Post Tagged with: "xna"

Schizoid: First XNA Game Out The Gate

If Ikaruga and Geometry Wars exchanged drunken looks at a bar after-hours and stumbled into eachother’s arms, only to later regret their cheap hotel-room fling and the fact that they forgot to use protection, the result might look something like Schizoid. A co-op game where the red and blue ships can only destroy their own [...]

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Chris Satchell Talks XNA Community, Security and Distribution

Chris Satchell, head of XNA, has given a few more tantalizing details of what to expect from Microsoft’s community-driven game development tools, as well a few more details on how the community will be used to self-moderate the games produced. He also talks about what his hopes are for the service, so read on for [...]

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GDC 08: Return of the Ripten

As you may have noticed, Day Three exploits are going up a little later than usual. Unfortunately, we had a run-in with the Blaznatz chewing up our bandwidth, so we were unable to get a good connection. Damn him and his chainsaw bayonet… We’ve decided to combine our day three info with day four, which [...]

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Surfer Girl Retracts Comments on GDC Games

After our previous report on Surfer Girl’s GDC’08 predictions, she has since blamed sleep deprivation for her original comments. We can, however, still confirm the six games we revealed, along with further titbits.

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