with lackluster voice acting. The exception, however, is the music that plays throughout the game. It&#8217;s appropriately moody, almost-but-not-quite like Howard Shore&#8217;s Lord of the Rings score. Your main character will also make plenty of comments in response to changes in the weather or the approach of bad guys, but they don&#8217;t have much of an impact on the game.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2007/08/two_worlds_b.jpg" alt="two_worlds_b.jpg" /></p>
<p>There are versus multiplayer options over Xbox Live, and a co-op mode that can be found on the character select screen by hitting the Y button. Most of the versus modes perform so poorly over Live that they are practically unplayable, but the developers say they&#8217;re working on a way to improve their servers. Perhaps with a local area connection you could have some fun, but if you&#8217;ve got friends who want to play Two Worlds with you at your house, you&#8217;d be better off trying the tabletop RPG that comes with the collector&#8217;s edition instead.</p>
<p>It&#8217;s easy to see the similarities to Diablo and Oblivion, and like those games, Two Worlds can become addictive if you allow it to. There&#8217;s enough interesting stuff to find in the environments, skills, and loot to encourage players to keep exploring and completing quests, even if their horses do get caught on rocks. Stackable items, branching storylines, and special fighting moves like multi-arrow shots make this game unique among action RPGs. Technical glitches aside, it&#8217;s a good game for RPG fans to spend many valuable hours playing. Just be prepared to conquer a clunky user interface and a choppy framerate before you&#8217;re able to conquer these worlds.</p>
<p><strong>Update: </strong>A PR rep has let us know that the server issues that are affecting performance over Xbox Live are being dealt with. Also, to correct our previous error, the co-op mode isn&#8217;t scrapped, it just wasn&#8217;t mentioned in the instruction manual. To start a co-op game, hit Y at the online character select screen to create an RPG character.</p>
<p><img src="http://cdn.ripten.com/wp-content/uploads/2007/08/ripten_score_70.jpg" alt="ripten_score_70.jpg" />
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