Schizoid: First XNA Game Out The Gate
by Andrew Podolsky on July 9, 2008 at 12:57 pm
If Ikaruga and Geometry Wars exchanged drunken looks at a bar after-hours and stumbled into eachother’s arms, only to later regret their cheap hotel-room fling and the fact that they forgot to use protection, the result might look something like Schizoid.
A co-op game where the red and blue ships can only destroy their own types of colors, Schizoid also has the glory of being the first game pushed out the door via Xbox Live Arcade’s hot new development community, XNA. Read more…
Chris Satchell Talks XNA Community, Security and Distribution
by John Kershaw on March 8, 2008 at 5:14 pm
Chris Satchell, head of XNA, has given a few more tantalizing details of what to expect from Microsoft’s community-driven game development tools, as well a few more details on how the community will be used to self-moderate the games produced. He also talks about what his hopes are for the service, so read on for more.
GDC 08: Return of the Ripten
by Dan Landis on February 22, 2008 at 7:47 am
As you may have noticed, Day Three exploits are going up a little later than usual. Unfortunately, we had a run-in with the Blaznatz chewing up our bandwidth, so we were unable to get a good connection. Damn him and his chainsaw bayonet…
We’ve decided to combine our day three info with day four, which would officially make this Ripten’s GDC 08 Coverage: Day Seven. Read on for all the goodness. Read more…
Surfer Girl Retracts Comments on GDC Games
by Patrick Steen on February 3, 2008 at 4:40 pm
After our previous report on Surfer Girl’s GDC’08 predictions, she has since blamed sleep deprivation for her original comments. We can, however, still confirm the six games we revealed, along with further titbits. Read more…











