Thumbs Down Potential Criminal! Florida Used Game Sellers Now Require Fingerprinting
by Chad Lakkis on May 31, 2009
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A while back, I wrote an article about an individual I believed to be pawning a stolen console to a local GameStop. I was a little taken back by the obvious nature of the situation and the lack of hesitation by the GameStop employee who happily took it off her hands.
Never in my wildest dreams could I have predicted any type of police intervention in these daily occurrences, but in Florida, that’s exactly what the gun carrying law enforcers of the Sunshine State are doing. Read more…
Sorry, The Last Boss Fight Costs Extra — Some Devs Willing to Ship Incomplete Games
by Chad Lakkis on November 10, 2008

A few days ago I published an article talking about the impact of used game sales and rentals on developers. The piece revolved around comments made by Frontier Developments’ founder, David Braben and his idea to create two price points/versions of a game — a model he compares to the film industry.
I really disagreed with the idea as well as the notion that the used game market is the root of the problem. Instead, I discussed an alternative solution which involved DLC content or “additional incentive” to buy a game new. That said, never in a million years did I think devs would be willing to consider making a vital part of a game — such as a final boss fight — accessible only via DLC.
Well, if you believe the comment made by Epic Games president, Dr Michael Capps, it seems that this concept has its share of supporters: Read more…
Used Game Market Not the Problem, Lack of New Purchase Incentive the Real Issue
by Chad Lakkis on November 3, 2008

Look, I’ve been reading a heap of articles lately citing both the Eurogamer and GI.biz sit down with Frontier Developments’ founder, David Braben, and I simply couldn’t take it anymore.
For those of you that missed the hoopla, Braben’s gripe is that the used game market will eventually kill the single player aspect of games and force all developers to focus instead on multiplayer due to its high replay factor. While I agree that multiplayer does offer a much higher replay value, I certainly don’t agree with his proposed fix.
My argument is that for every game there are two versions. One is personal, not for resale and it’s made abundantly clear you can’t sell it. And it’s made available for something like GBP 25 [$40]. And a resale and rental copy, which in film is actually about GBP 80 [$130].
Huh? That has got to be the most ass backwards solution I’ve ever heard of. I understand the need for a developer to generate higher revenue, but handcuffing a consumer to their product is not the answer. Read more…







